d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012248: [03:56:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012248: [03:56:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012248: [03:56:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012248: [03:56:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012248: [03:56:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2788 RDOC 002788: [03:56:48] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 002788: [03:56:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002788: [03:56:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002788: [03:56:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002788: [03:56:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002788: [03:56:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002788: [03:56:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002788: [03:56:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002788: [03:56:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002788: [03:56:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002788: [03:56:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002788: [03:56:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002788: [03:56:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002788: [03:56:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012248: [03:56:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2788] RDOC 002788: [03:56:48] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002788: [03:56:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022CE04EBEB8 RDOC 002788: [03:56:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002788: [03:56:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002788: [03:56:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022CE04EBEB8 RDOC 002788: [03:56:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002788: [03:56:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022CE04EBEB8 RDOC 002788: [03:56:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002788: [03:56:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022CE04EBEB8 / 0x0000000000050346 RDOC 002788: [03:56:48] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002788: [03:56:48] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012248: [03:56:48] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 002788: [03:56:48] d3d11_device.cpp(1941) - Log - Starting capture RDOC 002788: [03:56:48] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002788: [03:56:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002788: [03:56:48] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 002788: [03:56:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 002788: [03:56:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002788: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39257 (1.56 %) RDOC 002788: [03:56:48] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.037108 seconds RDOC 002788: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 002788: [03:56:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 002788: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 012248: [03:56:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45568 bytes) (time 1693191408) 2527 byte thumbnail RDOC 012248: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 012248: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012248: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012248: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012248: [03:56:49] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012248: [03:56:49] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012248: [03:56:50] d3d11_replay.cpp(4426) - Log - Created device. RDOC 012248: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012248: [03:56:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012248: [03:56:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012248: [03:56:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012248: [03:56:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012248: [03:56:50] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 35.313 ms RDOC 012248: [03:56:50] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012248: [03:56:50] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012248: [03:56:50] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012248: [03:56:50] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012248: [03:56:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010444: [03:56:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010444: [03:56:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010444: [03:56:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010444: [03:56:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010444: [03:56:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11516 RDOC 011516: [03:56:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011516: [03:56:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011516: [03:56:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011516: [03:56:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011516: [03:56:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011516: [03:56:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011516: [03:56:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011516: [03:56:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011516: [03:56:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011516: [03:56:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011516: [03:56:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011516: [03:56:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011516: [03:56:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011516: [03:56:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010444: [03:56:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11516] RDOC 011516: [03:56:50] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011516: [03:56:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020AADB9B628 RDOC 011516: [03:56:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011516: [03:56:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011516: [03:56:50] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020AADB9B628 RDOC 011516: [03:56:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011516: [03:56:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020AADB9B628 RDOC 011516: [03:56:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011516: [03:56:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020AADB9B628 / 0x0000000000050096 RDOC 011516: [03:56:51] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011516: [03:56:51] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011516: [03:56:51] d3d11_device.cpp(1941) - Log - Starting capture RDOC 011516: [03:56:51] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011516: [03:56:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011516: [03:56:51] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010444: [03:56:51] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 011516: [03:56:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 011516: [03:56:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011516: [03:56:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60509 (2.37 %) RDOC 011516: [03:56:51] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.051900 seconds RDOC 011516: [03:56:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011516: [03:56:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011516: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 010444: [03:56:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70488 bytes) (time 1693191411) 5476 byte thumbnail RDOC 010444: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 010444: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010444: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010444: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010444: [03:56:52] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010444: [03:56:52] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010444: [03:56:52] d3d11_replay.cpp(4426) - Log - Created device. RDOC 010444: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010444: [03:56:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010444: [03:56:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010444: [03:56:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010444: [03:56:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010444: [03:56:52] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 21.852 ms RDOC 010444: [03:56:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005912: [03:56:52] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005912: [03:56:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005912: [03:56:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005912: [03:56:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005912: [03:56:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4940 RDOC 004940: [03:56:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004940: [03:56:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004940: [03:56:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004940: [03:56:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004940: [03:56:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004940: [03:56:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004940: [03:56:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004940: [03:56:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004940: [03:56:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004940: [03:56:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004940: [03:56:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004940: [03:56:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004940: [03:56:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004940: [03:56:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005912: [03:56:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4940] RDOC 004940: [03:56:53] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004940: [03:56:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002713B9EC668 RDOC 004940: [03:56:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004940: [03:56:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004940: [03:56:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000002713B9EC668 RDOC 004940: [03:56:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004940: [03:56:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002713B9EC668 RDOC 004940: [03:56:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004940: [03:56:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002713B9EC668 / 0x0000000000060096 RDOC 004940: [03:56:53] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004940: [03:56:53] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004940: [03:56:53] d3d11_device.cpp(1941) - Log - Starting capture RDOC 004940: [03:56:53] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005912: [03:56:53] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 004940: [03:56:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004940: [03:56:53] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 004940: [03:56:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 004940: [03:56:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004940: [03:56:53] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32174 (5.64 %) RDOC 004940: [03:56:53] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.050576 seconds RDOC 004940: [03:56:53] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004940: [03:56:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 004940: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 005912: [03:56:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41923 bytes) (time 1693191413) 5116 byte thumbnail RDOC 005912: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 005912: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005912: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005912: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005912: [03:56:54] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005912: [03:56:54] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005912: [03:56:54] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005912: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005912: [03:56:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005912: [03:56:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005912: [03:56:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005912: [03:56:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005912: [03:56:54] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 9.090 ms RDOC 005912: [03:56:54] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 10.262 ms RDOC 005912: [03:56:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001552: [03:56:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 001552: [03:56:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001552: [03:56:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001552: [03:56:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001552: [03:56:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7136 RDOC 007136: [03:56:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007136: [03:56:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007136: [03:56:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007136: [03:56:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007136: [03:56:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007136: [03:56:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007136: [03:56:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007136: [03:56:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007136: [03:56:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007136: [03:56:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007136: [03:56:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007136: [03:56:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007136: [03:56:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007136: [03:56:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001552: [03:56:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7136] RDOC 007136: [03:56:55] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007136: [03:56:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027D0D25D1E8 RDOC 007136: [03:56:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007136: [03:56:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007136: [03:56:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027D0D25D1E8 RDOC 007136: [03:56:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007136: [03:56:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027D0D25D1E8 RDOC 007136: [03:56:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007136: [03:56:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000027D0D25D1E8 / 0x0000000000070096 RDOC 007136: [03:56:55] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007136: [03:56:55] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001552: [03:56:55] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 007136: [03:56:55] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007136: [03:56:55] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007136: [03:56:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007136: [03:56:55] d3d11_context_wrap.cpp(5346) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 007136: [03:56:55] d3d11_device.cpp(2302) - Log - Failed to capture, frame 5: Uncapped command list RDOC 007136: [03:56:55] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007136: [03:56:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007136: [03:56:55] d3d11_device.cpp(2023) - Log - Finished capture, Frame 6 RDOC 007136: [03:56:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 007136: [03:56:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007136: [03:56:55] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23362 (2.73 %) RDOC 007136: [03:56:55] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.053800 seconds RDOC 007136: [03:56:55] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007136: [03:56:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 007136: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 001552: [03:56:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31451 bytes) (time 1693191415) 3961 byte thumbnail RDOC 001552: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 001552: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001552: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001552: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001552: [03:56:57] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001552: [03:56:57] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001552: [03:56:57] d3d11_replay.cpp(4426) - Log - Created device. RDOC 001552: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001552: [03:56:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001552: [03:56:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001552: [03:56:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001552: [03:56:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001552: [03:56:57] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 34.444 ms RDOC 001552: [03:56:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001292: [03:56:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 001292: [03:56:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001292: [03:56:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001292: [03:56:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001292: [03:56:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11096 RDOC 011096: [03:56:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011096: [03:56:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011096: [03:56:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011096: [03:56:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011096: [03:56:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011096: [03:56:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011096: [03:56:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011096: [03:56:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011096: [03:56:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011096: [03:56:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011096: [03:56:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011096: [03:56:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011096: [03:56:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011096: [03:56:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001292: [03:56:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11096] RDOC 011096: [03:56:57] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011096: [03:56:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000278CF74C868 RDOC 011096: [03:56:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011096: [03:56:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011096: [03:56:58] core.cpp(2028) - Log - Removing device frame capturer for 0x00000278CF74C868 RDOC 011096: [03:56:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011096: [03:56:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000278CF74C868 RDOC 011096: [03:56:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011096: [03:56:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000278CF74C868 / 0x0000000000080096 RDOC 011096: [03:56:58] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011096: [03:56:58] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001292: [03:56:58] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 011096: [03:56:58] d3d11_device.cpp(1941) - Log - Starting capture RDOC 011096: [03:56:58] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 011096: [03:56:58] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 011096: [03:56:58] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 011096: [03:56:58] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 011096: [03:56:58] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 011096: [03:56:58] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1304406 (0.77 %) RDOC 011096: [03:56:58] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.199842 seconds RDOC 011096: [03:56:58] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011096: [03:56:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011096: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001292: [03:56:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1311060 bytes) (time 1693191418) 2526 byte thumbnail RDOC 001292: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001292: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001292: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001292: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001292: [03:56:59] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001292: [03:56:59] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001292: [03:56:59] d3d11_replay.cpp(4426) - Log - Created device. RDOC 001292: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001292: [03:56:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001292: [03:56:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001292: [03:56:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001292: [03:56:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001292: [03:57:00] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 562.625 ms RDOC 001292: [03:57:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012628: [03:57:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012628: [03:57:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012628: [03:57:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012628: [03:57:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012628: [03:57:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12924 RDOC 012924: [03:57:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012924: [03:57:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012924: [03:57:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012924: [03:57:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012924: [03:57:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012924: [03:57:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012924: [03:57:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012924: [03:57:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012924: [03:57:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012924: [03:57:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012924: [03:57:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012924: [03:57:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012924: [03:57:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012924: [03:57:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012628: [03:57:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12924] RDOC 012924: [03:57:05] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012924: [03:57:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BC57EDADE8 RDOC 012924: [03:57:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012924: [03:57:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012924: [03:57:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BC57EDADE8 RDOC 012924: [03:57:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012924: [03:57:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BC57EDADE8 RDOC 012924: [03:57:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012924: [03:57:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BC57EDADE8 / 0x0000000000090096 RDOC 012924: [03:57:05] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012924: [03:57:05] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012628: [03:57:05] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 012924: [03:57:05] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012924: [03:57:05] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012924: [03:57:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012924: [03:57:05] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012924: [03:57:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 012924: [03:57:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012924: [03:57:06] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84560 (3.30 %) RDOC 012924: [03:57:06] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.060255 seconds RDOC 012924: [03:57:06] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 012924: [03:57:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 012924: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 012628: [03:57:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (99935 bytes) (time 1693191426) 9588 byte thumbnail RDOC 012628: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 012628: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012628: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012628: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012628: [03:57:07] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012628: [03:57:07] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012628: [03:57:07] d3d11_replay.cpp(4426) - Log - Created device. RDOC 012628: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012628: [03:57:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012628: [03:57:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012628: [03:57:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012628: [03:57:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012628: [03:57:07] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 40.642 ms RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012628: [03:57:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005940: [03:57:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005940: [03:57:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005940: [03:57:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005940: [03:57:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005940: [03:57:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 13060 RDOC 013060: [03:57:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 013060: [03:57:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 013060: [03:57:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 013060: [03:57:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 013060: [03:57:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 013060: [03:57:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 013060: [03:57:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 013060: [03:57:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 013060: [03:57:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 013060: [03:57:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 013060: [03:57:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 013060: [03:57:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 013060: [03:57:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 013060: [03:57:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005940: [03:57:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [13060] RDOC 013060: [03:57:08] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 013060: [03:57:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3E77AC5D8 RDOC 013060: [03:57:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013060: [03:57:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 013060: [03:57:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3E77AC5D8 RDOC 013060: [03:57:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 013060: [03:57:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3E77AC5D8 RDOC 013060: [03:57:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013060: [03:57:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E77AC5D8 / 0x00000000000A0096 RDOC 013060: [03:57:08] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 013060: [03:57:08] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005940: [03:57:08] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 013060: [03:57:08] d3d11_device.cpp(1941) - Log - Starting capture RDOC 013060: [03:57:08] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 013060: [03:57:08] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 013060: [03:57:08] d3d11_device.cpp(2023) - Log - Finished capture, Frame 4294967295 RDOC 013060: [03:57:08] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 013060: [03:57:08] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 013060: [03:57:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 647 (2.68 %) RDOC 013060: [03:57:08] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.040795 seconds RDOC 013060: [03:57:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 013060: [03:57:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 013060: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 013060: [03:57:08] core.cpp(2074) - Log - Removing frame capturer for 0x000001D3E77AC5D8 / 0x00000000000A0096 RDOC 013060: [03:57:08] core.cpp(2085) - Log - Removed last refcount RDOC 013060: [03:57:08] core.cpp(2089) - Log - Removed active window RDOC 013060: [03:57:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3E77AC5D8 RDOC 005940: [03:57:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22947 bytes) (time 1693191428) 8220 byte thumbnail RDOC 005940: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005940: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005940: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005940: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005940: [03:57:09] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005940: [03:57:09] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005940: [03:57:10] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005940: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005940: [03:57:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005940: [03:57:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005940: [03:57:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005940: [03:57:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005940: [03:57:10] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 1.178 ms RDOC 005940: [03:57:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005740: [03:57:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005740: [03:57:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005740: [03:57:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005740: [03:57:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005740: [03:57:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5532 RDOC 005532: [03:57:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005532: [03:57:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005532: [03:57:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005532: [03:57:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005532: [03:57:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005532: [03:57:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005532: [03:57:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005532: [03:57:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005532: [03:57:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005532: [03:57:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005532: [03:57:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005532: [03:57:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005532: [03:57:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005532: [03:57:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005740: [03:57:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5532] RDOC 005532: [03:57:10] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005532: [03:57:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000259BBFEB6D8 RDOC 005532: [03:57:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005532: [03:57:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005532: [03:57:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000259BBFEB6D8 RDOC 005532: [03:57:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005532: [03:57:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000259BBFEB6D8 RDOC 005532: [03:57:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005532: [03:57:11] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 005532: [03:57:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000259BBFEB6D8 / 0x00000000000C0346 RDOC 005532: [03:57:11] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005532: [03:57:11] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005532: [03:57:11] d3d11_device.cpp(1941) - Log - Starting capture RDOC 005532: [03:57:11] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005532: [03:57:11] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005532: [03:57:11] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 005740: [03:57:11] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 005532: [03:57:11] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 005532: [03:57:11] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005532: [03:57:11] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32800 (5.76 %) RDOC 005532: [03:57:11] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.040561 seconds RDOC 005532: [03:57:11] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005532: [03:57:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005532: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005740: [03:57:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42549 bytes) (time 1693191431) 5116 byte thumbnail RDOC 005740: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005740: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005740: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005740: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005740: [03:57:12] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005740: [03:57:12] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005740: [03:57:12] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005740: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005740: [03:57:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005740: [03:57:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005740: [03:57:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005740: [03:57:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005740: [03:57:12] dxbc_container.cpp(1580) - Warning - Unknown chunk Aon9 RDOC 005740: [03:57:12] dxbc_container.cpp(1869) - Warning - Unknown chunk: Aon9 RDOC 005740: [03:57:12] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 9.233 ms RDOC 005740: [03:57:12] dxbc_container.cpp(1580) - Warning - Unknown chunk Aon9 RDOC 005740: [03:57:12] dxbc_container.cpp(1869) - Warning - Unknown chunk: Aon9 RDOC 005740: [03:57:12] dxbc_container.cpp(1580) - Warning - Unknown chunk Aon9 RDOC 005740: [03:57:12] dxbc_container.cpp(1869) - Warning - Unknown chunk: Aon9 RDOC 005740: [03:57:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006700: [03:57:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006700: [03:57:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006700: [03:57:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006700: [03:57:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006700: [03:57:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2116 RDOC 002116: [03:57:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 002116: [03:57:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002116: [03:57:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002116: [03:57:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002116: [03:57:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002116: [03:57:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002116: [03:57:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002116: [03:57:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002116: [03:57:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002116: [03:57:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002116: [03:57:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002116: [03:57:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002116: [03:57:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002116: [03:57:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002116: [03:57:13] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006700: [03:57:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2116] RDOC 002116: [03:57:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D19D06BEC8 RDOC 002116: [03:57:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002116: [03:57:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002116: [03:57:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D19D06BEC8 RDOC 002116: [03:57:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002116: [03:57:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D19D06BEC8 RDOC 002116: [03:57:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002116: [03:57:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D19D06BEC8 / 0x00000000000C0122 RDOC 002116: [03:57:13] d3d11_device.cpp(1941) - Log - Starting capture RDOC 002116: [03:57:13] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 002116: [03:57:13] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 002116: [03:57:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002116: [03:57:13] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002116: [03:57:13] d3d11_device.cpp(2023) - Log - Finished capture, Frame 0 RDOC 006700: [03:57:13] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 002116: [03:57:13] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 002116: [03:57:13] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 002116: [03:57:13] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6644 (9.72 %) RDOC 002116: [03:57:13] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.084921 seconds RDOC 002116: [03:57:13] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002116: [03:57:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 002116: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006700: [03:57:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16393 bytes) (time 1693191433) 5116 byte thumbnail RDOC 006700: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006700: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006700: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006700: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006700: [03:57:14] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006700: [03:57:14] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006700: [03:57:14] d3d11_replay.cpp(4426) - Log - Created device. RDOC 006700: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006700: [03:57:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006700: [03:57:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006700: [03:57:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006700: [03:57:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006700: [03:57:14] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 5.058 ms RDOC 006700: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006700: [03:57:15] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2805 (4.10 %) RDOC 006700: [03:57:15] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006700: [03:57:15] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 0.490 ms RDOC 006700: [03:57:15] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2805 (4.10 %) RDOC 006700: [03:57:15] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006700: [03:57:15] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 006700: [03:57:15] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006700: [03:57:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012960: [03:57:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012960: [03:57:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012960: [03:57:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012960: [03:57:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012960: [03:57:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 976 RDOC 000976: [03:57:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 000976: [03:57:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000976: [03:57:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000976: [03:57:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000976: [03:57:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000976: [03:57:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000976: [03:57:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000976: [03:57:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000976: [03:57:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000976: [03:57:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000976: [03:57:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000976: [03:57:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000976: [03:57:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000976: [03:57:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012960: [03:57:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [976] RDOC 000976: [03:57:15] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000976: [03:57:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FCB862B5F8 RDOC 000976: [03:57:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 000976: [03:57:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000976: [03:57:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FCB862B5F8 RDOC 000976: [03:57:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000976: [03:57:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FCB862B5F8 RDOC 000976: [03:57:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 000976: [03:57:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FCB862B5F8 / 0x00000000000D0096 RDOC 000976: [03:57:15] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000976: [03:57:15] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012960: [03:57:17] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 000976: [03:57:17] d3d11_device.cpp(1941) - Log - Starting capture RDOC 000976: [03:57:17] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000976: [03:57:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000976: [03:57:17] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 000976: [03:57:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 000976: [03:57:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000976: [03:57:17] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 562127 (0.42 %) RDOC 000976: [03:57:17] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.062464 seconds RDOC 000976: [03:57:17] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000976: [03:57:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 000976: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 012960: [03:57:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (571876 bytes) (time 1693191437) 5116 byte thumbnail RDOC 012960: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 012960: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012960: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012960: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012960: [03:57:18] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012960: [03:57:18] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012960: [03:57:18] d3d11_replay.cpp(4426) - Log - Created device. RDOC 012960: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012960: [03:57:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012960: [03:57:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012960: [03:57:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012960: [03:57:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012960: [03:57:19] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 605.200 ms RDOC 012960: [03:57:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011548: [03:57:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011548: [03:57:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011548: [03:57:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011548: [03:57:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011548: [03:57:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12212 RDOC 012212: [03:57:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012212: [03:57:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012212: [03:57:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012212: [03:57:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012212: [03:57:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012212: [03:57:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012212: [03:57:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012212: [03:57:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012212: [03:57:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012212: [03:57:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012212: [03:57:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012212: [03:57:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012212: [03:57:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012212: [03:57:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011548: [03:57:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12212] RDOC 012212: [03:57:19] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012212: [03:57:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002F493ACBFB8 RDOC 012212: [03:57:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012212: [03:57:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012212: [03:57:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000002F493ACBFB8 RDOC 012212: [03:57:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012212: [03:57:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002F493ACBFB8 RDOC 012212: [03:57:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012212: [03:57:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002F493ACBFB8 / 0x00000000000E0096 RDOC 012212: [03:57:20] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012212: [03:57:20] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011548: [03:57:20] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50000 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34195 (6.02 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.058859 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50001 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43944 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15127 (2.66 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046628 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50002 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24876 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10177 (1.79 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046188 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50003 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (19926 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15128 (2.66 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046582 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50004 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24877 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15104 (2.66 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046380 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50005 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24853 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15114 (2.66 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031904 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50006 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24863 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15105 (2.66 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046990 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50007 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24854 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15105 (2.66 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.030804 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50008 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24854 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10178 (1.79 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.045926 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 012212: [03:57:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012212: [03:57:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012212: [03:57:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:57:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50009 RDOC 012212: [03:57:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012212: [03:57:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (19927 bytes) (time 1693191448) 5116 byte thumbnail RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10143 (1.79 %) RDOC 012212: [03:57:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046727 seconds RDOC 012212: [03:57:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 012212: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011548: [03:57:28] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (19892 bytes) (time 1693191448) 5116 byte thumbnail RDOC 011548: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011548: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [03:57:29] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011548: [03:57:29] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011548: [03:57:30] d3d11_replay.cpp(4426) - Log - Created device. RDOC 011548: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011548: [03:57:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011548: [03:57:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011548: [03:57:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011548: [03:57:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011548: [03:57:30] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 12.331 ms RDOC 011548: [03:57:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000744: [03:57:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 000744: [03:57:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000744: [03:57:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000744: [03:57:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000744: [03:57:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12560 RDOC 012560: [03:57:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012560: [03:57:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012560: [03:57:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012560: [03:57:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012560: [03:57:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012560: [03:57:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012560: [03:57:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012560: [03:57:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012560: [03:57:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012560: [03:57:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012560: [03:57:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012560: [03:57:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012560: [03:57:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012560: [03:57:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000744: [03:57:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12560] RDOC 012560: [03:57:30] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012560: [03:57:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021AD4D7FBA8 RDOC 012560: [03:57:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012560: [03:57:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012560: [03:57:30] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021AD4D7FBA8 RDOC 012560: [03:57:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012560: [03:57:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021AD4D7FBA8 RDOC 012560: [03:57:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012560: [03:57:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021AD4D7FBA8 / 0x00000000000F0096 RDOC 012560: [03:57:30] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012560: [03:57:30] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012560: [03:57:31] d3d11_device.cpp(1941) - Log - Starting capture RDOC 000744: [03:57:31] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 012560: [03:57:31] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012560: [03:57:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012560: [03:57:31] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012560: [03:57:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 012560: [03:57:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012560: [03:57:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37746 (2.47 %) RDOC 012560: [03:57:31] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.049265 seconds RDOC 012560: [03:57:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 012560: [03:57:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 012560: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 000744: [03:57:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50501 bytes) (time 1693191451) 8292 byte thumbnail RDOC 012560: [03:57:31] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNABORTED: An established connection was aborted by the software in your host machine. RDOC 000744: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 000744: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000744: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000744: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000744: [03:57:32] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000744: [03:57:32] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000744: [03:57:32] d3d11_replay.cpp(4426) - Log - Created device. RDOC 000744: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 000744: [03:57:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000744: [03:57:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000744: [03:57:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000744: [03:57:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000744: [03:57:32] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 27.070 ms RDOC 000744: [03:57:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006740: [03:57:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006740: [03:57:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006740: [03:57:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006740: [03:57:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006740: [03:57:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10356 RDOC 010356: [03:57:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010356: [03:57:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:57:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:57:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010356: [03:57:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010356: [03:57:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010356: [03:57:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010356: [03:57:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010356: [03:57:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010356: [03:57:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010356: [03:57:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010356: [03:57:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010356: [03:57:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010356: [03:57:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010356: [03:57:33] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006740: [03:57:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10356] RDOC 010356: [03:57:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000191D6D0C558 RDOC 010356: [03:57:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010356: [03:57:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010356: [03:57:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000191D6D0C558 RDOC 010356: [03:57:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010356: [03:57:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000191D6D0C558 RDOC 010356: [03:57:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010356: [03:57:33] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000191D6D0C558 / 0x0000000000100096 RDOC 010356: [03:57:33] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010356: [03:57:33] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006740: [03:57:33] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 010356: [03:57:33] d3d11_device.cpp(1941) - Log - Starting capture RDOC 010356: [03:57:33] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010356: [03:57:33] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010356: [03:57:33] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010356: [03:57:33] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 22 referenced resources RDOC 010356: [03:57:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 010356: [03:57:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793920 bytes to 172072 (1.59 %) RDOC 010356: [03:57:33] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 10.293884 MB capture section in 0.081598 seconds RDOC 010356: [03:57:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 010356: [03:57:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010356: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006740: [03:57:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (188881 bytes) (time 1693191453) 10031 byte thumbnail RDOC 006740: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006740: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006740: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006740: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006740: [03:57:34] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006740: [03:57:34] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006740: [03:57:35] d3d11_replay.cpp(4426) - Log - Created device. RDOC 006740: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006740: [03:57:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006740: [03:57:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006740: [03:57:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006740: [03:57:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006740: [03:57:35] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 146.118 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 1.308 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 0.253 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.343 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.076 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 26.918 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 1.635 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.608 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.083 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 0.671 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 0.101 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.470 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.082 ms RDOC 006740: [03:57:35] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 0.508 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 0.146 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.496 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.065 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.063 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 0.508 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 951) - Log - Timer Quad Overdraw - 0.138 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.483 ms RDOC 006740: [03:57:36] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.071 ms RDOC 006740: [03:57:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012996: [03:57:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012996: [03:57:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012996: [03:57:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012996: [03:57:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012996: [03:57:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7068 RDOC 007068: [03:57:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007068: [03:57:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007068: [03:57:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007068: [03:57:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007068: [03:57:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007068: [03:57:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007068: [03:57:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007068: [03:57:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007068: [03:57:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007068: [03:57:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007068: [03:57:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007068: [03:57:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007068: [03:57:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007068: [03:57:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012996: [03:57:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7068] RDOC 007068: [03:57:36] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007068: [03:57:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E4115CC558 RDOC 007068: [03:57:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007068: [03:57:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007068: [03:57:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E4115CC558 RDOC 007068: [03:57:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007068: [03:57:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E4115CC558 RDOC 007068: [03:57:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007068: [03:57:36] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E4115CC558 / 0x0000000000110096 RDOC 007068: [03:57:36] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007068: [03:57:36] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012996: [03:57:36] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50 RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 59658 (1.13 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.073674 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 51 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69407 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42571 (0.81 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062247 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 52 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52320 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42095 (0.80 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061309 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 53 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (51844 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42405 (0.80 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046497 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 54 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52154 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42212 (0.80 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.060947 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 55 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (51961 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42965 (0.81 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062299 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 56 RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52714 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43135 (0.82 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.075926 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 57 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52884 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42595 (0.81 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046520 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 58 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52344 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42104 (0.80 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061575 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007068: [03:57:37] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007068: [03:57:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007068: [03:57:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007068: [03:57:37] d3d11_device.cpp(2023) - Log - Finished capture, Frame 59 RDOC 007068: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007068: [03:57:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007068: [03:57:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012996: [03:57:37] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (51853 bytes) (time 1693191457) 5116 byte thumbnail RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42125 (0.80 %) RDOC 007068: [03:57:37] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046503 seconds RDOC 007068: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:57:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007068: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 012996: [03:57:38] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (51874 bytes) (time 1693191457) 5116 byte thumbnail RDOC 012996: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 012996: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012996: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012996: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012996: [03:57:39] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012996: [03:57:39] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012996: [03:57:39] d3d11_replay.cpp(4426) - Log - Created device. RDOC 012996: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012996: [03:57:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012996: [03:57:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012996: [03:57:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012996: [03:57:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012996: [03:57:39] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 182.810 ms RDOC 012996: [03:57:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003044: [03:57:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003044: [03:57:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003044: [03:57:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003044: [03:57:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003044: [03:57:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4488 RDOC 004488: [03:57:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004488: [03:57:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004488: [03:57:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004488: [03:57:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004488: [03:57:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004488: [03:57:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004488: [03:57:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004488: [03:57:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004488: [03:57:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004488: [03:57:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004488: [03:57:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004488: [03:57:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004488: [03:57:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004488: [03:57:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003044: [03:57:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4488] RDOC 004488: [03:57:40] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004488: [03:57:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002099500B528 RDOC 004488: [03:57:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004488: [03:57:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004488: [03:57:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000002099500B528 RDOC 004488: [03:57:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004488: [03:57:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002099500B528 RDOC 004488: [03:57:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004488: [03:57:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002099500B528 / 0x0000000000120096 RDOC 004488: [03:57:40] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004488: [03:57:40] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004488: [03:57:40] d3d11_device.cpp(1941) - Log - Starting capture RDOC 004488: [03:57:40] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004488: [03:57:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004488: [03:57:40] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 003044: [03:57:40] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 004488: [03:57:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 004488: [03:57:40] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004488: [03:57:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 44088 (7.16 %) RDOC 004488: [03:57:40] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.052574 seconds RDOC 004488: [03:57:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004488: [03:57:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 004488: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003044: [03:57:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (58135 bytes) (time 1693191460) 8902 byte thumbnail RDOC 003044: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003044: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003044: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003044: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003044: [03:57:41] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003044: [03:57:41] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003044: [03:57:41] d3d11_replay.cpp(4426) - Log - Created device. RDOC 003044: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003044: [03:57:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003044: [03:57:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003044: [03:57:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003044: [03:57:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003044: [03:57:41] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 11.878 ms RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003044: [03:57:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003676: [03:57:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003676: [03:57:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003676: [03:57:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003676: [03:57:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003676: [03:57:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11440 RDOC 011440: [03:57:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011440: [03:57:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011440: [03:57:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011440: [03:57:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011440: [03:57:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011440: [03:57:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011440: [03:57:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011440: [03:57:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011440: [03:57:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011440: [03:57:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011440: [03:57:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011440: [03:57:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011440: [03:57:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011440: [03:57:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003676: [03:57:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11440] RDOC 011440: [03:57:42] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011440: [03:57:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C25986C488 RDOC 011440: [03:57:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011440: [03:57:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011440: [03:57:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C25986C488 RDOC 011440: [03:57:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011440: [03:57:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C25986C488 RDOC 011440: [03:57:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011440: [03:57:42] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002C25986C488 / 0x0000000000130096 RDOC 011440: [03:57:42] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011440: [03:57:42] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003676: [03:57:43] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 011440: [03:57:43] d3d11_device.cpp(1941) - Log - Starting capture RDOC 011440: [03:57:43] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011440: [03:57:43] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011440: [03:57:43] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 011440: [03:57:43] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 011440: [03:57:43] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011440: [03:57:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28128 (4.95 %) RDOC 011440: [03:57:43] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.059819 seconds RDOC 011440: [03:57:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011440: [03:57:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011440: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003676: [03:57:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38037 bytes) (time 1693191463) 5744 byte thumbnail RDOC 003676: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003676: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003676: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003676: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003676: [03:57:44] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003676: [03:57:44] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003676: [03:57:44] d3d11_replay.cpp(4426) - Log - Created device. RDOC 003676: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003676: [03:57:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003676: [03:57:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003676: [03:57:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003676: [03:57:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003676: [03:57:44] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 16.398 ms RDOC 003676: [03:57:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011492: [03:57:44] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011492: [03:57:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011492: [03:57:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011492: [03:57:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011492: [03:57:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11148 RDOC 011148: [03:57:45] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011148: [03:57:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011148: [03:57:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011148: [03:57:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011148: [03:57:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011148: [03:57:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011148: [03:57:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011148: [03:57:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011148: [03:57:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011148: [03:57:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011148: [03:57:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011148: [03:57:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011148: [03:57:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011148: [03:57:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011492: [03:57:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11148] RDOC 011148: [03:57:45] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3BA80 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011148: [03:57:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011148: [03:57:45] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011148: [03:57:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C55D3C0A8 RDOC 011148: [03:57:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011148: [03:57:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C55D3BA80 RDOC 011148: [03:57:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011148: [03:57:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C55D3BA80 RDOC 011148: [03:57:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011148: [03:57:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023C55D3BA80 / 0x0000000000140096 RDOC 011148: [03:57:45] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011148: [03:57:45] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011148: [03:57:45] d3d11_device.cpp( 795) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 011148: [03:57:45] d3d11_device.cpp( 800) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 011492: [03:57:46] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 011148: [03:57:46] d3d11_device.cpp(1941) - Log - Starting capture RDOC 011148: [03:57:46] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011148: [03:57:46] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011148: [03:57:46] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 011148: [03:57:46] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 011148: [03:57:46] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011148: [03:57:46] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31591 (5.57 %) RDOC 011148: [03:57:46] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.056066 seconds RDOC 011148: [03:57:46] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011148: [03:57:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011148: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011492: [03:57:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41340 bytes) (time 1693191466) 5116 byte thumbnail RDOC 011492: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011492: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011492: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011492: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011492: [03:57:47] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011492: [03:57:47] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011492: [03:57:47] d3d11_replay.cpp(4426) - Log - Created device. RDOC 011492: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011492: [03:57:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011492: [03:57:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011492: [03:57:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011492: [03:57:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011492: [03:57:47] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 13.064 ms RDOC 011492: [03:57:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007008: [03:57:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007008: [03:57:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007008: [03:57:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007008: [03:57:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007008: [03:57:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10496 RDOC 010496: [03:57:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010496: [03:57:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010496: [03:57:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010496: [03:57:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010496: [03:57:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010496: [03:57:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010496: [03:57:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010496: [03:57:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010496: [03:57:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010496: [03:57:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010496: [03:57:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010496: [03:57:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010496: [03:57:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010496: [03:57:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007008: [03:57:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10496] RDOC 010496: [03:57:47] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010496: [03:57:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001316235C688 RDOC 010496: [03:57:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010496: [03:57:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010496: [03:57:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001316235C688 RDOC 010496: [03:57:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010496: [03:57:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001316235C688 RDOC 010496: [03:57:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010496: [03:57:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001316235C688 / 0x0000000000150096 RDOC 010496: [03:57:48] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010496: [03:57:48] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007008: [03:57:48] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 010496: [03:57:48] d3d11_device.cpp(1941) - Log - Starting capture RDOC 010496: [03:57:48] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010496: [03:57:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010496: [03:57:48] d3d11_device.cpp(2023) - Log - Finished capture, Frame 200 RDOC 010496: [03:57:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 010496: [03:57:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010496: [03:57:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37970 (5.83 %) RDOC 010496: [03:57:48] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.041998 seconds RDOC 010496: [03:57:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010496: [03:57:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010496: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 007008: [03:57:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51384 bytes) (time 1693191468) 7788 byte thumbnail RDOC 007008: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 007008: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007008: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007008: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007008: [03:57:49] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007008: [03:57:49] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007008: [03:57:49] d3d11_replay.cpp(4426) - Log - Created device. RDOC 007008: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007008: [03:57:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007008: [03:57:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007008: [03:57:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007008: [03:57:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007008: [03:57:49] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 16.484 ms RDOC 007008: [03:57:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007316: [03:57:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007316: [03:57:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007316: [03:57:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007316: [03:57:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007316: [03:57:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11832 RDOC 011832: [03:57:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011832: [03:57:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:57:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:57:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011832: [03:57:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011832: [03:57:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011832: [03:57:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011832: [03:57:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011832: [03:57:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011832: [03:57:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011832: [03:57:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011832: [03:57:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011832: [03:57:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011832: [03:57:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007316: [03:57:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11832] RDOC 011832: [03:57:50] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011832: [03:57:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BE382FD458 RDOC 011832: [03:57:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011832: [03:57:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011832: [03:57:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BE382FD458 RDOC 011832: [03:57:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011832: [03:57:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BE382FD458 RDOC 011832: [03:57:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011832: [03:57:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BE382FD458 / 0x0000000000160096 RDOC 011832: [03:57:50] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011832: [03:57:50] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007316: [03:57:51] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 011832: [03:57:51] d3d11_device.cpp(1941) - Log - Starting capture RDOC 011832: [03:57:51] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011832: [03:57:51] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 011832: [03:57:51] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 011832: [03:57:51] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 011832: [03:57:51] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 011832: [03:57:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111440 (13.26 %) RDOC 011832: [03:57:51] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.058263 seconds RDOC 011832: [03:57:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011832: [03:57:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011832: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007316: [03:57:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118094 bytes) (time 1693191471) 2526 byte thumbnail RDOC 007316: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007316: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007316: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007316: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007316: [03:57:52] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007316: [03:57:52] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007316: [03:57:52] d3d11_replay.cpp(4426) - Log - Created device. RDOC 007316: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007316: [03:57:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007316: [03:57:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007316: [03:57:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007316: [03:57:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007316: [03:57:52] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 20.624 ms RDOC 007316: [03:57:56] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007316: [03:57:56] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007316: [03:57:56] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007316: [03:57:56] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007316: [03:57:56] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007316: [03:57:56] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007316: [03:57:56] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007316: [03:57:56] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:57] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 007316: [03:57:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003368: [03:57:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003368: [03:57:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003368: [03:57:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003368: [03:57:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003368: [03:57:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11988 RDOC 011988: [03:57:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011988: [03:57:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [03:57:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [03:57:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011988: [03:57:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011988: [03:57:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011988: [03:57:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011988: [03:57:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011988: [03:57:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011988: [03:57:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011988: [03:57:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011988: [03:57:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011988: [03:57:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011988: [03:57:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003368: [03:57:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11988] RDOC 011988: [03:57:59] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011988: [03:57:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027C2035B228 RDOC 011988: [03:57:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011988: [03:57:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011988: [03:57:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027C2035B228 RDOC 011988: [03:57:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011988: [03:57:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027C2035B228 RDOC 011988: [03:57:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011988: [03:57:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000027C2035B228 / 0x0000000000170096 RDOC 011988: [03:57:59] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011988: [03:57:59] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003368: [03:57:59] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 011988: [03:57:59] d3d11_device.cpp(1941) - Log - Starting capture RDOC 011988: [03:57:59] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011988: [03:57:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:57:59] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 011988: [03:57:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:57:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:57:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37557 (1.50 %) RDOC 011988: [03:57:59] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.061405 seconds RDOC 011988: [03:58:00] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011988: [03:58:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011988: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 003368: [03:58:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44211 bytes) (time 1693191480) 2526 byte thumbnail RDOC 003368: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 003368: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003368: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003368: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003368: [03:58:01] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003368: [03:58:01] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003368: [03:58:01] d3d11_replay.cpp(4426) - Log - Created device. RDOC 003368: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003368: [03:58:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003368: [03:58:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003368: [03:58:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003368: [03:58:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003368: [03:58:01] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 95.719 ms RDOC 003368: [03:58:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006352: [03:58:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006352: [03:58:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006352: [03:58:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006352: [03:58:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006352: [03:58:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1960 RDOC 001960: [03:58:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001960: [03:58:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001960: [03:58:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001960: [03:58:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001960: [03:58:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001960: [03:58:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001960: [03:58:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001960: [03:58:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001960: [03:58:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001960: [03:58:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001960: [03:58:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001960: [03:58:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001960: [03:58:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001960: [03:58:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006352: [03:58:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1960] RDOC 001960: [03:58:02] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001960: [03:58:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CA02F5AD28 RDOC 001960: [03:58:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001960: [03:58:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001960: [03:58:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CA02F5AD28 RDOC 001960: [03:58:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001960: [03:58:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CA02F5AD28 RDOC 001960: [03:58:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001960: [03:58:02] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CA02F5AD28 / 0x0000000000180096 RDOC 001960: [03:58:02] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001960: [03:58:02] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006352: [03:58:02] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 001960: [03:58:02] d3d11_device.cpp(1941) - Log - Starting capture RDOC 001960: [03:58:02] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001960: [03:58:02] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001960: [03:58:02] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 001960: [03:58:02] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001960: [03:58:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001960: [03:58:02] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31875 (5.61 %) RDOC 001960: [03:58:02] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.056860 seconds RDOC 001960: [03:58:02] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001960: [03:58:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 001960: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006352: [03:58:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41624 bytes) (time 1693191482) 5116 byte thumbnail RDOC 006352: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006352: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006352: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006352: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006352: [03:58:03] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006352: [03:58:03] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006352: [03:58:03] d3d11_replay.cpp(4426) - Log - Created device. RDOC 006352: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006352: [03:58:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006352: [03:58:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006352: [03:58:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006352: [03:58:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006352: [03:58:03] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 9.412 ms RDOC 006352: [03:58:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002772: [03:58:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 002772: [03:58:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002772: [03:58:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002772: [03:58:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002772: [03:58:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7476 RDOC 007476: [03:58:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007476: [03:58:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007476: [03:58:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007476: [03:58:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007476: [03:58:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007476: [03:58:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007476: [03:58:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007476: [03:58:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007476: [03:58:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007476: [03:58:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007476: [03:58:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007476: [03:58:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007476: [03:58:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007476: [03:58:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002772: [03:58:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7476] RDOC 007476: [03:58:04] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007476: [03:58:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000238A69DBEF8 RDOC 007476: [03:58:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007476: [03:58:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007476: [03:58:04] core.cpp(2028) - Log - Removing device frame capturer for 0x00000238A69DBEF8 RDOC 007476: [03:58:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007476: [03:58:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000238A69DBEF8 RDOC 007476: [03:58:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007476: [03:58:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000238A69DBEF8 / 0x0000000000190096 RDOC 007476: [03:58:04] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007476: [03:58:04] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002772: [03:58:05] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 007476: [03:58:05] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007476: [03:58:05] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007476: [03:58:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007476: [03:58:05] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 007476: [03:58:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 007476: [03:58:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007476: [03:58:05] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 150578 (3.69 %) RDOC 007476: [03:58:05] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.060128 seconds RDOC 007476: [03:58:05] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007476: [03:58:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007476: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002772: [03:58:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157232 bytes) (time 1693191485) 2526 byte thumbnail RDOC 002772: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002772: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002772: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002772: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002772: [03:58:06] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002772: [03:58:06] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002772: [03:58:06] d3d11_replay.cpp(4426) - Log - Created device. RDOC 002772: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002772: [03:58:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002772: [03:58:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002772: [03:58:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002772: [03:58:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002772: [03:58:06] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 26.530 ms RDOC 002772: [03:58:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005860: [03:58:07] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005860: [03:58:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005860: [03:58:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005860: [03:58:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005860: [03:58:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1152 RDOC 001152: [03:58:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001152: [03:58:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001152: [03:58:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001152: [03:58:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001152: [03:58:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001152: [03:58:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001152: [03:58:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001152: [03:58:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001152: [03:58:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001152: [03:58:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001152: [03:58:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001152: [03:58:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001152: [03:58:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001152: [03:58:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001152: [03:58:08] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005860: [03:58:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1152] RDOC 001152: [03:58:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000189D2F2C668 RDOC 001152: [03:58:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001152: [03:58:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001152: [03:58:08] core.cpp(2028) - Log - Removing device frame capturer for 0x00000189D2F2C668 RDOC 001152: [03:58:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001152: [03:58:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000189D2F2C668 RDOC 001152: [03:58:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001152: [03:58:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000189D2F2C668 / 0x00000000001A0096 RDOC 001152: [03:58:08] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001152: [03:58:08] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005860: [03:58:08] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 001152: [03:58:08] d3d11_device.cpp(1941) - Log - Starting capture RDOC 001152: [03:58:08] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001152: [03:58:08] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001152: [03:58:08] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 001152: [03:58:08] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 001152: [03:58:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001152: [03:58:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32201 (5.64 %) RDOC 001152: [03:58:08] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.060649 seconds RDOC 001152: [03:58:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001152: [03:58:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001152: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005860: [03:58:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41950 bytes) (time 1693191488) 5116 byte thumbnail RDOC 005860: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005860: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005860: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005860: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005860: [03:58:09] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005860: [03:58:09] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005860: [03:58:10] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005860: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005860: [03:58:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005860: [03:58:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005860: [03:58:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005860: [03:58:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005860: [03:58:10] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 8.931 ms RDOC 005860: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005860: [03:58:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14395 (2.52 %) RDOC 005860: [03:58:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005860: [03:58:10] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 1.664 ms RDOC 005860: [03:58:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14395 (2.52 %) RDOC 005860: [03:58:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000168 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000169 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000170 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000171 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 005860: [03:58:10] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005860: [03:58:10] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 005860: [03:58:10] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005860: [03:58:10] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005860: [03:58:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002504: [03:58:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 002504: [03:58:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002504: [03:58:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002504: [03:58:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002504: [03:58:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12720 RDOC 012720: [03:58:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012720: [03:58:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012720: [03:58:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012720: [03:58:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012720: [03:58:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012720: [03:58:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012720: [03:58:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012720: [03:58:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012720: [03:58:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012720: [03:58:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012720: [03:58:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012720: [03:58:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012720: [03:58:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012720: [03:58:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002504: [03:58:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12720] RDOC 012720: [03:58:10] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012720: [03:58:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002111C5AB4F8 RDOC 012720: [03:58:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012720: [03:58:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012720: [03:58:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000002111C5AB4F8 RDOC 012720: [03:58:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012720: [03:58:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002111C5AB4F8 RDOC 012720: [03:58:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012720: [03:58:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002111C5AB4F8 / 0x00000000001B0096 RDOC 012720: [03:58:11] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012720: [03:58:11] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012720: [03:58:11] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012720: [03:58:11] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002504: [03:58:11] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 012720: [03:58:11] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012720: [03:58:11] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012720: [03:58:11] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 012720: [03:58:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 012720: [03:58:11] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34267 (5.47 %) RDOC 012720: [03:58:11] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.032557 seconds RDOC 012720: [03:58:11] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 012720: [03:58:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 012720: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002504: [03:58:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45446 bytes) (time 1693191491) 6356 byte thumbnail RDOC 002504: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002504: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002504: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002504: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002504: [03:58:12] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002504: [03:58:12] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002504: [03:58:12] d3d11_replay.cpp(4426) - Log - Created device. RDOC 002504: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002504: [03:58:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002504: [03:58:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002504: [03:58:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002504: [03:58:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002504: [03:58:12] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 14.350 ms RDOC 002504: [03:58:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005172: [03:58:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005172: [03:58:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005172: [03:58:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005172: [03:58:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005172: [03:58:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12668 RDOC 012668: [03:58:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012668: [03:58:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012668: [03:58:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012668: [03:58:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012668: [03:58:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012668: [03:58:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012668: [03:58:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012668: [03:58:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012668: [03:58:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012668: [03:58:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012668: [03:58:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012668: [03:58:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012668: [03:58:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012668: [03:58:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005172: [03:58:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12668] RDOC 012668: [03:58:13] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012668: [03:58:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DDF2E0BEA8 RDOC 012668: [03:58:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012668: [03:58:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012668: [03:58:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DDF2E0BEA8 RDOC 012668: [03:58:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012668: [03:58:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DDF2E0BEA8 RDOC 012668: [03:58:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012668: [03:58:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDF2E0BEA8 / 0x00000000001C0096 RDOC 012668: [03:58:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012668: [03:58:13] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012668: [03:58:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDF2E0BEA8 / 0x00000000000300A8 RDOC 012668: [03:58:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDF2E0BEA8 / 0x00000000000303B0 RDOC 012668: [03:58:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDF2E0BEA8 / 0x000000000005034C RDOC 012668: [03:58:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDF2E0BEA8 / 0x00000000000103B2 RDOC 012668: [03:58:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDF2E0BEA8 / 0x00000000000103B8 RDOC 012668: [03:58:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDF2E0BEA8 / 0x00000000000103BA RDOC 005172: [03:58:13] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 012668: [03:58:13] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012668: [03:58:13] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012668: [03:58:13] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 012668: [03:58:13] d3d11_device.cpp(2023) - Log - Finished capture, Frame 50 RDOC 012668: [03:58:13] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 012668: [03:58:13] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 012668: [03:58:13] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101563 (1.15 %) RDOC 012668: [03:58:13] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.055263 seconds RDOC 012668: [03:58:13] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 012668: [03:58:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 012668: [03:58:13] d3d11_device.cpp(1941) - Log - Starting capture RDOC 012668: [03:58:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 012668: [03:58:13] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 012668: [03:58:13] d3d11_device.cpp(2023) - Log - Finished capture, Frame 57 RDOC 012668: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005172: [03:58:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112577 bytes) (time 1693191493) 6530 byte thumbnail RDOC 012668: [03:58:13] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 005172: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005172: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005172: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005172: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005172: [03:58:14] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005172: [03:58:14] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005172: [03:58:14] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005172: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005172: [03:58:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005172: [03:58:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005172: [03:58:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005172: [03:58:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005172: [03:58:15] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 74.667 ms RDOC 005172: [03:58:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010292: [03:58:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010292: [03:58:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010292: [03:58:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010292: [03:58:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010292: [03:58:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6980 RDOC 006980: [03:58:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006980: [03:58:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006980: [03:58:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006980: [03:58:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006980: [03:58:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006980: [03:58:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006980: [03:58:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006980: [03:58:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006980: [03:58:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006980: [03:58:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006980: [03:58:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006980: [03:58:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006980: [03:58:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006980: [03:58:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010292: [03:58:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6980] RDOC 006980: [03:58:15] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006980: [03:58:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020512C1C608 RDOC 006980: [03:58:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006980: [03:58:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006980: [03:58:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020512C1C608 RDOC 006980: [03:58:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006980: [03:58:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020512C1C608 RDOC 006980: [03:58:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006980: [03:58:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020512C1C608 / 0x00000000000400A8 RDOC 006980: [03:58:15] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006980: [03:58:15] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006980: [03:58:15] d3d11_device.cpp(1941) - Log - Starting capture RDOC 006980: [03:58:15] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006980: [03:58:15] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006980: [03:58:15] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010292: [03:58:15] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 006980: [03:58:15] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 006980: [03:58:15] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006980: [03:58:15] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33436 (5.89 %) RDOC 006980: [03:58:15] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.053308 seconds RDOC 006980: [03:58:15] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006980: [03:58:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006980: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010292: [03:58:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43701 bytes) (time 1693191495) 5798 byte thumbnail RDOC 010292: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010292: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010292: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010292: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010292: [03:58:17] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010292: [03:58:17] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010292: [03:58:17] d3d11_replay.cpp(4426) - Log - Created device. RDOC 010292: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010292: [03:58:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010292: [03:58:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010292: [03:58:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010292: [03:58:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010292: [03:58:17] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 6.389 ms RDOC 010292: [03:58:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004476: [03:58:17] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004476: [03:58:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004476: [03:58:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004476: [03:58:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004476: [03:58:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7300 RDOC 007300: [03:58:17] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007300: [03:58:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007300: [03:58:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007300: [03:58:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007300: [03:58:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007300: [03:58:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007300: [03:58:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007300: [03:58:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007300: [03:58:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007300: [03:58:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007300: [03:58:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007300: [03:58:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007300: [03:58:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007300: [03:58:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004476: [03:58:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7300] RDOC 007300: [03:58:17] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007300: [03:58:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000270C79BD558 RDOC 007300: [03:58:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007300: [03:58:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007300: [03:58:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000270C79BD558 RDOC 007300: [03:58:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007300: [03:58:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000270C79BD558 RDOC 007300: [03:58:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007300: [03:58:18] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000270C79BD558 / 0x00000000000500A8 RDOC 007300: [03:58:18] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007300: [03:58:18] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004476: [03:58:18] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 007300: [03:58:18] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007300: [03:58:18] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007300: [03:58:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007300: [03:58:18] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 007300: [03:58:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 007300: [03:58:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007300: [03:58:18] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37582 (6.35 %) RDOC 007300: [03:58:18] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.062594 seconds RDOC 007300: [03:58:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007300: [03:58:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007300: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004476: [03:58:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46792 bytes) (time 1693191498) 4687 byte thumbnail RDOC 004476: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004476: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004476: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004476: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004476: [03:58:19] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004476: [03:58:19] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004476: [03:58:19] d3d11_replay.cpp(4426) - Log - Created device. RDOC 004476: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004476: [03:58:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004476: [03:58:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004476: [03:58:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004476: [03:58:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004476: [03:58:19] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 6.028 ms RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004476: [03:58:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010752: [03:58:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010752: [03:58:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010752: [03:58:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010752: [03:58:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010752: [03:58:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4948 RDOC 004948: [03:58:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004948: [03:58:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004948: [03:58:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004948: [03:58:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004948: [03:58:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004948: [03:58:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004948: [03:58:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004948: [03:58:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004948: [03:58:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004948: [03:58:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004948: [03:58:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004948: [03:58:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004948: [03:58:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004948: [03:58:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010752: [03:58:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4948] RDOC 004948: [03:58:20] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004948: [03:58:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002845656D5D0 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 004948: [03:58:20] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004948: [03:58:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000002845656D5D0 RDOC 004948: [03:58:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004948: [03:58:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004948: [03:58:20] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004948: [03:58:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002845656D5D0 RDOC 004948: [03:58:20] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010752: [03:58:20] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004948: [03:58:21] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004948: [03:58:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002845656D5D0 / 0x00000000000600A8 RDOC 010752: [03:58:21] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 004948: [03:58:21] d3d12_device.cpp(2505) - Log - Starting capture RDOC 004948: [03:58:21] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 004948: [03:58:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 004948: [03:58:21] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004948: [03:58:21] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 004948: [03:58:21] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 004948: [03:58:21] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 004948: [03:58:21] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2081280 bytes to 26388 (1.27 %) RDOC 004948: [03:58:21] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 1.984863 MB capture section in 0.107234 seconds RDOC 004948: [03:58:21] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 004948: [03:58:21] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004948: [03:58:21] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004948: [03:58:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 004948: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010752: [03:58:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591594 bytes) (time 1693191501) 4886 byte thumbnail RDOC 010752: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010752: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010752: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010752: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010752: [03:58:22] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010752: [03:58:22] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010752: [03:58:22] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010752: [03:58:22] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010752: [03:58:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010752: [03:58:22] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010752: [03:58:22] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010752: [03:58:23] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010752: [03:58:23] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010752: [03:58:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010752: [03:58:23] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010752: [03:58:23] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 010752: [03:58:26] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010752: [03:58:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010752: [03:58:26] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010752: [03:58:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010752: [03:58:26] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 3073.667 ms RDOC 010752: [03:58:26] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 010752: [03:58:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008892: [03:58:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 008892: [03:58:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008892: [03:58:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008892: [03:58:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008892: [03:58:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9188 RDOC 009188: [03:58:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009188: [03:58:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009188: [03:58:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009188: [03:58:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009188: [03:58:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009188: [03:58:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009188: [03:58:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009188: [03:58:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009188: [03:58:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009188: [03:58:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009188: [03:58:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009188: [03:58:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009188: [03:58:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009188: [03:58:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008892: [03:58:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9188] RDOC 009188: [03:58:27] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 009188: [03:58:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000281A132C430 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009188: [03:58:27] core.cpp(2028) - Log - Removing device frame capturer for 0x00000281A132C430 RDOC 009188: [03:58:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009188: [03:58:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009188: [03:58:27] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 009188: [03:58:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000281A132C430 RDOC 009188: [03:58:27] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008892: [03:58:27] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009188: [03:58:27] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009188: [03:58:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000281A132C430 / 0x00000000000700A8 RDOC 009188: [03:58:27] d3d12_device.cpp(2505) - Log - Starting capture RDOC 009188: [03:58:27] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008892: [03:58:27] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 009188: [03:58:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 009188: [03:58:27] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009188: [03:58:27] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 009188: [03:58:27] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 009188: [03:58:27] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 009188: [03:58:27] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 009188: [03:58:27] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155968 bytes to 69703 (3.23 %) RDOC 009188: [03:58:27] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 2.056091 MB capture section in 0.115308 seconds RDOC 009188: [03:58:27] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 009188: [03:58:27] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009188: [03:58:27] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009188: [03:58:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009188: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008892: [03:58:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2634998 bytes) (time 1693191507) 4975 byte thumbnail RDOC 008892: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008892: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [03:58:28] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008892: [03:58:28] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 008892: [03:58:28] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008892: [03:58:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008892: [03:58:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008892: [03:58:28] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008892: [03:58:28] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008892: [03:58:29] d3d12_replay.cpp(4608) - Log - Created device. RDOC 008892: [03:58:29] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008892: [03:58:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008892: [03:58:29] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008892: [03:58:29] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 008892: [03:58:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 008892: [03:58:29] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008892: [03:58:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008892: [03:58:29] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008892: [03:58:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 008892: [03:58:29] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 838.200 ms RDOC 008892: [03:58:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010792: [03:58:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010792: [03:58:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010792: [03:58:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010792: [03:58:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010792: [03:58:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4192 RDOC 004192: [03:58:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004192: [03:58:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004192: [03:58:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004192: [03:58:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004192: [03:58:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004192: [03:58:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004192: [03:58:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004192: [03:58:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004192: [03:58:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004192: [03:58:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004192: [03:58:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004192: [03:58:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004192: [03:58:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004192: [03:58:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010792: [03:58:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4192] RDOC 004192: [03:58:30] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004192: [03:58:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E6A680C5D0 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 004192: [03:58:30] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004192: [03:58:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E6A680C5D0 RDOC 004192: [03:58:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004192: [03:58:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004192: [03:58:31] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004192: [03:58:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E6A680C5D0 RDOC 004192: [03:58:31] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010792: [03:58:31] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004192: [03:58:31] d3d12_device.cpp(2505) - Log - Starting capture RDOC 004192: [03:58:31] d3d12_device.cpp(2509) - Log - Creating direct queue as none was found in the application RDOC 004192: [03:58:31] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004192: [03:58:31] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004192: [03:58:31] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 004192: [03:58:31] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 004192: [03:58:31] d3d12_device.cpp(2635) - Log - Finished capture, Frame 4294967295 RDOC 004192: [03:58:31] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 004192: [03:58:31] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 004192: [03:58:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15647 (7.32 %) RDOC 004192: [03:58:31] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.107831 seconds RDOC 004192: [03:58:31] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 004192: [03:58:31] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004192: [03:58:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004192: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004192: [03:58:31] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E6A680C5D0 RDOC 010792: [03:58:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571472 bytes) (time 1693191511) 0 byte thumbnail RDOC 010792: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 010792: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010792: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010792: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010792: [03:58:32] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010792: [03:58:32] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010792: [03:58:32] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010792: [03:58:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010792: [03:58:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010792: [03:58:32] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010792: [03:58:32] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010792: [03:58:32] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010792: [03:58:32] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010792: [03:58:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010792: [03:58:32] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010792: [03:58:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 010792: [03:58:33] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010792: [03:58:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010792: [03:58:33] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010792: [03:58:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010792: [03:58:33] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 771.562 ms RDOC 010792: [03:58:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010452: [03:58:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010452: [03:58:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010452: [03:58:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010452: [03:58:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010452: [03:58:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11740 RDOC 011740: [03:58:34] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011740: [03:58:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:58:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:58:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011740: [03:58:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011740: [03:58:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011740: [03:58:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011740: [03:58:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011740: [03:58:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011740: [03:58:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011740: [03:58:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011740: [03:58:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011740: [03:58:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011740: [03:58:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010452: [03:58:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11740] RDOC 011740: [03:58:34] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011740: [03:58:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026D5230D5B0 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011740: [03:58:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026D5230D5B0 RDOC 011740: [03:58:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011740: [03:58:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011740: [03:58:34] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011740: [03:58:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026D5230D5B0 RDOC 011740: [03:58:34] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010452: [03:58:34] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011740: [03:58:34] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011740: [03:58:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000026D5230D5B0 / 0x00000000000800A8 RDOC 010452: [03:58:34] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 011740: [03:58:34] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011740: [03:58:34] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011740: [03:58:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 011740: [03:58:34] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011740: [03:58:34] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011740: [03:58:34] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 011740: [03:58:34] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 011740: [03:58:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 8314 (13.95 %) RDOC 011740: [03:58:34] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056824 MB capture section in 0.141240 seconds RDOC 011740: [03:58:35] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011740: [03:58:35] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011740: [03:58:35] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011740: [03:58:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 011740: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010452: [03:58:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573741 bytes) (time 1693191515) 5116 byte thumbnail RDOC 010452: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010452: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010452: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010452: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010452: [03:58:36] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010452: [03:58:36] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010452: [03:58:36] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010452: [03:58:36] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010452: [03:58:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010452: [03:58:36] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010452: [03:58:36] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010452: [03:58:36] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010452: [03:58:36] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010452: [03:58:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010452: [03:58:36] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010452: [03:58:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 010452: [03:58:37] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010452: [03:58:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010452: [03:58:37] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010452: [03:58:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010452: [03:58:37] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 800.845 ms RDOC 010452: [03:58:37] d3d12_counters.cpp( 512) - Log - Timer Fetch Counters, counters to fetch 7 - 8.840 ms RDOC 010452: [03:58:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006356: [03:58:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006356: [03:58:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006356: [03:58:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006356: [03:58:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006356: [03:58:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8952 RDOC 008952: [03:58:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008952: [03:58:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008952: [03:58:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008952: [03:58:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008952: [03:58:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008952: [03:58:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008952: [03:58:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008952: [03:58:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008952: [03:58:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008952: [03:58:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008952: [03:58:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008952: [03:58:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008952: [03:58:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008952: [03:58:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006356: [03:58:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8952] RDOC 008952: [03:58:38] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008952: [03:58:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016EC975D750 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008952: [03:58:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016EC975D750 RDOC 008952: [03:58:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008952: [03:58:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008952: [03:58:38] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008952: [03:58:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016EC975D750 RDOC 008952: [03:58:38] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006356: [03:58:38] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008952: [03:58:38] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008952: [03:58:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016EC975D750 / 0x00000000000900A8 RDOC 008952: [03:58:38] d3d12_device.cpp(2505) - Log - Starting capture RDOC 008952: [03:58:38] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 006356: [03:58:38] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 008952: [03:58:38] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 008952: [03:58:38] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 008952: [03:58:38] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 008952: [03:58:38] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 008952: [03:58:38] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 22 referenced resources RDOC 008952: [03:58:38] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 9 unreferenced RDOC 008952: [03:58:38] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 318720 bytes to 62053 (19.47 %) RDOC 008952: [03:58:38] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.303955 MB capture section in 0.119288 seconds RDOC 008952: [03:58:38] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 008952: [03:58:38] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008952: [03:58:38] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 008952: [03:58:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 008952: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 006356: [03:58:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630359 bytes) (time 1693191518) 7111 byte thumbnail RDOC 006356: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 006356: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006356: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006356: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006356: [03:58:39] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006356: [03:58:39] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 006356: [03:58:39] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006356: [03:58:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006356: [03:58:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006356: [03:58:39] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006356: [03:58:39] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006356: [03:58:40] d3d12_replay.cpp(4608) - Log - Created device. RDOC 006356: [03:58:40] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006356: [03:58:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006356: [03:58:40] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006356: [03:58:40] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 006356: [03:58:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 006356: [03:58:40] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006356: [03:58:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006356: [03:58:40] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006356: [03:58:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006356: [03:58:40] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 830.287 ms RDOC 006356: [03:58:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006356: [03:58:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006356: [03:58:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006356: [03:58:40] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006356: [03:58:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004156: [03:58:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004156: [03:58:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004156: [03:58:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004156: [03:58:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004156: [03:58:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7380 RDOC 007380: [03:58:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007380: [03:58:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007380: [03:58:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007380: [03:58:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007380: [03:58:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007380: [03:58:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007380: [03:58:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007380: [03:58:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007380: [03:58:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007380: [03:58:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007380: [03:58:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007380: [03:58:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007380: [03:58:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007380: [03:58:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004156: [03:58:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7380] RDOC 007380: [03:58:41] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007380: [03:58:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023BA325C590 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 007380: [03:58:41] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007380: [03:58:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023BA325C590 RDOC 007380: [03:58:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007380: [03:58:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007380: [03:58:41] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007380: [03:58:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023BA325C590 RDOC 007380: [03:58:41] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004156: [03:58:41] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007380: [03:58:41] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007380: [03:58:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023BA325C590 / 0x00000000000A00A8 RDOC 004156: [03:58:42] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 007380: [03:58:42] d3d12_device.cpp(2505) - Log - Starting capture RDOC 007380: [03:58:42] resource_manager.h(1469) - Log - Preparing up to 74 potentially dirty resources RDOC 007380: [03:58:42] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 007380: [03:58:42] resource_manager.h(1526) - Log - Prepared 61 dirty resources, postponed 0, skipped 0 RDOC 007380: [03:58:42] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 007380: [03:58:42] resource_manager.h(1538) - Log - Checking 61 resources with initial contents against 63 referenced resources RDOC 007380: [03:58:42] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 9 unreferenced RDOC 007380: [03:58:42] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220120896 bytes to 1262153 (0.57 %) RDOC 007380: [03:58:42] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 209.923645 MB capture section in 0.330006 seconds RDOC 007380: [03:58:42] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007380: [03:58:42] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007380: [03:58:42] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 007380: [03:58:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 007380: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 004156: [03:58:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3828361 bytes) (time 1693191522) 4956 byte thumbnail RDOC 004156: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 004156: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004156: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004156: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004156: [03:58:43] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004156: [03:58:43] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 004156: [03:58:43] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004156: [03:58:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004156: [03:58:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004156: [03:58:43] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004156: [03:58:43] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004156: [03:58:43] d3d12_replay.cpp(4608) - Log - Created device. RDOC 004156: [03:58:43] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004156: [03:58:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004156: [03:58:43] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004156: [03:58:44] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 004156: [03:58:44] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004156: [03:58:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004156: [03:58:44] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004156: [03:58:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 004156: [03:58:44] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 004156: [03:58:45] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1329.101 ms RDOC 004156: [03:58:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005720: [03:58:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005720: [03:58:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005720: [03:58:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005720: [03:58:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005720: [03:58:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6064 RDOC 006064: [03:58:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006064: [03:58:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006064: [03:58:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006064: [03:58:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006064: [03:58:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006064: [03:58:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006064: [03:58:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006064: [03:58:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006064: [03:58:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006064: [03:58:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006064: [03:58:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006064: [03:58:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006064: [03:58:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006064: [03:58:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005720: [03:58:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6064] RDOC 006064: [03:58:51] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006064: [03:58:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E8110FCF10 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006064: [03:58:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E8110FCF10 RDOC 006064: [03:58:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006064: [03:58:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006064: [03:58:51] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006064: [03:58:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E8110FCF10 RDOC 006064: [03:58:51] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005720: [03:58:51] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006064: [03:58:51] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006064: [03:58:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E8110FCF10 / 0x00000000000203B4 RDOC 006064: [03:58:51] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006064: [03:58:51] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005720: [03:58:51] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 006064: [03:58:51] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006064: [03:58:51] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006064: [03:58:51] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006064: [03:58:51] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 17 referenced resources RDOC 006064: [03:58:51] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 006064: [03:58:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2148160 bytes to 61101 (2.84 %) RDOC 006064: [03:58:51] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 2.048645 MB capture section in 0.119269 seconds RDOC 006064: [03:58:52] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006064: [03:58:52] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006064: [03:58:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 006064: [03:58:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 006064: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 005720: [03:58:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2632154 bytes) (time 1693191532) 9588 byte thumbnail RDOC 005720: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 005720: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005720: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005720: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005720: [03:58:53] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005720: [03:58:53] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 005720: [03:58:53] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005720: [03:58:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005720: [03:58:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005720: [03:58:53] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005720: [03:58:53] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005720: [03:58:53] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005720: [03:58:53] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005720: [03:58:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005720: [03:58:53] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005720: [03:58:53] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 005720: [03:58:54] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005720: [03:58:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005720: [03:58:54] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005720: [03:58:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 005720: [03:58:54] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 797.707 ms RDOC 005720: [03:58:54] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005720: [03:58:54] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 005720: [03:58:54] d3d12_debug.cpp(1554) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 005720: [03:58:54] d3d12_debug.cpp(1554) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 005720: [03:58:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005692: [03:58:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005692: [03:58:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005692: [03:58:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005692: [03:58:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005692: [03:58:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 13268 RDOC 013268: [03:58:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 013268: [03:58:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 013268: [03:58:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 013268: [03:58:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 013268: [03:58:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 013268: [03:58:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 013268: [03:58:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 013268: [03:58:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 013268: [03:58:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 013268: [03:58:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 013268: [03:58:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 013268: [03:58:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 013268: [03:58:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 013268: [03:58:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005692: [03:58:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [13268] RDOC 013268: [03:58:55] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013268: [03:58:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000174C2A6D5B0 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 013268: [03:58:55] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 013268: [03:58:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000174C2A6D5B0 RDOC 013268: [03:58:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 013268: [03:58:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 013268: [03:58:55] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013268: [03:58:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000174C2A6D5B0 RDOC 013268: [03:58:55] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005692: [03:58:55] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 013268: [03:58:55] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 013268: [03:58:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000174C2A6D5B0 / 0x00000000000C00A8 RDOC 013268: [03:58:55] d3d12_device.cpp(2505) - Log - Starting capture RDOC 013268: [03:58:55] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 005692: [03:58:55] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 013268: [03:58:55] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 013268: [03:58:55] d3d12_device.cpp(2635) - Log - Finished capture, Frame 4294967295 RDOC 013268: [03:58:55] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 2 referenced resources RDOC 013268: [03:58:55] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 12 unreferenced RDOC 013268: [03:58:55] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 662 (60.85 %) RDOC 013268: [03:58:55] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.100833 seconds RDOC 013268: [03:58:55] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 013268: [03:58:56] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 013268: [03:58:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 013268: [03:58:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 013268: [03:58:56] d3d12_device.cpp(2505) - Log - Starting capture RDOC 013268: [03:58:56] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 013268: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005692: [03:58:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578333 bytes) (time 1693191536) 8307 byte thumbnail RDOC 005692: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005692: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:57] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005692: [03:58:57] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 005692: [03:58:57] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005692: [03:58:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005692: [03:58:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005692: [03:58:57] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005692: [03:58:57] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005692: [03:58:57] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005692: [03:58:57] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005692: [03:58:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005692: [03:58:57] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005692: [03:58:57] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 005692: [03:58:58] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005692: [03:58:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005692: [03:58:58] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005692: [03:58:58] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 743.167 ms RDOC 005692: [03:58:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005744: [03:58:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005744: [03:58:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005744: [03:58:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005744: [03:58:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005744: [03:58:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 13160 RDOC 013160: [03:58:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 013160: [03:58:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 013160: [03:58:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 013160: [03:58:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 013160: [03:58:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 013160: [03:58:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 013160: [03:58:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 013160: [03:58:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 013160: [03:58:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 013160: [03:58:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 013160: [03:58:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 013160: [03:58:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 013160: [03:58:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 013160: [03:58:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005744: [03:58:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [13160] RDOC 013160: [03:58:58] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013160: [03:58:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002739C6CD5D0 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 013160: [03:58:58] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 013160: [03:58:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000002739C6CD5D0 RDOC 013160: [03:58:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 013160: [03:58:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 013160: [03:58:59] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013160: [03:58:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002739C6CD5D0 RDOC 013160: [03:58:59] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005744: [03:58:59] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 013160: [03:58:59] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 013160: [03:58:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002739C6CD5D0 / 0x00000000000D00A8 RDOC 005744: [03:58:59] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 013160: [03:58:59] d3d12_device.cpp(2505) - Log - Starting capture RDOC 013160: [03:58:59] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 013160: [03:58:59] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 013160: [03:58:59] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 013160: [03:58:59] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 24 referenced resources RDOC 013160: [03:58:59] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 4 unreferenced RDOC 013160: [03:58:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 140564224 bytes to 564342 (0.40 %) RDOC 013160: [03:58:59] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 134.052490 MB capture section in 0.140018 seconds RDOC 013160: [03:58:59] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 013160: [03:58:59] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 013160: [03:58:59] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 013160: [03:58:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 013160: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 005744: [03:58:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3130615 bytes) (time 1693191539) 5969 byte thumbnail RDOC 005744: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 005744: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005744: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005744: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005744: [03:59:00] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005744: [03:59:00] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 005744: [03:59:00] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005744: [03:59:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005744: [03:59:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005744: [03:59:00] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005744: [03:59:00] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005744: [03:59:00] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005744: [03:59:00] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005744: [03:59:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005744: [03:59:00] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005744: [03:59:01] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 005744: [03:59:01] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005744: [03:59:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005744: [03:59:01] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005744: [03:59:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 005744: [03:59:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 005744: [03:59:01] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 005744: [03:59:01] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 948.967 ms RDOC 005744: [03:59:01] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005744: [03:59:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004584: [03:59:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004584: [03:59:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004584: [03:59:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004584: [03:59:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004584: [03:59:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5724 RDOC 005724: [03:59:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005724: [03:59:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005724: [03:59:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005724: [03:59:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005724: [03:59:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005724: [03:59:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005724: [03:59:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005724: [03:59:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005724: [03:59:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005724: [03:59:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005724: [03:59:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005724: [03:59:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005724: [03:59:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005724: [03:59:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004584: [03:59:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5724] RDOC 005724: [03:59:02] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005724: [03:59:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244429FCEC0 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 005724: [03:59:02] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005724: [03:59:02] core.cpp(2028) - Log - Removing device frame capturer for 0x00000244429FCEC0 RDOC 005724: [03:59:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005724: [03:59:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005724: [03:59:03] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005724: [03:59:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244429FCEC0 RDOC 005724: [03:59:03] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004584: [03:59:03] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005724: [03:59:03] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005724: [03:59:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000244429FCEC0 / 0x00000000000E00A8 RDOC 005724: [03:59:03] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 005724: [03:59:03] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005724: [03:59:03] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004584: [03:59:03] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 005724: [03:59:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 005724: [03:59:03] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005724: [03:59:03] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 005724: [03:59:03] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 005724: [03:59:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 005724: [03:59:03] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37248 bytes to 7764 (20.84 %) RDOC 005724: [03:59:03] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.035522 MB capture section in 0.104088 seconds RDOC 005724: [03:59:03] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005724: [03:59:03] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005724: [03:59:03] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005724: [03:59:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 005724: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 004584: [03:59:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573191 bytes) (time 1693191543) 5116 byte thumbnail RDOC 004584: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 004584: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004584: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004584: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004584: [03:59:04] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004584: [03:59:04] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 004584: [03:59:04] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004584: [03:59:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004584: [03:59:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004584: [03:59:04] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004584: [03:59:04] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004584: [03:59:04] d3d12_replay.cpp(4608) - Log - Created device. RDOC 004584: [03:59:04] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004584: [03:59:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004584: [03:59:04] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004584: [03:59:05] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 004584: [03:59:05] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004584: [03:59:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004584: [03:59:05] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004584: [03:59:05] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 004584: [03:59:05] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 739.761 ms RDOC 004584: [03:59:05] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004584: [03:59:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007768: [03:59:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007768: [03:59:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007768: [03:59:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007768: [03:59:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007768: [03:59:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7764 RDOC 007764: [03:59:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007764: [03:59:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007764: [03:59:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007764: [03:59:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007764: [03:59:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007764: [03:59:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007764: [03:59:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007764: [03:59:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007764: [03:59:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007764: [03:59:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007764: [03:59:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007764: [03:59:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007764: [03:59:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007764: [03:59:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007768: [03:59:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7764] RDOC 007764: [03:59:06] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007764: [03:59:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A994E61920 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 007764: [03:59:06] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007764: [03:59:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A994E61920 RDOC 007764: [03:59:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007764: [03:59:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007764: [03:59:06] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007764: [03:59:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A994E61920 RDOC 007764: [03:59:06] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007768: [03:59:06] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007764: [03:59:06] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007764: [03:59:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A994E61920 / 0x00000000000F00A8 RDOC 007764: [03:59:06] d3d12_device.cpp(2505) - Log - Starting capture RDOC 007764: [03:59:06] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 007764: [03:59:06] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007764: [03:59:06] d3d12_device.cpp(2635) - Log - Finished capture, Frame 0 RDOC 007768: [03:59:06] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 007764: [03:59:06] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 19 referenced resources RDOC 007764: [03:59:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 007764: [03:59:06] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67150144 bytes to 273179 (0.41 %) RDOC 007764: [03:59:06] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 64.039368 MB capture section in 0.141785 seconds RDOC 007764: [03:59:07] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007764: [03:59:07] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007764: [03:59:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007764: [03:59:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007764: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007768: [03:59:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2838606 bytes) (time 1693191547) 5116 byte thumbnail RDOC 007768: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007768: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007768: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007768: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007768: [03:59:08] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007768: [03:59:08] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007768: [03:59:08] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007768: [03:59:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007768: [03:59:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007768: [03:59:08] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007768: [03:59:08] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007768: [03:59:08] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007768: [03:59:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007768: [03:59:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007768: [03:59:08] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007768: [03:59:08] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 007768: [03:59:09] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007768: [03:59:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007768: [03:59:09] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007768: [03:59:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 007768: [03:59:09] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 007768: [03:59:09] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 826.280 ms RDOC 007768: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007768: [03:59:09] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67150144 bytes to 17410 (0.03 %) RDOC 007768: [03:59:09] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007768: [03:59:09] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007768: [03:59:09] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007768: [03:59:09] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 83.172 ms RDOC 007768: [03:59:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67150144 bytes to 17410 (0.03 %) RDOC 007768: [03:59:10] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007768: [03:59:10] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007768: [03:59:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007768: [03:59:10] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000258) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000259) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000291! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000291! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 007768: [03:59:10] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 007768: [03:59:10] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 007768: [03:59:10] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 007768: [03:59:10] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000269! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000269! RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000270! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000270! RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000272) RDOC 007768: [03:59:10] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000273) RDOC 007768: [03:59:10] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000274) RDOC 007768: [03:59:10] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000295! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000295! RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 007768: [03:59:10] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007768: [03:59:10] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007768: [03:59:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009688: [03:59:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009688: [03:59:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009688: [03:59:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009688: [03:59:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009688: [03:59:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12000 RDOC 012000: [03:59:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012000: [03:59:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012000: [03:59:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012000: [03:59:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012000: [03:59:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012000: [03:59:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012000: [03:59:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012000: [03:59:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012000: [03:59:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012000: [03:59:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012000: [03:59:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012000: [03:59:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012000: [03:59:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012000: [03:59:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009688: [03:59:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12000] RDOC 012000: [03:59:11] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012000: [03:59:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000167755FD1A0 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012000: [03:59:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000167755FD1A0 RDOC 012000: [03:59:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012000: [03:59:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012000: [03:59:11] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012000: [03:59:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000167755FD1A0 RDOC 012000: [03:59:11] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009688: [03:59:11] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012000: [03:59:11] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012000: [03:59:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000167755FD1A0 / 0x00000000001000A8 RDOC 012000: [03:59:11] d3d12_device.cpp(2505) - Log - Starting capture RDOC 012000: [03:59:11] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009688: [03:59:11] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 012000: [03:59:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 012000: [03:59:11] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 012000: [03:59:12] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 012000: [03:59:12] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 012000: [03:59:12] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 012000: [03:59:12] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134255360 bytes to 536311 (0.40 %) RDOC 012000: [03:59:12] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 128.035889 MB capture section in 0.244974 seconds RDOC 012000: [03:59:12] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 012000: [03:59:12] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012000: [03:59:12] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012000: [03:59:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 012000: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009688: [03:59:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3101738 bytes) (time 1693191552) 5116 byte thumbnail RDOC 009688: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009688: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009688: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009688: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009688: [03:59:13] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009688: [03:59:13] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 009688: [03:59:13] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009688: [03:59:13] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009688: [03:59:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009688: [03:59:13] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009688: [03:59:13] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009688: [03:59:13] d3d12_replay.cpp(4608) - Log - Created device. RDOC 009688: [03:59:13] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 009688: [03:59:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009688: [03:59:13] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009688: [03:59:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 009688: [03:59:14] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009688: [03:59:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009688: [03:59:14] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009688: [03:59:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::283 from upload to default for efficient replay RDOC 009688: [03:59:14] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 009688: [03:59:14] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 896.995 ms RDOC 009688: [03:59:14] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009688: [03:59:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012004: [03:59:14] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012004: [03:59:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012004: [03:59:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012004: [03:59:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012004: [03:59:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5548 RDOC 005548: [03:59:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005548: [03:59:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005548: [03:59:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005548: [03:59:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005548: [03:59:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005548: [03:59:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005548: [03:59:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005548: [03:59:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005548: [03:59:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005548: [03:59:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005548: [03:59:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005548: [03:59:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005548: [03:59:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005548: [03:59:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012004: [03:59:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5548] RDOC 005548: [03:59:15] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005548: [03:59:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017A6DFBC2A0 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 005548: [03:59:15] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005548: [03:59:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017A6DFBC2A0 RDOC 005548: [03:59:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005548: [03:59:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005548: [03:59:15] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005548: [03:59:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017A6DFBC2A0 RDOC 005548: [03:59:15] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012004: [03:59:15] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005548: [03:59:15] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005548: [03:59:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017A6DFBC2A0 / 0x00000000001100A8 RDOC 012004: [03:59:15] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 005548: [03:59:39] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:39] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005548: [03:59:39] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 005548: [03:59:39] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:39] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50000 RDOC 005548: [03:59:39] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:39] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 005548: [03:59:39] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037504 bytes to 4326211 (4.70 %) RDOC 005548: [03:59:39] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 87.773804 MB capture section in 0.198172 seconds RDOC 005548: [03:59:39] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:39] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:39] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 005548: [03:59:39] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:39] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005548: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 012004: [03:59:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6891638 bytes) (time 1693191579) 5116 byte thumbnail RDOC 005548: [03:59:39] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:39] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50001 RDOC 005548: [03:59:39] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:39] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 005548: [03:59:39] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037504 bytes to 4326227 (4.70 %) RDOC 005548: [03:59:39] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 87.773804 MB capture section in 0.238985 seconds RDOC 005548: [03:59:39] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 005548: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 005548: [03:59:40] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:40] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012004: [03:59:40] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6891654 bytes) (time 1693191580) 5116 byte thumbnail RDOC 005548: [03:59:40] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:40] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50002 RDOC 005548: [03:59:40] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:40] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329872 (4.68 %) RDOC 005548: [03:59:40] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.220465 seconds RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 005548: [03:59:40] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:40] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005548: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 012004: [03:59:40] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895299 bytes) (time 1693191580) 5116 byte thumbnail RDOC 005548: [03:59:40] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:40] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50003 RDOC 005548: [03:59:40] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:40] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329858 (4.68 %) RDOC 005548: [03:59:40] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.236387 seconds RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:40] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 005548: [03:59:41] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:41] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005548: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 012004: [03:59:41] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895285 bytes) (time 1693191581) 5116 byte thumbnail RDOC 005548: [03:59:41] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:41] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50004 RDOC 005548: [03:59:41] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:41] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329806 (4.68 %) RDOC 005548: [03:59:41] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.222364 seconds RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 005548: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 005548: [03:59:41] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:41] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012004: [03:59:41] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895233 bytes) (time 1693191581) 5116 byte thumbnail RDOC 005548: [03:59:41] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:41] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50005 RDOC 005548: [03:59:41] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:41] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329876 (4.68 %) RDOC 005548: [03:59:41] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.243673 seconds RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 005548: [03:59:42] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:42] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005548: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 012004: [03:59:42] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895303 bytes) (time 1693191582) 5116 byte thumbnail RDOC 005548: [03:59:42] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:42] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50006 RDOC 005548: [03:59:42] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:42] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329841 (4.68 %) RDOC 005548: [03:59:42] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.212480 seconds RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 005548: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 005548: [03:59:42] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:42] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012004: [03:59:42] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895268 bytes) (time 1693191582) 5116 byte thumbnail RDOC 005548: [03:59:42] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:42] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50007 RDOC 005548: [03:59:42] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:42] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329874 (4.68 %) RDOC 005548: [03:59:42] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.235935 seconds RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:42] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 005548: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 005548: [03:59:43] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:43] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012004: [03:59:43] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895301 bytes) (time 1693191583) 5116 byte thumbnail RDOC 005548: [03:59:43] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:43] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50008 RDOC 005548: [03:59:43] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:43] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329853 (4.68 %) RDOC 005548: [03:59:43] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.239403 seconds RDOC 005548: [03:59:43] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:43] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 005548: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 005548: [03:59:43] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005548: [03:59:43] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012004: [03:59:43] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895280 bytes) (time 1693191583) 5116 byte thumbnail RDOC 005548: [03:59:43] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:59:43] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50009 RDOC 005548: [03:59:43] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005548: [03:59:43] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005548: [03:59:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329836 (4.68 %) RDOC 005548: [03:59:43] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.250529 seconds RDOC 005548: [03:59:43] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005548: [03:59:44] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005548: [03:59:44] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:59:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 005548: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 012004: [03:59:44] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895263 bytes) (time 1693191584) 5116 byte thumbnail RDOC 012004: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 012004: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012004: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012004: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012004: [03:59:45] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012004: [03:59:45] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 012004: [03:59:45] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012004: [03:59:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012004: [03:59:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012004: [03:59:45] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012004: [03:59:45] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012004: [03:59:45] d3d12_replay.cpp(4608) - Log - Created device. RDOC 012004: [03:59:45] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012004: [03:59:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012004: [03:59:45] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012004: [03:59:45] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 012004: [03:59:46] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012004: [03:59:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012004: [03:59:46] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012004: [03:59:46] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 012004: [03:59:46] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1237.337 ms RDOC 012004: [03:59:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008936: [03:59:46] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 008936: [03:59:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008936: [03:59:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008936: [03:59:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008936: [03:59:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7400 RDOC 007400: [03:59:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007400: [03:59:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007400: [03:59:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007400: [03:59:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007400: [03:59:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007400: [03:59:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007400: [03:59:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007400: [03:59:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007400: [03:59:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007400: [03:59:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007400: [03:59:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007400: [03:59:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007400: [03:59:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007400: [03:59:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008936: [03:59:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7400] RDOC 007400: [03:59:47] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007400: [03:59:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A02CCA0A20 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 007400: [03:59:47] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007400: [03:59:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A02CCA0A20 RDOC 007400: [03:59:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007400: [03:59:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007400: [03:59:47] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007400: [03:59:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A02CCA0A20 RDOC 007400: [03:59:47] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008936: [03:59:47] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007400: [03:59:47] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007400: [03:59:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A02CCA0A20 / 0x0000000000040132 RDOC 008936: [03:59:47] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 007400: [03:59:56] d3d12_device.cpp(2505) - Log - Starting capture RDOC 007400: [03:59:56] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 007400: [03:59:56] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007400: [03:59:56] d3d12_device.cpp(2635) - Log - Finished capture, Frame 40 RDOC 007400: [03:59:56] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 007400: [03:59:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 007400: [03:59:56] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35456 bytes to 7400 (20.87 %) RDOC 007400: [03:59:56] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.033813 MB capture section in 0.304997 seconds RDOC 007400: [03:59:56] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007400: [03:59:56] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007400: [03:59:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007400: [03:59:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007400: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008936: [03:59:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2572827 bytes) (time 1693191596) 5116 byte thumbnail RDOC 008936: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008936: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008936: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008936: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008936: [03:59:58] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008936: [03:59:58] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 008936: [03:59:58] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008936: [03:59:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008936: [03:59:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008936: [03:59:58] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008936: [03:59:58] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008936: [03:59:58] d3d12_replay.cpp(4608) - Log - Created device. RDOC 008936: [03:59:58] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008936: [03:59:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008936: [03:59:58] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008936: [03:59:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 008936: [03:59:59] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008936: [03:59:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008936: [03:59:59] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008936: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 008936: [03:59:59] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 777.887 ms RDOC 008936: [03:59:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007472: [03:59:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007472: [03:59:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007472: [03:59:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007472: [03:59:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007472: [03:59:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12756 RDOC 012756: [03:59:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012756: [03:59:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012756: [03:59:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012756: [03:59:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012756: [03:59:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012756: [03:59:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012756: [03:59:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012756: [03:59:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012756: [03:59:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012756: [03:59:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012756: [03:59:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012756: [03:59:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012756: [03:59:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012756: [03:59:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007472: [03:59:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12756] RDOC 012756: [03:59:59] win32_hook.cpp( 522) - Warning - CreateToolhelp32Snapshot() -> 0x00000018 RDOC 012756: [03:59:59] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012756: [03:59:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AF4EB7C990 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 012756: [03:59:59] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012756: [03:59:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AF4EB7C990 RDOC 012756: [03:59:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012756: [03:59:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012756: [03:59:59] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012756: [03:59:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AF4EB7C990 RDOC 012756: [03:59:59] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007472: [03:59:59] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012756: [04:00:00] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012756: [04:00:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AF4EB7C990 / 0x0000000000050132 RDOC 007472: [04:00:00] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 012756: [04:00:00] d3d12_device.cpp(2505) - Log - Starting capture RDOC 012756: [04:00:00] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012756: [04:00:00] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012756: [04:00:00] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 012756: [04:00:00] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 19 referenced resources RDOC 012756: [04:00:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 012756: [04:00:00] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 146176 bytes to 15456 (10.57 %) RDOC 012756: [04:00:00] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.139404 MB capture section in 0.107326 seconds RDOC 012756: [04:00:00] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 012756: [04:00:00] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012756: [04:00:00] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012756: [04:00:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 012756: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007472: [04:00:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581298 bytes) (time 1693191600) 5531 byte thumbnail RDOC 007472: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007472: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007472: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007472: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007472: [04:00:01] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007472: [04:00:01] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007472: [04:00:01] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007472: [04:00:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007472: [04:00:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007472: [04:00:01] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007472: [04:00:01] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007472: [04:00:01] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007472: [04:00:01] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007472: [04:00:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007472: [04:00:01] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007472: [04:00:01] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 007472: [04:00:02] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007472: [04:00:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007472: [04:00:02] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007472: [04:00:02] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 007472: [04:00:02] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 780.238 ms RDOC 007472: [04:00:02] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007472: [04:00:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 013232: [04:00:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 013232: [04:00:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 013232: [04:00:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 013232: [04:00:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 013232: [04:00:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7516 RDOC 007516: [04:00:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007516: [04:00:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007516: [04:00:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007516: [04:00:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007516: [04:00:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007516: [04:00:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007516: [04:00:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007516: [04:00:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007516: [04:00:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007516: [04:00:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007516: [04:00:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007516: [04:00:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007516: [04:00:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007516: [04:00:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 013232: [04:00:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7516] RDOC 007516: [04:00:03] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007516: [04:00:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E7C6D4D5D0 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 007516: [04:00:03] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007516: [04:00:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E7C6D4D5D0 RDOC 007516: [04:00:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007516: [04:00:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007516: [04:00:03] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007516: [04:00:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E7C6D4D5D0 RDOC 007516: [04:00:03] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 013232: [04:00:03] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007516: [04:00:03] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007516: [04:00:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E7C6D4D5D0 / 0x0000000000060132 RDOC 007516: [04:00:03] d3d12_device.cpp(2505) - Log - Starting capture RDOC 007516: [04:00:03] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 013232: [04:00:03] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 007516: [04:00:03] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007516: [04:00:03] d3d12_command_queue_wrap.cpp( 941) - Log - Doing GPU readback of mapped memory RDOC 007516: [04:00:03] d3d12_command_queue_wrap.cpp( 979) - Log - Persistent map flush forced for ResourceId::283 (0 -> 196608) RDOC 007516: [04:00:03] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 007516: [04:00:03] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007516: [04:00:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 007516: [04:00:03] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 429632 bytes to 9741 (2.27 %) RDOC 007516: [04:00:03] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.409729 MB capture section in 0.120616 seconds RDOC 007516: [04:00:03] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007516: [04:00:04] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007516: [04:00:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007516: [04:00:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 007516: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 013232: [04:00:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575168 bytes) (time 1693191604) 5116 byte thumbnail RDOC 013232: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 013232: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 013232: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 013232: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 013232: [04:00:05] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 013232: [04:00:05] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 013232: [04:00:05] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 013232: [04:00:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 013232: [04:00:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 013232: [04:00:05] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 013232: [04:00:05] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 013232: [04:00:05] d3d12_replay.cpp(4608) - Log - Created device. RDOC 013232: [04:00:05] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013232: [04:00:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 013232: [04:00:05] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 013232: [04:00:05] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 013232: [04:00:06] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 013232: [04:00:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 013232: [04:00:06] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 013232: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 013232: [04:00:06] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 734.624 ms RDOC 013232: [04:00:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010704: [04:00:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010704: [04:00:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010704: [04:00:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010704: [04:00:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010704: [04:00:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6340 RDOC 006340: [04:00:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006340: [04:00:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006340: [04:00:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006340: [04:00:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006340: [04:00:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006340: [04:00:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006340: [04:00:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006340: [04:00:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006340: [04:00:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006340: [04:00:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006340: [04:00:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006340: [04:00:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006340: [04:00:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006340: [04:00:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010704: [04:00:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6340] RDOC 006340: [04:00:06] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006340: [04:00:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B01AC7D850 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 006340: [04:00:06] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006340: [04:00:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B01AC7D850 RDOC 006340: [04:00:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006340: [04:00:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006340: [04:00:06] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006340: [04:00:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B01AC7D850 RDOC 006340: [04:00:06] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010704: [04:00:07] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006340: [04:00:07] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006340: [04:00:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B01AC7D850 / 0x0000000000070132 RDOC 006340: [04:00:07] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006340: [04:00:07] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010704: [04:00:07] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 006340: [04:00:07] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006340: [04:00:07] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006340: [04:00:07] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006340: [04:00:07] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 006340: [04:00:07] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 006340: [04:00:07] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 835200 bytes to 17072 (2.04 %) RDOC 006340: [04:00:07] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.796509 MB capture section in 0.116566 seconds RDOC 006340: [04:00:07] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006340: [04:00:07] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006340: [04:00:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 006340: [04:00:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006340: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010704: [04:00:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2585646 bytes) (time 1693191607) 8427 byte thumbnail RDOC 010704: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010704: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010704: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010704: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010704: [04:00:08] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010704: [04:00:08] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010704: [04:00:08] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010704: [04:00:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010704: [04:00:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010704: [04:00:08] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010704: [04:00:08] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010704: [04:00:08] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010704: [04:00:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010704: [04:00:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010704: [04:00:08] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010704: [04:00:09] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 010704: [04:00:09] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010704: [04:00:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010704: [04:00:09] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010704: [04:00:09] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010704: [04:00:09] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 827.504 ms RDOC 010704: [04:00:09] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010704: [04:00:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 013180: [04:00:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 013180: [04:00:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 013180: [04:00:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 013180: [04:00:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 013180: [04:00:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 220 RDOC 000220: [04:00:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 000220: [04:00:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000220: [04:00:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000220: [04:00:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000220: [04:00:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000220: [04:00:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000220: [04:00:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000220: [04:00:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000220: [04:00:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000220: [04:00:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000220: [04:00:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000220: [04:00:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000220: [04:00:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000220: [04:00:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 013180: [04:00:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [220] RDOC 000220: [04:00:10] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 000220: [04:00:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CB836CDD0 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000220: [04:00:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024CB836CDD0 RDOC 000220: [04:00:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000220: [04:00:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000220: [04:00:10] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 000220: [04:00:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CB836CDD0 RDOC 000220: [04:00:10] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 013180: [04:00:10] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000220: [04:00:10] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000220: [04:00:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024CB836CDD0 / 0x0000000000080132 RDOC 000220: [04:00:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 013180: [04:00:10] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 000220: [04:00:10] d3d12_device.cpp(2505) - Log - Starting capture RDOC 000220: [04:00:10] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 000220: [04:00:11] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 000220: [04:00:11] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 000220: [04:00:11] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 000220: [04:00:11] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 000220: [04:00:11] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 50 referenced resources RDOC 000220: [04:00:11] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 10 unreferenced RDOC 000220: [04:00:11] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10429568 bytes to 196869 (1.89 %) RDOC 000220: [04:00:11] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 9.946411 MB capture section in 0.150347 seconds RDOC 000220: [04:00:11] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 000220: [04:00:11] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000220: [04:00:11] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 000220: [04:00:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 000220: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 013180: [04:00:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2769356 bytes) (time 1693191611) 10031 byte thumbnail RDOC 013180: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 013180: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 013180: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 013180: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 013180: [04:00:12] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 013180: [04:00:12] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 013180: [04:00:12] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 013180: [04:00:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 013180: [04:00:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 013180: [04:00:12] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 013180: [04:00:12] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 013180: [04:00:12] d3d12_replay.cpp(4608) - Log - Created device. RDOC 013180: [04:00:12] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 013180: [04:00:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 013180: [04:00:12] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 013180: [04:00:12] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 013180: [04:00:12] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 013180: [04:00:13] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 013180: [04:00:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 013180: [04:00:13] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 013180: [04:00:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 013180: [04:00:13] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 899.946 ms RDOC 013180: [04:00:13] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 16.110 ms RDOC 013180: [04:00:13] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 4.526 ms RDOC 013180: [04:00:13] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 013180: [04:00:13] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 14.199 ms RDOC 013180: [04:00:13] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.667 ms RDOC 013180: [04:00:13] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 54.184 ms RDOC 013180: [04:00:13] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 15.296 ms RDOC 013180: [04:00:13] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.554 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.363 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 9.215 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 4.466 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.457 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.358 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 9.022 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 4.810 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.461 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.567 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.453 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 8.969 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 4.519 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.547 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.604 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 9.902 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 5.240 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.985 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.727 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.737 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 14.032 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 6.115 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.244 ms RDOC 013180: [04:00:14] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.338 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 49.486 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 15.458 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.632 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.388 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.346 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 11.221 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 5.001 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.597 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.687 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.486 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 10.212 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 5.104 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.269 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.452 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.918 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 10.763 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 5.930 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.009 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.459 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.402 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 10.784 ms RDOC 013180: [04:00:15] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 5.302 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.800 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.147 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.154 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 17.579 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 6.632 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.416 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.293 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 51.328 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 16.661 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.393 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.990 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.280 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 11.848 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 5.669 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.177 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.452 ms RDOC 013180: [04:00:16] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.173 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 12.136 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 6.025 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.595 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.634 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.115 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 12.401 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 6.059 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.168 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.419 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.109 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 12.352 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 5.629 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.733 ms RDOC 013180: [04:00:17] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.676 ms RDOC 013180: [04:00:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012712: [04:00:18] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012712: [04:00:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012712: [04:00:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012712: [04:00:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012712: [04:00:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6852 RDOC 006852: [04:00:18] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006852: [04:00:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006852: [04:00:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006852: [04:00:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006852: [04:00:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006852: [04:00:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006852: [04:00:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006852: [04:00:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006852: [04:00:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006852: [04:00:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006852: [04:00:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006852: [04:00:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006852: [04:00:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006852: [04:00:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012712: [04:00:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6852] RDOC 006852: [04:00:18] win32_hook.cpp( 522) - Warning - CreateToolhelp32Snapshot() -> 0x00000018 RDOC 006852: [04:00:18] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006852: [04:00:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002087D4ADDF0 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 006852: [04:00:18] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006852: [04:00:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000002087D4ADDF0 RDOC 006852: [04:00:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006852: [04:00:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006852: [04:00:18] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006852: [04:00:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002087D4ADDF0 RDOC 006852: [04:00:18] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012712: [04:00:18] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006852: [04:00:18] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006852: [04:00:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002087D4ADDF0 / 0x0000000000090132 RDOC 012712: [04:00:19] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 006852: [04:00:19] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006852: [04:00:19] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 006852: [04:00:19] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006852: [04:00:19] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 006852: [04:00:19] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006852: [04:00:19] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 34 referenced resources RDOC 006852: [04:00:19] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 4 unreferenced RDOC 006852: [04:00:19] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 141099456 bytes to 621876 (0.44 %) RDOC 006852: [04:00:19] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 134.562927 MB capture section in 0.148271 seconds RDOC 006852: [04:00:19] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006852: [04:00:19] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006852: [04:00:19] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006852: [04:00:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 006852: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 012712: [04:00:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3188263 bytes) (time 1693191619) 6076 byte thumbnail RDOC 012712: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 012712: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012712: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012712: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012712: [04:00:20] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012712: [04:00:20] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 012712: [04:00:20] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012712: [04:00:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012712: [04:00:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012712: [04:00:20] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012712: [04:00:20] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012712: [04:00:20] d3d12_replay.cpp(4608) - Log - Created device. RDOC 012712: [04:00:20] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012712: [04:00:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012712: [04:00:20] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012712: [04:00:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 012712: [04:00:21] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012712: [04:00:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012712: [04:00:21] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012712: [04:00:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 012712: [04:00:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 012712: [04:00:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 012712: [04:00:21] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1023.211 ms RDOC 012712: [04:00:21] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 012712: [04:00:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006220: [04:00:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006220: [04:00:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006220: [04:00:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006220: [04:00:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006220: [04:00:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8852 RDOC 008852: [04:00:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008852: [04:00:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008852: [04:00:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008852: [04:00:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008852: [04:00:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008852: [04:00:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008852: [04:00:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008852: [04:00:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008852: [04:00:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008852: [04:00:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008852: [04:00:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008852: [04:00:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008852: [04:00:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008852: [04:00:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006220: [04:00:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8852] RDOC 008852: [04:00:22] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008852: [04:00:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028C5E8FEF20 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 008852: [04:00:22] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008852: [04:00:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028C5E8FEF20 RDOC 008852: [04:00:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008852: [04:00:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008852: [04:00:22] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008852: [04:00:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028C5E8FEF20 RDOC 008852: [04:00:22] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:00:22] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008852: [04:00:22] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008852: [04:00:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028C5E8FEF20 / 0x00000000000A0132 RDOC 008852: [04:00:22] d3d12_device.cpp(2505) - Log - Starting capture RDOC 008852: [04:00:22] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 006220: [04:00:22] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 008852: [04:00:22] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008852: [04:00:22] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 008852: [04:00:22] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 008852: [04:00:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 008852: [04:00:22] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155008 bytes to 19453 (12.55 %) RDOC 008852: [04:00:22] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.147827 MB capture section in 0.117573 seconds RDOC 008852: [04:00:23] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 008852: [04:00:23] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008852: [04:00:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 008852: [04:00:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008852: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 006220: [04:00:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589178 bytes) (time 1693191623) 8902 byte thumbnail RDOC 006220: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 006220: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:00:24] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006220: [04:00:24] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 006220: [04:00:24] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006220: [04:00:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006220: [04:00:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:00:24] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006220: [04:00:24] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:00:24] d3d12_replay.cpp(4608) - Log - Created device. RDOC 006220: [04:00:24] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006220: [04:00:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006220: [04:00:24] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:00:24] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 006220: [04:00:25] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:00:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:00:25] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:00:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006220: [04:00:25] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 826.633 ms RDOC 006220: [04:00:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010720: [04:00:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010720: [04:00:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010720: [04:00:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010720: [04:00:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010720: [04:00:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6892 RDOC 006892: [04:00:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006892: [04:00:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [04:00:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [04:00:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006892: [04:00:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006892: [04:00:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006892: [04:00:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006892: [04:00:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006892: [04:00:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006892: [04:00:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006892: [04:00:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006892: [04:00:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006892: [04:00:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006892: [04:00:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010720: [04:00:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6892] RDOC 006892: [04:00:26] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006892: [04:00:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AD28810740 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006892: [04:00:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AD28810740 RDOC 006892: [04:00:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006892: [04:00:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006892: [04:00:26] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006892: [04:00:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AD28810740 RDOC 006892: [04:00:26] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010720: [04:00:26] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006892: [04:00:26] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006892: [04:00:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AD28810740 / 0x00000000000B0132 RDOC 010720: [04:00:26] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 006892: [04:00:26] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006892: [04:00:26] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006892: [04:00:26] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006892: [04:00:26] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006892: [04:00:26] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006892: [04:00:26] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 006892: [04:00:26] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 006892: [04:00:26] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 8320 (13.96 %) RDOC 006892: [04:00:26] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056824 MB capture section in 0.141223 seconds RDOC 006892: [04:00:27] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006892: [04:00:27] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006892: [04:00:27] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [04:00:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 006892: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 010720: [04:00:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573747 bytes) (time 1693191627) 5116 byte thumbnail RDOC 010720: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 010720: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010720: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010720: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010720: [04:00:28] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010720: [04:00:28] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010720: [04:00:28] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010720: [04:00:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010720: [04:00:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010720: [04:00:28] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010720: [04:00:28] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010720: [04:00:28] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010720: [04:00:28] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010720: [04:00:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010720: [04:00:28] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010720: [04:00:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 010720: [04:00:29] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010720: [04:00:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010720: [04:00:29] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010720: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010720: [04:00:29] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 791.819 ms RDOC 010720: [04:00:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002120: [04:00:29] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 002120: [04:00:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002120: [04:00:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002120: [04:00:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002120: [04:00:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3864 RDOC 003864: [04:00:29] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003864: [04:00:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003864: [04:00:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003864: [04:00:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003864: [04:00:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003864: [04:00:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003864: [04:00:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003864: [04:00:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003864: [04:00:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003864: [04:00:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003864: [04:00:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003864: [04:00:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003864: [04:00:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003864: [04:00:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002120: [04:00:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3864] RDOC 003864: [04:00:29] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003864: [04:00:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000172498DDE30 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 003864: [04:00:29] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003864: [04:00:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000172498DDE30 RDOC 003864: [04:00:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003864: [04:00:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003864: [04:00:30] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003864: [04:00:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000172498DDE30 RDOC 003864: [04:00:30] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002120: [04:00:30] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003864: [04:00:30] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003864: [04:00:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000172498DDE30 / 0x00000000000C0132 RDOC 003864: [04:00:30] d3d12_device.cpp(2505) - Log - Starting capture RDOC 003864: [04:00:30] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 002120: [04:00:30] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 003864: [04:00:30] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 003864: [04:00:30] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 003864: [04:00:30] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 003864: [04:00:30] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 003864: [04:00:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 10 unreferenced RDOC 003864: [04:00:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239744 bytes to 100038 (41.73 %) RDOC 003864: [04:00:30] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.228638 MB capture section in 0.113719 seconds RDOC 003864: [04:00:30] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 003864: [04:00:30] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003864: [04:00:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003864: [04:00:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003864: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 002120: [04:00:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662370 bytes) (time 1693191630) 2526 byte thumbnail RDOC 002120: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 002120: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002120: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002120: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002120: [04:00:31] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002120: [04:00:31] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 002120: [04:00:31] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002120: [04:00:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002120: [04:00:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002120: [04:00:32] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002120: [04:00:32] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002120: [04:00:32] d3d12_replay.cpp(4608) - Log - Created device. RDOC 002120: [04:00:32] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002120: [04:00:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002120: [04:00:32] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002120: [04:00:32] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 002120: [04:00:32] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 002120: [04:00:32] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002120: [04:00:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002120: [04:00:32] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002120: [04:00:32] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 002120: [04:00:32] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 777.301 ms RDOC 002120: [04:00:32] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 002120: [04:00:32] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 002120: [04:00:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009944: [04:00:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009944: [04:00:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009944: [04:00:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009944: [04:00:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009944: [04:00:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10928 RDOC 010928: [04:00:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010928: [04:00:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010928: [04:00:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010928: [04:00:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010928: [04:00:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010928: [04:00:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010928: [04:00:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010928: [04:00:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010928: [04:00:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010928: [04:00:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010928: [04:00:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010928: [04:00:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010928: [04:00:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010928: [04:00:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009944: [04:00:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10928] RDOC 010928: [04:00:33] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010928: [04:00:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020A26FAD9D0 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 010928: [04:00:33] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010928: [04:00:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020A26FAD9D0 RDOC 010928: [04:00:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010928: [04:00:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010928: [04:00:33] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010928: [04:00:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020A26FAD9D0 RDOC 010928: [04:00:33] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009944: [04:00:33] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010928: [04:00:34] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010928: [04:00:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020A26FAD9D0 / 0x00000000000D0132 RDOC 009944: [04:00:34] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 010928: [04:00:34] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010928: [04:00:34] resource_manager.h(1469) - Log - Preparing up to 35 potentially dirty resources RDOC 010928: [04:00:34] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010928: [04:00:34] resource_manager.h(1526) - Log - Prepared 22 dirty resources, postponed 0, skipped 0 RDOC 010928: [04:00:34] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010928: [04:00:34] resource_manager.h(1538) - Log - Checking 22 resources with initial contents against 19 referenced resources RDOC 010928: [04:00:34] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 11 unreferenced RDOC 010928: [04:00:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4882112 bytes to 42188 (0.86 %) RDOC 010928: [04:00:34] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 4.655945 MB capture section in 0.124041 seconds RDOC 010928: [04:00:34] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010928: [04:00:34] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010928: [04:00:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010928: [04:00:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 010928: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009944: [04:00:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2604524 bytes) (time 1693191634) 2530 byte thumbnail RDOC 009944: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009944: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009944: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009944: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009944: [04:00:35] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009944: [04:00:35] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 009944: [04:00:35] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009944: [04:00:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009944: [04:00:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009944: [04:00:35] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009944: [04:00:35] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009944: [04:00:35] d3d12_replay.cpp(4608) - Log - Created device. RDOC 009944: [04:00:35] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 009944: [04:00:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009944: [04:00:35] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009944: [04:00:35] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 009944: [04:00:36] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009944: [04:00:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009944: [04:00:36] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009944: [04:00:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 009944: [04:00:36] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 837.887 ms RDOC 009944: [04:00:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012512: [04:00:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012512: [04:00:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012512: [04:00:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012512: [04:00:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012512: [04:00:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11076 RDOC 011076: [04:00:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011076: [04:00:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011076: [04:00:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011076: [04:00:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011076: [04:00:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011076: [04:00:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011076: [04:00:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011076: [04:00:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011076: [04:00:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011076: [04:00:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011076: [04:00:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011076: [04:00:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011076: [04:00:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011076: [04:00:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012512: [04:00:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11076] RDOC 011076: [04:00:37] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011076: [04:00:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000283C5DEDDE0 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011076: [04:00:37] core.cpp(2028) - Log - Removing device frame capturer for 0x00000283C5DEDDE0 RDOC 011076: [04:00:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011076: [04:00:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011076: [04:00:37] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011076: [04:00:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000283C5DEDDE0 RDOC 011076: [04:00:37] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012512: [04:00:37] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011076: [04:00:37] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011076: [04:00:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000283C5DEDDE0 / 0x00000000000E0132 RDOC 012512: [04:00:37] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 011076: [04:00:37] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011076: [04:00:37] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011076: [04:00:37] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 011076: [04:00:37] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011076: [04:00:37] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011076: [04:00:37] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 011076: [04:00:37] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 011076: [04:00:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 988480 bytes to 26423 (2.67 %) RDOC 011076: [04:00:37] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.942688 MB capture section in 0.150700 seconds RDOC 011076: [04:00:37] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011076: [04:00:38] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011076: [04:00:38] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 011076: [04:00:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011076: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 012512: [04:00:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595229 bytes) (time 1693191638) 8201 byte thumbnail RDOC 012512: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 012512: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:00:39] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012512: [04:00:39] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 012512: [04:00:39] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012512: [04:00:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012512: [04:00:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012512: [04:00:39] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012512: [04:00:39] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012512: [04:00:39] d3d12_replay.cpp(4608) - Log - Created device. RDOC 012512: [04:00:39] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:00:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:00:39] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012512: [04:00:39] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 012512: [04:00:40] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012512: [04:00:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012512: [04:00:40] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012512: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 012512: [04:00:40] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 875.996 ms RDOC 012512: [04:00:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002172: [04:00:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 002172: [04:00:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002172: [04:00:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002172: [04:00:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002172: [04:00:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8072 RDOC 008072: [04:00:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008072: [04:00:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008072: [04:00:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008072: [04:00:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008072: [04:00:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008072: [04:00:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008072: [04:00:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008072: [04:00:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008072: [04:00:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008072: [04:00:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008072: [04:00:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008072: [04:00:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008072: [04:00:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008072: [04:00:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002172: [04:00:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8072] RDOC 008072: [04:00:40] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008072: [04:00:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000262EE0FCEA0 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 008072: [04:00:40] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008072: [04:00:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000262EE0FCEA0 RDOC 008072: [04:00:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008072: [04:00:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008072: [04:00:41] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008072: [04:00:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000262EE0FCEA0 RDOC 008072: [04:00:41] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002172: [04:00:41] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008072: [04:00:41] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008072: [04:00:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000262EE0FCEA0 / 0x00000000000F0132 RDOC 002172: [04:00:41] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 008072: [04:00:46] d3d12_device.cpp(2505) - Log - Starting capture RDOC 008072: [04:00:46] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 008072: [04:00:46] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 008072: [04:00:46] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 008072: [04:00:46] d3d12_device.cpp(2635) - Log - Finished capture, Frame 200 RDOC 008072: [04:00:46] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 29 referenced resources RDOC 008072: [04:00:46] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 11 unreferenced RDOC 008072: [04:00:46] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5852032 bytes to 45987 (0.79 %) RDOC 008072: [04:00:46] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 5.580933 MB capture section in 0.146577 seconds RDOC 008072: [04:00:46] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 008072: [04:00:46] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008072: [04:00:46] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008072: [04:00:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008072: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 002172: [04:00:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615079 bytes) (time 1693191646) 7788 byte thumbnail RDOC 002172: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 002172: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002172: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002172: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002172: [04:00:47] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002172: [04:00:47] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 002172: [04:00:47] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002172: [04:00:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002172: [04:00:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002172: [04:00:47] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002172: [04:00:47] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002172: [04:00:47] d3d12_replay.cpp(4608) - Log - Created device. RDOC 002172: [04:00:47] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002172: [04:00:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002172: [04:00:48] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002172: [04:00:48] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 002172: [04:00:48] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002172: [04:00:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002172: [04:00:48] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002172: [04:00:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::289 from upload to default for efficient replay RDOC 002172: [04:00:48] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 002172: [04:00:48] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 804.740 ms RDOC 002172: [04:00:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002292: [04:00:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 002292: [04:00:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002292: [04:00:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002292: [04:00:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002292: [04:00:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7076 RDOC 007076: [04:00:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007076: [04:00:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007076: [04:00:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007076: [04:00:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007076: [04:00:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007076: [04:00:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007076: [04:00:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007076: [04:00:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007076: [04:00:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007076: [04:00:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007076: [04:00:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007076: [04:00:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007076: [04:00:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007076: [04:00:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002292: [04:00:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7076] RDOC 007076: [04:00:50] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007076: [04:00:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BB1222D660 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007076: [04:00:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000002BB1222D660 RDOC 007076: [04:00:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007076: [04:00:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007076: [04:00:50] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007076: [04:00:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BB1222D660 RDOC 007076: [04:00:50] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002292: [04:00:50] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007076: [04:00:50] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007076: [04:00:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002BB1222D660 / 0x0000000000100132 RDOC 007076: [04:00:50] d3d12_device.cpp(2505) - Log - Starting capture RDOC 007076: [04:00:50] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 002292: [04:00:50] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 007076: [04:00:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 007076: [04:00:50] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 007076: [04:00:50] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 007076: [04:00:50] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 43 referenced resources RDOC 007076: [04:00:50] resource_manager.h(1642) - Log - Serialised 20 resources, skipped 3 unreferenced RDOC 007076: [04:00:50] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143766016 bytes to 599528 (0.42 %) RDOC 007076: [04:00:50] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 137.105957 MB capture section in 0.136876 seconds RDOC 007076: [04:00:50] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007076: [04:00:50] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007076: [04:00:50] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007076: [04:00:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 007076: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002292: [04:00:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3161863 bytes) (time 1693191650) 2529 byte thumbnail RDOC 002292: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002292: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002292: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002292: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002292: [04:00:51] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002292: [04:00:51] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 002292: [04:00:51] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002292: [04:00:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002292: [04:00:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002292: [04:00:51] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002292: [04:00:51] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002292: [04:00:52] d3d12_replay.cpp(4608) - Log - Created device. RDOC 002292: [04:00:52] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002292: [04:00:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002292: [04:00:52] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002292: [04:00:52] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 002292: [04:00:53] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002292: [04:00:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002292: [04:00:53] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002292: [04:00:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 002292: [04:00:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 002292: [04:00:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::291 from upload to default for efficient replay RDOC 002292: [04:00:53] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 002292: [04:00:53] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1143.361 ms RDOC 002292: [04:00:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003960: [04:00:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003960: [04:00:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003960: [04:00:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003960: [04:00:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003960: [04:00:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5928 RDOC 005928: [04:00:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005928: [04:00:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005928: [04:00:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005928: [04:00:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005928: [04:00:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005928: [04:00:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005928: [04:00:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005928: [04:00:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005928: [04:00:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005928: [04:00:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005928: [04:00:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005928: [04:00:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005928: [04:00:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005928: [04:00:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003960: [04:00:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5928] RDOC 005928: [04:00:54] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005928: [04:00:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249AEC5D050 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 005928: [04:00:54] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005928: [04:00:54] core.cpp(2028) - Log - Removing device frame capturer for 0x00000249AEC5D050 RDOC 005928: [04:00:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005928: [04:00:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005928: [04:00:55] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005928: [04:00:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249AEC5D050 RDOC 005928: [04:00:55] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003960: [04:00:55] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005928: [04:00:55] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005928: [04:00:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000249AEC5D050 / 0x0000000000110132 RDOC 005928: [04:00:55] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005928: [04:00:55] resource_manager.h(1469) - Log - Preparing up to 44 potentially dirty resources RDOC 003960: [04:00:55] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 005928: [04:00:55] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 005928: [04:00:55] resource_manager.h(1526) - Log - Prepared 31 dirty resources, postponed 0, skipped 0 RDOC 005928: [04:00:55] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 005928: [04:00:55] resource_manager.h(1538) - Log - Checking 31 resources with initial contents against 36 referenced resources RDOC 005928: [04:00:55] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 12 unreferenced RDOC 005928: [04:00:55] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 686272 bytes to 144940 (21.12 %) RDOC 005928: [04:00:55] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.654480 MB capture section in 0.131627 seconds RDOC 005928: [04:00:56] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005928: [04:00:56] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005928: [04:00:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 005928: [04:00:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005928: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003960: [04:00:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2710085 bytes) (time 1693191656) 4931 byte thumbnail RDOC 003960: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003960: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003960: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003960: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003960: [04:00:57] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003960: [04:00:57] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 003960: [04:00:57] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003960: [04:00:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003960: [04:00:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003960: [04:00:57] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003960: [04:00:57] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003960: [04:00:57] d3d12_replay.cpp(4608) - Log - Created device. RDOC 003960: [04:00:57] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003960: [04:00:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003960: [04:00:57] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003960: [04:00:57] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 003960: [04:00:58] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003960: [04:00:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003960: [04:00:58] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003960: [04:00:58] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 003960: [04:00:58] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 958.330 ms RDOC 003960: [04:01:03] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:03] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:03] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:03] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:04] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:04] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:04] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:04] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:04] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:11] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:11] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:11] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:11] dxbc_debug.cpp(3600) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003960: [04:01:11] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:11] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:11] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:11] dxbc_debug.cpp(3615) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:12] dxbc_debug.cpp(3390) - Error - Assertion failed: 'data' RDOC 003960: [04:01:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006416: [04:01:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006416: [04:01:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006416: [04:01:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006416: [04:01:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006416: [04:01:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6024 RDOC 006024: [04:01:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006024: [04:01:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006024: [04:01:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006024: [04:01:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006024: [04:01:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006024: [04:01:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006024: [04:01:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006024: [04:01:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006024: [04:01:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006024: [04:01:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006024: [04:01:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006024: [04:01:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006024: [04:01:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006024: [04:01:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006416: [04:01:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6024] RDOC 006024: [04:01:13] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006024: [04:01:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020792A8CD50 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 006024: [04:01:13] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006024: [04:01:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020792A8CD50 RDOC 006024: [04:01:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006024: [04:01:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006024: [04:01:14] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006024: [04:01:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020792A8CD50 RDOC 006024: [04:01:14] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006416: [04:01:14] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006024: [04:01:14] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006024: [04:01:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020792A8CD50 / 0x00000000001300A8 RDOC 006416: [04:01:14] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 006024: [04:01:14] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006024: [04:01:14] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006024: [04:01:14] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006024: [04:01:14] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006024: [04:01:14] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006024: [04:01:14] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 006024: [04:01:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 006024: [04:01:14] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979648 bytes to 17750 (0.90 %) RDOC 006024: [04:01:14] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 1.887939 MB capture section in 0.109553 seconds RDOC 006024: [04:01:14] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006024: [04:01:14] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006024: [04:01:14] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 006024: [04:01:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006024: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006416: [04:01:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596635 bytes) (time 1693191674) 9073 byte thumbnail RDOC 006416: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006416: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006416: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006416: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006416: [04:01:15] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006416: [04:01:15] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 006416: [04:01:15] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006416: [04:01:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006416: [04:01:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006416: [04:01:15] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006416: [04:01:15] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006416: [04:01:15] d3d12_replay.cpp(4608) - Log - Created device. RDOC 006416: [04:01:15] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006416: [04:01:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006416: [04:01:15] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006416: [04:01:16] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 006416: [04:01:16] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006416: [04:01:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006416: [04:01:16] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006416: [04:01:16] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006416: [04:01:16] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 745.288 ms RDOC 006416: [04:01:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007620: [04:01:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007620: [04:01:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007620: [04:01:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007620: [04:01:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007620: [04:01:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10008 RDOC 010008: [04:01:17] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010008: [04:01:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010008: [04:01:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010008: [04:01:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010008: [04:01:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010008: [04:01:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010008: [04:01:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010008: [04:01:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010008: [04:01:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010008: [04:01:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010008: [04:01:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010008: [04:01:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010008: [04:01:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010008: [04:01:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007620: [04:01:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10008] RDOC 010008: [04:01:17] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010008: [04:01:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EBCF61E7F0 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010008: [04:01:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EBCF61E7F0 RDOC 010008: [04:01:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010008: [04:01:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010008: [04:01:17] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010008: [04:01:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EBCF61E7F0 RDOC 010008: [04:01:17] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007620: [04:01:17] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010008: [04:01:17] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010008: [04:01:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EBCF61E7F0 / 0x00000000001400A8 RDOC 010008: [04:01:17] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010008: [04:01:17] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007620: [04:01:17] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 010008: [04:01:17] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010008: [04:01:17] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010008: [04:01:17] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010008: [04:01:17] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 010008: [04:01:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 010008: [04:01:17] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37184 bytes to 7746 (20.83 %) RDOC 010008: [04:01:17] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.035461 MB capture section in 0.118752 seconds RDOC 010008: [04:01:18] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010008: [04:01:18] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010008: [04:01:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010008: [04:01:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010008: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007620: [04:01:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573173 bytes) (time 1693191678) 5116 byte thumbnail RDOC 007620: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007620: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007620: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007620: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007620: [04:01:19] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007620: [04:01:19] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007620: [04:01:19] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007620: [04:01:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007620: [04:01:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007620: [04:01:19] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007620: [04:01:19] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007620: [04:01:19] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007620: [04:01:19] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007620: [04:01:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007620: [04:01:19] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007620: [04:01:19] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 007620: [04:01:20] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007620: [04:01:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007620: [04:01:20] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007620: [04:01:20] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 007620: [04:01:20] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 752.731 ms RDOC 007620: [04:01:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004156: [04:01:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004156: [04:01:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004156: [04:01:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004156: [04:01:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004156: [04:01:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3676 RDOC 003676: [04:01:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003676: [04:01:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003676: [04:01:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003676: [04:01:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003676: [04:01:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003676: [04:01:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003676: [04:01:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003676: [04:01:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003676: [04:01:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003676: [04:01:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003676: [04:01:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003676: [04:01:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003676: [04:01:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003676: [04:01:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004156: [04:01:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3676] RDOC 003676: [04:01:21] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003676: [04:01:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002880A5AD5B0 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003676: [04:01:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000002880A5AD5B0 RDOC 003676: [04:01:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003676: [04:01:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003676: [04:01:21] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003676: [04:01:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002880A5AD5B0 RDOC 003676: [04:01:21] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004156: [04:01:21] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003676: [04:01:21] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003676: [04:01:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002880A5AD5B0 / 0x00000000001500A8 RDOC 003676: [04:01:21] d3d12_device.cpp(2505) - Log - Starting capture RDOC 003676: [04:01:21] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004156: [04:01:21] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 003676: [04:01:21] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 003676: [04:01:21] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 003676: [04:01:21] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 003676: [04:01:21] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 48 referenced resources RDOC 003676: [04:01:21] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 003676: [04:01:22] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136896 bytes to 113119 (3.61 %) RDOC 003676: [04:01:22] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 2.991577 MB capture section in 0.112468 seconds RDOC 003676: [04:01:22] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 003676: [04:01:22] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003676: [04:01:22] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003676: [04:01:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003676: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004156: [04:01:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2675454 bytes) (time 1693191682) 2529 byte thumbnail RDOC 004156: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004156: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004156: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004156: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004156: [04:01:23] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004156: [04:01:23] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 004156: [04:01:23] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004156: [04:01:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004156: [04:01:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004156: [04:01:23] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004156: [04:01:23] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004156: [04:01:23] d3d12_replay.cpp(4608) - Log - Created device. RDOC 004156: [04:01:23] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004156: [04:01:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004156: [04:01:23] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004156: [04:01:23] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 004156: [04:01:24] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004156: [04:01:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004156: [04:01:24] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004156: [04:01:24] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 004156: [04:01:24] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1035.615 ms RDOC 004156: [04:01:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004064: [04:01:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004064: [04:01:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004064: [04:01:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004064: [04:01:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004064: [04:01:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5992 RDOC 005992: [04:01:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005992: [04:01:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005992: [04:01:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005992: [04:01:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005992: [04:01:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005992: [04:01:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005992: [04:01:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005992: [04:01:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005992: [04:01:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005992: [04:01:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005992: [04:01:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005992: [04:01:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005992: [04:01:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005992: [04:01:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004064: [04:01:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5992] RDOC 005992: [04:01:25] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005992: [04:01:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001067F62B538 RDOC 005992: [04:01:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005992: [04:01:25] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005992: [04:01:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001067F63C590 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005992: [04:01:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001067F63C590 RDOC 005992: [04:01:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005992: [04:01:25] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005992: [04:01:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001067F63C590 RDOC 005992: [04:01:25] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004064: [04:01:25] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005992: [04:01:25] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005992: [04:01:25] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001067F63C590 / 0x00000000001600A8 RDOC 005992: [04:01:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005992: [04:01:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001067F62B538 RDOC 005992: [04:01:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001067F62B538 RDOC 005992: [04:01:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005992: [04:01:25] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005992: [04:01:25] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004064: [04:01:25] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 005992: [04:01:25] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005992: [04:01:25] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 005992: [04:01:25] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 005992: [04:01:25] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005992: [04:01:25] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 005992: [04:01:25] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 005992: [04:01:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 005992: [04:01:25] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190720 bytes to 8723 (4.57 %) RDOC 005992: [04:01:25] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.181885 MB capture section in 0.106074 seconds RDOC 005992: [04:01:25] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005992: [04:01:25] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005992: [04:01:25] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 005992: [04:01:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005992: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004064: [04:01:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573177 bytes) (time 1693191685) 4639 byte thumbnail RDOC 004064: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004064: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004064: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004064: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004064: [04:01:27] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004064: [04:01:27] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 004064: [04:01:27] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004064: [04:01:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004064: [04:01:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004064: [04:01:27] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004064: [04:01:27] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004064: [04:01:27] d3d12_replay.cpp(4608) - Log - Created device. RDOC 004064: [04:01:27] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004064: [04:01:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004064: [04:01:27] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004064: [04:01:27] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 004064: [04:01:28] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004064: [04:01:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004064: [04:01:28] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004064: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 004064: [04:01:28] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 782.030 ms RDOC 004064: [04:01:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011828: [04:01:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011828: [04:01:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011828: [04:01:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011828: [04:01:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011828: [04:01:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3416 RDOC 003416: [04:01:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003416: [04:01:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003416: [04:01:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003416: [04:01:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003416: [04:01:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003416: [04:01:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003416: [04:01:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003416: [04:01:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003416: [04:01:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003416: [04:01:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003416: [04:01:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003416: [04:01:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003416: [04:01:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003416: [04:01:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011828: [04:01:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3416] RDOC 003416: [04:01:28] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003416: [04:01:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021DD8C3FB60 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 003416: [04:01:28] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003416: [04:01:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021DD8C3FB60 RDOC 003416: [04:01:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003416: [04:01:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003416: [04:01:29] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003416: [04:01:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021DD8C3FB60 RDOC 003416: [04:01:29] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011828: [04:01:29] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003416: [04:01:29] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003416: [04:01:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021DD8C3FB60 / 0x00000000001700A8 RDOC 003416: [04:01:29] d3d12_device.cpp(2505) - Log - Starting capture RDOC 003416: [04:01:29] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011828: [04:01:29] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 003416: [04:01:29] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 003416: [04:01:29] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003416: [04:01:29] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 003416: [04:01:29] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 003416: [04:01:29] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 003416: [04:01:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 8352 (14.02 %) RDOC 003416: [04:01:29] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056824 MB capture section in 0.131535 seconds RDOC 003416: [04:01:29] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 003416: [04:01:29] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003416: [04:01:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003416: [04:01:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003416: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 011828: [04:01:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573779 bytes) (time 1693191689) 5116 byte thumbnail RDOC 011828: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 011828: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011828: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011828: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011828: [04:01:30] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011828: [04:01:30] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011828: [04:01:30] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011828: [04:01:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011828: [04:01:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011828: [04:01:30] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011828: [04:01:30] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011828: [04:01:30] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011828: [04:01:30] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011828: [04:01:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011828: [04:01:30] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011828: [04:01:31] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 011828: [04:01:31] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011828: [04:01:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011828: [04:01:31] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011828: [04:01:31] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 011828: [04:01:31] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 761.808 ms RDOC 011828: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 011828: [04:01:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 3705 (6.22 %) RDOC 011828: [04:01:31] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011828: [04:01:31] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011828: [04:01:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011828: [04:01:31] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 0.743 ms RDOC 011828: [04:01:32] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 3705 (6.22 %) RDOC 011828: [04:01:32] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011828: [04:01:32] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011828: [04:01:32] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011828: [04:01:32] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000258) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000259) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000260) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 011828: [04:01:32] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 011828: [04:01:32] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 011828: [04:01:32] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 011828: [04:01:32] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 011828: [04:01:32] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000266! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000266! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000267! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000267! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 011828: [04:01:32] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000269) RDOC 011828: [04:01:32] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000270) RDOC 011828: [04:01:32] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 011828: [04:01:32] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::312) RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000280! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000280! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000285! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000285! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 011828: [04:01:32] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011828: [04:01:32] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011828: [04:01:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011828: [04:01:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009828: [04:01:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009828: [04:01:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009828: [04:01:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009828: [04:01:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009828: [04:01:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1176 RDOC 001176: [04:01:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001176: [04:01:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001176: [04:01:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001176: [04:01:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001176: [04:01:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001176: [04:01:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001176: [04:01:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001176: [04:01:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001176: [04:01:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001176: [04:01:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001176: [04:01:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001176: [04:01:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001176: [04:01:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001176: [04:01:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009828: [04:01:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1176] RDOC 001176: [04:01:33] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001176: [04:01:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB02D3D190 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 001176: [04:01:33] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001176: [04:01:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB02D3D190 RDOC 001176: [04:01:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001176: [04:01:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001176: [04:01:33] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 001176: [04:01:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB02D3D190 RDOC 001176: [04:01:33] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009828: [04:01:33] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001176: [04:01:33] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001176: [04:01:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FB02D3D190 / 0x00000000001800A8 RDOC 001176: [04:01:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FB02D3D190 / 0x00000000000D034C RDOC 001176: [04:01:33] d3d12_device.cpp(2505) - Log - Starting capture RDOC 001176: [04:01:33] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 009828: [04:01:33] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 001176: [04:01:33] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001176: [04:01:33] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 001176: [04:01:33] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 001176: [04:01:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 001176: [04:01:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36544 bytes to 7594 (20.78 %) RDOC 001176: [04:01:33] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.034851 MB capture section in 0.095595 seconds RDOC 001176: [04:01:33] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 001176: [04:01:33] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001176: [04:01:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 001176: [04:01:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 001176: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009828: [04:01:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574286 bytes) (time 1693191694) 6530 byte thumbnail RDOC 009828: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009828: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [04:01:35] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009828: [04:01:35] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 009828: [04:01:35] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009828: [04:01:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009828: [04:01:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009828: [04:01:35] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009828: [04:01:35] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009828: [04:01:35] d3d12_replay.cpp(4608) - Log - Created device. RDOC 009828: [04:01:35] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 009828: [04:01:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009828: [04:01:35] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009828: [04:01:35] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 009828: [04:01:36] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009828: [04:01:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009828: [04:01:36] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009828: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 009828: [04:01:36] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 750.329 ms RDOC 009828: [04:01:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006536: [04:01:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006536: [04:01:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006536: [04:01:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006536: [04:01:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006536: [04:01:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3276 RDOC 003276: [04:01:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003276: [04:01:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003276: [04:01:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003276: [04:01:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003276: [04:01:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003276: [04:01:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003276: [04:01:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003276: [04:01:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003276: [04:01:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003276: [04:01:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003276: [04:01:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003276: [04:01:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003276: [04:01:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003276: [04:01:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006536: [04:01:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3276] RDOC 003276: [04:01:36] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003276: [04:01:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000141ABCDE6A0 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 003276: [04:01:36] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003276: [04:01:36] core.cpp(2028) - Log - Removing device frame capturer for 0x00000141ABCDE6A0 RDOC 003276: [04:01:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003276: [04:01:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003276: [04:01:36] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003276: [04:01:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000141ABCDE6A0 RDOC 003276: [04:01:37] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006536: [04:01:37] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003276: [04:01:37] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003276: [04:01:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000141ABCDE6A0 / 0x00000000001900A8 RDOC 003276: [04:01:37] d3d12_device.cpp(2505) - Log - Starting capture RDOC 003276: [04:01:37] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 006536: [04:01:37] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 003276: [04:01:37] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003276: [04:01:37] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 003276: [04:01:37] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 003276: [04:01:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 003276: [04:01:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35840 bytes to 7243 (20.21 %) RDOC 003276: [04:01:37] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.034180 MB capture section in 0.113137 seconds RDOC 003276: [04:01:37] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 003276: [04:01:37] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003276: [04:01:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003276: [04:01:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003276: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006536: [04:01:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573807 bytes) (time 1693191697) 6419 byte thumbnail RDOC 006536: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006536: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:01:38] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006536: [04:01:38] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 006536: [04:01:38] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006536: [04:01:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006536: [04:01:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006536: [04:01:38] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006536: [04:01:38] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006536: [04:01:38] d3d12_replay.cpp(4608) - Log - Created device. RDOC 006536: [04:01:38] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006536: [04:01:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006536: [04:01:38] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006536: [04:01:39] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 006536: [04:01:39] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006536: [04:01:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006536: [04:01:39] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006536: [04:01:39] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 006536: [04:01:39] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 805.625 ms RDOC 006536: [04:01:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004072: [04:01:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004072: [04:01:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004072: [04:01:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004072: [04:01:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004072: [04:01:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7360 RDOC 007360: [04:01:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007360: [04:01:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007360: [04:01:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007360: [04:01:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007360: [04:01:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007360: [04:01:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007360: [04:01:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007360: [04:01:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007360: [04:01:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007360: [04:01:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007360: [04:01:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007360: [04:01:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007360: [04:01:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007360: [04:01:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004072: [04:01:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7360] RDOC 007360: [04:01:40] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007360: [04:01:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000222FBBDCE60 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 007360: [04:01:40] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007360: [04:01:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000222FBBDCE60 RDOC 007360: [04:01:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007360: [04:01:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007360: [04:01:40] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007360: [04:01:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000222FBBDCE60 RDOC 007360: [04:01:40] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004072: [04:01:40] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007360: [04:01:40] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007360: [04:01:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000222FBBDCE60 / 0x00000000001A00A8 RDOC 007360: [04:01:40] d3d12_device.cpp(2505) - Log - Starting capture RDOC 007360: [04:01:40] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 004072: [04:01:40] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 007360: [04:01:40] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007360: [04:01:40] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 007360: [04:01:40] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 007360: [04:01:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 007360: [04:01:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59392 bytes to 16140 (27.18 %) RDOC 007360: [04:01:40] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056641 MB capture section in 0.103326 seconds RDOC 007360: [04:01:40] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007360: [04:01:41] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007360: [04:01:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007360: [04:01:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007360: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004072: [04:01:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581028 bytes) (time 1693191701) 4687 byte thumbnail RDOC 004072: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004072: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004072: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004072: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004072: [04:01:42] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004072: [04:01:42] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 004072: [04:01:42] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004072: [04:01:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004072: [04:01:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004072: [04:01:42] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004072: [04:01:42] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004072: [04:01:42] d3d12_replay.cpp(4608) - Log - Created device. RDOC 004072: [04:01:42] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 004072: [04:01:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004072: [04:01:42] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 004072: [04:01:42] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 004072: [04:01:43] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004072: [04:01:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004072: [04:01:43] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004072: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004072: [04:01:43] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 771.907 ms RDOC 004072: [04:01:43] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 004072: [04:01:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010560: [04:01:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010560: [04:01:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010560: [04:01:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010560: [04:01:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010560: [04:01:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10140 RDOC 010140: [04:01:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010140: [04:01:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010140: [04:01:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010140: [04:01:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010140: [04:01:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010140: [04:01:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010140: [04:01:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010140: [04:01:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010140: [04:01:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010140: [04:01:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010140: [04:01:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010140: [04:01:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010140: [04:01:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010140: [04:01:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010560: [04:01:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10140] RDOC 010140: [04:01:43] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010140: [04:01:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001941C80CD80 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 010140: [04:01:43] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010140: [04:01:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001941C80CD80 RDOC 010140: [04:01:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010140: [04:01:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010140: [04:01:44] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010140: [04:01:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001941C80CD80 RDOC 010140: [04:01:44] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010560: [04:01:44] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010140: [04:01:44] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010140: [04:01:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001941C80CD80 / 0x00000000001B00A8 RDOC 010140: [04:01:44] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010140: [04:01:44] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010560: [04:01:44] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 010140: [04:01:44] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010140: [04:01:44] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010140: [04:01:44] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 010140: [04:01:44] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 16 referenced resources RDOC 010140: [04:01:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 010140: [04:01:44] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 127360 bytes to 32086 (25.19 %) RDOC 010140: [04:01:44] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.121460 MB capture section in 0.117512 seconds RDOC 010140: [04:01:44] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010140: [04:01:44] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010140: [04:01:44] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 010140: [04:01:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010140: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010560: [04:01:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599388 bytes) (time 1693191704) 6469 byte thumbnail RDOC 010560: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010560: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010560: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010560: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010560: [04:01:45] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010560: [04:01:45] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010560: [04:01:45] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010560: [04:01:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010560: [04:01:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010560: [04:01:45] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010560: [04:01:45] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010560: [04:01:45] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010560: [04:01:45] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010560: [04:01:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010560: [04:01:46] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010560: [04:01:46] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 010560: [04:01:46] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 010560: [04:01:46] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010560: [04:01:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010560: [04:01:46] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010560: [04:01:46] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010560: [04:01:46] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 889.746 ms RDOC 010560: [04:01:46] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 9.475 ms RDOC 010560: [04:01:46] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 3.632 ms RDOC 010560: [04:01:46] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 6.861 ms RDOC 010560: [04:01:47] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 4.549 ms RDOC 010560: [04:01:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010560: [04:01:47] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 26.965 ms RDOC 010560: [04:01:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010560: [04:01:47] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 19.733 ms RDOC 010560: [04:01:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010560: [04:01:47] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 9.910 ms RDOC 010560: [04:01:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010560: [04:01:47] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010560: [04:01:47] d3d12_overlay.cpp(1911) - Log - Timer Quad Overdraw - 30.500 ms RDOC 010560: [04:01:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008856: [04:01:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 008856: [04:01:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008856: [04:01:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008856: [04:01:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008856: [04:01:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11432 RDOC 011432: [04:01:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011432: [04:01:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011432: [04:01:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011432: [04:01:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011432: [04:01:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011432: [04:01:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011432: [04:01:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011432: [04:01:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011432: [04:01:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011432: [04:01:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011432: [04:01:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011432: [04:01:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011432: [04:01:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011432: [04:01:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008856: [04:01:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11432] RDOC 011432: [04:01:47] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011432: [04:01:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000218176ADDE0 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 011432: [04:01:47] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011432: [04:01:47] core.cpp(2028) - Log - Removing device frame capturer for 0x00000218176ADDE0 RDOC 011432: [04:01:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011432: [04:01:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011432: [04:01:48] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 011432: [04:01:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000218176ADDE0 RDOC 011432: [04:01:48] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008856: [04:01:48] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011432: [04:01:48] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011432: [04:01:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000218176ADDE0 / 0x00000000001C00A8 RDOC 008856: [04:01:48] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 011432: [04:01:48] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011432: [04:01:48] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011432: [04:01:48] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 011432: [04:01:48] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011432: [04:01:48] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011432: [04:01:48] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 011432: [04:01:48] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 011432: [04:01:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217664 bytes to 132038 (0.44 %) RDOC 011432: [04:01:48] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 28.817810 MB capture section in 0.167414 seconds RDOC 011432: [04:01:48] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011432: [04:01:48] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011432: [04:01:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 011432: [04:01:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 011432: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 008856: [04:01:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2696331 bytes) (time 1693191708) 4618 byte thumbnail RDOC 008856: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 008856: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008856: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008856: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008856: [04:01:49] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008856: [04:01:49] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 008856: [04:01:49] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008856: [04:01:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008856: [04:01:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008856: [04:01:49] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008856: [04:01:49] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008856: [04:01:50] d3d12_replay.cpp(4608) - Log - Created device. RDOC 008856: [04:01:50] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 008856: [04:01:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008856: [04:01:50] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008856: [04:01:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 008856: [04:01:50] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008856: [04:01:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008856: [04:01:50] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008856: [04:01:50] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 008856: [04:01:50] d3d12_device.cpp(3370) - Log - Ignoring return code E_INVALIDARG RDOC 008856: [04:01:50] d3d12_initstate.cpp(1167) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 008856: [04:01:50] d3d12_device.cpp(3370) - Log - Ignoring return code E_INVALIDARG RDOC 008856: [04:01:50] d3d12_initstate.cpp(1167) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 008856: [04:01:50] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 771.598 ms RDOC 008856: [04:01:50] d3d12_device.cpp(3370) - Log - Ignoring return code E_INVALIDARG RDOC 008856: [04:01:50] d3d12_initstate.cpp(1167) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 008856: [04:01:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 011212: [04:01:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011212: [04:01:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [04:01:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011212: [04:01:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [04:01:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10332 RDOC 010332: [04:01:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010332: [04:01:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010332: [04:01:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010332: [04:01:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010332: [04:01:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010332: [04:01:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010332: [04:01:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010332: [04:01:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010332: [04:01:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010332: [04:01:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010332: [04:01:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010332: [04:01:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010332: [04:01:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010332: [04:01:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011212: [04:01:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10332] RDOC 010332: [04:01:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010332: [04:01:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010332: [04:01:51] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022CF7BBE810 RDOC 010332: [04:01:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010332: [04:01:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010332: [04:01:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010332: [04:01:51] gl_driver.cpp(1116) - Log - Deleting shader group 0000022CF7BBE810 RDOC 010332: [04:01:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010332: [04:01:51] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022CF7BBDF10 RDOC 010332: [04:01:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010332: [04:01:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010332: [04:01:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010332: [04:01:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 010332: [04:01:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010332: [04:01:51] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D00A8 RDOC 011212: [04:01:51] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010332: [04:01:51] gl_driver.cpp(2223) - Log - Starting capture RDOC 010332: [04:01:51] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010332: [04:01:51] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011212: [04:01:51] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 010332: [04:01:51] gl_driver.cpp(2294) - Log - Finished capture, Frame 10 RDOC 010332: [04:01:51] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 010332: [04:01:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010332: [04:01:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5715 (10.22 %) RDOC 010332: [04:01:51] gl_driver.cpp(2443) - Log - Captured GL frame with 0.053345 MB capture section in 0.143449 seconds RDOC 010332: [04:01:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010332: [04:01:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010332: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011212: [04:01:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15465 bytes) (time 1693191712) 5116 byte thumbnail RDOC 011212: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011212: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011212: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011212: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011212: [04:01:53] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 011212: [04:01:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011212: [04:01:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011212: [04:01:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011212: [04:01:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011212: [04:01:53] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011212: [04:01:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011212: [04:01:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011212: [04:01:53] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 011212: [04:01:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 011212: [04:01:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011212: [04:01:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011212: [04:01:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011212: [04:01:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011212: [04:01:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011212: [04:01:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011212: [04:01:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011212: [04:01:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011212: [04:01:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011212: [04:01:56] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 120.490 ms RDOC 011212: [04:01:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 001120: [04:01:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 001120: [04:01:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001120: [04:01:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001120: [04:01:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001120: [04:01:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11676 RDOC 011676: [04:01:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011676: [04:01:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011676: [04:01:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011676: [04:01:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011676: [04:01:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011676: [04:01:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011676: [04:01:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011676: [04:01:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011676: [04:01:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011676: [04:01:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011676: [04:01:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011676: [04:01:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011676: [04:01:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011676: [04:01:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001120: [04:01:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11676] RDOC 011676: [04:01:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011676: [04:01:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011676: [04:01:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FF336A9FC0 RDOC 011676: [04:01:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011676: [04:01:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011676: [04:01:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011676: [04:01:57] gl_driver.cpp(1116) - Log - Deleting shader group 000001FF336A9FC0 RDOC 011676: [04:01:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011676: [04:01:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FF336AA480 RDOC 011676: [04:01:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011676: [04:01:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011676: [04:01:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 011676: [04:01:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 011676: [04:01:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001120: [04:02:00] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011676: [04:02:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F00A8 RDOC 001120: [04:02:00] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 011676: [04:02:00] gl_driver.cpp(2223) - Log - Starting capture RDOC 011676: [04:02:00] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011676: [04:02:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011676: [04:02:01] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 011676: [04:02:01] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 011676: [04:02:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011676: [04:02:01] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10733604 (21.31 %) RDOC 011676: [04:02:01] gl_driver.cpp(2443) - Log - Captured GL frame with 48.026306 MB capture section in 0.640908 seconds RDOC 011676: [04:02:01] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011676: [04:02:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011676: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 001120: [04:02:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10743354 bytes) (time 1693191721) 5116 byte thumbnail RDOC 001120: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 001120: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001120: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001120: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001120: [04:02:02] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 001120: [04:02:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001120: [04:02:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001120: [04:02:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001120: [04:02:02] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 001120: [04:02:02] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 001120: [04:02:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001120: [04:02:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001120: [04:02:02] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 001120: [04:02:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 001120: [04:02:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001120: [04:02:02] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 001120: [04:02:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001120: [04:02:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001120: [04:02:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001120: [04:02:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001120: [04:02:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001120: [04:02:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001120: [04:02:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001120: [04:02:09] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 5971.864 ms RDOC 001120: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 001120: [04:02:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3254843 (6.46 %) RDOC 001120: [04:02:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001120: [04:02:10] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 885.151 ms RDOC 001120: [04:02:19] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 001120: [04:02:19] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 001120: [04:02:19] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3254843 (6.46 %) RDOC 001120: [04:02:19] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001120: [04:02:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 004652: [04:02:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004652: [04:02:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004652: [04:02:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004652: [04:02:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004652: [04:02:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 13060 RDOC 013060: [04:02:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 013060: [04:02:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 013060: [04:02:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 013060: [04:02:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 013060: [04:02:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 013060: [04:02:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 013060: [04:02:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 013060: [04:02:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 013060: [04:02:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 013060: [04:02:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 013060: [04:02:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 013060: [04:02:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 013060: [04:02:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 013060: [04:02:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004652: [04:02:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [13060] RDOC 013060: [04:02:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 013060: [04:02:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 013060: [04:02:20] gl_driver.cpp(1217) - Log - Created new sharegroup 000002617433C220 RDOC 013060: [04:02:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 013060: [04:02:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 013060: [04:02:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 013060: [04:02:20] gl_driver.cpp(1116) - Log - Deleting shader group 000002617433C220 RDOC 013060: [04:02:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 013060: [04:02:20] gl_driver.cpp(1217) - Log - Created new sharegroup 000002617433BF20 RDOC 013060: [04:02:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 013060: [04:02:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 013060: [04:02:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 013060: [04:02:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 013060: [04:02:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004652: [04:02:21] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 013060: [04:02:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002203B4 RDOC 004652: [04:02:21] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 013060: [04:02:21] gl_driver.cpp(2223) - Log - Starting capture RDOC 013060: [04:02:21] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 013060: [04:02:21] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 013060: [04:02:21] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 013060: [04:02:21] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 013060: [04:02:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 013060: [04:02:21] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17502 (0.90 %) RDOC 013060: [04:02:21] gl_driver.cpp(2443) - Log - Captured GL frame with 1.861023 MB capture section in 0.076617 seconds RDOC 013060: [04:02:21] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 013060: [04:02:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 013060: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 004652: [04:02:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27482 bytes) (time 1693191741) 5476 byte thumbnail RDOC 004652: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 004652: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004652: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004652: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004652: [04:02:22] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 004652: [04:02:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004652: [04:02:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004652: [04:02:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004652: [04:02:22] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 004652: [04:02:22] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 004652: [04:02:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004652: [04:02:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004652: [04:02:22] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 004652: [04:02:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 004652: [04:02:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004652: [04:02:22] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 004652: [04:02:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004652: [04:02:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004652: [04:02:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004652: [04:02:23] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 209.034 ms RDOC 004652: [04:02:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004652: [04:02:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 004652: [04:02:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004652: [04:02:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004652: [04:02:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 003780: [04:02:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003780: [04:02:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003780: [04:02:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003780: [04:02:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003780: [04:02:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12444 RDOC 012444: [04:02:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012444: [04:02:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012444: [04:02:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012444: [04:02:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012444: [04:02:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012444: [04:02:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012444: [04:02:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012444: [04:02:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012444: [04:02:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012444: [04:02:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012444: [04:02:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012444: [04:02:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012444: [04:02:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012444: [04:02:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003780: [04:02:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12444] RDOC 012444: [04:02:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012444: [04:02:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012444: [04:02:23] gl_driver.cpp(1217) - Log - Created new sharegroup 000002961332D7B0 RDOC 012444: [04:02:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012444: [04:02:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012444: [04:02:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012444: [04:02:23] gl_driver.cpp(1116) - Log - Deleting shader group 000002961332D7B0 RDOC 012444: [04:02:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012444: [04:02:23] gl_driver.cpp(1217) - Log - Created new sharegroup 000002961332DDF0 RDOC 012444: [04:02:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012444: [04:02:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012444: [04:02:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012444: [04:02:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 012444: [04:02:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012444: [04:02:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007002F6 RDOC 003780: [04:02:23] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003780: [04:02:24] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 012444: [04:02:24] gl_driver.cpp(2223) - Log - Starting capture RDOC 012444: [04:02:24] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 012444: [04:02:24] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 012444: [04:02:24] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 012444: [04:02:24] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 012444: [04:02:24] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 012444: [04:02:24] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 012444: [04:02:24] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 012444: [04:02:24] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 012444: [04:02:24] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 012444: [04:02:24] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 11017 (15.63 %) RDOC 012444: [04:02:24] gl_driver.cpp(2443) - Log - Captured GL frame with 0.067200 MB capture section in 0.214426 seconds RDOC 012444: [04:02:24] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 012444: [04:02:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 012444: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003780: [04:02:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27913 bytes) (time 1693191744) 12678 byte thumbnail RDOC 003780: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003780: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003780: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003780: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003780: [04:02:25] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003780: [04:02:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003780: [04:02:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003780: [04:02:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003780: [04:02:25] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003780: [04:02:25] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003780: [04:02:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003780: [04:02:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003780: [04:02:25] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003780: [04:02:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003780: [04:02:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003780: [04:02:25] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003780: [04:02:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003780: [04:02:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003780: [04:02:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003780: [04:02:26] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 308.914 ms RDOC 003780: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003780: [04:02:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 007064: [04:02:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007064: [04:02:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007064: [04:02:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007064: [04:02:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007064: [04:02:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1112 RDOC 001112: [04:02:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001112: [04:02:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001112: [04:02:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001112: [04:02:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001112: [04:02:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001112: [04:02:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001112: [04:02:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001112: [04:02:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001112: [04:02:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001112: [04:02:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001112: [04:02:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001112: [04:02:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001112: [04:02:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001112: [04:02:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007064: [04:02:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1112] RDOC 001112: [04:02:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001112: [04:02:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001112: [04:02:28] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026BDEF01D90 RDOC 001112: [04:02:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001112: [04:02:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 001112: [04:02:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001112: [04:02:28] gl_driver.cpp(1116) - Log - Deleting shader group 0000026BDEF01D90 RDOC 001112: [04:02:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001112: [04:02:28] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026BDEF01C50 RDOC 001112: [04:02:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001112: [04:02:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001112: [04:02:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 001112: [04:02:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 001112: [04:02:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001112: [04:02:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005002FA RDOC 007064: [04:02:28] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007064: [04:02:28] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 001112: [04:02:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 001112: [04:02:28] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001112: [04:02:28] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001112: [04:02:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 001112: [04:02:28] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 001112: [04:02:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001112: [04:02:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984448 bytes to 38624 (1.95 %) RDOC 001112: [04:02:28] gl_driver.cpp(2443) - Log - Captured GL frame with 1.892517 MB capture section in 0.078872 seconds RDOC 001112: [04:02:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001112: [04:02:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 001112: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007064: [04:02:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48242 bytes) (time 1693191748) 4975 byte thumbnail RDOC 007064: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007064: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007064: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007064: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007064: [04:02:29] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 007064: [04:02:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007064: [04:02:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007064: [04:02:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007064: [04:02:29] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 007064: [04:02:29] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 007064: [04:02:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007064: [04:02:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007064: [04:02:29] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 007064: [04:02:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 007064: [04:02:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007064: [04:02:29] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007064: [04:02:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007064: [04:02:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007064: [04:02:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007064: [04:02:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007064: [04:02:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007064: [04:02:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007064: [04:02:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007064: [04:02:30] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 139.892 ms RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[0].b RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[0].c[0].a RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[0].c[1].a RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[0].c[2].a RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[0].c[3].a RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[1].c[0].a RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[1].c[1].a RDOC 007064: [04:02:30] gl_replay.cpp(2189) - Warning - Can't find program resource index for G[1].c[2].a RDOC 007064: [04:02:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 012368: [04:02:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012368: [04:02:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012368: [04:02:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012368: [04:02:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012368: [04:02:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10880 RDOC 010880: [04:02:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010880: [04:02:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010880: [04:02:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010880: [04:02:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010880: [04:02:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010880: [04:02:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010880: [04:02:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010880: [04:02:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010880: [04:02:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010880: [04:02:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010880: [04:02:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010880: [04:02:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010880: [04:02:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010880: [04:02:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012368: [04:02:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10880] RDOC 010880: [04:02:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010880: [04:02:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010880: [04:02:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024936E3C3B0 RDOC 010880: [04:02:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010880: [04:02:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010880: [04:02:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010880: [04:02:30] gl_driver.cpp(1116) - Log - Deleting shader group 0000024936E3C3B0 RDOC 010880: [04:02:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010880: [04:02:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024936E3C0F0 RDOC 010880: [04:02:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010880: [04:02:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010880: [04:02:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010880: [04:02:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 010880: [04:02:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010880: [04:02:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005202FA RDOC 012368: [04:02:31] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010880: [04:02:31] gl_driver.cpp(2223) - Log - Starting capture RDOC 010880: [04:02:31] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010880: [04:02:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012368: [04:02:31] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 010880: [04:02:31] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 010880: [04:02:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010880: [04:02:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010880: [04:02:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3252 (10.93 %) RDOC 010880: [04:02:31] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.049345 seconds RDOC 010880: [04:02:31] rdcfile.cpp(1259) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 010880: [04:02:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010880: [04:02:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010880: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012368: [04:02:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17823 bytes) (time 1693191751) 5116 byte thumbnail RDOC 012368: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012368: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012368: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012368: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012368: [04:02:32] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012368: [04:02:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012368: [04:02:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012368: [04:02:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012368: [04:02:32] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012368: [04:02:32] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012368: [04:02:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012368: [04:02:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012368: [04:02:32] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012368: [04:02:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 012368: [04:02:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012368: [04:02:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012368: [04:02:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012368: [04:02:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012368: [04:02:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012368: [04:02:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012368: [04:02:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012368: [04:02:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012368: [04:02:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012368: [04:02:33] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 125.202 ms RDOC 012368: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012368: [04:02:33] win32_callstack.cpp(1019) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 012368: [04:02:36] win32_callstack.cpp(1019) - Log - Loaded Symbols for ntdll.pdb RDOC 012368: [04:02:38] win32_callstack.cpp(1019) - Log - Loaded Symbols for kernel32.pdb RDOC 012368: [04:02:41] win32_callstack.cpp(1019) - Log - Loaded Symbols for kernelbase.pdb RDOC 012368: [04:02:41] win32_callstack.cpp(1019) - Log - Loaded Symbols for user32.pdb RDOC 012368: [04:02:43] win32_callstack.cpp(1019) - Log - Loaded Symbols for win32u.pdb RDOC 012368: [04:02:45] win32_callstack.cpp(1019) - Log - Loaded Symbols for gdi32.pdb RDOC 012368: [04:02:47] win32_callstack.cpp(1019) - Log - Loaded Symbols for gdi32full.pdb RDOC 012368: [04:02:49] win32_callstack.cpp(1019) - Log - Loaded Symbols for msvcp_win.pdb RDOC 012368: [04:02:51] win32_callstack.cpp(1019) - Log - Loaded Symbols for ucrtbase.pdb RDOC 012368: [04:02:56] win32_callstack.cpp(1019) - Log - Loaded Symbols for shell32.pdb RDOC 012368: [04:03:00] win32_callstack.cpp(1019) - Log - Loaded Symbols for ole32.pdb RDOC 012368: [04:03:02] win32_callstack.cpp(1019) - Log - Loaded Symbols for rpcrt4.pdb RDOC 012368: [04:03:12] win32_callstack.cpp(1019) - Log - Loaded Symbols for combase.pdb RDOC 012368: [04:03:13] win32_callstack.cpp(1019) - Log - Loaded Symbols for msimg32.pdb RDOC 012368: [04:03:15] win32_callstack.cpp(1019) - Log - Loaded Symbols for oleaut32.pdb RDOC 012368: [04:03:16] win32_callstack.cpp(1019) - Log - Loaded Symbols for imm32.pdb RDOC 012368: [04:03:17] win32_callstack.cpp(1019) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 012368: [04:03:19] win32_callstack.cpp(1019) - Log - Loaded Symbols for ws2_32.pdb RDOC 012368: [04:03:20] win32_callstack.cpp(1019) - Log - Loaded Symbols for shlwapi.pdb RDOC 012368: [04:03:23] win32_callstack.cpp(1019) - Log - Loaded Symbols for msvcrt.pdb RDOC 012368: [04:03:24] win32_callstack.cpp(1019) - Log - Loaded Symbols for setupapi.pdb RDOC 012368: [04:03:26] win32_callstack.cpp(1019) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 012368: [04:03:27] win32_callstack.cpp(1019) - Log - Loaded Symbols for bcrypt.pdb RDOC 012368: [04:03:29] win32_callstack.cpp(1019) - Log - Loaded Symbols for comdlg32.pdb RDOC 012368: [04:03:31] win32_callstack.cpp(1019) - Log - Loaded Symbols for shcore.pdb RDOC 012368: [04:03:33] win32_callstack.cpp(1019) - Log - Loaded Symbols for advapi32.pdb RDOC 012368: [04:03:35] win32_callstack.cpp(1019) - Log - Loaded Symbols for comctl32v582.pdb RDOC 012368: [04:03:36] win32_callstack.cpp(1019) - Log - Loaded Symbols for sechost.pdb RDOC 012368: [04:03:37] win32_callstack.cpp(1019) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 012368: [04:03:39] win32_callstack.cpp(1019) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 012368: [04:03:41] win32_callstack.cpp(1019) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 012368: [04:03:41] win32_callstack.cpp( 992) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 012368: [04:03:42] win32_callstack.cpp(1019) - Log - Loaded Symbols for symsrv.pdb RDOC 012368: [04:03:43] win32_callstack.cpp(1019) - Log - Loaded Symbols for mswsock.pdb RDOC 012368: [04:03:47] win32_callstack.cpp(1019) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 012368: [04:03:49] win32_callstack.cpp(1019) - Log - Loaded Symbols for WLDP.pdb RDOC 012368: [04:03:51] win32_callstack.cpp(1019) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 012368: [04:03:52] win32_callstack.cpp(1019) - Log - Loaded Symbols for opengl32.pdb RDOC 012368: [04:03:54] win32_callstack.cpp(1019) - Log - Loaded Symbols for glu32.pdb RDOC 012368: [04:03:55] win32_callstack.cpp(1019) - Log - Loaded Symbols for UxTheme.pdb RDOC 012368: [04:03:57] win32_callstack.cpp(1019) - Log - Loaded Symbols for msctf.pdb RDOC 012368: [04:03:59] win32_callstack.cpp(1019) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 012368: [04:04:00] win32_callstack.cpp(1019) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 012368: [04:04:03] win32_callstack.cpp(1019) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 012368: [04:04:05] win32_callstack.cpp(1019) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 012368: [04:04:08] win32_callstack.cpp(1019) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 012368: [04:04:09] win32_callstack.cpp(1019) - Log - Loaded Symbols for ntmarta.pdb RDOC 012368: [04:04:12] win32_callstack.cpp(1019) - Log - Loaded Symbols for WinTypes.pdb RDOC 012368: [04:04:13] win32_callstack.cpp(1019) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 012368: [04:04:14] win32_callstack.cpp( 992) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 012368: [04:04:15] win32_callstack.cpp(1019) - Log - Loaded Symbols for version.pdb RDOC 012368: [04:04:16] win32_callstack.cpp(1019) - Log - Loaded Symbols for wtsapi32.pdb RDOC 012368: [04:04:17] win32_callstack.cpp(1019) - Log - Loaded Symbols for msasn1.pdb RDOC 012368: [04:04:19] win32_callstack.cpp(1019) - Log - Loaded Symbols for cryptnet.pdb RDOC 012368: [04:04:19] win32_callstack.cpp(1019) - Log - Loaded Symbols for crypt32.pdb RDOC 012368: [04:04:20] win32_callstack.cpp(1019) - Log - Loaded Symbols for drvstore.pdb RDOC 012368: [04:04:22] win32_callstack.cpp(1019) - Log - Loaded Symbols for devobj.pdb RDOC 012368: [04:04:23] win32_callstack.cpp(1019) - Log - Loaded Symbols for cryptbase.pdb RDOC 012368: [04:04:24] win32_callstack.cpp(1019) - Log - Loaded Symbols for wintrust.pdb RDOC 012368: [04:04:26] win32_callstack.cpp(1019) - Log - Loaded Symbols for DXCore.pdb RDOC 012368: [04:04:27] win32_callstack.cpp(1019) - Log - Loaded Symbols for dwmapi.pdb RDOC 012368: [04:04:29] win32_callstack.cpp(1019) - Log - Loaded Symbols for powrprof.pdb RDOC 012368: [04:04:29] win32_callstack.cpp(1019) - Log - Loaded Symbols for UMPDC.pdb RDOC 012368: [04:04:29] win32_callstack.cpp(1019) - Log - Loaded Symbols for winsta.pdb RDOC 012368: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 003124: [04:04:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003124: [04:04:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003124: [04:04:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003124: [04:04:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003124: [04:04:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8440 RDOC 008440: [04:04:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008440: [04:04:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008440: [04:04:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008440: [04:04:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008440: [04:04:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008440: [04:04:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008440: [04:04:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008440: [04:04:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008440: [04:04:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008440: [04:04:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008440: [04:04:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008440: [04:04:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008440: [04:04:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008440: [04:04:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008440: [04:04:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003124: [04:04:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8440] RDOC 008440: [04:04:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008440: [04:04:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000276C943BE70 RDOC 008440: [04:04:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008440: [04:04:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 008440: [04:04:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008440: [04:04:30] gl_driver.cpp(1116) - Log - Deleting shader group 00000276C943BE70 RDOC 008440: [04:04:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008440: [04:04:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000276C943C470 RDOC 008440: [04:04:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008440: [04:04:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008440: [04:04:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 008440: [04:04:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 008440: [04:04:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008440: [04:04:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002303B6 RDOC 003124: [04:04:30] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008440: [04:04:30] gl_driver.cpp(2223) - Log - Starting capture RDOC 008440: [04:04:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008440: [04:04:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003124: [04:04:30] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 008440: [04:04:30] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 008440: [04:04:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 008440: [04:04:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008440: [04:04:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3441 (11.27 %) RDOC 008440: [04:04:30] gl_driver.cpp(2443) - Log - Captured GL frame with 0.029114 MB capture section in 0.069627 seconds RDOC 008440: [04:04:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008440: [04:04:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 008440: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 003124: [04:04:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13191 bytes) (time 1693191870) 5116 byte thumbnail RDOC 003124: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 003124: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003124: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003124: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003124: [04:04:31] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003124: [04:04:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003124: [04:04:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003124: [04:04:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003124: [04:04:32] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003124: [04:04:32] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003124: [04:04:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003124: [04:04:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003124: [04:04:32] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003124: [04:04:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003124: [04:04:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003124: [04:04:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003124: [04:04:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003124: [04:04:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003124: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003124: [04:04:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003124: [04:04:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003124: [04:04:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003124: [04:04:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003124: [04:04:32] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 103.774 ms RDOC 003124: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 012636: [04:04:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012636: [04:04:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012636: [04:04:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012636: [04:04:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012636: [04:04:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5036 RDOC 005036: [04:04:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005036: [04:04:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005036: [04:04:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005036: [04:04:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005036: [04:04:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005036: [04:04:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005036: [04:04:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005036: [04:04:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005036: [04:04:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005036: [04:04:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005036: [04:04:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005036: [04:04:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005036: [04:04:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005036: [04:04:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012636: [04:04:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5036] RDOC 005036: [04:04:33] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005036: [04:04:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E2524B6C8 RDOC 005036: [04:04:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005036: [04:04:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005036: [04:04:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E2524B6C8 RDOC 005036: [04:04:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005036: [04:04:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E2524B6C8 RDOC 005036: [04:04:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005036: [04:04:33] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005036: [04:04:33] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005036: [04:04:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005036: [04:04:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005036: [04:04:33] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E2D51BFB0 RDOC 005036: [04:04:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005036: [04:04:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005036: [04:04:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005036: [04:04:33] gl_driver.cpp(1116) - Log - Deleting shader group 0000024E2D51BFB0 RDOC 005036: [04:04:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005036: [04:04:33] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E2D51BF30 RDOC 005036: [04:04:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005036: [04:04:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005036: [04:04:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 005036: [04:04:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 005036: [04:04:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005036: [04:04:33] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002600A8 RDOC 012636: [04:04:33] target_control.cpp( 891) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012636: [04:04:33] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012636: [04:04:33] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 005036: [04:04:33] gl_driver.cpp(2223) - Log - Starting capture RDOC 005036: [04:04:33] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005036: [04:04:33] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005036: [04:04:34] gl_driver.cpp(2294) - Log - Finished capture, Frame 4 RDOC 005036: [04:04:34] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 005036: [04:04:34] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005036: [04:04:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62379 (0.49 %) RDOC 005036: [04:04:34] gl_driver.cpp(2443) - Log - Captured GL frame with 12.032593 MB capture section in 0.089534 seconds RDOC 005036: [04:04:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 005036: [04:04:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 005036: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 012636: [04:04:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85066 bytes) (time 1693191874) 18309 byte thumbnail RDOC 012636: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 012636: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012636: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012636: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012636: [04:04:35] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012636: [04:04:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012636: [04:04:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012636: [04:04:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012636: [04:04:35] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012636: [04:04:35] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012636: [04:04:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012636: [04:04:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012636: [04:04:35] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012636: [04:04:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 012636: [04:04:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012636: [04:04:35] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012636: [04:04:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012636: [04:04:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012636: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012636: [04:04:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012636: [04:04:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012636: [04:04:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012636: [04:04:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012636: [04:04:35] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 175.394 ms RDOC 012636: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 003816: [04:04:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003816: [04:04:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003816: [04:04:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003816: [04:04:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003816: [04:04:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 200 RDOC 000200: [04:04:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 000200: [04:04:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000200: [04:04:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000200: [04:04:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000200: [04:04:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000200: [04:04:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000200: [04:04:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000200: [04:04:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000200: [04:04:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000200: [04:04:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000200: [04:04:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000200: [04:04:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000200: [04:04:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000200: [04:04:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003816: [04:04:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [200] RDOC 000200: [04:04:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000200: [04:04:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000200: [04:04:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A6C3E7C310 RDOC 000200: [04:04:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000200: [04:04:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 000200: [04:04:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000200: [04:04:36] gl_driver.cpp(1116) - Log - Deleting shader group 000002A6C3E7C310 RDOC 000200: [04:04:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000200: [04:04:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A6C3E7BE50 RDOC 000200: [04:04:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000200: [04:04:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000200: [04:04:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 000200: [04:04:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 000200: [04:04:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000200: [04:04:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005902FA RDOC 003816: [04:04:36] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000200: [04:04:36] gl_driver.cpp(2223) - Log - Starting capture RDOC 000200: [04:04:36] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 000200: [04:04:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003816: [04:04:36] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 000200: [04:04:36] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 000200: [04:04:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 000200: [04:04:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000200: [04:04:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3222 (11.44 %) RDOC 000200: [04:04:36] gl_driver.cpp(2443) - Log - Captured GL frame with 0.026855 MB capture section in 0.090396 seconds RDOC 000200: [04:04:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 000200: [04:04:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 000200: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 003816: [04:04:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12961 bytes) (time 1693191876) 5270 byte thumbnail RDOC 003816: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 003816: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003816: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003816: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003816: [04:04:37] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003816: [04:04:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003816: [04:04:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003816: [04:04:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003816: [04:04:38] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003816: [04:04:38] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003816: [04:04:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003816: [04:04:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003816: [04:04:38] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003816: [04:04:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003816: [04:04:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003816: [04:04:38] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003816: [04:04:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003816: [04:04:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003816: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003816: [04:04:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003816: [04:04:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003816: [04:04:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003816: [04:04:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003816: [04:04:38] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 102.587 ms RDOC 003816: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 010824: [04:04:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010824: [04:04:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010824: [04:04:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010824: [04:04:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010824: [04:04:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9552 RDOC 009552: [04:04:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009552: [04:04:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009552: [04:04:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009552: [04:04:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009552: [04:04:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009552: [04:04:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009552: [04:04:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009552: [04:04:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009552: [04:04:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009552: [04:04:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009552: [04:04:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009552: [04:04:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009552: [04:04:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009552: [04:04:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009552: [04:04:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010824: [04:04:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9552] RDOC 009552: [04:04:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009552: [04:04:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025F1C263200 RDOC 009552: [04:04:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009552: [04:04:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 009552: [04:04:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009552: [04:04:39] gl_driver.cpp(1116) - Log - Deleting shader group 0000025F1C263200 RDOC 009552: [04:04:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009552: [04:04:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025F1C262A40 RDOC 009552: [04:04:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009552: [04:04:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009552: [04:04:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 009552: [04:04:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 009552: [04:04:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010824: [04:04:39] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009552: [04:04:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000570346 RDOC 010824: [04:04:39] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 009552: [04:04:39] gl_driver.cpp(2223) - Log - Starting capture RDOC 009552: [04:04:39] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 009552: [04:04:39] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 009552: [04:04:39] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 009552: [04:04:39] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 009552: [04:04:39] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009552: [04:04:39] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009552: [04:04:40] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 009552: [04:04:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 664560 (0.42 %) RDOC 009552: [04:04:40] gl_driver.cpp(2443) - Log - Captured GL frame with 150.532654 MB capture section in 0.562873 seconds RDOC 009552: [04:04:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009552: [04:04:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009552: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010824: [04:04:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (671215 bytes) (time 1693191880) 2526 byte thumbnail RDOC 010824: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010824: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010824: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010824: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010824: [04:04:41] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010824: [04:04:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010824: [04:04:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010824: [04:04:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010824: [04:04:41] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010824: [04:04:41] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010824: [04:04:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010824: [04:04:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010824: [04:04:41] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 010824: [04:04:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 010824: [04:04:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010824: [04:04:41] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010824: [04:04:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010824: [04:04:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010824: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010824: [04:04:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010824: [04:04:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010824: [04:04:43] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 1459.177 ms RDOC 010824: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 009660: [04:04:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009660: [04:04:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009660: [04:04:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009660: [04:04:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009660: [04:04:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7640 RDOC 007640: [04:04:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007640: [04:04:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007640: [04:04:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007640: [04:04:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007640: [04:04:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007640: [04:04:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007640: [04:04:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007640: [04:04:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007640: [04:04:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007640: [04:04:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007640: [04:04:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007640: [04:04:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007640: [04:04:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007640: [04:04:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007640: [04:04:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009660: [04:04:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7640] RDOC 007640: [04:04:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007640: [04:04:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C3C439DC10 RDOC 007640: [04:04:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007640: [04:04:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 007640: [04:04:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007640: [04:04:48] gl_driver.cpp(1116) - Log - Deleting shader group 000001C3C439DC10 RDOC 007640: [04:04:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007640: [04:04:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C3C439D810 RDOC 007640: [04:04:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007640: [04:04:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007640: [04:04:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 007640: [04:04:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 007640: [04:04:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007640: [04:04:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A034C RDOC 009660: [04:04:48] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007640: [04:04:48] gl_driver.cpp(2223) - Log - Starting capture RDOC 007640: [04:04:48] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 007640: [04:04:48] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009660: [04:04:48] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 007640: [04:04:48] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 007640: [04:04:48] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 007640: [04:04:48] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 007640: [04:04:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51844 (2.10 %) RDOC 007640: [04:04:48] gl_driver.cpp(2443) - Log - Captured GL frame with 2.353210 MB capture section in 0.164297 seconds RDOC 007640: [04:04:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 007640: [04:04:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 007640: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009660: [04:04:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67069 bytes) (time 1693191888) 9593 byte thumbnail RDOC 009660: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009660: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009660: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009660: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009660: [04:04:49] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 009660: [04:04:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009660: [04:04:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009660: [04:04:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009660: [04:04:49] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 009660: [04:04:49] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 009660: [04:04:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009660: [04:04:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009660: [04:04:49] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 009660: [04:04:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 009660: [04:04:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009660: [04:04:49] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 009660: [04:04:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009660: [04:04:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009660: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009660: [04:04:50] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 235.951 ms RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009660: [04:04:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009660: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 012348: [04:04:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012348: [04:04:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012348: [04:04:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012348: [04:04:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012348: [04:04:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1580 RDOC 001580: [04:04:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001580: [04:04:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [04:04:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [04:04:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001580: [04:04:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001580: [04:04:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001580: [04:04:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001580: [04:04:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001580: [04:04:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001580: [04:04:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001580: [04:04:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001580: [04:04:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001580: [04:04:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001580: [04:04:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012348: [04:04:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1580] RDOC 001580: [04:04:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001580: [04:04:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001580: [04:04:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F3C6D3DA10 RDOC 001580: [04:04:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001580: [04:04:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 001580: [04:04:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001580: [04:04:51] gl_driver.cpp(1116) - Log - Deleting shader group 000001F3C6D3DA10 RDOC 001580: [04:04:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001580: [04:04:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F3C6D3CED0 RDOC 001580: [04:04:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001580: [04:04:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001580: [04:04:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 001580: [04:04:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 001580: [04:04:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001580: [04:04:51] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006002FA RDOC 012348: [04:04:51] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001580: [04:04:51] gl_driver.cpp(2223) - Log - Starting capture RDOC 001580: [04:04:51] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001580: [04:04:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001580: [04:04:51] gl_driver.cpp(2294) - Log - Finished capture, Frame 4294967295 RDOC 012348: [04:04:51] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 001580: [04:04:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 001580: [04:04:51] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 001580: [04:04:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1247 (5.09 %) RDOC 001580: [04:04:51] gl_driver.cpp(2443) - Log - Captured GL frame with 0.023376 MB capture section in 0.048261 seconds RDOC 001580: [04:04:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 001580: [04:04:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 001580: [04:04:51] gl_driver.cpp(2223) - Log - Starting capture RDOC 001580: [04:04:51] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001580: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 012348: [04:04:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7559 bytes) (time 1693191891) 2527 byte thumbnail RDOC 012348: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 012348: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012348: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012348: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012348: [04:04:52] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012348: [04:04:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012348: [04:04:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012348: [04:04:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012348: [04:04:52] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012348: [04:04:52] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012348: [04:04:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012348: [04:04:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012348: [04:04:52] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012348: [04:04:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 012348: [04:04:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012348: [04:04:52] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012348: [04:04:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012348: [04:04:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012348: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012348: [04:04:53] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 4.620 ms RDOC 012348: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 012064: [04:04:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012064: [04:04:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012064: [04:04:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012064: [04:04:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012064: [04:04:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3008 RDOC 003008: [04:04:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003008: [04:04:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003008: [04:04:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003008: [04:04:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003008: [04:04:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003008: [04:04:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003008: [04:04:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003008: [04:04:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003008: [04:04:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003008: [04:04:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003008: [04:04:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003008: [04:04:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003008: [04:04:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003008: [04:04:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012064: [04:04:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3008] RDOC 003008: [04:04:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003008: [04:04:54] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003008: [04:04:54] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027768A81510 RDOC 003008: [04:04:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003008: [04:04:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003008: [04:04:54] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003008: [04:04:54] gl_driver.cpp(1116) - Log - Deleting shader group 0000027768A81510 RDOC 003008: [04:04:54] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003008: [04:04:54] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027768A81A50 RDOC 003008: [04:04:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003008: [04:04:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003008: [04:04:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003008: [04:04:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 003008: [04:04:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012064: [04:04:54] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003008: [04:04:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002603B0 RDOC 003008: [04:04:54] gl_driver.cpp(2223) - Log - Starting capture RDOC 003008: [04:04:54] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003008: [04:04:54] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012064: [04:04:54] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 003008: [04:04:54] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 003008: [04:04:54] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003008: [04:04:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003008: [04:04:54] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2992 (10.41 %) RDOC 003008: [04:04:54] gl_driver.cpp(2443) - Log - Captured GL frame with 0.027405 MB capture section in 0.063643 seconds RDOC 003008: [04:04:54] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 003008: [04:04:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003008: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 012064: [04:04:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12707 bytes) (time 1693191894) 5223 byte thumbnail RDOC 012064: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 012064: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012064: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012064: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012064: [04:04:55] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012064: [04:04:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012064: [04:04:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012064: [04:04:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012064: [04:04:55] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012064: [04:04:55] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012064: [04:04:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012064: [04:04:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012064: [04:04:55] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012064: [04:04:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 012064: [04:04:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012064: [04:04:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012064: [04:04:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012064: [04:04:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012064: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012064: [04:04:56] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 164.768 ms RDOC 012064: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 005588: [04:04:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005588: [04:04:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005588: [04:04:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005588: [04:04:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005588: [04:04:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6280 RDOC 006280: [04:04:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006280: [04:04:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006280: [04:04:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006280: [04:04:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006280: [04:04:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006280: [04:04:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006280: [04:04:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006280: [04:04:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006280: [04:04:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006280: [04:04:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006280: [04:04:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006280: [04:04:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006280: [04:04:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006280: [04:04:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006280: [04:04:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005588: [04:04:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6280] RDOC 006280: [04:04:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006280: [04:04:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000002261C02C3B0 RDOC 006280: [04:04:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006280: [04:04:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006280: [04:04:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006280: [04:04:56] gl_driver.cpp(1116) - Log - Deleting shader group 000002261C02C3B0 RDOC 006280: [04:04:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006280: [04:04:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000002261C02C9B0 RDOC 006280: [04:04:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006280: [04:04:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006280: [04:04:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 006280: [04:04:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 006280: [04:04:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006280: [04:04:56] gl_driver.cpp(2223) - Log - Starting capture RDOC 006280: [04:04:56] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006280: [04:04:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005588: [04:04:56] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006280: [04:04:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003403B6 RDOC 006280: [04:04:57] gl_driver.cpp(2294) - Log - Finished capture, Frame 0 RDOC 005588: [04:04:57] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 006280: [04:04:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 006280: [04:04:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006280: [04:04:57] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3407 (11.18 %) RDOC 006280: [04:04:57] gl_driver.cpp(2443) - Log - Captured GL frame with 0.029053 MB capture section in 0.170898 seconds RDOC 006280: [04:04:57] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006280: [04:04:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 006280: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005588: [04:04:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13157 bytes) (time 1693191897) 5116 byte thumbnail RDOC 005588: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005588: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005588: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005588: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005588: [04:04:58] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 005588: [04:04:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005588: [04:04:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005588: [04:04:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005588: [04:04:58] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005588: [04:04:58] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005588: [04:04:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005588: [04:04:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005588: [04:04:58] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005588: [04:04:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 005588: [04:04:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005588: [04:04:58] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005588: [04:04:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005588: [04:04:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005588: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005588: [04:04:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005588: [04:04:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005588: [04:04:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005588: [04:04:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005588: [04:04:58] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 99.327 ms RDOC 005588: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005588: [04:04:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1616 (5.30 %) RDOC 005588: [04:04:59] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005588: [04:04:59] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 0.986 ms RDOC 005588: [04:04:59] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005588: [04:04:59] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005588: [04:04:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1616 (5.30 %) RDOC 005588: [04:04:59] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 005588: [04:04:59] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 005588: [04:04:59] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 005588: [04:04:59] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 005588: [04:04:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 005588: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 012852: [04:04:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012852: [04:04:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012852: [04:04:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012852: [04:04:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012852: [04:04:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3636 RDOC 003636: [04:04:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003636: [04:04:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [04:04:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [04:04:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003636: [04:04:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003636: [04:04:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003636: [04:04:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003636: [04:04:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003636: [04:04:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003636: [04:04:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003636: [04:04:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003636: [04:04:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003636: [04:04:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003636: [04:04:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012852: [04:04:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3636] RDOC 003636: [04:04:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003636: [04:04:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003636: [04:04:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002943F891300 RDOC 003636: [04:04:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003636: [04:04:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003636: [04:04:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003636: [04:04:59] gl_driver.cpp(1116) - Log - Deleting shader group 000002943F891300 RDOC 003636: [04:04:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003636: [04:04:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002943F891240 RDOC 003636: [04:04:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003636: [04:04:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003636: [04:04:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003636: [04:04:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 003636: [04:04:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003636: [04:05:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000630346 RDOC 012852: [04:05:04] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012852: [04:05:04] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 003636: [04:05:04] gl_driver.cpp(2223) - Log - Starting capture RDOC 003636: [04:05:04] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003636: [04:05:04] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003636: [04:05:04] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 003636: [04:05:04] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 003636: [04:05:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003636: [04:05:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783791 (0.39 %) RDOC 003636: [04:05:04] gl_driver.cpp(2443) - Log - Captured GL frame with 2128.027893 MB capture section in 0.404047 seconds RDOC 003636: [04:05:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003636: [04:05:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 003636: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 012852: [04:05:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793541 bytes) (time 1693191904) 5116 byte thumbnail RDOC 012852: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 012852: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012852: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012852: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012852: [04:05:05] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012852: [04:05:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012852: [04:05:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012852: [04:05:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012852: [04:05:06] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012852: [04:05:06] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012852: [04:05:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012852: [04:05:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012852: [04:05:06] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012852: [04:05:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 012852: [04:05:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012852: [04:05:06] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012852: [04:05:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012852: [04:05:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012852: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012852: [04:05:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012852: [04:05:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012852: [04:05:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012852: [04:05:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012852: [04:05:09] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 3493.472 ms RDOC 012852: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 011196: [04:05:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011196: [04:05:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011196: [04:05:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011196: [04:05:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011196: [04:05:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4332 RDOC 004332: [04:05:14] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004332: [04:05:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004332: [04:05:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004332: [04:05:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004332: [04:05:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004332: [04:05:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004332: [04:05:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004332: [04:05:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004332: [04:05:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004332: [04:05:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004332: [04:05:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004332: [04:05:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004332: [04:05:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004332: [04:05:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011196: [04:05:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4332] RDOC 004332: [04:05:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004332: [04:05:14] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004332: [04:05:14] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E9539D0040 RDOC 004332: [04:05:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004332: [04:05:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 004332: [04:05:14] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004332: [04:05:14] gl_driver.cpp(1116) - Log - Deleting shader group 000001E9539D0040 RDOC 004332: [04:05:14] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004332: [04:05:14] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E9539CFB80 RDOC 004332: [04:05:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004332: [04:05:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004332: [04:05:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 004332: [04:05:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 004332: [04:05:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004332: [04:05:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003903B6 RDOC 011196: [04:05:14] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011196: [04:05:14] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50000 RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3167 (11.07 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.027283 MB capture section in 0.037438 seconds RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50001 RDOC 004332: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011196: [04:05:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12917 bytes) (time 1693191928) 5116 byte thumbnail RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3282 (11.03 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.046783 seconds RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50002 RDOC 004332: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011196: [04:05:28] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13032 bytes) (time 1693191928) 5116 byte thumbnail RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3300 (11.09 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.062666 seconds RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50003 RDOC 004332: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 011196: [04:05:28] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13050 bytes) (time 1693191928) 5116 byte thumbnail RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3300 (11.09 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.076752 seconds RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50004 RDOC 004332: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 011196: [04:05:28] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13050 bytes) (time 1693191928) 5116 byte thumbnail RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3282 (11.03 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.061779 seconds RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50005 RDOC 004332: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011196: [04:05:28] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13032 bytes) (time 1693191928) 5116 byte thumbnail RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3343 (11.23 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.046805 seconds RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50006 RDOC 004332: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 011196: [04:05:28] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13093 bytes) (time 1693191928) 5116 byte thumbnail RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3320 (11.16 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.077270 seconds RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 004332: [04:05:28] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:28] gl_driver.cpp(2294) - Log - Finished capture, Frame 50007 RDOC 004332: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 011196: [04:05:28] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13070 bytes) (time 1693191928) 5116 byte thumbnail RDOC 004332: [04:05:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004332: [04:05:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3256 (10.94 %) RDOC 004332: [04:05:28] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.077768 seconds RDOC 004332: [04:05:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 004332: [04:05:29] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:29] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:29] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:29] gl_driver.cpp(2294) - Log - Finished capture, Frame 50008 RDOC 004332: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 011196: [04:05:29] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13006 bytes) (time 1693191929) 5116 byte thumbnail RDOC 004332: [04:05:29] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:29] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004332: [04:05:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3292 (11.06 %) RDOC 004332: [04:05:29] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.061310 seconds RDOC 004332: [04:05:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 004332: [04:05:29] gl_driver.cpp(2223) - Log - Starting capture RDOC 004332: [04:05:29] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 004332: [04:05:29] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004332: [04:05:29] gl_driver.cpp(2294) - Log - Finished capture, Frame 50009 RDOC 004332: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 011196: [04:05:29] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13042 bytes) (time 1693191929) 5116 byte thumbnail RDOC 004332: [04:05:29] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 004332: [04:05:29] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004332: [04:05:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3291 (11.06 %) RDOC 004332: [04:05:29] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028381 MB capture section in 0.077766 seconds RDOC 004332: [04:05:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004332: [04:05:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 004332: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 011196: [04:05:29] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13041 bytes) (time 1693191929) 5116 byte thumbnail RDOC 011196: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 011196: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011196: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011196: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011196: [04:05:30] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 011196: [04:05:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011196: [04:05:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011196: [04:05:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011196: [04:05:30] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011196: [04:05:30] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011196: [04:05:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011196: [04:05:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011196: [04:05:30] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 011196: [04:05:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 011196: [04:05:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011196: [04:05:30] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011196: [04:05:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011196: [04:05:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011196: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011196: [04:05:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011196: [04:05:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011196: [04:05:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011196: [04:05:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011196: [04:05:30] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 87.775 ms RDOC 011196: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 010256: [04:05:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010256: [04:05:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010256: [04:05:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010256: [04:05:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010256: [04:05:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7620 RDOC 007620: [04:05:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007620: [04:05:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007620: [04:05:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007620: [04:05:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007620: [04:05:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007620: [04:05:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007620: [04:05:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007620: [04:05:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007620: [04:05:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007620: [04:05:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007620: [04:05:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007620: [04:05:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007620: [04:05:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007620: [04:05:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010256: [04:05:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7620] RDOC 007620: [04:05:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007620: [04:05:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007620: [04:05:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B120CAC900 RDOC 007620: [04:05:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007620: [04:05:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 007620: [04:05:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007620: [04:05:31] gl_driver.cpp(1116) - Log - Deleting shader group 000002B120CAC900 RDOC 007620: [04:05:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007620: [04:05:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B120CAD000 RDOC 007620: [04:05:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007620: [04:05:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007620: [04:05:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 007620: [04:05:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 007620: [04:05:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007620: [04:05:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B03B6 RDOC 010256: [04:05:31] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010256: [04:05:31] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 007620: [04:05:31] gl_driver.cpp(2223) - Log - Starting capture RDOC 007620: [04:05:31] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007620: [04:05:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007620: [04:05:31] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 007620: [04:05:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 007620: [04:05:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007620: [04:05:32] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3589 (12.03 %) RDOC 007620: [04:05:32] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028442 MB capture section in 0.062875 seconds RDOC 007620: [04:05:32] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007620: [04:05:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007620: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010256: [04:05:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13339 bytes) (time 1693191932) 5116 byte thumbnail RDOC 010256: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010256: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010256: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010256: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010256: [04:05:33] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010256: [04:05:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010256: [04:05:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010256: [04:05:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010256: [04:05:33] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010256: [04:05:33] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010256: [04:05:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010256: [04:05:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010256: [04:05:33] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 010256: [04:05:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 010256: [04:05:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010256: [04:05:33] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010256: [04:05:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010256: [04:05:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010256: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010256: [04:05:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010256: [04:05:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010256: [04:05:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010256: [04:05:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010256: [04:05:33] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 90.405 ms RDOC 010256: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67
RDOC 003456: [04:05:34] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003456: [04:05:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003456: [04:05:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003456: [04:05:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003456: [04:05:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11328 RDOC 011328: [04:05:34] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011328: [04:05:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011328: [04:05:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011328: [04:05:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011328: [04:05:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011328: [04:05:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011328: [04:05:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011328: [04:05:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011328: [04:05:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011328: [04:05:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011328: [04:05:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011328: [04:05:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011328: [04:05:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011328: [04:05:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003456: [04:05:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11328] RDOC 011328: [04:05:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011328: [04:05:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011328: [04:05:34] gl_driver.cpp(1217) - Log - Created new sharegroup 00000240F81CCC40 RDOC 011328: [04:05:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011328: [04:05:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011328: [04:05:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011328: [04:05:34] gl_driver.cpp(1116) - Log - Deleting shader group 00000240F81CCC40 RDOC 011328: [04:05:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011328: [04:05:34] gl_driver.cpp(1217) - Log - Created new sharegroup 00000240F81CCB80 RDOC 011328: [04:05:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011328: [04:05:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011328: [04:05:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011328: [04:05:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 011328: [04:05:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011328: [04:05:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001603B2 RDOC 003456: [04:05:34] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011328: [04:05:34] gl_driver.cpp(2223) - Log - Starting capture RDOC 011328: [04:05:34] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 011328: [04:05:34] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003456: [04:05:34] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 011328: [04:05:34] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 011328: [04:05:34] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 011328: [04:05:35] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 011328: [04:05:35] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22669 (2.27 %) RDOC 011328: [04:05:35] gl_driver.cpp(2443) - Log - Captured GL frame with 0.952759 MB capture section in 0.121158 seconds RDOC 011328: [04:05:35] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 011328: [04:05:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011328: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 003456: [04:05:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38810 bytes) (time 1693191935) 11057 byte thumbnail RDOC 003456: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 003456: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003456: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003456: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003456: [04:05:36] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003456: [04:05:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003456: [04:05:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003456: [04:05:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003456: [04:05:36] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003456: [04:05:36] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003456: [04:05:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003456: [04:05:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003456: [04:05:36] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003456: [04:05:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003456: [04:05:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003456: [04:05:36] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003456: [04:05:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003456: [04:05:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003456: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003456: [04:05:37] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 497.955 ms RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 003456: [04:05:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 003456: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 010688: [04:05:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010688: [04:05:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010688: [04:05:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010688: [04:05:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010688: [04:05:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12692 RDOC 012692: [04:05:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012692: [04:05:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012692: [04:05:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012692: [04:05:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012692: [04:05:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012692: [04:05:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012692: [04:05:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012692: [04:05:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012692: [04:05:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012692: [04:05:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012692: [04:05:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012692: [04:05:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012692: [04:05:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012692: [04:05:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010688: [04:05:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12692] RDOC 012692: [04:05:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012692: [04:05:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012692: [04:05:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001358A03F120 RDOC 012692: [04:05:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012692: [04:05:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012692: [04:05:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012692: [04:05:38] gl_driver.cpp(1116) - Log - Deleting shader group 000001358A03F120 RDOC 012692: [04:05:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012692: [04:05:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001358A03EC20 RDOC 012692: [04:05:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012692: [04:05:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012692: [04:05:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012692: [04:05:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 012692: [04:05:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012692: [04:05:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE3010895 - possibly stale. Using new DC FFFFFFFFE3010895 to ensure context is rebound properly RDOC 012692: [04:05:38] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 012692: [04:05:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001358A03EC20 RDOC 012692: [04:05:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 012692: [04:05:38] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 012692: [04:05:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001358A03EC20 RDOC 012692: [04:05:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 012692: [04:05:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012692: [04:05:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012692: [04:05:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012692: [04:05:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010688: [04:05:38] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012692: [04:05:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006D0346 RDOC 010688: [04:05:38] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 012692: [04:05:38] gl_driver.cpp(2223) - Log - Starting capture RDOC 012692: [04:05:38] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 012692: [04:05:38] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 012692: [04:05:43] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 012692: [04:05:43] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 012692: [04:05:43] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 012692: [04:05:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6589248 bytes to 362293 (5.50 %) RDOC 012692: [04:05:43] gl_driver.cpp(2443) - Log - Captured GL frame with 6.283997 MB capture section in 5.005999 seconds RDOC 012692: [04:05:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 012692: [04:05:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 012692: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010688: [04:05:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (439844 bytes) (time 1693191943) 69960 byte thumbnail RDOC 010688: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010688: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010688: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010688: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010688: [04:05:44] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010688: [04:05:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010688: [04:05:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010688: [04:05:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010688: [04:05:45] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010688: [04:05:45] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010688: [04:05:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010688: [04:05:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010688: [04:05:45] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 010688: [04:05:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 010688: [04:05:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010688: [04:05:45] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010688: [04:05:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010688: [04:05:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010688: [04:05:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010688: [04:05:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010688: [04:05:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010688: [04:05:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010688: [04:05:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010688: [04:05:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010688: [04:05:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010688: [04:05:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010688: [04:05:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010688: [04:05:48] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 2660.472 ms RDOC 010688: [04:05:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 011516: [04:05:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011516: [04:05:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011516: [04:05:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011516: [04:05:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011516: [04:05:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1744 RDOC 001744: [04:05:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001744: [04:05:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001744: [04:05:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001744: [04:05:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001744: [04:05:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001744: [04:05:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001744: [04:05:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001744: [04:05:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001744: [04:05:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001744: [04:05:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001744: [04:05:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001744: [04:05:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001744: [04:05:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001744: [04:05:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001744: [04:05:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011516: [04:05:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1744] RDOC 001744: [04:05:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001744: [04:05:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B076AF0D40 RDOC 001744: [04:05:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001744: [04:05:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 001744: [04:05:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001744: [04:05:50] gl_driver.cpp(1116) - Log - Deleting shader group 000002B076AF0D40 RDOC 001744: [04:05:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001744: [04:05:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B076AF0C40 RDOC 001744: [04:05:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001744: [04:05:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001744: [04:05:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 001744: [04:05:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 001744: [04:05:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001744: [04:05:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000023034E RDOC 011516: [04:05:50] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001744: [04:05:50] gl_driver.cpp(2223) - Log - Starting capture RDOC 001744: [04:05:50] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011516: [04:05:50] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 001744: [04:05:50] resource_manager.h(1526) - Log - Prepared 10 dirty resources, postponed 0, skipped 0 RDOC 001744: [04:05:50] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 001744: [04:05:50] resource_manager.h(1538) - Log - Checking 10 resources with initial contents against 16 referenced resources RDOC 001744: [04:05:50] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 1 unreferenced RDOC 001744: [04:05:50] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8029184 bytes to 112046 (1.40 %) RDOC 001744: [04:05:50] gl_driver.cpp(2443) - Log - Captured GL frame with 7.657227 MB capture section in 0.225404 seconds RDOC 001744: [04:05:50] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 001744: [04:05:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001744: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011516: [04:05:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (128856 bytes) (time 1693191950) 10031 byte thumbnail RDOC 011516: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011516: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011516: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011516: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011516: [04:05:51] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 011516: [04:05:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011516: [04:05:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011516: [04:05:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011516: [04:05:51] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011516: [04:05:51] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011516: [04:05:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011516: [04:05:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011516: [04:05:51] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 011516: [04:05:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 011516: [04:05:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011516: [04:05:51] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011516: [04:05:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011516: [04:05:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011516: [04:05:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011516: [04:05:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011516: [04:05:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011516: [04:05:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011516: [04:05:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011516: [04:05:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011516: [04:05:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011516: [04:05:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011516: [04:05:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011516: [04:05:52] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 280.828 ms RDOC 011516: [04:05:52] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 16.079 ms RDOC 011516: [04:05:52] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.399 ms RDOC 011516: [04:05:52] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 8.682 ms RDOC 011516: [04:05:52] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.991 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 58.370 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 10.956 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 3.331 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.578 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 11.114 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.191 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 3.922 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.694 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 9.830 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.400 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 3.482 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.787 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.586 ms RDOC 011516: [04:05:53] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 5.822 ms RDOC 011516: [04:05:54] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.232 ms RDOC 011516: [04:05:54] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 3.630 ms RDOC 011516: [04:05:54] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.978 ms RDOC 011516: [04:05:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67
RDOC 000904: [04:05:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 000904: [04:05:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000904: [04:05:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000904: [04:05:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000904: [04:05:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10028 RDOC 010028: [04:05:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010028: [04:05:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010028: [04:05:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010028: [04:05:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010028: [04:05:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010028: [04:05:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010028: [04:05:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010028: [04:05:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010028: [04:05:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010028: [04:05:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010028: [04:05:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010028: [04:05:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010028: [04:05:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010028: [04:05:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010028: [04:05:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000904: [04:05:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10028] RDOC 010028: [04:05:54] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010028: [04:05:54] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DCD2E5C8F0 RDOC 010028: [04:05:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010028: [04:05:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010028: [04:05:54] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010028: [04:05:54] gl_driver.cpp(1116) - Log - Deleting shader group 000001DCD2E5C8F0 RDOC 010028: [04:05:54] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010028: [04:05:54] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DCD2E5D370 RDOC 010028: [04:05:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010028: [04:05:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010028: [04:05:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010028: [04:05:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000503BC RDOC 000904: [04:05:54] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010028: [04:05:54] gl_driver.cpp(2223) - Log - Starting capture RDOC 010028: [04:05:54] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010028: [04:05:54] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000904: [04:05:55] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 010028: [04:05:55] gl_driver.cpp(2294) - Log - Finished capture, Frame 6 RDOC 010028: [04:05:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010028: [04:05:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010028: [04:05:55] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31552 bytes to 3507 (11.11 %) RDOC 010028: [04:05:55] gl_driver.cpp(2443) - Log - Captured GL frame with 0.030090 MB capture section in 0.067151 seconds RDOC 010028: [04:05:55] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 010028: [04:05:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 010028: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 000904: [04:05:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14249 bytes) (time 1693191955) 6102 byte thumbnail RDOC 000904: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 000904: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000904: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000904: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000904: [04:05:56] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 000904: [04:05:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000904: [04:05:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000904: [04:05:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000904: [04:05:56] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 000904: [04:05:56] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 000904: [04:05:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000904: [04:05:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000904: [04:05:56] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 000904: [04:05:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 000904: [04:05:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000904: [04:05:56] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 000904: [04:05:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000904: [04:05:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000904: [04:05:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000904: [04:05:56] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 197.268 ms RDOC 000904: [04:05:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 007764: [04:05:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007764: [04:05:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007764: [04:05:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007764: [04:05:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007764: [04:05:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6672 RDOC 006672: [04:05:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006672: [04:05:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006672: [04:05:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006672: [04:05:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006672: [04:05:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006672: [04:05:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006672: [04:05:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006672: [04:05:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006672: [04:05:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006672: [04:05:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006672: [04:05:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006672: [04:05:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006672: [04:05:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006672: [04:05:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007764: [04:05:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6672] RDOC 006672: [04:05:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006672: [04:05:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006672: [04:05:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F87BA4FD60 RDOC 006672: [04:05:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006672: [04:05:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006672: [04:05:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006672: [04:05:57] gl_driver.cpp(1116) - Log - Deleting shader group 000001F87BA4FD60 RDOC 006672: [04:05:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006672: [04:05:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F87BA507E0 RDOC 006672: [04:05:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006672: [04:05:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006672: [04:05:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 006672: [04:05:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 006672: [04:05:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007764: [04:05:57] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006672: [04:05:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B03B0 RDOC 006672: [04:05:58] gl_driver.cpp(2223) - Log - Starting capture RDOC 006672: [04:05:58] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006672: [04:05:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007764: [04:05:58] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 006672: [04:05:58] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 006672: [04:05:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006672: [04:05:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006672: [04:05:58] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3641 (12.31 %) RDOC 006672: [04:05:58] gl_driver.cpp(2443) - Log - Captured GL frame with 0.028198 MB capture section in 0.053008 seconds RDOC 006672: [04:05:58] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006672: [04:05:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006672: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 007764: [04:05:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14104 bytes) (time 1693191958) 5829 byte thumbnail RDOC 007764: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 007764: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007764: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007764: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007764: [04:05:59] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 007764: [04:05:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007764: [04:05:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007764: [04:05:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007764: [04:05:59] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 007764: [04:05:59] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 007764: [04:05:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007764: [04:05:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007764: [04:05:59] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 007764: [04:05:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 007764: [04:05:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007764: [04:05:59] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007764: [04:05:59] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007764: [04:05:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007764: [04:05:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007764: [04:05:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007764: [04:05:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007764: [04:05:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007764: [04:05:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007764: [04:05:59] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 126.388 ms RDOC 007764: [04:06:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 006536: [04:06:00] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006536: [04:06:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006536: [04:06:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006536: [04:06:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006536: [04:06:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11844 RDOC 011844: [04:06:00] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011844: [04:06:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011844: [04:06:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011844: [04:06:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011844: [04:06:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011844: [04:06:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011844: [04:06:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011844: [04:06:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011844: [04:06:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011844: [04:06:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011844: [04:06:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011844: [04:06:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011844: [04:06:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011844: [04:06:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006536: [04:06:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11844] RDOC 011844: [04:06:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011844: [04:06:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011844: [04:06:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001983A95E510 RDOC 011844: [04:06:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011844: [04:06:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011844: [04:06:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011844: [04:06:00] gl_driver.cpp(1116) - Log - Deleting shader group 000001983A95E510 RDOC 011844: [04:06:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011844: [04:06:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001983A95D690 RDOC 011844: [04:06:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011844: [04:06:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011844: [04:06:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 011844: [04:06:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 011844: [04:06:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006536: [04:06:00] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011844: [04:06:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000049034C RDOC 006536: [04:06:01] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 011844: [04:06:01] gl_driver.cpp(2223) - Log - Starting capture RDOC 011844: [04:06:01] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 011844: [04:06:01] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 011844: [04:06:08] gl_driver.cpp(2294) - Log - Finished capture, Frame 10 RDOC 011844: [04:06:08] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 011844: [04:06:09] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 011844: [04:06:09] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 533382 (0.74 %) RDOC 011844: [04:06:09] gl_driver.cpp(2443) - Log - Captured GL frame with 69.033875 MB capture section in 8.034228 seconds RDOC 011844: [04:06:09] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 011844: [04:06:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 011844: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 006536: [04:06:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (557400 bytes) (time 1693191969) 9855 byte thumbnail RDOC 006536: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 006536: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:06:10] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 006536: [04:06:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006536: [04:06:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006536: [04:06:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006536: [04:06:10] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 006536: [04:06:10] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 006536: [04:06:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006536: [04:06:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006536: [04:06:10] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 006536: [04:06:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 006536: [04:06:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006536: [04:06:10] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006536: [04:06:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006536: [04:06:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006536: [04:06:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006536: [04:06:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [04:06:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [04:06:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [04:06:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [04:06:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [04:06:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [04:06:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [04:06:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [04:06:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [04:06:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [04:06:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [04:06:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [04:06:13] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 2551.368 ms RDOC 006536: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 005084: [04:08:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005084: [04:08:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005084: [04:08:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005084: [04:08:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005084: [04:08:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10652 RDOC 010652: [04:08:07] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010652: [04:08:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010652: [04:08:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010652: [04:08:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010652: [04:08:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010652: [04:08:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010652: [04:08:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010652: [04:08:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010652: [04:08:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010652: [04:08:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010652: [04:08:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010652: [04:08:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010652: [04:08:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010652: [04:08:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010652: [04:08:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005084: [04:08:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10652] RDOC 010652: [04:08:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010652: [04:08:07] gl_driver.cpp(1217) - Log - Created new sharegroup 00000238E92540E0 RDOC 010652: [04:08:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010652: [04:08:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010652: [04:08:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010652: [04:08:07] gl_driver.cpp(1116) - Log - Deleting shader group 00000238E92540E0 RDOC 010652: [04:08:07] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010652: [04:08:07] gl_driver.cpp(1217) - Log - Created new sharegroup 00000238E9253620 RDOC 010652: [04:08:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010652: [04:08:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010652: [04:08:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010652: [04:08:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 010652: [04:08:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010652: [04:08:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005000A8 RDOC 005084: [04:08:07] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005084: [04:08:07] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 010652: [04:08:07] gl_driver.cpp(2223) - Log - Starting capture RDOC 010652: [04:08:07] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010652: [04:08:07] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010652: [04:08:07] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 010652: [04:08:07] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 010652: [04:08:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010652: [04:08:07] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 4064 (12.60 %) RDOC 010652: [04:08:07] gl_driver.cpp(2443) - Log - Captured GL frame with 0.030762 MB capture section in 0.075846 seconds RDOC 010652: [04:08:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010652: [04:08:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010652: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005084: [04:08:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13814 bytes) (time 1693192087) 5116 byte thumbnail RDOC 005084: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005084: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005084: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005084: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005084: [04:08:08] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 005084: [04:08:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005084: [04:08:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005084: [04:08:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005084: [04:08:08] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005084: [04:08:08] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005084: [04:08:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005084: [04:08:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005084: [04:08:08] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005084: [04:08:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 005084: [04:08:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005084: [04:08:09] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005084: [04:08:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005084: [04:08:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005084: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005084: [04:08:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005084: [04:08:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005084: [04:08:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005084: [04:08:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005084: [04:08:09] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 111.820 ms RDOC 005084: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 011688: [04:08:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011688: [04:08:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [04:08:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011688: [04:08:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [04:08:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4928 RDOC 004928: [04:08:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004928: [04:08:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004928: [04:08:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004928: [04:08:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004928: [04:08:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004928: [04:08:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004928: [04:08:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004928: [04:08:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004928: [04:08:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004928: [04:08:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004928: [04:08:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004928: [04:08:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004928: [04:08:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004928: [04:08:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004928: [04:08:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011688: [04:08:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4928] RDOC 004928: [04:08:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004928: [04:08:10] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014B2721BCD0 RDOC 004928: [04:08:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004928: [04:08:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 004928: [04:08:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004928: [04:08:10] gl_driver.cpp(1116) - Log - Deleting shader group 0000014B2721BCD0 RDOC 004928: [04:08:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004928: [04:08:10] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014B2721C650 RDOC 004928: [04:08:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004928: [04:08:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004928: [04:08:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 004928: [04:08:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 004928: [04:08:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011688: [04:08:10] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004928: [04:08:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F034E RDOC 011688: [04:08:10] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 004928: [04:08:10] gl_driver.cpp(2223) - Log - Starting capture RDOC 004928: [04:08:10] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004928: [04:08:10] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004928: [04:08:10] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 004928: [04:08:10] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [04:08:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [04:08:10] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 004928: [04:08:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4810 (14.13 %) RDOC 004928: [04:08:10] gl_driver.cpp(2443) - Log - Captured GL frame with 0.032471 MB capture section in 0.171590 seconds RDOC 004928: [04:08:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 004928: [04:08:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 004928: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011688: [04:08:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28772 bytes) (time 1693192090) 9804 byte thumbnail RDOC 011688: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011688: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:08:11] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 011688: [04:08:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011688: [04:08:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011688: [04:08:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011688: [04:08:11] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011688: [04:08:11] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011688: [04:08:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011688: [04:08:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011688: [04:08:11] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 011688: [04:08:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 011688: [04:08:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011688: [04:08:11] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011688: [04:08:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011688: [04:08:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011688: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011688: [04:08:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011688: [04:08:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011688: [04:08:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011688: [04:08:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011688: [04:08:12] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 163.449 ms RDOC 011688: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 011456: [04:08:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011456: [04:08:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011456: [04:08:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011456: [04:08:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011456: [04:08:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2268 RDOC 002268: [04:08:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 002268: [04:08:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002268: [04:08:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002268: [04:08:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002268: [04:08:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002268: [04:08:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002268: [04:08:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002268: [04:08:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002268: [04:08:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002268: [04:08:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002268: [04:08:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002268: [04:08:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002268: [04:08:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002268: [04:08:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011456: [04:08:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2268] RDOC 002268: [04:08:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002268: [04:08:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002268: [04:08:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000002492B599E00 RDOC 002268: [04:08:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002268: [04:08:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 002268: [04:08:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002268: [04:08:13] gl_driver.cpp(1116) - Log - Deleting shader group 000002492B599E00 RDOC 002268: [04:08:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002268: [04:08:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000002492B59A180 RDOC 002268: [04:08:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002268: [04:08:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002268: [04:08:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 002268: [04:08:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 002268: [04:08:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011456: [04:08:13] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002268: [04:08:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001303B8 RDOC 011456: [04:08:13] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 002268: [04:08:14] gl_driver.cpp(2223) - Log - Starting capture RDOC 002268: [04:08:14] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 002268: [04:08:14] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002268: [04:08:14] gl_driver.cpp(2294) - Log - Finished capture, Frame 200 RDOC 002268: [04:08:14] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 002268: [04:08:14] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 002268: [04:08:14] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13336 (10.67 %) RDOC 002268: [04:08:14] gl_driver.cpp(2443) - Log - Captured GL frame with 0.119202 MB capture section in 0.056566 seconds RDOC 002268: [04:08:14] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002268: [04:08:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 002268: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011456: [04:08:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26751 bytes) (time 1693192094) 7788 byte thumbnail RDOC 011456: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011456: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011456: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011456: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011456: [04:08:15] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 011456: [04:08:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011456: [04:08:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011456: [04:08:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011456: [04:08:15] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011456: [04:08:15] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011456: [04:08:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011456: [04:08:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011456: [04:08:15] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 011456: [04:08:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 011456: [04:08:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011456: [04:08:15] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011456: [04:08:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011456: [04:08:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011456: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011456: [04:08:16] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 233.476 ms RDOC 011456: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 007608: [04:08:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007608: [04:08:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007608: [04:08:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007608: [04:08:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007608: [04:08:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5492 RDOC 005492: [04:08:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005492: [04:08:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005492: [04:08:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005492: [04:08:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005492: [04:08:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005492: [04:08:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005492: [04:08:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005492: [04:08:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005492: [04:08:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005492: [04:08:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005492: [04:08:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005492: [04:08:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005492: [04:08:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005492: [04:08:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005492: [04:08:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007608: [04:08:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5492] RDOC 005492: [04:08:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005492: [04:08:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013D04F7AEA0 RDOC 005492: [04:08:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005492: [04:08:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005492: [04:08:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005492: [04:08:16] gl_driver.cpp(1116) - Log - Deleting shader group 0000013D04F7AEA0 RDOC 005492: [04:08:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005492: [04:08:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013D04F7AEE0 RDOC 005492: [04:08:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005492: [04:08:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005492: [04:08:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 005492: [04:08:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 005492: [04:08:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005492: [04:08:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004603B0 RDOC 007608: [04:08:16] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005492: [04:08:17] gl_driver.cpp(2223) - Log - Starting capture RDOC 005492: [04:08:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005492: [04:08:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007608: [04:08:17] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 005492: [04:08:17] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 005492: [04:08:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 005492: [04:08:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005492: [04:08:17] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3753 (13.06 %) RDOC 005492: [04:08:17] gl_driver.cpp(2443) - Log - Captured GL frame with 0.027405 MB capture section in 0.051459 seconds RDOC 005492: [04:08:17] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 005492: [04:08:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005492: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007608: [04:08:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17996 bytes) (time 1693192097) 8936 byte thumbnail RDOC 007608: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007608: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007608: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007608: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007608: [04:08:18] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 007608: [04:08:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007608: [04:08:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007608: [04:08:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007608: [04:08:18] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 007608: [04:08:18] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 007608: [04:08:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007608: [04:08:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007608: [04:08:18] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 007608: [04:08:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 007608: [04:08:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007608: [04:08:18] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007608: [04:08:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007608: [04:08:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007608: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007608: [04:08:18] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 136.162 ms RDOC 007608: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 012552: [04:08:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012552: [04:08:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012552: [04:08:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012552: [04:08:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012552: [04:08:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7220 RDOC 007220: [04:08:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007220: [04:08:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007220: [04:08:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007220: [04:08:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007220: [04:08:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007220: [04:08:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007220: [04:08:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007220: [04:08:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007220: [04:08:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007220: [04:08:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007220: [04:08:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007220: [04:08:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007220: [04:08:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007220: [04:08:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007220: [04:08:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012552: [04:08:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7220] RDOC 007220: [04:08:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007220: [04:08:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000002220F43ABE0 RDOC 007220: [04:08:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007220: [04:08:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 007220: [04:08:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007220: [04:08:19] gl_driver.cpp(1116) - Log - Deleting shader group 000002220F43ABE0 RDOC 007220: [04:08:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007220: [04:08:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000002220F43B3A0 RDOC 007220: [04:08:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007220: [04:08:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007220: [04:08:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 007220: [04:08:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 007220: [04:08:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007220: [04:08:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000056034C RDOC 012552: [04:08:19] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007220: [04:08:19] gl_driver.cpp(2223) - Log - Starting capture RDOC 007220: [04:08:19] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 012552: [04:08:19] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 007220: [04:08:19] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 007220: [04:08:20] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 007220: [04:08:20] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 007220: [04:08:20] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 007220: [04:08:20] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16418 (0.84 %) RDOC 007220: [04:08:20] gl_driver.cpp(2443) - Log - Captured GL frame with 1.863708 MB capture section in 0.078021 seconds RDOC 007220: [04:08:20] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 007220: [04:08:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007220: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 012552: [04:08:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28843 bytes) (time 1693192100) 7478 byte thumbnail RDOC 012552: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 012552: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012552: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012552: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012552: [04:08:21] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012552: [04:08:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012552: [04:08:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012552: [04:08:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012552: [04:08:21] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012552: [04:08:21] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012552: [04:08:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012552: [04:08:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012552: [04:08:21] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012552: [04:08:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 012552: [04:08:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012552: [04:08:21] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012552: [04:08:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012552: [04:08:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012552: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012552: [04:08:21] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 139.924 ms RDOC 012552: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 010664: [04:08:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010664: [04:08:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010664: [04:08:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010664: [04:08:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010664: [04:08:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12904 RDOC 012904: [04:08:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012904: [04:08:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012904: [04:08:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012904: [04:08:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012904: [04:08:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012904: [04:08:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012904: [04:08:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012904: [04:08:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012904: [04:08:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012904: [04:08:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012904: [04:08:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012904: [04:08:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012904: [04:08:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012904: [04:08:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012904: [04:08:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010664: [04:08:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12904] RDOC 012904: [04:08:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012904: [04:08:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000002ED59B2AB20 RDOC 012904: [04:08:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012904: [04:08:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012904: [04:08:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012904: [04:08:22] gl_driver.cpp(1116) - Log - Deleting shader group 000002ED59B2AB20 RDOC 012904: [04:08:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012904: [04:08:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000002ED59B2A7A0 RDOC 012904: [04:08:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012904: [04:08:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012904: [04:08:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012904: [04:08:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 012904: [04:08:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012904: [04:08:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005B00A8 RDOC 010664: [04:08:22] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012904: [04:08:23] gl_driver.cpp(2223) - Log - Starting capture RDOC 012904: [04:08:23] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012904: [04:08:23] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010664: [04:08:23] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 012904: [04:08:23] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 012904: [04:08:23] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 012904: [04:08:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 012904: [04:08:23] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3377 (11.80 %) RDOC 012904: [04:08:23] gl_driver.cpp(2443) - Log - Captured GL frame with 0.027283 MB capture section in 0.071350 seconds RDOC 012904: [04:08:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012904: [04:08:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 012904: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010664: [04:08:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13127 bytes) (time 1693192103) 5116 byte thumbnail RDOC 010664: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010664: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010664: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010664: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010664: [04:08:24] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 010664: [04:08:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010664: [04:08:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010664: [04:08:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010664: [04:08:24] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010664: [04:08:24] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010664: [04:08:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010664: [04:08:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010664: [04:08:24] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 010664: [04:08:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 010664: [04:08:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010664: [04:08:24] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010664: [04:08:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010664: [04:08:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010664: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010664: [04:08:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010664: [04:08:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010664: [04:08:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010664: [04:08:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010664: [04:08:24] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 99.167 ms RDOC 010664: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 003280: [04:08:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003280: [04:08:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003280: [04:08:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003280: [04:08:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003280: [04:08:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5740 RDOC 005740: [04:08:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005740: [04:08:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005740: [04:08:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005740: [04:08:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005740: [04:08:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005740: [04:08:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005740: [04:08:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005740: [04:08:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005740: [04:08:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005740: [04:08:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005740: [04:08:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005740: [04:08:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005740: [04:08:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005740: [04:08:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005740: [04:08:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003280: [04:08:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5740] RDOC 005740: [04:08:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005740: [04:08:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026C91359650 RDOC 005740: [04:08:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005740: [04:08:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005740: [04:08:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005740: [04:08:25] gl_driver.cpp(1116) - Log - Deleting shader group 0000026C91359650 RDOC 005740: [04:08:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005740: [04:08:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026C91359F10 RDOC 005740: [04:08:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005740: [04:08:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005740: [04:08:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 005740: [04:08:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 005740: [04:08:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005740: [04:08:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C034E RDOC 003280: [04:08:25] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003280: [04:08:25] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 005740: [04:08:25] gl_driver.cpp(2223) - Log - Starting capture RDOC 005740: [04:08:25] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005740: [04:08:25] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005740: [04:08:25] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 005740: [04:08:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005740: [04:08:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005740: [04:08:25] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3255 (10.66 %) RDOC 005740: [04:08:25] gl_driver.cpp(2443) - Log - Captured GL frame with 0.029114 MB capture section in 0.077180 seconds RDOC 005740: [04:08:25] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [04:08:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005740: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003280: [04:08:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13005 bytes) (time 1693192105) 5116 byte thumbnail RDOC 003280: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003280: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003280: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003280: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003280: [04:08:26] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003280: [04:08:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003280: [04:08:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003280: [04:08:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003280: [04:08:27] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003280: [04:08:27] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003280: [04:08:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003280: [04:08:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003280: [04:08:27] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003280: [04:08:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003280: [04:08:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003280: [04:08:27] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003280: [04:08:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003280: [04:08:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003280: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003280: [04:08:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003280: [04:08:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003280: [04:08:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003280: [04:08:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003280: [04:08:27] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 102.322 ms RDOC 003280: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003280: [04:08:27] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1484 (4.86 %) RDOC 003280: [04:08:27] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003280: [04:08:27] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 0.766 ms RDOC 003280: [04:08:27] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 003280: [04:08:27] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 003280: [04:08:27] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1484 (4.86 %) RDOC 003280: [04:08:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 003280: [04:08:28] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 003280: [04:08:28] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_replay.cpp(2454) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 003280: [04:08:28] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 003280: [04:08:28] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 003280: [04:08:28] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_replay.cpp(2454) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 003280: [04:08:28] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003280: [04:08:28] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 003280: [04:08:28] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_replay.cpp(2454) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 003280: [04:08:28] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 003280: [04:08:28] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 003280: [04:08:28] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_replay.cpp(2454) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 003280: [04:08:28] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 003280: [04:08:28] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 003280: [04:08:28] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_replay.cpp(2454) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 003280: [04:08:28] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 003280: [04:08:28] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 003280: [04:08:28] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_replay.cpp(2454) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 003280: [04:08:28] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 003280: [04:08:28] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 003280: [04:08:28] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 003280: [04:08:28] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 003280: [04:08:28] gl_replay.cpp(2428) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 003280: [04:08:28] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_resources.cpp(1989) - Error - Unexpected target GL_NONE RDOC 003280: [04:08:28] gl_replay.cpp(2454) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 003280: [04:08:28] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 003280: [04:08:28] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 003280: [04:08:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003280: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 004580: [04:08:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004580: [04:08:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004580: [04:08:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004580: [04:08:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004580: [04:08:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1320 RDOC 001320: [04:08:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001320: [04:08:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001320: [04:08:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001320: [04:08:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001320: [04:08:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001320: [04:08:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001320: [04:08:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001320: [04:08:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001320: [04:08:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001320: [04:08:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001320: [04:08:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001320: [04:08:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001320: [04:08:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001320: [04:08:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004580: [04:08:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1320] RDOC 001320: [04:08:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001320: [04:08:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001320: [04:08:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F062750230 RDOC 001320: [04:08:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001320: [04:08:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 001320: [04:08:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001320: [04:08:28] gl_driver.cpp(1116) - Log - Deleting shader group 000001F062750230 RDOC 001320: [04:08:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001320: [04:08:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F062750030 RDOC 001320: [04:08:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001320: [04:08:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001320: [04:08:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 001320: [04:08:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 001320: [04:08:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004580: [04:08:28] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001320: [04:08:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005C034C RDOC 001320: [04:08:29] gl_driver.cpp(2223) - Log - Starting capture RDOC 001320: [04:08:29] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004580: [04:08:29] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 001320: [04:08:29] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001320: [04:08:29] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 001320: [04:08:29] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 001320: [04:08:29] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 001320: [04:08:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65399 (0.44 %) RDOC 001320: [04:08:29] gl_driver.cpp(2443) - Log - Captured GL frame with 14.152588 MB capture section in 0.129275 seconds RDOC 001320: [04:08:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001320: [04:08:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 001320: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 004580: [04:08:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74928 bytes) (time 1693192109) 4886 byte thumbnail RDOC 004580: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 004580: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004580: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004580: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004580: [04:08:30] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 004580: [04:08:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004580: [04:08:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004580: [04:08:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004580: [04:08:30] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 004580: [04:08:30] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 004580: [04:08:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004580: [04:08:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004580: [04:08:30] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 004580: [04:08:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 004580: [04:08:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004580: [04:08:30] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 004580: [04:08:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004580: [04:08:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004580: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004580: [04:08:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004580: [04:08:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004580: [04:08:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004580: [04:08:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004580: [04:08:30] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 212.716 ms RDOC 004580: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 003392: [04:08:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003392: [04:08:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003392: [04:08:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003392: [04:08:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003392: [04:08:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12688 RDOC 012688: [04:08:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012688: [04:08:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012688: [04:08:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012688: [04:08:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012688: [04:08:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012688: [04:08:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012688: [04:08:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012688: [04:08:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012688: [04:08:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012688: [04:08:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012688: [04:08:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012688: [04:08:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012688: [04:08:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012688: [04:08:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012688: [04:08:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003392: [04:08:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12688] RDOC 012688: [04:08:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012688: [04:08:31] gl_driver.cpp(1217) - Log - Created new sharegroup 00000210895ABFF0 RDOC 012688: [04:08:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012688: [04:08:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012688: [04:08:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012688: [04:08:31] gl_driver.cpp(1116) - Log - Deleting shader group 00000210895ABFF0 RDOC 012688: [04:08:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012688: [04:08:31] gl_driver.cpp(1217) - Log - Created new sharegroup 00000210895ACCF0 RDOC 012688: [04:08:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012688: [04:08:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012688: [04:08:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012688: [04:08:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 012688: [04:08:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012688: [04:08:31] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 012688: [04:08:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021089E91900 RDOC 012688: [04:08:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 012688: [04:08:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012688: [04:08:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003392: [04:08:31] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012688: [04:08:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005403B0 RDOC 012688: [04:08:35] gl_driver.cpp(2223) - Log - Starting capture RDOC 012688: [04:08:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012688: [04:08:35] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 003392: [04:08:35] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 012688: [04:08:35] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 012688: [04:08:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 012688: [04:08:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 012688: [04:08:35] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5836 (1.01 %) RDOC 012688: [04:08:35] gl_driver.cpp(2443) - Log - Captured GL frame with 0.550049 MB capture section in 0.100899 seconds RDOC 012688: [04:08:35] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 012688: [04:08:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012688: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003392: [04:08:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12494 bytes) (time 1693192115) 2530 byte thumbnail RDOC 003392: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003392: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003392: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003392: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003392: [04:08:36] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 003392: [04:08:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003392: [04:08:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003392: [04:08:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003392: [04:08:36] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003392: [04:08:36] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003392: [04:08:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003392: [04:08:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003392: [04:08:36] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003392: [04:08:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003392: [04:08:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003392: [04:08:36] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003392: [04:08:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003392: [04:08:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003392: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003392: [04:08:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003392: [04:08:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003392: [04:08:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003392: [04:08:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003392: [04:08:36] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 151.122 ms RDOC 003392: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67
RDOC 010288: [04:08:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010288: [04:08:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010288: [04:08:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010288: [04:08:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010288: [04:08:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6272 RDOC 006272: [04:08:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006272: [04:08:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006272: [04:08:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006272: [04:08:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006272: [04:08:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006272: [04:08:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006272: [04:08:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006272: [04:08:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006272: [04:08:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006272: [04:08:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006272: [04:08:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006272: [04:08:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006272: [04:08:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006272: [04:08:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006272: [04:08:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010288: [04:08:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6272] RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006272: [04:08:37] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024F67E8B6E0 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006272: [04:08:37] gl_driver.cpp(1116) - Log - Deleting shader group 0000024F67E8B6E0 RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006272: [04:08:37] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 006272: [04:08:37] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:37] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 006272: [04:08:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 006272: [04:08:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 006272: [04:08:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 006272: [04:08:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 006272: [04:08:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 006272: [04:08:39] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:39] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 006272: [04:08:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 006272: [04:08:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC FFFFFFFFC7010895 to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01083A - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010855 - possibly stale. Using new DC FFFFFFFF8C01083A to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 006272: [04:08:40] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC7010895 - possibly stale. Using new DC 000000002D010855 to ensure context is rebound properly RDOC 006272: [04:08:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 006272: [04:08:40] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024F67E8B920 RDOC 006272: [04:08:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 006272: [04:08:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006272: [04:08:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006272: [04:08:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 006272: [04:08:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 006272: [04:08:40] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006B0132 RDOC 010288: [04:08:40] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006272: [04:08:40] gl_driver.cpp(2223) - Log - Starting capture RDOC 006272: [04:08:40] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006272: [04:08:40] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010288: [04:08:40] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 006272: [04:08:40] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 006272: [04:08:40] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 006272: [04:08:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006272: [04:08:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5110 (13.33 %) RDOC 006272: [04:08:40] gl_driver.cpp(2443) - Log - Captured GL frame with 0.036560 MB capture section in 0.102982 seconds RDOC 006272: [04:08:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 006272: [04:08:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 006272: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010288: [04:08:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21997 bytes) (time 1693192120) 12052 byte thumbnail RDOC 010288: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010288: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010288: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010288: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010288: [04:08:41] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010288: [04:08:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010288: [04:08:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010288: [04:08:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010288: [04:08:41] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010288: [04:08:41] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010288: [04:08:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010288: [04:08:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010288: [04:08:41] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 010288: [04:08:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 010288: [04:08:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010288: [04:08:41] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010288: [04:08:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010288: [04:08:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010288: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010288: [04:08:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010288: [04:08:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010288: [04:08:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010288: [04:08:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010288: [04:08:42] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 174.398 ms RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 010288: [04:08:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 010288: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 001864: [04:08:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 001864: [04:08:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001864: [04:08:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001864: [04:08:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001864: [04:08:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7568 RDOC 007568: [04:08:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007568: [04:08:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007568: [04:08:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007568: [04:08:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007568: [04:08:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007568: [04:08:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007568: [04:08:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007568: [04:08:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007568: [04:08:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007568: [04:08:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007568: [04:08:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007568: [04:08:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007568: [04:08:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007568: [04:08:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007568: [04:08:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001864: [04:08:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7568] RDOC 007568: [04:08:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007568: [04:08:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022635A3B880 RDOC 007568: [04:08:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007568: [04:08:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 007568: [04:08:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007568: [04:08:43] gl_driver.cpp(1116) - Log - Deleting shader group 0000022635A3B880 RDOC 007568: [04:08:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007568: [04:08:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022635A3BA80 RDOC 007568: [04:08:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007568: [04:08:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007568: [04:08:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 007568: [04:08:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 007568: [04:08:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007568: [04:08:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002503B8 RDOC 001864: [04:08:43] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001864: [04:08:43] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 007568: [04:08:43] gl_driver.cpp(2223) - Log - Starting capture RDOC 007568: [04:08:43] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007568: [04:08:43] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007568: [04:08:43] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 007568: [04:08:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 007568: [04:08:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007568: [04:08:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5103 (16.14 %) RDOC 007568: [04:08:43] gl_driver.cpp(2443) - Log - Captured GL frame with 0.030151 MB capture section in 0.061995 seconds RDOC 007568: [04:08:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007568: [04:08:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007568: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001864: [04:08:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14314 bytes) (time 1693192123) 4687 byte thumbnail RDOC 001864: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001864: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [04:08:44] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 001864: [04:08:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001864: [04:08:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001864: [04:08:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001864: [04:08:44] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 001864: [04:08:44] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 001864: [04:08:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001864: [04:08:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001864: [04:08:44] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 001864: [04:08:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 001864: [04:08:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001864: [04:08:44] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 001864: [04:08:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001864: [04:08:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001864: [04:08:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001864: [04:08:45] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 261.967 ms RDOC 001864: [04:08:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005344: [04:08:45] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005344: [04:08:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005344: [04:08:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005344: [04:08:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005344: [04:08:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12368 RDOC 012368: [04:08:45] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012368: [04:08:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012368: [04:08:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012368: [04:08:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012368: [04:08:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012368: [04:08:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012368: [04:08:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012368: [04:08:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012368: [04:08:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012368: [04:08:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012368: [04:08:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012368: [04:08:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012368: [04:08:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012368: [04:08:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005344: [04:08:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12368] RDOC 012368: [04:08:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000012712578030 RDOC 012368: [04:08:46] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012368: [04:08:46] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012368: [04:08:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012368: [04:08:46] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012368: [04:08:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012368: [04:08:46] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 012368: [04:08:47] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000005903B0 RDOC 012368: [04:08:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000012712578030 / 0x00000000005903B0 RDOC 012368: [04:08:47] vk_core.cpp(1883) - Log - Starting capture RDOC 012368: [04:08:47] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 012368: [04:08:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012368: [04:08:47] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 005344: [04:08:47] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 012368: [04:08:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 012368: [04:08:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012368: [04:08:47] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25354 (0.72 %) RDOC 012368: [04:08:47] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.040043 seconds RDOC 012368: [04:08:47] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012368: [04:08:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 012368: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 005344: [04:08:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35104 bytes) (time 1693192127) 5116 byte thumbnail RDOC 005344: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 005344: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005344: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005344: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005344: [04:08:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005344: [04:08:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005344: [04:08:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005344: [04:08:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005344: [04:08:49] vk_replay.cpp(4726) - Log - Created device. RDOC 005344: [04:08:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005344: [04:08:49] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005344: [04:08:49] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005344: [04:08:49] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005344: [04:08:49] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005344: [04:08:49] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005344: [04:08:49] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005344: [04:08:49] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005344: [04:08:49] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005344: [04:08:49] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005344: [04:08:49] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005344: [04:08:49] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005344: [04:08:49] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005344: [04:08:49] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005344: [04:08:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005344: [04:08:49] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005344: [04:08:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005344: [04:08:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005344: [04:08:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005344: [04:08:49] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005344: [04:08:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005344: [04:08:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005344: [04:08:49] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005344: [04:08:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005344: [04:08:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005344: [04:08:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005344: [04:08:49] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005344: [04:08:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005344: [04:08:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005344: [04:08:49] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005344: [04:08:49] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005344: [04:08:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005344: [04:08:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005344: [04:08:49] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005344: [04:08:49] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 005344: [04:08:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005344: [04:08:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005344: [04:08:49] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 005344: [04:08:50] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005344: [04:08:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005344: [04:08:50] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005344: [04:08:50] vk_core.cpp(2691) - Log - Timer chunk initialisation - 1162.157 ms RDOC 005344: [04:08:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004408: [04:08:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004408: [04:08:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004408: [04:08:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004408: [04:08:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004408: [04:08:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5036 RDOC 005036: [04:08:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005036: [04:08:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005036: [04:08:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005036: [04:08:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005036: [04:08:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005036: [04:08:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005036: [04:08:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005036: [04:08:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005036: [04:08:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005036: [04:08:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005036: [04:08:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005036: [04:08:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005036: [04:08:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005036: [04:08:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004408: [04:08:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5036] RDOC 005036: [04:08:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000175F28455B0 RDOC 005036: [04:08:51] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005036: [04:08:51] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005036: [04:08:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005036: [04:08:51] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005036: [04:08:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005036: [04:08:51] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000820346 RDOC 005036: [04:08:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000175F28455B0 / 0x0000000000820346 RDOC 004408: [04:08:52] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 005036: [04:08:52] vk_core.cpp(1883) - Log - Starting capture RDOC 005036: [04:08:52] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005036: [04:08:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005036: [04:08:52] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 005036: [04:08:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005036: [04:08:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005036: [04:08:52] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31462 (0.58 %) RDOC 005036: [04:08:52] vk_core.cpp(2429) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.119604 seconds RDOC 005036: [04:08:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 005036: [04:08:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 005036: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 004408: [04:08:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42358 bytes) (time 1693192132) 6397 byte thumbnail RDOC 004408: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 004408: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004408: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004408: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004408: [04:08:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004408: [04:08:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004408: [04:08:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004408: [04:08:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004408: [04:08:53] vk_replay.cpp(4726) - Log - Created device. RDOC 004408: [04:08:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004408: [04:08:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004408: [04:08:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004408: [04:08:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004408: [04:08:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004408: [04:08:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004408: [04:08:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004408: [04:08:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004408: [04:08:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004408: [04:08:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004408: [04:08:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004408: [04:08:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004408: [04:08:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004408: [04:08:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004408: [04:08:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004408: [04:08:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004408: [04:08:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004408: [04:08:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004408: [04:08:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004408: [04:08:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004408: [04:08:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004408: [04:08:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004408: [04:08:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004408: [04:08:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004408: [04:08:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004408: [04:08:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004408: [04:08:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004408: [04:08:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004408: [04:08:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004408: [04:08:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004408: [04:08:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004408: [04:08:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004408: [04:08:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004408: [04:08:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004408: [04:08:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004408: [04:08:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004408: [04:08:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004408: [04:08:53] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004408: [04:08:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004408: [04:08:53] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004408: [04:08:53] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::158 RDOC 004408: [04:08:53] vk_core.cpp(2691) - Log - Timer chunk initialisation - 142.564 ms RDOC 004408: [04:08:54] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 125.127 ms RDOC 004408: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006856: [04:08:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006856: [04:08:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006856: [04:08:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006856: [04:08:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006856: [04:08:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4484 RDOC 004484: [04:08:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004484: [04:08:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004484: [04:08:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004484: [04:08:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004484: [04:08:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004484: [04:08:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004484: [04:08:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004484: [04:08:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004484: [04:08:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004484: [04:08:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004484: [04:08:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004484: [04:08:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004484: [04:08:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004484: [04:08:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006856: [04:08:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4484] RDOC 004484: [04:08:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001ACE35A6A00 RDOC 004484: [04:08:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004484: [04:08:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004484: [04:08:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004484: [04:08:55] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004484: [04:08:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004484: [04:08:55] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000005C03B0 RDOC 004484: [04:08:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001ACE35A6A00 / 0x00000000005C03B0 RDOC 006856: [04:08:55] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 004484: [04:08:55] vk_core.cpp(1883) - Log - Starting capture RDOC 004484: [04:08:55] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004484: [04:08:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004484: [04:08:55] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 004484: [04:08:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 004484: [04:08:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004484: [04:08:55] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20663 (0.59 %) RDOC 004484: [04:08:55] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.061321 seconds RDOC 004484: [04:08:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 004484: [04:08:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 004484: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006856: [04:08:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30162 bytes) (time 1693192136) 4844 byte thumbnail RDOC 006856: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006856: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006856: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006856: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006856: [04:08:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006856: [04:08:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006856: [04:08:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006856: [04:08:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006856: [04:08:57] vk_replay.cpp(4726) - Log - Created device. RDOC 006856: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006856: [04:08:57] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006856: [04:08:57] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006856: [04:08:57] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006856: [04:08:57] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006856: [04:08:57] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006856: [04:08:57] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006856: [04:08:57] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006856: [04:08:57] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006856: [04:08:57] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006856: [04:08:57] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006856: [04:08:57] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006856: [04:08:57] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006856: [04:08:57] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006856: [04:08:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006856: [04:08:57] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006856: [04:08:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006856: [04:08:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006856: [04:08:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006856: [04:08:57] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006856: [04:08:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006856: [04:08:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006856: [04:08:57] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006856: [04:08:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006856: [04:08:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006856: [04:08:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006856: [04:08:57] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006856: [04:08:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006856: [04:08:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006856: [04:08:57] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006856: [04:08:57] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006856: [04:08:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006856: [04:08:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006856: [04:08:57] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006856: [04:08:57] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 006856: [04:08:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006856: [04:08:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006856: [04:08:57] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006856: [04:08:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006856: [04:08:57] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006856: [04:08:57] vk_core.cpp(2691) - Log - Timer chunk initialisation - 150.484 ms RDOC 006856: [04:08:57] vk_debug.cpp(1841) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006856: [04:08:57] vk_debug.cpp(1841) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006856: [04:08:57] vk_debug.cpp(1841) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 006856: [04:08:57] vk_debug.cpp(1841) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006856: [04:08:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 15000 total instances RDOC 006856: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010644: [04:08:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010644: [04:08:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010644: [04:08:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010644: [04:08:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010644: [04:08:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9476 RDOC 009476: [04:08:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009476: [04:08:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009476: [04:08:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009476: [04:08:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009476: [04:08:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009476: [04:08:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009476: [04:08:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009476: [04:08:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009476: [04:08:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009476: [04:08:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009476: [04:08:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009476: [04:08:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009476: [04:08:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009476: [04:08:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010644: [04:08:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9476] RDOC 009476: [04:08:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002E3DDCD0B30 RDOC 009476: [04:08:58] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009476: [04:08:58] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009476: [04:08:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009476: [04:08:58] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009476: [04:08:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009476: [04:08:58] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000850346 RDOC 009476: [04:08:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002E3DDCD0B30 / 0x0000000000850346 RDOC 009476: [04:08:59] vk_core.cpp(1883) - Log - Starting capture RDOC 009476: [04:08:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009476: [04:08:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009476: [04:08:59] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010644: [04:08:59] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 009476: [04:08:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 009476: [04:08:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009476: [04:08:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58059 (1.06 %) RDOC 009476: [04:08:59] vk_core.cpp(2429) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.053269 seconds RDOC 009476: [04:08:59] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009476: [04:08:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009476: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010644: [04:08:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67677 bytes) (time 1693192139) 4975 byte thumbnail RDOC 010644: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010644: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010644: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010644: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010644: [04:09:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010644: [04:09:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010644: [04:09:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010644: [04:09:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010644: [04:09:00] vk_replay.cpp(4726) - Log - Created device. RDOC 010644: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010644: [04:09:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010644: [04:09:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010644: [04:09:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010644: [04:09:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010644: [04:09:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010644: [04:09:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010644: [04:09:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010644: [04:09:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010644: [04:09:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010644: [04:09:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010644: [04:09:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010644: [04:09:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010644: [04:09:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010644: [04:09:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010644: [04:09:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010644: [04:09:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010644: [04:09:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010644: [04:09:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010644: [04:09:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010644: [04:09:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010644: [04:09:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010644: [04:09:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010644: [04:09:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010644: [04:09:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010644: [04:09:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010644: [04:09:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010644: [04:09:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010644: [04:09:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010644: [04:09:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010644: [04:09:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010644: [04:09:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010644: [04:09:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010644: [04:09:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010644: [04:09:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 010644: [04:09:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010644: [04:09:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010644: [04:09:01] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010644: [04:09:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010644: [04:09:01] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010644: [04:09:01] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::158 RDOC 010644: [04:09:01] vk_core.cpp(2691) - Log - Timer chunk initialisation - 159.184 ms RDOC 010644: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006476: [04:09:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006476: [04:09:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006476: [04:09:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006476: [04:09:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006476: [04:09:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11060 RDOC 011060: [04:09:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011060: [04:09:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011060: [04:09:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011060: [04:09:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011060: [04:09:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011060: [04:09:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011060: [04:09:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011060: [04:09:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011060: [04:09:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011060: [04:09:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011060: [04:09:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011060: [04:09:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011060: [04:09:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011060: [04:09:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006476: [04:09:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11060] RDOC 011060: [04:09:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000215AF32BE40 RDOC 011060: [04:09:02] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011060: [04:09:02] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011060: [04:09:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011060: [04:09:02] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011060: [04:09:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011060: [04:09:02] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000004F034E RDOC 011060: [04:09:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000215AF32BE40 / 0x00000000004F034E RDOC 011060: [04:09:03] vk_core.cpp(1883) - Log - Starting capture RDOC 011060: [04:09:03] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011060: [04:09:03] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006476: [04:09:03] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 011060: [04:09:03] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 011060: [04:09:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011060: [04:09:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011060: [04:09:03] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21354 (0.61 %) RDOC 011060: [04:09:03] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.052000 seconds RDOC 011060: [04:09:03] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011060: [04:09:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011060: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 006476: [04:09:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31104 bytes) (time 1693192143) 5116 byte thumbnail RDOC 006476: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 006476: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006476: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006476: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006476: [04:09:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006476: [04:09:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006476: [04:09:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006476: [04:09:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006476: [04:09:04] vk_replay.cpp(4726) - Log - Created device. RDOC 006476: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006476: [04:09:04] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006476: [04:09:04] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006476: [04:09:04] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006476: [04:09:04] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006476: [04:09:04] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006476: [04:09:04] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006476: [04:09:04] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006476: [04:09:04] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006476: [04:09:04] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006476: [04:09:04] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006476: [04:09:04] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006476: [04:09:04] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006476: [04:09:04] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006476: [04:09:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006476: [04:09:04] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [04:09:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [04:09:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006476: [04:09:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006476: [04:09:04] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [04:09:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [04:09:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006476: [04:09:04] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [04:09:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [04:09:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006476: [04:09:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006476: [04:09:04] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [04:09:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [04:09:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006476: [04:09:04] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006476: [04:09:04] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006476: [04:09:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006476: [04:09:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006476: [04:09:04] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006476: [04:09:04] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 006476: [04:09:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006476: [04:09:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006476: [04:09:04] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006476: [04:09:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006476: [04:09:04] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006476: [04:09:04] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 006476: [04:09:04] vk_core.cpp(2691) - Log - Timer chunk initialisation - 141.089 ms RDOC 006476: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004732: [04:09:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004732: [04:09:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004732: [04:09:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004732: [04:09:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004732: [04:09:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6916 RDOC 006916: [04:09:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006916: [04:09:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006916: [04:09:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006916: [04:09:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006916: [04:09:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006916: [04:09:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006916: [04:09:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006916: [04:09:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006916: [04:09:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006916: [04:09:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006916: [04:09:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006916: [04:09:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006916: [04:09:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006916: [04:09:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004732: [04:09:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6916] RDOC 006916: [04:09:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002343DC29A80 RDOC 006916: [04:09:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006916: [04:09:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006916: [04:09:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006916: [04:09:06] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006916: [04:09:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006916: [04:09:06] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000880346 RDOC 006916: [04:09:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002343DC29A80 / 0x0000000000880346 RDOC 006916: [04:09:06] vk_core.cpp(1883) - Log - Starting capture RDOC 006916: [04:09:06] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006916: [04:09:06] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006916: [04:09:06] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 004732: [04:09:06] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 006916: [04:09:06] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 006916: [04:09:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006916: [04:09:06] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9082 (37.84 %) RDOC 006916: [04:09:06] vk_core.cpp(2429) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.056959 seconds RDOC 006916: [04:09:06] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 006916: [04:09:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 006916: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004732: [04:09:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27407 bytes) (time 1693192146) 11541 byte thumbnail RDOC 004732: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004732: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004732: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004732: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004732: [04:09:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004732: [04:09:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004732: [04:09:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004732: [04:09:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004732: [04:09:07] vk_replay.cpp(4726) - Log - Created device. RDOC 004732: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004732: [04:09:07] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004732: [04:09:07] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004732: [04:09:07] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004732: [04:09:07] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004732: [04:09:07] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004732: [04:09:07] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004732: [04:09:07] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004732: [04:09:07] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004732: [04:09:07] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004732: [04:09:07] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004732: [04:09:07] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004732: [04:09:07] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004732: [04:09:07] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004732: [04:09:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004732: [04:09:07] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004732: [04:09:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004732: [04:09:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004732: [04:09:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004732: [04:09:07] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004732: [04:09:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004732: [04:09:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004732: [04:09:07] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004732: [04:09:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004732: [04:09:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004732: [04:09:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004732: [04:09:07] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004732: [04:09:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004732: [04:09:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004732: [04:09:07] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004732: [04:09:07] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004732: [04:09:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004732: [04:09:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004732: [04:09:07] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004732: [04:09:07] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004732: [04:09:07] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004732: [04:09:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004732: [04:09:07] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004732: [04:09:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004732: [04:09:07] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004732: [04:09:07] vk_core.cpp(2691) - Log - Timer chunk initialisation - 146.261 ms RDOC 004732: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009264: [04:09:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009264: [04:09:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009264: [04:09:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009264: [04:09:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009264: [04:09:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8540 RDOC 008540: [04:09:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008540: [04:09:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [04:09:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [04:09:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008540: [04:09:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008540: [04:09:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008540: [04:09:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008540: [04:09:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008540: [04:09:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008540: [04:09:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008540: [04:09:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008540: [04:09:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008540: [04:09:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008540: [04:09:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009264: [04:09:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8540] RDOC 008540: [04:09:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029FF8A160F0 RDOC 008540: [04:09:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008540: [04:09:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008540: [04:09:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008540: [04:09:09] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008540: [04:09:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008540: [04:09:09] vk_core.cpp(3856) - Log - RegisterSurface() window 000000000052034E RDOC 008540: [04:09:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029FF8A160F0 / 0x000000000052034E RDOC 008540: [04:09:10] vk_core.cpp(1883) - Log - Starting capture RDOC 008540: [04:09:10] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 009264: [04:09:10] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008540: [04:09:10] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 008540: [04:09:10] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 008540: [04:09:10] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 32 referenced resources RDOC 008540: [04:09:10] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 008540: [04:09:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37214144 bytes to 164354 (0.44 %) RDOC 008540: [04:09:10] vk_core.cpp(2429) - Log - Captured Vulkan frame with 35.490173 MB capture section in 0.084815 seconds RDOC 008540: [04:09:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 008540: [04:09:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 008540: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 009264: [04:09:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (194747 bytes) (time 1693192150) 6074 byte thumbnail RDOC 009264: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 009264: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009264: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009264: [04:09:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009264: [04:09:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009264: [04:09:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009264: [04:09:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009264: [04:09:12] vk_replay.cpp(4726) - Log - Created device. RDOC 009264: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:09:12] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009264: [04:09:12] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009264: [04:09:12] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009264: [04:09:12] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009264: [04:09:12] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009264: [04:09:12] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009264: [04:09:12] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009264: [04:09:12] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009264: [04:09:12] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009264: [04:09:12] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009264: [04:09:12] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009264: [04:09:12] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009264: [04:09:12] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009264: [04:09:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009264: [04:09:12] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009264: [04:09:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009264: [04:09:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009264: [04:09:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009264: [04:09:12] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009264: [04:09:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009264: [04:09:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009264: [04:09:12] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009264: [04:09:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009264: [04:09:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009264: [04:09:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009264: [04:09:12] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009264: [04:09:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009264: [04:09:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009264: [04:09:12] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009264: [04:09:12] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009264: [04:09:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009264: [04:09:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009264: [04:09:12] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009264: [04:09:12] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 009264: [04:09:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009264: [04:09:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009264: [04:09:12] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009264: [04:09:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009264: [04:09:12] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009264: [04:09:12] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 009264: [04:09:12] vk_core.cpp(2691) - Log - Timer chunk initialisation - 733.156 ms RDOC 009264: [04:09:12] vk_replay.cpp(1140) - Warning - Couldn't find offset for spec ID 2 RDOC 009264: [04:09:13] vk_replay.cpp(1140) - Warning - Couldn't find offset for spec ID 2 RDOC 009264: [04:09:13] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 009264: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_descriptor_reuse.cpp:501 Log: 102 frames in 1107.867000 ms = 10.861441 average frametime
RDOC 002548: [04:09:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 002548: [04:09:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [04:09:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002548: [04:09:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [04:09:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9864 RDOC 009864: [04:09:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009864: [04:09:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009864: [04:09:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009864: [04:09:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009864: [04:09:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009864: [04:09:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009864: [04:09:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009864: [04:09:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009864: [04:09:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009864: [04:09:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009864: [04:09:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009864: [04:09:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009864: [04:09:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009864: [04:09:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002548: [04:09:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9864] RDOC 009864: [04:09:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029A33588C50 RDOC 009864: [04:09:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009864: [04:09:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009864: [04:09:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009864: [04:09:14] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009864: [04:09:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009864: [04:09:14] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000790132 RDOC 009864: [04:09:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029A33588C50 / 0x0000000000790132 RDOC 002548: [04:09:15] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002548: [04:09:15] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 009864: [04:09:15] vk_core.cpp(1883) - Log - Starting capture RDOC 009864: [04:09:15] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 009864: [04:09:15] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 009864: [04:09:16] vk_core.cpp(2023) - Log - Finished capture, Frame 100 RDOC 009864: [04:09:16] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 009864: [04:09:16] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 009864: [04:09:16] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1643242 (3.89 %) RDOC 009864: [04:09:16] vk_core.cpp(2429) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.501784 seconds RDOC 009864: [04:09:16] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009864: [04:09:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009864: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 002548: [04:09:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1649897 bytes) (time 1693192156) 2526 byte thumbnail RDOC 002548: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 002548: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002548: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002548: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002548: [04:09:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002548: [04:09:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002548: [04:09:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002548: [04:09:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002548: [04:09:17] vk_replay.cpp(4726) - Log - Created device. RDOC 002548: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002548: [04:09:17] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002548: [04:09:17] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 002548: [04:09:17] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 002548: [04:09:17] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002548: [04:09:17] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 002548: [04:09:17] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 002548: [04:09:17] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002548: [04:09:17] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002548: [04:09:17] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002548: [04:09:17] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002548: [04:09:17] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002548: [04:09:17] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002548: [04:09:17] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002548: [04:09:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002548: [04:09:17] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [04:09:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [04:09:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002548: [04:09:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002548: [04:09:17] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [04:09:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [04:09:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002548: [04:09:17] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [04:09:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [04:09:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002548: [04:09:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002548: [04:09:17] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [04:09:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [04:09:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002548: [04:09:17] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002548: [04:09:17] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002548: [04:09:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002548: [04:09:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002548: [04:09:17] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002548: [04:09:17] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 002548: [04:09:17] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002548: [04:09:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002548: [04:09:17] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002548: [04:09:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002548: [04:09:17] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002548: [04:09:17] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::221 RDOC 002548: [04:09:17] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::6184 RDOC 002548: [04:09:18] vk_core.cpp(2691) - Log - Timer chunk initialisation - 656.926 ms RDOC 002548: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010828: [04:09:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010828: [04:09:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010828: [04:09:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010828: [04:09:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010828: [04:09:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9848 RDOC 009848: [04:09:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009848: [04:09:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009848: [04:09:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009848: [04:09:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009848: [04:09:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009848: [04:09:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009848: [04:09:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009848: [04:09:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009848: [04:09:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009848: [04:09:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009848: [04:09:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009848: [04:09:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009848: [04:09:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009848: [04:09:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010828: [04:09:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9848] RDOC 009848: [04:09:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020F6FC8FE80 RDOC 009848: [04:09:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009848: [04:09:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009848: [04:09:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009848: [04:09:20] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009848: [04:09:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009848: [04:09:20] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000007B00A8 RDOC 009848: [04:09:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020F6FC8FE80 / 0x00000000007B00A8 RDOC 010828: [04:09:20] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010828: [04:09:21] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 009848: [04:09:21] vk_core.cpp(1883) - Log - Starting capture RDOC 009848: [04:09:21] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 009848: [04:09:21] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 009848: [04:09:21] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 009848: [04:09:21] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 009848: [04:09:21] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 009848: [04:09:21] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 617517 (5.35 %) RDOC 009848: [04:09:21] vk_core.cpp(2429) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.189588 seconds RDOC 009848: [04:09:21] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009848: [04:09:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009848: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010828: [04:09:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (627267 bytes) (time 1693192161) 5116 byte thumbnail RDOC 010828: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010828: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010828: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010828: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010828: [04:09:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010828: [04:09:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010828: [04:09:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010828: [04:09:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010828: [04:09:22] vk_replay.cpp(4726) - Log - Created device. RDOC 010828: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010828: [04:09:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010828: [04:09:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010828: [04:09:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010828: [04:09:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010828: [04:09:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010828: [04:09:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010828: [04:09:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010828: [04:09:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010828: [04:09:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010828: [04:09:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010828: [04:09:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010828: [04:09:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010828: [04:09:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010828: [04:09:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010828: [04:09:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010828: [04:09:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010828: [04:09:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010828: [04:09:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010828: [04:09:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010828: [04:09:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010828: [04:09:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010828: [04:09:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010828: [04:09:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010828: [04:09:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010828: [04:09:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010828: [04:09:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010828: [04:09:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010828: [04:09:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010828: [04:09:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010828: [04:09:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010828: [04:09:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010828: [04:09:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010828: [04:09:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010828: [04:09:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 010828: [04:09:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010828: [04:09:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010828: [04:09:22] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010828: [04:09:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010828: [04:09:22] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010828: [04:09:22] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::162 RDOC 010828: [04:09:23] vk_core.cpp(2691) - Log - Timer chunk initialisation - 508.589 ms RDOC 010828: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/shared/Discard_Zoo.py", line 183, in check_texture raise rdtest.TestFailureException('{} doesn\'t contain expected pattern'.format(name)) File "rdtest/shared/Discard_Zoo.py", line 212, in check_textures self.check_texture(tex.resourceId, True) File "tests/Vulkan/VK_Discard_Zoo.py", line 14, in check_capture self.check_textures() File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 007360: [04:09:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007360: [04:09:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007360: [04:09:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007360: [04:09:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007360: [04:09:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8680 RDOC 008680: [04:09:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008680: [04:09:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008680: [04:09:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008680: [04:09:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008680: [04:09:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008680: [04:09:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008680: [04:09:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008680: [04:09:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008680: [04:09:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008680: [04:09:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008680: [04:09:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008680: [04:09:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008680: [04:09:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008680: [04:09:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007360: [04:09:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8680] RDOC 008680: [04:09:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002764E423710 RDOC 008680: [04:09:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008680: [04:09:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008680: [04:09:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008680: [04:09:24] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008680: [04:09:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008680: [04:09:24] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000007C00A8 RDOC 008680: [04:09:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002764E423710 / 0x00000000007C00A8 RDOC 007360: [04:09:24] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007360: [04:09:24] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008680: [04:09:24] vk_core.cpp(1883) - Log - Starting capture RDOC 008680: [04:09:24] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 008680: [04:09:25] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 008680: [04:09:25] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 008680: [04:09:26] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 008680: [04:09:26] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 008680: [04:09:26] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752165 (0.40 %) RDOC 008680: [04:09:26] vk_core.cpp(2429) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.192753 seconds RDOC 008680: [04:09:26] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008680: [04:09:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008680: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007360: [04:09:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758820 bytes) (time 1693192166) 2526 byte thumbnail RDOC 007360: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007360: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007360: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007360: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007360: [04:09:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007360: [04:09:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007360: [04:09:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007360: [04:09:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007360: [04:09:27] vk_replay.cpp(4726) - Log - Created device. RDOC 007360: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007360: [04:09:27] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007360: [04:09:27] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007360: [04:09:27] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007360: [04:09:27] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007360: [04:09:27] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007360: [04:09:27] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007360: [04:09:27] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007360: [04:09:27] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007360: [04:09:27] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007360: [04:09:27] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007360: [04:09:27] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007360: [04:09:27] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007360: [04:09:27] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007360: [04:09:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007360: [04:09:27] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [04:09:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [04:09:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007360: [04:09:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007360: [04:09:27] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [04:09:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [04:09:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007360: [04:09:27] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [04:09:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [04:09:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007360: [04:09:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007360: [04:09:27] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [04:09:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [04:09:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007360: [04:09:27] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007360: [04:09:27] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007360: [04:09:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007360: [04:09:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007360: [04:09:27] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007360: [04:09:27] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 007360: [04:09:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007360: [04:09:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007360: [04:09:27] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007360: [04:09:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007360: [04:09:27] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007360: [04:09:27] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 007360: [04:09:27] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::194 RDOC 007360: [04:09:27] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::222 RDOC 007360: [04:09:27] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::233 RDOC 007360: [04:09:28] vk_core.cpp(2691) - Log - Timer chunk initialisation - 659.865 ms
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008088: [04:09:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 008088: [04:09:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008088: [04:09:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008088: [04:09:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008088: [04:09:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2520 RDOC 002520: [04:09:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 002520: [04:09:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002520: [04:09:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002520: [04:09:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002520: [04:09:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002520: [04:09:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002520: [04:09:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002520: [04:09:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002520: [04:09:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002520: [04:09:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002520: [04:09:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002520: [04:09:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002520: [04:09:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002520: [04:09:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008088: [04:09:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2520] RDOC 002520: [04:09:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000268FD0B8940 RDOC 002520: [04:09:32] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002520: [04:09:32] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 002520: [04:09:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002520: [04:09:32] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002520: [04:09:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002520: [04:09:32] vk_core.cpp(3856) - Log - RegisterSurface() window 000000000058034E RDOC 002520: [04:09:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000268FD0B8940 / 0x000000000058034E RDOC 002520: [04:09:33] vk_core.cpp(1883) - Log - Starting capture RDOC 002520: [04:09:33] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002520: [04:09:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002520: [04:09:33] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 008088: [04:09:33] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 002520: [04:09:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 002520: [04:09:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002520: [04:09:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67480 (1.24 %) RDOC 002520: [04:09:33] vk_core.cpp(2429) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.057769 seconds RDOC 002520: [04:09:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 002520: [04:09:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 002520: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008088: [04:09:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82792 bytes) (time 1693192173) 9645 byte thumbnail RDOC 008088: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008088: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008088: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008088: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008088: [04:09:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008088: [04:09:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008088: [04:09:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008088: [04:09:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008088: [04:09:34] vk_replay.cpp(4726) - Log - Created device. RDOC 008088: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008088: [04:09:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008088: [04:09:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008088: [04:09:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008088: [04:09:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008088: [04:09:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008088: [04:09:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008088: [04:09:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008088: [04:09:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008088: [04:09:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008088: [04:09:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008088: [04:09:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008088: [04:09:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008088: [04:09:34] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008088: [04:09:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008088: [04:09:34] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008088: [04:09:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008088: [04:09:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008088: [04:09:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008088: [04:09:34] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008088: [04:09:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008088: [04:09:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008088: [04:09:34] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008088: [04:09:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008088: [04:09:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008088: [04:09:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008088: [04:09:34] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008088: [04:09:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008088: [04:09:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008088: [04:09:34] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008088: [04:09:34] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008088: [04:09:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008088: [04:09:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008088: [04:09:34] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008088: [04:09:34] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 008088: [04:09:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008088: [04:09:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008088: [04:09:34] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008088: [04:09:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008088: [04:09:34] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008088: [04:09:34] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 008088: [04:09:34] vk_core.cpp(2691) - Log - Timer chunk initialisation - 148.849 ms RDOC 008088: [04:09:35] vk_debug.cpp(1841) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008088: [04:09:35] vk_debug.cpp(1841) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008088: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001232: [04:09:35] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 001232: [04:09:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001232: [04:09:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001232: [04:09:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001232: [04:09:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8148 RDOC 008148: [04:09:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008148: [04:09:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008148: [04:09:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008148: [04:09:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008148: [04:09:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008148: [04:09:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008148: [04:09:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008148: [04:09:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008148: [04:09:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008148: [04:09:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008148: [04:09:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008148: [04:09:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008148: [04:09:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008148: [04:09:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001232: [04:09:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8148] RDOC 008148: [04:09:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014A62A15A50 RDOC 008148: [04:09:36] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008148: [04:09:36] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008148: [04:09:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008148: [04:09:36] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008148: [04:09:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008148: [04:09:36] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000007E0132 RDOC 008148: [04:09:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014A62A15A50 / 0x00000000007E0132 RDOC 008148: [04:09:37] vk_core.cpp(1883) - Log - Starting capture RDOC 008148: [04:09:37] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008148: [04:09:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008148: [04:09:37] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 001232: [04:09:37] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008148: [04:09:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008148: [04:09:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008148: [04:09:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24391 (0.69 %) RDOC 008148: [04:09:37] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.057076 seconds RDOC 008148: [04:09:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008148: [04:09:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008148: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 001232: [04:09:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35347 bytes) (time 1693192177) 6118 byte thumbnail RDOC 001232: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 001232: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001232: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001232: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001232: [04:09:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001232: [04:09:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001232: [04:09:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001232: [04:09:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001232: [04:09:38] vk_replay.cpp(4726) - Log - Created device. RDOC 001232: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001232: [04:09:38] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001232: [04:09:38] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001232: [04:09:38] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 001232: [04:09:38] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001232: [04:09:38] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001232: [04:09:38] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 001232: [04:09:38] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001232: [04:09:38] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001232: [04:09:38] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001232: [04:09:38] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001232: [04:09:38] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001232: [04:09:38] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001232: [04:09:38] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001232: [04:09:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001232: [04:09:38] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001232: [04:09:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001232: [04:09:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001232: [04:09:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001232: [04:09:38] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001232: [04:09:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001232: [04:09:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001232: [04:09:38] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001232: [04:09:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001232: [04:09:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001232: [04:09:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001232: [04:09:38] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001232: [04:09:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001232: [04:09:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001232: [04:09:38] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001232: [04:09:38] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001232: [04:09:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001232: [04:09:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001232: [04:09:38] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001232: [04:09:38] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 001232: [04:09:38] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001232: [04:09:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001232: [04:09:38] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001232: [04:09:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001232: [04:09:38] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001232: [04:09:38] vk_core.cpp(2691) - Log - Timer chunk initialisation - 144.543 ms RDOC 001232: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007664: [04:09:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007664: [04:09:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007664: [04:09:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007664: [04:09:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007664: [04:09:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7160 RDOC 007160: [04:09:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007160: [04:09:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007160: [04:09:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007160: [04:09:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007160: [04:09:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007160: [04:09:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007160: [04:09:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007160: [04:09:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007160: [04:09:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007160: [04:09:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007160: [04:09:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007160: [04:09:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007160: [04:09:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007160: [04:09:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007664: [04:09:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7160] RDOC 007160: [04:09:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023ACE6AC7A0 RDOC 007160: [04:09:40] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007160: [04:09:40] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007160: [04:09:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007160: [04:09:40] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007160: [04:09:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007160: [04:09:40] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000008100A8 RDOC 007160: [04:09:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023ACE6AC7A0 / 0x00000000008100A8 RDOC 007160: [04:09:40] vk_core.cpp(1883) - Log - Starting capture RDOC 007160: [04:09:40] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007664: [04:09:40] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 007160: [04:09:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007160: [04:09:40] vk_core.cpp(2023) - Log - Finished capture, Frame 4294967295 RDOC 007160: [04:09:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 007160: [04:09:40] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007160: [04:09:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1872 (44.32 %) RDOC 007160: [04:09:40] vk_core.cpp(2429) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.048574 seconds RDOC 007160: [04:09:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 15128 bytes to 15128 (100.00 %) RDOC 007160: [04:09:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007160: [04:09:40] vk_core.cpp(1883) - Log - Starting capture RDOC 007160: [04:09:40] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007160: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007160: [04:09:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007160: [04:09:40] vk_core.cpp(2023) - Log - Finished capture, Frame 4294967295 RDOC 007160: [04:09:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 007160: [04:09:40] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007664: [04:09:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (25815 bytes) (time 1693192180) 8600 byte thumbnail RDOC 007664: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007664: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007664: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007664: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007664: [04:09:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007664: [04:09:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007664: [04:09:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007664: [04:09:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007664: [04:09:42] vk_replay.cpp(4726) - Log - Created device. RDOC 007664: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007664: [04:09:42] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007664: [04:09:42] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007664: [04:09:42] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007664: [04:09:42] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007664: [04:09:42] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007664: [04:09:42] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007664: [04:09:42] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007664: [04:09:42] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007664: [04:09:42] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007664: [04:09:42] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007664: [04:09:42] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007664: [04:09:42] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007664: [04:09:42] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007664: [04:09:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007664: [04:09:42] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007664: [04:09:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007664: [04:09:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007664: [04:09:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007664: [04:09:42] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007664: [04:09:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007664: [04:09:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007664: [04:09:42] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007664: [04:09:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007664: [04:09:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007664: [04:09:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007664: [04:09:42] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007664: [04:09:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007664: [04:09:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007664: [04:09:42] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007664: [04:09:42] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007664: [04:09:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007664: [04:09:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007664: [04:09:42] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007664: [04:09:42] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 007664: [04:09:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007664: [04:09:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007664: [04:09:42] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007664: [04:09:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007664: [04:09:42] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007664: [04:09:42] vk_core.cpp(2691) - Log - Timer chunk initialisation - 108.935 ms RDOC 007664: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009984: [04:09:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009984: [04:09:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009984: [04:09:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009984: [04:09:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009984: [04:09:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8476 RDOC 008476: [04:09:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008476: [04:09:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008476: [04:09:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008476: [04:09:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008476: [04:09:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008476: [04:09:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008476: [04:09:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008476: [04:09:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008476: [04:09:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008476: [04:09:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008476: [04:09:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008476: [04:09:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008476: [04:09:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008476: [04:09:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009984: [04:09:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8476] RDOC 008476: [04:09:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002E4EA27EFB0 RDOC 008476: [04:09:43] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008476: [04:09:43] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008476: [04:09:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008476: [04:09:43] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008476: [04:09:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008476: [04:09:43] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000003503B8 RDOC 008476: [04:09:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002E4EA27EFB0 / 0x00000000003503B8 RDOC 008476: [04:09:44] vk_core.cpp(1883) - Log - Starting capture RDOC 008476: [04:09:44] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008476: [04:09:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008476: [04:09:44] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 009984: [04:09:44] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008476: [04:09:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 008476: [04:09:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008476: [04:09:44] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 24892 (0.60 %) RDOC 008476: [04:09:44] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.054364 seconds RDOC 008476: [04:09:44] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 008476: [04:09:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 008476: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009984: [04:09:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37716 bytes) (time 1693192184) 7918 byte thumbnail RDOC 009984: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009984: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009984: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009984: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009984: [04:09:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009984: [04:09:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009984: [04:09:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009984: [04:09:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009984: [04:09:45] vk_replay.cpp(4726) - Log - Created device. RDOC 009984: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009984: [04:09:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009984: [04:09:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009984: [04:09:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009984: [04:09:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009984: [04:09:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009984: [04:09:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009984: [04:09:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009984: [04:09:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009984: [04:09:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009984: [04:09:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009984: [04:09:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009984: [04:09:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009984: [04:09:45] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009984: [04:09:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009984: [04:09:45] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [04:09:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [04:09:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009984: [04:09:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009984: [04:09:45] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [04:09:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [04:09:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009984: [04:09:45] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [04:09:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [04:09:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009984: [04:09:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009984: [04:09:45] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [04:09:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [04:09:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009984: [04:09:45] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009984: [04:09:45] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009984: [04:09:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009984: [04:09:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009984: [04:09:45] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009984: [04:09:45] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 009984: [04:09:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009984: [04:09:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009984: [04:09:45] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009984: [04:09:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009984: [04:09:45] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009984: [04:09:45] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::160 RDOC 009984: [04:09:45] vk_core.cpp(2691) - Log - Timer chunk initialisation - 140.437 ms RDOC 009984: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005148: [04:09:46] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005148: [04:09:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005148: [04:09:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005148: [04:09:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005148: [04:09:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9012 RDOC 009012: [04:09:46] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009012: [04:09:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009012: [04:09:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009012: [04:09:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009012: [04:09:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009012: [04:09:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009012: [04:09:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009012: [04:09:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009012: [04:09:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009012: [04:09:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009012: [04:09:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009012: [04:09:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009012: [04:09:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009012: [04:09:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005148: [04:09:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9012] RDOC 009012: [04:09:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000161E7C1DC40 RDOC 009012: [04:09:47] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009012: [04:09:47] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009012: [04:09:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009012: [04:09:47] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009012: [04:09:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009012: [04:09:47] vk_core.cpp(1883) - Log - Starting capture RDOC 009012: [04:09:47] vk_core.cpp(1887) - Log - Creating desired queue as none was obtained by the application RDOC 009012: [04:09:47] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 009012: [04:09:47] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 009012: [04:09:47] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000820132 RDOC 009012: [04:09:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000161E7C1DC40 / 0x0000000000820132 RDOC 005148: [04:09:48] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009012: [04:09:48] vk_core.cpp(2023) - Log - Finished capture, Frame 0 RDOC 009012: [04:09:48] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 009012: [04:09:48] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 005148: [04:09:48] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 009012: [04:09:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34995 (0.50 %) RDOC 009012: [04:09:48] vk_core.cpp(2429) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.824168 seconds RDOC 009012: [04:09:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [04:09:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009012: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005148: [04:09:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44745 bytes) (time 1693192188) 5116 byte thumbnail RDOC 005148: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005148: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005148: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005148: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005148: [04:09:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005148: [04:09:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005148: [04:09:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005148: [04:09:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005148: [04:09:49] vk_replay.cpp(4726) - Log - Created device. RDOC 005148: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005148: [04:09:49] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005148: [04:09:49] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005148: [04:09:49] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005148: [04:09:49] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005148: [04:09:49] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005148: [04:09:49] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005148: [04:09:49] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005148: [04:09:49] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005148: [04:09:49] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005148: [04:09:49] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005148: [04:09:49] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005148: [04:09:49] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005148: [04:09:49] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005148: [04:09:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005148: [04:09:49] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [04:09:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [04:09:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005148: [04:09:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005148: [04:09:49] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [04:09:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [04:09:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005148: [04:09:49] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [04:09:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [04:09:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005148: [04:09:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005148: [04:09:49] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005148: [04:09:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005148: [04:09:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005148: [04:09:49] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005148: [04:09:49] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005148: [04:09:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005148: [04:09:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005148: [04:09:49] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005148: [04:09:49] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 005148: [04:09:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005148: [04:09:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005148: [04:09:49] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005148: [04:09:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005148: [04:09:49] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005148: [04:09:49] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::160 RDOC 005148: [04:09:49] vk_core.cpp(2691) - Log - Timer chunk initialisation - 127.493 ms RDOC 005148: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005148: [04:09:49] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4525 (0.06 %) RDOC 005148: [04:09:49] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005148: [04:09:49] vk_core.cpp(2691) - Log - Timer chunk initialisation - 10.618 ms RDOC 005148: [04:09:50] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4525 (0.06 %) RDOC 005148: [04:09:50] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000449! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000449! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000450! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000450! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000451! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000451! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000452! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000452! RDOC 005148: [04:09:50] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::129 getting buffer data RDOC 005148: [04:09:50] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::129 getting texture data RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000460! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000462! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000464! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000464! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000467! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000467! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 005148: [04:09:50] vk_debug.cpp(1812) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 005148: [04:09:50] vk_debug.cpp(1788) - Error - Getting buffer data for unknown buffer/memory ResourceId::170! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::170! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000474! RDOC 005148: [04:09:50] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000604! RDOC 005148: [04:09:50] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000604! RDOC 005148: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011092: [04:09:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011092: [04:09:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011092: [04:09:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011092: [04:09:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011092: [04:09:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1452 RDOC 001452: [04:09:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001452: [04:09:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001452: [04:09:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001452: [04:09:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001452: [04:09:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001452: [04:09:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001452: [04:09:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001452: [04:09:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001452: [04:09:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001452: [04:09:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001452: [04:09:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001452: [04:09:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001452: [04:09:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001452: [04:09:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011092: [04:09:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1452] RDOC 001452: [04:09:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002C2E8F0F070 RDOC 001452: [04:09:51] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001452: [04:09:51] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001452: [04:09:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001452: [04:09:51] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001452: [04:09:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001452: [04:09:51] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000008600A8 RDOC 001452: [04:09:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002C2E8F0F070 / 0x00000000008600A8 RDOC 001452: [04:09:51] vk_core.cpp(1883) - Log - Starting capture RDOC 001452: [04:09:51] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 011092: [04:09:51] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 001452: [04:09:51] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 001452: [04:09:51] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 001452: [04:09:51] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 001452: [04:09:51] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 001452: [04:09:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 39642 (0.65 %) RDOC 001452: [04:09:51] vk_core.cpp(2429) - Log - Captured Vulkan frame with 5.776489 MB capture section in 0.064689 seconds RDOC 001452: [04:09:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 001452: [04:09:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001452: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011092: [04:09:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (49612 bytes) (time 1693192191) 5333 byte thumbnail RDOC 011092: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011092: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011092: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011092: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011092: [04:09:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011092: [04:09:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011092: [04:09:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011092: [04:09:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011092: [04:09:53] vk_replay.cpp(4726) - Log - Created device. RDOC 011092: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011092: [04:09:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011092: [04:09:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011092: [04:09:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011092: [04:09:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011092: [04:09:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011092: [04:09:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011092: [04:09:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011092: [04:09:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011092: [04:09:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011092: [04:09:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011092: [04:09:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011092: [04:09:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011092: [04:09:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011092: [04:09:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011092: [04:09:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:09:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:09:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011092: [04:09:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011092: [04:09:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:09:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:09:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011092: [04:09:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:09:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:09:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011092: [04:09:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011092: [04:09:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:09:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:09:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011092: [04:09:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011092: [04:09:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011092: [04:09:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011092: [04:09:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011092: [04:09:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011092: [04:09:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 011092: [04:09:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011092: [04:09:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011092: [04:09:53] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011092: [04:09:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011092: [04:09:53] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011092: [04:09:53] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 011092: [04:09:53] vk_core.cpp(2691) - Log - Timer chunk initialisation - 148.552 ms RDOC 011092: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011092: [04:09:53] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 9102 (0.15 %) RDOC 011092: [04:09:53] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 011092: [04:09:53] vk_core.cpp(2691) - Log - Timer chunk initialisation - 12.177 ms RDOC 011092: [04:09:53] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 9102 (0.15 %) RDOC 011092: [04:09:53] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 011092: [04:09:53] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 39.867 ms RDOC 011092: [04:09:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011092: [04:09:53] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011092: [04:09:53] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 14.753 ms RDOC 011092: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011496: [04:09:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011496: [04:09:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011496: [04:09:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011496: [04:09:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011496: [04:09:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5228 RDOC 005228: [04:09:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005228: [04:09:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [04:09:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [04:09:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005228: [04:09:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005228: [04:09:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005228: [04:09:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005228: [04:09:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005228: [04:09:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005228: [04:09:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005228: [04:09:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005228: [04:09:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005228: [04:09:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005228: [04:09:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011496: [04:09:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5228] RDOC 005228: [04:09:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023E6FE57110 RDOC 005228: [04:09:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005228: [04:09:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005228: [04:09:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005228: [04:09:55] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005228: [04:09:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005228: [04:09:55] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000008700A8 RDOC 005228: [04:09:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023E6FE57110 / 0x00000000008700A8 RDOC 005228: [04:09:55] vk_core.cpp(1883) - Log - Starting capture RDOC 005228: [04:09:55] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011496: [04:09:55] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 005228: [04:09:55] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005228: [04:09:55] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 005228: [04:09:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 005228: [04:09:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005228: [04:09:55] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22061 (0.63 %) RDOC 005228: [04:09:55] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.050594 seconds RDOC 005228: [04:09:55] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005228: [04:09:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005228: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011496: [04:09:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31811 bytes) (time 1693192195) 5116 byte thumbnail RDOC 011496: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011496: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011496: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011496: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011496: [04:09:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011496: [04:09:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011496: [04:09:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011496: [04:09:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011496: [04:09:57] vk_replay.cpp(4726) - Log - Created device. RDOC 011496: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011496: [04:09:57] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011496: [04:09:57] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011496: [04:09:57] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011496: [04:09:57] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011496: [04:09:57] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011496: [04:09:57] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011496: [04:09:57] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011496: [04:09:57] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011496: [04:09:57] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011496: [04:09:57] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011496: [04:09:57] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011496: [04:09:57] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011496: [04:09:57] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011496: [04:09:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011496: [04:09:57] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011496: [04:09:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011496: [04:09:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011496: [04:09:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011496: [04:09:57] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011496: [04:09:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011496: [04:09:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011496: [04:09:57] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011496: [04:09:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011496: [04:09:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011496: [04:09:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011496: [04:09:57] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011496: [04:09:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011496: [04:09:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011496: [04:09:57] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011496: [04:09:57] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011496: [04:09:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011496: [04:09:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011496: [04:09:57] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011496: [04:09:57] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 011496: [04:09:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011496: [04:09:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011496: [04:09:57] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011496: [04:09:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011496: [04:09:57] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011496: [04:09:57] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::163 RDOC 011496: [04:09:57] vk_core.cpp(2691) - Log - Timer chunk initialisation - 135.138 ms RDOC 011496: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008400: [04:09:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 008400: [04:09:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008400: [04:09:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008400: [04:09:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008400: [04:09:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7940 RDOC 007940: [04:09:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007940: [04:09:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007940: [04:09:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007940: [04:09:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007940: [04:09:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007940: [04:09:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007940: [04:09:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007940: [04:09:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007940: [04:09:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007940: [04:09:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007940: [04:09:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007940: [04:09:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007940: [04:09:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007940: [04:09:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008400: [04:09:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7940] RDOC 007940: [04:09:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B30943EAF0 RDOC 007940: [04:09:58] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007940: [04:09:58] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007940: [04:09:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007940: [04:09:58] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007940: [04:09:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007940: [04:09:58] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000008800A8 RDOC 007940: [04:09:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B30943EAF0 / 0x00000000008800A8 RDOC 007940: [04:09:59] vk_core.cpp(1883) - Log - Starting capture RDOC 007940: [04:09:59] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007940: [04:09:59] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007940: [04:09:59] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 008400: [04:09:59] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 007940: [04:09:59] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007940: [04:09:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007940: [04:09:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21274 (0.60 %) RDOC 007940: [04:09:59] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.052016 seconds RDOC 007940: [04:09:59] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 007940: [04:09:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 007940: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008400: [04:09:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32230 bytes) (time 1693192199) 6118 byte thumbnail RDOC 008400: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008400: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008400: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008400: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008400: [04:10:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008400: [04:10:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008400: [04:10:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008400: [04:10:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008400: [04:10:00] vk_replay.cpp(4726) - Log - Created device. RDOC 008400: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008400: [04:10:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008400: [04:10:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008400: [04:10:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008400: [04:10:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008400: [04:10:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008400: [04:10:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008400: [04:10:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008400: [04:10:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008400: [04:10:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008400: [04:10:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008400: [04:10:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008400: [04:10:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008400: [04:10:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008400: [04:10:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008400: [04:10:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008400: [04:10:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008400: [04:10:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008400: [04:10:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008400: [04:10:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008400: [04:10:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008400: [04:10:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008400: [04:10:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008400: [04:10:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008400: [04:10:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008400: [04:10:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008400: [04:10:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008400: [04:10:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008400: [04:10:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008400: [04:10:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008400: [04:10:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008400: [04:10:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008400: [04:10:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008400: [04:10:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008400: [04:10:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 008400: [04:10:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008400: [04:10:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008400: [04:10:00] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008400: [04:10:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008400: [04:10:00] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008400: [04:10:00] vk_core.cpp(2691) - Log - Timer chunk initialisation - 122.077 ms RDOC 008400: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009948: [04:10:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009948: [04:10:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009948: [04:10:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009948: [04:10:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009948: [04:10:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3008 RDOC 003008: [04:10:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003008: [04:10:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003008: [04:10:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003008: [04:10:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003008: [04:10:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003008: [04:10:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003008: [04:10:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003008: [04:10:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003008: [04:10:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003008: [04:10:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003008: [04:10:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003008: [04:10:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003008: [04:10:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003008: [04:10:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009948: [04:10:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3008] RDOC 003008: [04:10:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019B53D183D0 RDOC 003008: [04:10:02] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003008: [04:10:02] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 003008: [04:10:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003008: [04:10:02] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003008: [04:10:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003008: [04:10:02] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000003C03B8 RDOC 003008: [04:10:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019B53D183D0 / 0x00000000003C03B8 RDOC 003008: [04:10:02] vk_core.cpp(1883) - Log - Starting capture RDOC 003008: [04:10:02] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009948: [04:10:02] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 003008: [04:10:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003008: [04:10:02] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 003008: [04:10:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 003008: [04:10:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003008: [04:10:03] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162241 (0.44 %) RDOC 003008: [04:10:03] vk_core.cpp(2429) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.096021 seconds RDOC 003008: [04:10:03] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 003008: [04:10:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 003008: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 009948: [04:10:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177248 bytes) (time 1693192203) 9596 byte thumbnail RDOC 009948: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 009948: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009948: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009948: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009948: [04:10:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009948: [04:10:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009948: [04:10:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009948: [04:10:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009948: [04:10:04] vk_replay.cpp(4726) - Log - Created device. RDOC 009948: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009948: [04:10:04] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009948: [04:10:04] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009948: [04:10:04] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009948: [04:10:04] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009948: [04:10:04] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009948: [04:10:04] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009948: [04:10:04] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009948: [04:10:04] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009948: [04:10:04] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009948: [04:10:04] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009948: [04:10:04] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009948: [04:10:04] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009948: [04:10:04] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009948: [04:10:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009948: [04:10:04] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009948: [04:10:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009948: [04:10:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009948: [04:10:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009948: [04:10:04] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009948: [04:10:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009948: [04:10:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009948: [04:10:04] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009948: [04:10:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009948: [04:10:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009948: [04:10:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009948: [04:10:04] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009948: [04:10:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009948: [04:10:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009948: [04:10:04] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009948: [04:10:04] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009948: [04:10:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009948: [04:10:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009948: [04:10:04] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009948: [04:10:04] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 009948: [04:10:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009948: [04:10:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009948: [04:10:04] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009948: [04:10:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009948: [04:10:04] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009948: [04:10:04] vk_core.cpp(2691) - Log - Timer chunk initialisation - 168.541 ms RDOC 009948: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004720: [04:10:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004720: [04:10:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004720: [04:10:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004720: [04:10:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004720: [04:10:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5652 RDOC 005652: [04:10:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005652: [04:10:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005652: [04:10:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005652: [04:10:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005652: [04:10:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005652: [04:10:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005652: [04:10:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005652: [04:10:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005652: [04:10:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005652: [04:10:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005652: [04:10:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005652: [04:10:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005652: [04:10:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005652: [04:10:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004720: [04:10:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5652] RDOC 005652: [04:10:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F6F43F7B50 RDOC 005652: [04:10:06] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005652: [04:10:06] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005652: [04:10:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005652: [04:10:06] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005652: [04:10:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005652: [04:10:06] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000880132 RDOC 005652: [04:10:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F6F43F7B50 / 0x0000000000880132 RDOC 005652: [04:10:06] vk_core.cpp(1883) - Log - Starting capture RDOC 005652: [04:10:06] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005652: [04:10:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005652: [04:10:06] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 004720: [04:10:06] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 005652: [04:10:06] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005652: [04:10:06] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005652: [04:10:06] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21161 (0.60 %) RDOC 005652: [04:10:06] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.052204 seconds RDOC 005652: [04:10:06] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 005652: [04:10:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005652: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 004720: [04:10:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31071 bytes) (time 1693192206) 5744 byte thumbnail RDOC 004720: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 004720: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004720: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004720: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004720: [04:10:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004720: [04:10:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004720: [04:10:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004720: [04:10:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004720: [04:10:08] vk_replay.cpp(4726) - Log - Created device. RDOC 004720: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004720: [04:10:08] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004720: [04:10:08] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004720: [04:10:08] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004720: [04:10:08] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004720: [04:10:08] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004720: [04:10:08] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004720: [04:10:08] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004720: [04:10:08] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004720: [04:10:08] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004720: [04:10:08] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004720: [04:10:08] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004720: [04:10:08] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004720: [04:10:08] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004720: [04:10:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004720: [04:10:08] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [04:10:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [04:10:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004720: [04:10:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004720: [04:10:08] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [04:10:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [04:10:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004720: [04:10:08] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [04:10:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [04:10:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004720: [04:10:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004720: [04:10:08] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [04:10:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [04:10:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004720: [04:10:08] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004720: [04:10:08] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004720: [04:10:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004720: [04:10:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004720: [04:10:08] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004720: [04:10:08] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004720: [04:10:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004720: [04:10:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004720: [04:10:08] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004720: [04:10:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004720: [04:10:08] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004720: [04:10:08] vk_core.cpp(2691) - Log - Timer chunk initialisation - 121.575 ms RDOC 004720: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004332: [04:10:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004332: [04:10:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004332: [04:10:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004332: [04:10:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004332: [04:10:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8096 RDOC 008096: [04:10:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008096: [04:10:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008096: [04:10:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008096: [04:10:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008096: [04:10:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008096: [04:10:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008096: [04:10:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008096: [04:10:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008096: [04:10:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008096: [04:10:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008096: [04:10:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008096: [04:10:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008096: [04:10:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008096: [04:10:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004332: [04:10:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8096] RDOC 008096: [04:10:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D0017E8950 RDOC 008096: [04:10:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008096: [04:10:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008096: [04:10:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008096: [04:10:09] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008096: [04:10:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008096: [04:10:09] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000009E0346 RDOC 008096: [04:10:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D0017E8950 / 0x00000000009E0346 RDOC 004332: [04:10:10] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008096: [04:10:10] vk_core.cpp(1883) - Log - Starting capture RDOC 008096: [04:10:10] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008096: [04:10:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008096: [04:10:10] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 008096: [04:10:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 008096: [04:10:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008096: [04:10:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549579 (0.40 %) RDOC 008096: [04:10:10] vk_core.cpp(2429) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.154499 seconds RDOC 008096: [04:10:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008096: [04:10:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008096: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 004332: [04:10:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559329 bytes) (time 1693192210) 5116 byte thumbnail RDOC 004332: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 004332: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004332: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004332: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004332: [04:10:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004332: [04:10:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004332: [04:10:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004332: [04:10:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004332: [04:10:11] vk_replay.cpp(4726) - Log - Created device. RDOC 004332: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004332: [04:10:11] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004332: [04:10:11] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004332: [04:10:11] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004332: [04:10:11] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004332: [04:10:11] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004332: [04:10:11] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004332: [04:10:11] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004332: [04:10:11] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004332: [04:10:11] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004332: [04:10:11] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004332: [04:10:11] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004332: [04:10:11] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004332: [04:10:11] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004332: [04:10:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004332: [04:10:11] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [04:10:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [04:10:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004332: [04:10:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004332: [04:10:11] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [04:10:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [04:10:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004332: [04:10:11] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [04:10:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [04:10:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004332: [04:10:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004332: [04:10:11] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [04:10:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [04:10:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004332: [04:10:11] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004332: [04:10:11] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004332: [04:10:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004332: [04:10:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004332: [04:10:11] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004332: [04:10:11] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004332: [04:10:11] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004332: [04:10:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004332: [04:10:12] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004332: [04:10:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004332: [04:10:12] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004332: [04:10:12] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 004332: [04:10:12] vk_core.cpp(2691) - Log - Timer chunk initialisation - 278.620 ms RDOC 004332: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010972: [04:10:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010972: [04:10:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010972: [04:10:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010972: [04:10:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010972: [04:10:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12408 RDOC 012408: [04:10:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012408: [04:10:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012408: [04:10:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012408: [04:10:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012408: [04:10:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012408: [04:10:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012408: [04:10:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012408: [04:10:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012408: [04:10:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012408: [04:10:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012408: [04:10:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012408: [04:10:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012408: [04:10:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012408: [04:10:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010972: [04:10:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12408] RDOC 012408: [04:10:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022ABF21FC60 RDOC 012408: [04:10:13] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012408: [04:10:13] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012408: [04:10:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012408: [04:10:13] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012408: [04:10:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012408: [04:10:13] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000008F00A8 RDOC 012408: [04:10:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022ABF21FC60 / 0x00000000008F00A8 RDOC 010972: [04:10:14] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012408: [04:10:14] vk_core.cpp(1883) - Log - Starting capture RDOC 012408: [04:10:14] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 010972: [04:10:14] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 012408: [04:10:14] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 012408: [04:10:14] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012408: [04:10:14] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 012408: [04:10:14] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 012408: [04:10:14] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654194 (0.40 %) RDOC 012408: [04:10:14] vk_core.cpp(2429) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.337272 seconds RDOC 012408: [04:10:14] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 012408: [04:10:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 012408: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010972: [04:10:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670144 bytes) (time 1693192214) 9775 byte thumbnail RDOC 010972: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010972: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010972: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010972: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010972: [04:10:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010972: [04:10:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010972: [04:10:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010972: [04:10:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010972: [04:10:15] vk_replay.cpp(4726) - Log - Created device. RDOC 010972: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010972: [04:10:15] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010972: [04:10:15] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010972: [04:10:15] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010972: [04:10:15] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010972: [04:10:15] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010972: [04:10:15] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010972: [04:10:15] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010972: [04:10:15] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010972: [04:10:15] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010972: [04:10:15] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010972: [04:10:15] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010972: [04:10:15] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010972: [04:10:15] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010972: [04:10:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010972: [04:10:15] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [04:10:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [04:10:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010972: [04:10:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010972: [04:10:15] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [04:10:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [04:10:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010972: [04:10:15] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [04:10:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [04:10:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010972: [04:10:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010972: [04:10:15] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [04:10:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [04:10:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010972: [04:10:15] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010972: [04:10:15] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010972: [04:10:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010972: [04:10:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010972: [04:10:15] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010972: [04:10:15] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 010972: [04:10:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010972: [04:10:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010972: [04:10:16] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010972: [04:10:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010972: [04:10:16] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010972: [04:10:16] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::162 RDOC 010972: [04:10:16] vk_core.cpp(4862) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 010972: [04:10:16] vk_core.cpp(2691) - Log - Timer chunk initialisation - 503.790 ms RDOC 010972: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 012492: [04:10:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012492: [04:10:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012492: [04:10:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012492: [04:10:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012492: [04:10:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5812 RDOC 005812: [04:10:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005812: [04:10:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005812: [04:10:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005812: [04:10:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005812: [04:10:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005812: [04:10:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005812: [04:10:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005812: [04:10:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005812: [04:10:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005812: [04:10:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005812: [04:10:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005812: [04:10:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005812: [04:10:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005812: [04:10:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012492: [04:10:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5812] RDOC 005812: [04:10:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020F1982C7E0 RDOC 005812: [04:10:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005812: [04:10:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005812: [04:10:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005812: [04:10:17] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005812: [04:10:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005812: [04:10:17] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000004103B8 RDOC 005812: [04:10:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020F1982C7E0 / 0x00000000004103B8 RDOC 012492: [04:10:18] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 005812: [04:10:33] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:33] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005812: [04:10:33] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:33] vk_core.cpp(2023) - Log - Finished capture, Frame 50000 RDOC 005812: [04:10:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21150 (0.60 %) RDOC 005812: [04:10:33] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.061284 seconds RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 005812: [04:10:33] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:33] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005812: [04:10:33] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 005812: [04:10:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:33] vk_core.cpp(2023) - Log - Finished capture, Frame 50001 RDOC 005812: [04:10:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 012492: [04:10:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30900 bytes) (time 1693192233) 5116 byte thumbnail RDOC 005812: [04:10:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21163 (0.60 %) RDOC 005812: [04:10:33] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.078760 seconds RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 005812: [04:10:33] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:33] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:33] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 005812: [04:10:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:33] vk_core.cpp(2023) - Log - Finished capture, Frame 50002 RDOC 012492: [04:10:33] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (30913 bytes) (time 1693192233) 5116 byte thumbnail RDOC 005812: [04:10:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21207 (0.60 %) RDOC 005812: [04:10:33] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.092330 seconds RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 005812: [04:10:33] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:33] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:33] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 012492: [04:10:33] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (30957 bytes) (time 1693192233) 5116 byte thumbnail RDOC 005812: [04:10:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:33] vk_core.cpp(2023) - Log - Finished capture, Frame 50003 RDOC 005812: [04:10:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21146 (0.60 %) RDOC 005812: [04:10:33] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.124555 seconds RDOC 005812: [04:10:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 005812: [04:10:33] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:33] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 012492: [04:10:33] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (30896 bytes) (time 1693192233) 5116 byte thumbnail RDOC 005812: [04:10:33] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:33] vk_core.cpp(2023) - Log - Finished capture, Frame 50004 RDOC 005812: [04:10:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21122 (0.60 %) RDOC 005812: [04:10:34] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.109717 seconds RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 005812: [04:10:34] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:34] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 012492: [04:10:34] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (30872 bytes) (time 1693192234) 5116 byte thumbnail RDOC 005812: [04:10:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:34] vk_core.cpp(2023) - Log - Finished capture, Frame 50005 RDOC 005812: [04:10:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21139 (0.60 %) RDOC 005812: [04:10:34] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.138825 seconds RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 005812: [04:10:34] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 012492: [04:10:34] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (30889 bytes) (time 1693192234) 5116 byte thumbnail RDOC 005812: [04:10:34] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:34] vk_core.cpp(2023) - Log - Finished capture, Frame 50006 RDOC 005812: [04:10:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21141 (0.60 %) RDOC 005812: [04:10:34] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.125754 seconds RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 005812: [04:10:34] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:34] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 012492: [04:10:34] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (30891 bytes) (time 1693192234) 5116 byte thumbnail RDOC 005812: [04:10:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:34] vk_core.cpp(2023) - Log - Finished capture, Frame 50007 RDOC 005812: [04:10:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21114 (0.60 %) RDOC 005812: [04:10:34] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.124108 seconds RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 005812: [04:10:34] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:34] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 012492: [04:10:34] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (30864 bytes) (time 1693192234) 5116 byte thumbnail RDOC 005812: [04:10:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:34] vk_core.cpp(2023) - Log - Finished capture, Frame 50008 RDOC 005812: [04:10:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21140 (0.60 %) RDOC 005812: [04:10:34] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.107734 seconds RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 005812: [04:10:34] vk_core.cpp(1883) - Log - Starting capture RDOC 005812: [04:10:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005812: [04:10:34] vk_initstate.cpp( 487) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 005812: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 012492: [04:10:34] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (30890 bytes) (time 1693192234) 5116 byte thumbnail RDOC 005812: [04:10:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005812: [04:10:34] vk_core.cpp(2023) - Log - Finished capture, Frame 50009 RDOC 005812: [04:10:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005812: [04:10:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21181 (0.60 %) RDOC 005812: [04:10:34] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.107173 seconds RDOC 005812: [04:10:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [04:10:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 005812: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 012492: [04:10:34] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (30931 bytes) (time 1693192234) 5116 byte thumbnail RDOC 012492: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 012492: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012492: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012492: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012492: [04:10:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012492: [04:10:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012492: [04:10:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012492: [04:10:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012492: [04:10:36] vk_replay.cpp(4726) - Log - Created device. RDOC 012492: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012492: [04:10:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012492: [04:10:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012492: [04:10:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 012492: [04:10:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012492: [04:10:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012492: [04:10:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 012492: [04:10:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012492: [04:10:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012492: [04:10:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012492: [04:10:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012492: [04:10:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012492: [04:10:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012492: [04:10:36] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012492: [04:10:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012492: [04:10:36] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012492: [04:10:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012492: [04:10:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012492: [04:10:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012492: [04:10:36] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012492: [04:10:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012492: [04:10:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012492: [04:10:36] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012492: [04:10:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012492: [04:10:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012492: [04:10:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012492: [04:10:36] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012492: [04:10:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012492: [04:10:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012492: [04:10:36] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012492: [04:10:36] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012492: [04:10:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012492: [04:10:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012492: [04:10:36] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012492: [04:10:36] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 012492: [04:10:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012492: [04:10:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012492: [04:10:36] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012492: [04:10:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012492: [04:10:36] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012492: [04:10:36] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 012492: [04:10:36] vk_core.cpp(2691) - Log - Timer chunk initialisation - 131.021 ms RDOC 012492: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005124: [04:10:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005124: [04:10:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005124: [04:10:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005124: [04:10:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005124: [04:10:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 364 RDOC 000364: [04:10:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 000364: [04:10:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000364: [04:10:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000364: [04:10:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000364: [04:10:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000364: [04:10:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000364: [04:10:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000364: [04:10:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000364: [04:10:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000364: [04:10:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000364: [04:10:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000364: [04:10:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000364: [04:10:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000364: [04:10:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005124: [04:10:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [364] RDOC 000364: [04:10:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000226EA0DEFE0 RDOC 000364: [04:10:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000364: [04:10:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 000364: [04:10:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000364: [04:10:37] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000364: [04:10:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000364: [04:10:37] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000003E03BE RDOC 000364: [04:10:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000226EA0DEFE0 / 0x00000000003E03BE RDOC 005124: [04:10:38] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 000364: [04:10:38] vk_core.cpp(1883) - Log - Starting capture RDOC 000364: [04:10:38] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 000364: [04:10:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000364: [04:10:38] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 000364: [04:10:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 000364: [04:10:38] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000364: [04:10:38] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20091 (0.57 %) RDOC 000364: [04:10:38] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.060421 seconds RDOC 000364: [04:10:38] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 000364: [04:10:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 000364: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005124: [04:10:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36681 bytes) (time 1693192238) 10965 byte thumbnail RDOC 005124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005124: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005124: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005124: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005124: [04:10:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005124: [04:10:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005124: [04:10:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005124: [04:10:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005124: [04:10:39] vk_replay.cpp(4726) - Log - Created device. RDOC 005124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005124: [04:10:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005124: [04:10:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005124: [04:10:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005124: [04:10:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005124: [04:10:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005124: [04:10:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005124: [04:10:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005124: [04:10:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005124: [04:10:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005124: [04:10:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005124: [04:10:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005124: [04:10:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005124: [04:10:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005124: [04:10:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005124: [04:10:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [04:10:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [04:10:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005124: [04:10:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005124: [04:10:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [04:10:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [04:10:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005124: [04:10:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [04:10:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [04:10:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005124: [04:10:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005124: [04:10:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [04:10:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [04:10:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005124: [04:10:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005124: [04:10:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005124: [04:10:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005124: [04:10:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005124: [04:10:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005124: [04:10:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 005124: [04:10:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005124: [04:10:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005124: [04:10:39] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005124: [04:10:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005124: [04:10:39] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005124: [04:10:39] vk_core.cpp(2691) - Log - Timer chunk initialisation - 138.252 ms RDOC 005124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010636: [04:10:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010636: [04:10:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010636: [04:10:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010636: [04:10:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010636: [04:10:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7092 RDOC 007092: [04:10:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007092: [04:10:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007092: [04:10:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007092: [04:10:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007092: [04:10:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007092: [04:10:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007092: [04:10:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007092: [04:10:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007092: [04:10:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007092: [04:10:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007092: [04:10:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007092: [04:10:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007092: [04:10:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007092: [04:10:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010636: [04:10:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7092] RDOC 007092: [04:10:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000247202B9260 RDOC 007092: [04:10:41] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007092: [04:10:41] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007092: [04:10:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007092: [04:10:41] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007092: [04:10:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007092: [04:10:41] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000004403B8 RDOC 007092: [04:10:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000247202B9260 / 0x00000000004403B8 RDOC 007092: [04:10:41] vk_core.cpp(1883) - Log - Starting capture RDOC 007092: [04:10:41] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007092: [04:10:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007092: [04:10:41] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010636: [04:10:41] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 007092: [04:10:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 007092: [04:10:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007092: [04:10:41] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38851 (0.53 %) RDOC 007092: [04:10:41] vk_core.cpp(2429) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.053721 seconds RDOC 007092: [04:10:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 007092: [04:10:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 007092: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010636: [04:10:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46440 bytes) (time 1693192241) 3444 byte thumbnail RDOC 010636: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010636: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010636: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010636: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010636: [04:10:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010636: [04:10:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010636: [04:10:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010636: [04:10:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010636: [04:10:42] vk_replay.cpp(4726) - Log - Created device. RDOC 010636: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010636: [04:10:42] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010636: [04:10:42] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010636: [04:10:42] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010636: [04:10:42] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010636: [04:10:42] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010636: [04:10:42] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010636: [04:10:42] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010636: [04:10:42] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010636: [04:10:42] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010636: [04:10:42] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010636: [04:10:42] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010636: [04:10:42] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010636: [04:10:42] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010636: [04:10:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010636: [04:10:42] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [04:10:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [04:10:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010636: [04:10:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010636: [04:10:42] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [04:10:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [04:10:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010636: [04:10:42] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [04:10:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [04:10:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010636: [04:10:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010636: [04:10:42] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [04:10:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [04:10:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010636: [04:10:42] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010636: [04:10:42] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010636: [04:10:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010636: [04:10:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010636: [04:10:42] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010636: [04:10:42] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 010636: [04:10:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010636: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010636: [04:10:43] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010636: [04:10:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010636: [04:10:43] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010636: [04:10:43] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 010636: [04:10:43] vk_core.cpp(2691) - Log - Timer chunk initialisation - 130.971 ms RDOC 010636: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004960: [04:10:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004960: [04:10:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004960: [04:10:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004960: [04:10:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004960: [04:10:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7716 RDOC 007716: [04:10:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007716: [04:10:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007716: [04:10:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007716: [04:10:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007716: [04:10:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007716: [04:10:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007716: [04:10:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007716: [04:10:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007716: [04:10:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007716: [04:10:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007716: [04:10:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007716: [04:10:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007716: [04:10:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007716: [04:10:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004960: [04:10:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7716] RDOC 007716: [04:10:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F774330320 RDOC 007716: [04:10:44] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007716: [04:10:44] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007716: [04:10:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007716: [04:10:44] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007716: [04:10:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007716: [04:10:44] vk_core.cpp(3856) - Log - RegisterSurface() window 000000000069034E RDOC 007716: [04:10:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F774330320 / 0x000000000069034E RDOC 007716: [04:10:45] vk_core.cpp(1883) - Log - Starting capture RDOC 007716: [04:10:45] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004960: [04:10:45] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 007716: [04:10:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007716: [04:10:45] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 007716: [04:10:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 28 referenced resources RDOC 007716: [04:10:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007716: [04:10:45] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694208 bytes to 164108 (0.44 %) RDOC 007716: [04:10:45] vk_core.cpp(2429) - Log - Captured Vulkan frame with 35.947998 MB capture section in 0.071928 seconds RDOC 007716: [04:10:45] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 007716: [04:10:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007716: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004960: [04:10:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177115 bytes) (time 1693192245) 8518 byte thumbnail RDOC 004960: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004960: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004960: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004960: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004960: [04:10:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004960: [04:10:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004960: [04:10:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004960: [04:10:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004960: [04:10:46] vk_replay.cpp(4726) - Log - Created device. RDOC 004960: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004960: [04:10:46] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004960: [04:10:46] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004960: [04:10:46] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004960: [04:10:46] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004960: [04:10:46] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004960: [04:10:46] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004960: [04:10:46] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004960: [04:10:46] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004960: [04:10:46] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004960: [04:10:46] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004960: [04:10:46] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004960: [04:10:46] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004960: [04:10:46] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004960: [04:10:46] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004960: [04:10:46] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [04:10:46] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [04:10:46] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004960: [04:10:46] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004960: [04:10:46] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [04:10:46] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [04:10:46] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004960: [04:10:46] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [04:10:46] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [04:10:46] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004960: [04:10:46] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004960: [04:10:46] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [04:10:46] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [04:10:46] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004960: [04:10:46] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004960: [04:10:46] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004960: [04:10:46] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004960: [04:10:46] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004960: [04:10:46] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004960: [04:10:46] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004960: [04:10:46] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004960: [04:10:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004960: [04:10:47] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004960: [04:10:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004960: [04:10:47] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004960: [04:10:47] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::158 RDOC 004960: [04:10:47] vk_core.cpp(2691) - Log - Timer chunk initialisation - 150.004 ms RDOC 004960: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010704: [04:10:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010704: [04:10:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010704: [04:10:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010704: [04:10:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010704: [04:10:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5680 RDOC 005680: [04:10:48] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 005680: [04:10:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005680: [04:10:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005680: [04:10:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005680: [04:10:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005680: [04:10:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005680: [04:10:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005680: [04:10:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005680: [04:10:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005680: [04:10:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005680: [04:10:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005680: [04:10:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005680: [04:10:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005680: [04:10:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010704: [04:10:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5680] RDOC 005680: [04:10:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027AC0FBB4E0 RDOC 005680: [04:10:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005680: [04:10:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005680: [04:10:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005680: [04:10:48] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005680: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005680: [04:10:49] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000004703B8 RDOC 005680: [04:10:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027AC0FBB4E0 / 0x00000000004703B8 RDOC 010704: [04:10:49] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 005680: [04:10:49] vk_core.cpp(1883) - Log - Starting capture RDOC 005680: [04:10:49] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005680: [04:10:49] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005680: [04:10:49] vk_debug.cpp(2444) - Log - Allocating readback window of 4096 bytes RDOC 005680: [04:10:49] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::153 (0 -> 28) RDOC 005680: [04:10:49] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::153 (22 -> 23) RDOC 005680: [04:10:49] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::153 (22 -> 23) RDOC 005680: [04:10:49] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 005680: [04:10:49] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 005680: [04:10:49] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005680: [04:10:49] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21663 (0.62 %) RDOC 005680: [04:10:49] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.060717 seconds RDOC 005680: [04:10:49] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 005680: [04:10:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005680: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010704: [04:10:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32637 bytes) (time 1693192249) 6206 byte thumbnail RDOC 010704: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010704: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010704: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010704: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010704: [04:10:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010704: [04:10:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010704: [04:10:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010704: [04:10:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010704: [04:10:50] vk_replay.cpp(4726) - Log - Created device. RDOC 010704: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010704: [04:10:50] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010704: [04:10:50] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010704: [04:10:50] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010704: [04:10:50] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010704: [04:10:50] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010704: [04:10:50] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 010704: [04:10:50] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010704: [04:10:50] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010704: [04:10:50] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010704: [04:10:50] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010704: [04:10:50] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010704: [04:10:50] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010704: [04:10:50] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010704: [04:10:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010704: [04:10:50] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010704: [04:10:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010704: [04:10:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010704: [04:10:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010704: [04:10:50] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010704: [04:10:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010704: [04:10:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010704: [04:10:50] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010704: [04:10:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010704: [04:10:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010704: [04:10:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010704: [04:10:50] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010704: [04:10:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010704: [04:10:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010704: [04:10:50] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010704: [04:10:50] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010704: [04:10:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010704: [04:10:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010704: [04:10:50] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010704: [04:10:50] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 010704: [04:10:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010704: [04:10:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010704: [04:10:51] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010704: [04:10:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010704: [04:10:51] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010704: [04:10:51] vk_core.cpp(2691) - Log - Timer chunk initialisation - 125.344 ms RDOC 010704: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007252: [04:10:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007252: [04:10:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [04:10:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007252: [04:10:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [04:10:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4600 RDOC 004600: [04:10:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004600: [04:10:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004600: [04:10:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004600: [04:10:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004600: [04:10:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004600: [04:10:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004600: [04:10:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004600: [04:10:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004600: [04:10:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004600: [04:10:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004600: [04:10:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004600: [04:10:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004600: [04:10:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004600: [04:10:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007252: [04:10:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4600] RDOC 004600: [04:10:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002107D2C9470 RDOC 004600: [04:10:52] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004600: [04:10:52] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004600: [04:10:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004600: [04:10:52] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004600: [04:10:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004600: [04:10:52] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000006C034E RDOC 004600: [04:10:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002107D2C9470 / 0x00000000006C034E RDOC 004600: [04:10:53] vk_core.cpp(1883) - Log - Starting capture RDOC 004600: [04:10:53] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007252: [04:10:53] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 004600: [04:10:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004600: [04:10:53] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 004600: [04:10:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 004600: [04:10:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004600: [04:10:53] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20188 (0.57 %) RDOC 004600: [04:10:53] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.065267 seconds RDOC 004600: [04:10:53] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004600: [04:10:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 004600: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 007252: [04:10:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29938 bytes) (time 1693192253) 5116 byte thumbnail RDOC 007252: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 007252: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007252: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007252: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007252: [04:10:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007252: [04:10:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007252: [04:10:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007252: [04:10:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007252: [04:10:54] vk_replay.cpp(4726) - Log - Created device. RDOC 007252: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007252: [04:10:54] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007252: [04:10:54] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007252: [04:10:54] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007252: [04:10:54] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007252: [04:10:54] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007252: [04:10:54] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007252: [04:10:54] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007252: [04:10:54] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007252: [04:10:54] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007252: [04:10:54] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007252: [04:10:54] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007252: [04:10:54] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007252: [04:10:54] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007252: [04:10:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007252: [04:10:54] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [04:10:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [04:10:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007252: [04:10:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007252: [04:10:54] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [04:10:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [04:10:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007252: [04:10:54] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [04:10:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [04:10:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007252: [04:10:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007252: [04:10:54] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [04:10:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [04:10:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007252: [04:10:54] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007252: [04:10:54] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007252: [04:10:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007252: [04:10:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007252: [04:10:54] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007252: [04:10:54] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 007252: [04:10:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007252: [04:10:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007252: [04:10:54] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007252: [04:10:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007252: [04:10:54] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007252: [04:10:54] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 007252: [04:10:54] vk_core.cpp(2691) - Log - Timer chunk initialisation - 151.630 ms RDOC 007252: [04:10:54] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 26.144 ms RDOC 007252: [04:10:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 15000 total instances RDOC 007252: [04:10:54] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 007252: [04:10:54] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 1.421 ms RDOC 007252: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007132: [04:10:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007132: [04:10:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007132: [04:10:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007132: [04:10:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007132: [04:10:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10784 RDOC 010784: [04:10:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010784: [04:10:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010784: [04:10:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010784: [04:10:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010784: [04:10:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010784: [04:10:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010784: [04:10:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010784: [04:10:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010784: [04:10:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010784: [04:10:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010784: [04:10:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010784: [04:10:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010784: [04:10:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010784: [04:10:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007132: [04:10:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10784] RDOC 010784: [04:10:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002409C757030 RDOC 010784: [04:10:56] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010784: [04:10:56] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010784: [04:10:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010784: [04:10:56] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010784: [04:10:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010784: [04:10:56] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000970132 RDOC 010784: [04:10:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002409C757030 / 0x0000000000970132 RDOC 010784: [04:10:56] vk_core.cpp(1883) - Log - Starting capture RDOC 010784: [04:10:56] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 007132: [04:10:56] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 010784: [04:10:56] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010784: [04:10:56] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010784: [04:10:56] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 46 referenced resources RDOC 010784: [04:10:56] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010784: [04:10:56] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13092096 bytes to 102298 (0.78 %) RDOC 010784: [04:10:56] vk_core.cpp(2429) - Log - Captured Vulkan frame with 12.485596 MB capture section in 0.144803 seconds RDOC 010784: [04:10:57] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 010784: [04:10:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010784: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 007132: [04:10:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (119108 bytes) (time 1693192257) 10031 byte thumbnail RDOC 007132: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 007132: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007132: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007132: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007132: [04:10:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007132: [04:10:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007132: [04:10:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007132: [04:10:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007132: [04:10:58] vk_replay.cpp(4726) - Log - Created device. RDOC 007132: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007132: [04:10:58] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007132: [04:10:58] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007132: [04:10:58] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007132: [04:10:58] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007132: [04:10:58] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007132: [04:10:58] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007132: [04:10:58] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007132: [04:10:58] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007132: [04:10:58] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007132: [04:10:58] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007132: [04:10:58] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007132: [04:10:58] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007132: [04:10:58] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007132: [04:10:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007132: [04:10:58] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007132: [04:10:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007132: [04:10:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007132: [04:10:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007132: [04:10:58] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007132: [04:10:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007132: [04:10:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007132: [04:10:58] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007132: [04:10:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007132: [04:10:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007132: [04:10:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007132: [04:10:58] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007132: [04:10:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007132: [04:10:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007132: [04:10:58] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007132: [04:10:58] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007132: [04:10:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007132: [04:10:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007132: [04:10:58] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007132: [04:10:58] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 007132: [04:10:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007132: [04:10:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007132: [04:10:58] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007132: [04:10:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007132: [04:10:58] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007132: [04:10:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::159 RDOC 007132: [04:10:58] vk_core.cpp(2691) - Log - Timer chunk initialisation - 164.573 ms RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:10:58] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:10:58] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 33.508 ms RDOC 007132: [04:10:58] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 23.289 ms RDOC 007132: [04:10:59] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 15.451 ms RDOC 007132: [04:10:59] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 11.936 ms RDOC 007132: [04:10:59] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:10:59] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:10:59] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 24.350 ms RDOC 007132: [04:10:59] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 26.491 ms RDOC 007132: [04:10:59] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 13.703 ms RDOC 007132: [04:10:59] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 12.169 ms RDOC 007132: [04:10:59] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:10:59] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:10:59] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 24.097 ms RDOC 007132: [04:10:59] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 23.034 ms RDOC 007132: [04:10:59] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 14.492 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 11.770 ms RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:11:00] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 24.724 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 27.557 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 12.905 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 12.255 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 11.975 ms RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:11:00] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:11:00] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 24.229 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2063) - Log - Timer Quad Overdraw - 26.957 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 13.654 ms RDOC 007132: [04:11:00] vk_overlay.cpp(2319) - Log - Timer Triangle Size - 13.134 ms RDOC 007132: [04:11:01] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 2 RDOC 007132: [04:11:01] vk_replay.cpp(1261) - Warning - Couldn't find offset for spec ID 1 RDOC 007132: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_parameter_zoo.cpp:358 Log: 1 tools available: vk\vk_parameter_zoo.cpp:360 Log: - RenderDoc vk\vk_parameter_zoo.cpp:375 Log: Got physical device NVIDIA GeForce GTX 970
RDOC 004944: [04:11:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004944: [04:11:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004944: [04:11:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004944: [04:11:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004944: [04:11:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10140 RDOC 010140: [04:11:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010140: [04:11:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010140: [04:11:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010140: [04:11:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010140: [04:11:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010140: [04:11:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010140: [04:11:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010140: [04:11:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010140: [04:11:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010140: [04:11:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010140: [04:11:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010140: [04:11:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010140: [04:11:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010140: [04:11:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004944: [04:11:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10140] RDOC 010140: [04:11:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002595F234B00 RDOC 010140: [04:11:02] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010140: [04:11:02] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010140: [04:11:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010140: [04:11:02] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010140: [04:11:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010140: [04:11:02] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000001503BC RDOC 010140: [04:11:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002595F234B00 / 0x00000000001503BC RDOC 004944: [04:11:04] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004944: [04:11:04] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 010140: [04:11:04] vk_core.cpp(1883) - Log - Starting capture RDOC 010140: [04:11:04] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 010140: [04:11:04] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 010140: [04:11:04] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010140: [04:11:04] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 120 referenced resources RDOC 010140: [04:11:04] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 010140: [04:11:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39058624 bytes to 175213 (0.45 %) RDOC 010140: [04:11:04] vk_core.cpp(2429) - Log - Captured Vulkan frame with 37.249207 MB capture section in 0.078092 seconds RDOC 010140: [04:11:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010140: [04:11:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010140: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 004944: [04:11:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184963 bytes) (time 1693192264) 5116 byte thumbnail RDOC 004944: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 004944: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004944: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004944: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004944: [04:11:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004944: [04:11:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004944: [04:11:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004944: [04:11:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004944: [04:11:05] vk_replay.cpp(4726) - Log - Created device. RDOC 004944: [04:11:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004944: [04:11:05] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004944: [04:11:05] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004944: [04:11:05] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004944: [04:11:05] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004944: [04:11:05] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004944: [04:11:05] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004944: [04:11:05] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004944: [04:11:05] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004944: [04:11:05] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004944: [04:11:05] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004944: [04:11:05] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004944: [04:11:05] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004944: [04:11:05] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004944: [04:11:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004944: [04:11:05] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004944: [04:11:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004944: [04:11:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004944: [04:11:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004944: [04:11:05] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004944: [04:11:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004944: [04:11:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004944: [04:11:05] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004944: [04:11:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004944: [04:11:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004944: [04:11:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004944: [04:11:05] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004944: [04:11:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004944: [04:11:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004944: [04:11:05] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004944: [04:11:05] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004944: [04:11:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004944: [04:11:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004944: [04:11:05] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004944: [04:11:05] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004944: [04:11:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004944: [04:11:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004944: [04:11:05] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004944: [04:11:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004944: [04:11:05] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004944: [04:11:05] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::212 RDOC 004944: [04:11:05] vk_serialise.cpp( 270) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::308). RDOC 004944: [04:11:05] vk_core.cpp(2691) - Log - Timer chunk initialisation - 201.093 ms RDOC 004944: [04:11:06] vk_serialise.cpp( 270) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::308). RDOC 004944: [04:11:06] vk_serialise.cpp( 270) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::308). RDOC 004944: [04:11:06] vk_serialise.cpp( 270) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::308). RDOC 004944: [04:11:06] vk_serialise.cpp( 270) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::308). RDOC 004944: [04:11:06] vk_serialise.cpp( 270) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::308). RDOC 004944: [04:11:06] vk_serialise.cpp( 270) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::308). RDOC 004944: [04:11:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011652: [04:11:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011652: [04:11:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011652: [04:11:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011652: [04:11:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011652: [04:11:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12200 RDOC 012200: [04:11:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012200: [04:11:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [04:11:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [04:11:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012200: [04:11:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012200: [04:11:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012200: [04:11:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012200: [04:11:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012200: [04:11:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012200: [04:11:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012200: [04:11:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012200: [04:11:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012200: [04:11:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012200: [04:11:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011652: [04:11:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12200] RDOC 012200: [04:11:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E25B04E920 RDOC 012200: [04:11:07] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012200: [04:11:07] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012200: [04:11:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012200: [04:11:07] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012200: [04:11:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012200: [04:11:07] vk_core.cpp(3856) - Log - RegisterSurface() window 000000000070034E RDOC 012200: [04:11:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E25B04E920 / 0x000000000070034E RDOC 012200: [04:11:07] vk_core.cpp(1883) - Log - Starting capture RDOC 012200: [04:11:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011652: [04:11:07] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 012200: [04:11:07] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 012200: [04:11:07] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012200: [04:11:07] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 012200: [04:11:07] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 012200: [04:11:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 120207 (0.53 %) RDOC 012200: [04:11:08] vk_core.cpp(2429) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.063883 seconds RDOC 012200: [04:11:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 012200: [04:11:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 012200: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011652: [04:11:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (142843 bytes) (time 1693192268) 15389 byte thumbnail RDOC 011652: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011652: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011652: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011652: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011652: [04:11:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011652: [04:11:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011652: [04:11:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011652: [04:11:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011652: [04:11:09] vk_replay.cpp(4726) - Log - Created device. RDOC 011652: [04:11:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011652: [04:11:09] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011652: [04:11:09] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011652: [04:11:09] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011652: [04:11:09] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011652: [04:11:09] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011652: [04:11:09] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011652: [04:11:09] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011652: [04:11:09] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011652: [04:11:09] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011652: [04:11:09] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011652: [04:11:09] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011652: [04:11:09] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011652: [04:11:09] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011652: [04:11:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011652: [04:11:09] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011652: [04:11:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011652: [04:11:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011652: [04:11:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011652: [04:11:09] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011652: [04:11:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011652: [04:11:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011652: [04:11:09] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011652: [04:11:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011652: [04:11:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011652: [04:11:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011652: [04:11:09] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011652: [04:11:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011652: [04:11:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011652: [04:11:09] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011652: [04:11:09] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011652: [04:11:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011652: [04:11:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011652: [04:11:09] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011652: [04:11:09] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 011652: [04:11:09] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011652: [04:11:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011652: [04:11:09] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011652: [04:11:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011652: [04:11:09] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011652: [04:11:09] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::197 RDOC 011652: [04:11:09] vk_core.cpp(2691) - Log - Timer chunk initialisation - 199.222 ms RDOC 011652: [04:11:09] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 197.583 ms RDOC 011652: [04:11:10] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 173.129 ms RDOC 011652: [04:11:10] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 169.250 ms RDOC 011652: [04:11:10] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 215.716 ms RDOC 011652: [04:11:10] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 161.224 ms RDOC 011652: [04:11:10] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 121.977 ms RDOC 011652: [04:11:11] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 172.627 ms RDOC 011652: [04:11:11] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 163.778 ms RDOC 011652: [04:11:11] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 156.764 ms RDOC 011652: [04:11:11] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 157.376 ms RDOC 011652: [04:11:12] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 151.772 ms RDOC 011652: [04:11:12] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 175.761 ms RDOC 011652: [04:11:12] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 164.965 ms RDOC 011652: [04:11:12] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 130.873 ms RDOC 011652: [04:11:12] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 124.479 ms RDOC 011652: [04:11:13] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 122.147 ms RDOC 011652: [04:11:13] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 176.498 ms RDOC 011652: [04:11:13] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 175.200 ms RDOC 011652: [04:11:13] vk_pixelhistory.cpp(3882) - Log - Timer VkDebugManager::PixelHistory - 165.810 ms RDOC 011652: [04:11:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004948: [04:11:14] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004948: [04:11:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004948: [04:11:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004948: [04:11:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004948: [04:11:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6724 RDOC 006724: [04:11:14] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 006724: [04:11:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006724: [04:11:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006724: [04:11:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006724: [04:11:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006724: [04:11:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006724: [04:11:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006724: [04:11:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006724: [04:11:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006724: [04:11:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006724: [04:11:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006724: [04:11:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006724: [04:11:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006724: [04:11:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004948: [04:11:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6724] RDOC 006724: [04:11:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023086DC5F00 RDOC 006724: [04:11:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006724: [04:11:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006724: [04:11:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006724: [04:11:15] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006724: [04:11:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006724: [04:11:15] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000007E03B0 RDOC 006724: [04:11:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023086DC5F00 / 0x00000000007E03B0 RDOC 004948: [04:11:15] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 006724: [04:11:21] vk_core.cpp(1883) - Log - Starting capture RDOC 006724: [04:11:21] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006724: [04:11:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 006724: [04:11:21] resource_manager.h(1145) - Log - Preparing resource ResourceId::192 after it has been postponed. RDOC 006724: [04:11:21] resource_manager.h(1145) - Log - Preparing resource ResourceId::194 after it has been postponed. RDOC 006724: [04:11:21] resource_manager.h(1145) - Log - Preparing resource ResourceId::196 after it has been postponed. RDOC 006724: [04:11:21] vk_core.cpp(2023) - Log - Finished capture, Frame 505 RDOC 006724: [04:11:21] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 006724: [04:11:21] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 006724: [04:11:21] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8884 (39.10 %) RDOC 006724: [04:11:21] vk_core.cpp(2429) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.045760 seconds RDOC 006724: [04:11:21] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 006724: [04:11:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006724: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004948: [04:11:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20959 bytes) (time 1693192281) 7241 byte thumbnail RDOC 004948: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004948: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004948: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004948: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004948: [04:11:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004948: [04:11:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004948: [04:11:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004948: [04:11:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004948: [04:11:22] vk_replay.cpp(4726) - Log - Created device. RDOC 004948: [04:11:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004948: [04:11:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004948: [04:11:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004948: [04:11:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004948: [04:11:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004948: [04:11:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004948: [04:11:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004948: [04:11:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004948: [04:11:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004948: [04:11:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004948: [04:11:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004948: [04:11:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004948: [04:11:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004948: [04:11:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004948: [04:11:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004948: [04:11:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004948: [04:11:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004948: [04:11:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004948: [04:11:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004948: [04:11:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004948: [04:11:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004948: [04:11:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004948: [04:11:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004948: [04:11:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004948: [04:11:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004948: [04:11:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004948: [04:11:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004948: [04:11:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004948: [04:11:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004948: [04:11:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004948: [04:11:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004948: [04:11:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004948: [04:11:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004948: [04:11:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004948: [04:11:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004948: [04:11:22] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004948: [04:11:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004948: [04:11:22] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004948: [04:11:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004948: [04:11:22] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004948: [04:11:22] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 004948: [04:11:22] vk_core.cpp(2691) - Log - Timer chunk initialisation - 146.062 ms RDOC 004948: [04:11:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001420: [04:11:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 001420: [04:11:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001420: [04:11:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001420: [04:11:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001420: [04:11:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7100 RDOC 007100: [04:11:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007100: [04:11:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007100: [04:11:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007100: [04:11:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007100: [04:11:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007100: [04:11:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007100: [04:11:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007100: [04:11:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007100: [04:11:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007100: [04:11:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007100: [04:11:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007100: [04:11:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007100: [04:11:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007100: [04:11:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001420: [04:11:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7100] RDOC 007100: [04:11:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017A7A3B36A0 RDOC 007100: [04:11:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007100: [04:11:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007100: [04:11:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007100: [04:11:24] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007100: [04:11:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007100: [04:11:24] vk_core.cpp(3856) - Log - RegisterSurface() window 000000000073034E RDOC 007100: [04:11:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017A7A3B36A0 / 0x000000000073034E RDOC 001420: [04:11:24] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 007100: [04:11:24] vk_core.cpp(1883) - Log - Starting capture RDOC 007100: [04:11:24] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007100: [04:11:24] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007100: [04:11:24] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 007100: [04:11:24] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007100: [04:11:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007100: [04:11:24] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21064 (0.60 %) RDOC 007100: [04:11:24] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.046078 seconds RDOC 007100: [04:11:25] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007100: [04:11:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 007100: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001420: [04:11:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30814 bytes) (time 1693192285) 5116 byte thumbnail RDOC 001420: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001420: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001420: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001420: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001420: [04:11:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001420: [04:11:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001420: [04:11:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001420: [04:11:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001420: [04:11:26] vk_replay.cpp(4726) - Log - Created device. RDOC 001420: [04:11:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001420: [04:11:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001420: [04:11:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001420: [04:11:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 001420: [04:11:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001420: [04:11:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001420: [04:11:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 001420: [04:11:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001420: [04:11:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001420: [04:11:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001420: [04:11:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001420: [04:11:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001420: [04:11:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001420: [04:11:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001420: [04:11:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001420: [04:11:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001420: [04:11:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001420: [04:11:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001420: [04:11:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001420: [04:11:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001420: [04:11:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001420: [04:11:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001420: [04:11:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001420: [04:11:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001420: [04:11:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001420: [04:11:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001420: [04:11:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001420: [04:11:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001420: [04:11:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001420: [04:11:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001420: [04:11:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001420: [04:11:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001420: [04:11:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001420: [04:11:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001420: [04:11:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 001420: [04:11:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001420: [04:11:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001420: [04:11:26] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001420: [04:11:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001420: [04:11:26] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001420: [04:11:47] vk_core.cpp(2691) - Log - Timer chunk initialisation - 20910.133 ms RDOC 001420: [04:11:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011440: [04:11:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011440: [04:11:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011440: [04:11:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011440: [04:11:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011440: [04:11:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10424 RDOC 010424: [04:11:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010424: [04:11:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010424: [04:11:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010424: [04:11:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010424: [04:11:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010424: [04:11:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010424: [04:11:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010424: [04:11:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010424: [04:11:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010424: [04:11:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010424: [04:11:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010424: [04:11:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010424: [04:11:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010424: [04:11:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011440: [04:11:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10424] RDOC 010424: [04:11:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C197E3DD10 RDOC 010424: [04:11:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010424: [04:11:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010424: [04:11:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010424: [04:11:48] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010424: [04:11:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010424: [04:11:48] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000A30346 RDOC 010424: [04:11:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C197E3DD10 / 0x0000000000A30346 RDOC 010424: [04:11:48] vk_core.cpp(1883) - Log - Starting capture RDOC 010424: [04:11:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010424: [04:11:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011440: [04:11:48] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 010424: [04:11:48] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010424: [04:11:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010424: [04:11:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010424: [04:11:49] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21363 (0.61 %) RDOC 010424: [04:11:49] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.052044 seconds RDOC 010424: [04:11:49] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010424: [04:11:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010424: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011440: [04:11:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31113 bytes) (time 1693192309) 5116 byte thumbnail RDOC 011440: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011440: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011440: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011440: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011440: [04:11:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011440: [04:11:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011440: [04:11:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011440: [04:11:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011440: [04:11:50] vk_replay.cpp(4726) - Log - Created device. RDOC 011440: [04:11:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011440: [04:11:50] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011440: [04:11:50] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011440: [04:11:50] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011440: [04:11:50] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011440: [04:11:50] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011440: [04:11:50] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011440: [04:11:50] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011440: [04:11:50] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011440: [04:11:50] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011440: [04:11:50] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011440: [04:11:50] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011440: [04:11:50] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011440: [04:11:50] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011440: [04:11:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011440: [04:11:50] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [04:11:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [04:11:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011440: [04:11:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011440: [04:11:50] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [04:11:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [04:11:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011440: [04:11:50] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [04:11:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [04:11:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011440: [04:11:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011440: [04:11:50] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [04:11:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [04:11:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011440: [04:11:50] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011440: [04:11:50] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011440: [04:11:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011440: [04:11:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011440: [04:11:50] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011440: [04:11:50] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 011440: [04:11:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011440: [04:11:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011440: [04:11:50] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011440: [04:11:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011440: [04:11:50] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011440: [04:11:50] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 011440: [04:11:50] vk_core.cpp(2691) - Log - Timer chunk initialisation - 158.290 ms RDOC 011440: [04:11:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001840: [04:11:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 001840: [04:11:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001840: [04:11:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001840: [04:11:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001840: [04:11:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11032 RDOC 011032: [04:11:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 011032: [04:11:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011032: [04:11:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011032: [04:11:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011032: [04:11:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011032: [04:11:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011032: [04:11:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011032: [04:11:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011032: [04:11:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011032: [04:11:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011032: [04:11:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011032: [04:11:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011032: [04:11:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011032: [04:11:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001840: [04:11:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11032] RDOC 011032: [04:11:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F12C8131D0 RDOC 011032: [04:11:51] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011032: [04:11:51] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011032: [04:11:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011032: [04:11:51] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011032: [04:11:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011032: [04:11:51] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000A40346 RDOC 011032: [04:11:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F12C8131D0 / 0x0000000000A40346 RDOC 001840: [04:11:52] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011032: [04:11:52] vk_core.cpp(1883) - Log - Starting capture RDOC 011032: [04:11:52] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 001840: [04:11:52] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 011032: [04:11:52] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 011032: [04:11:52] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 011032: [04:11:52] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 38 referenced resources RDOC 011032: [04:11:52] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 011032: [04:11:52] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33586112 bytes to 146843 (0.44 %) RDOC 011032: [04:11:52] vk_core.cpp(2429) - Log - Captured Vulkan frame with 32.030212 MB capture section in 0.073844 seconds RDOC 011032: [04:11:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011032: [04:11:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011032: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001840: [04:11:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157109 bytes) (time 1693192312) 5798 byte thumbnail RDOC 001840: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001840: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001840: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001840: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001840: [04:11:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001840: [04:11:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001840: [04:11:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001840: [04:11:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001840: [04:11:53] vk_replay.cpp(4726) - Log - Created device. RDOC 001840: [04:11:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001840: [04:11:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001840: [04:11:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001840: [04:11:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 001840: [04:11:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001840: [04:11:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001840: [04:11:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 001840: [04:11:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001840: [04:11:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001840: [04:11:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001840: [04:11:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001840: [04:11:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001840: [04:11:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001840: [04:11:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001840: [04:11:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001840: [04:11:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001840: [04:11:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001840: [04:11:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001840: [04:11:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001840: [04:11:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001840: [04:11:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001840: [04:11:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001840: [04:11:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001840: [04:11:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001840: [04:11:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001840: [04:11:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001840: [04:11:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001840: [04:11:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001840: [04:11:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001840: [04:11:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001840: [04:11:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001840: [04:11:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001840: [04:11:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001840: [04:11:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001840: [04:11:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 001840: [04:11:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001840: [04:11:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001840: [04:11:54] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001840: [04:11:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001840: [04:11:54] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001840: [04:11:54] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 001840: [04:11:54] vk_core.cpp(2691) - Log - Timer chunk initialisation - 152.001 ms RDOC 001840: [04:11:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011984: [04:11:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 011984: [04:11:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011984: [04:11:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011984: [04:11:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011984: [04:11:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8884 RDOC 008884: [04:11:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008884: [04:11:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008884: [04:11:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008884: [04:11:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008884: [04:11:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008884: [04:11:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008884: [04:11:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008884: [04:11:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008884: [04:11:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008884: [04:11:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008884: [04:11:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008884: [04:11:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008884: [04:11:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008884: [04:11:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011984: [04:11:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8884] RDOC 008884: [04:11:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022EBF402170 RDOC 008884: [04:11:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008884: [04:11:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008884: [04:11:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008884: [04:11:55] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008884: [04:11:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008884: [04:11:55] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000009F00A8 RDOC 008884: [04:11:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022EBF402170 / 0x00000000009F00A8 RDOC 011984: [04:11:56] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011984: [04:11:56] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008884: [04:11:56] vk_core.cpp(1883) - Log - Starting capture RDOC 008884: [04:11:56] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 008884: [04:11:56] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 008884: [04:11:56] vk_core.cpp(2023) - Log - Finished capture, Frame 200 RDOC 008884: [04:11:56] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 008884: [04:11:56] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 008884: [04:11:57] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60046 (0.57 %) RDOC 008884: [04:11:57] vk_core.cpp(2429) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.271854 seconds RDOC 008884: [04:11:57] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008884: [04:11:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008884: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011984: [04:11:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73461 bytes) (time 1693192317) 7788 byte thumbnail RDOC 011984: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011984: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011984: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011984: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011984: [04:11:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011984: [04:11:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011984: [04:11:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011984: [04:11:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011984: [04:11:58] vk_replay.cpp(4726) - Log - Created device. RDOC 011984: [04:11:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011984: [04:11:58] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011984: [04:11:58] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011984: [04:11:58] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011984: [04:11:58] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011984: [04:11:58] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 011984: [04:11:58] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 011984: [04:11:58] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011984: [04:11:58] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011984: [04:11:58] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011984: [04:11:58] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011984: [04:11:58] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011984: [04:11:58] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011984: [04:11:58] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011984: [04:11:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011984: [04:11:58] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011984: [04:11:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011984: [04:11:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011984: [04:11:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011984: [04:11:58] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011984: [04:11:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011984: [04:11:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011984: [04:11:58] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011984: [04:11:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011984: [04:11:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011984: [04:11:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011984: [04:11:58] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011984: [04:11:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011984: [04:11:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011984: [04:11:58] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011984: [04:11:58] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011984: [04:11:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011984: [04:11:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011984: [04:11:58] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011984: [04:11:58] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 011984: [04:11:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011984: [04:11:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011984: [04:11:58] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011984: [04:11:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011984: [04:11:58] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011984: [04:11:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::162 RDOC 011984: [04:11:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5403 RDOC 011984: [04:11:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5419 RDOC 011984: [04:11:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5432 RDOC 011984: [04:11:58] vk_core.cpp(2691) - Log - Timer chunk initialisation - 157.338 ms RDOC 011984: [04:11:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009672: [04:11:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 009672: [04:11:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009672: [04:11:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009672: [04:11:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009672: [04:11:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1300 RDOC 001300: [04:11:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001300: [04:11:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [04:11:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [04:11:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001300: [04:11:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001300: [04:11:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001300: [04:11:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001300: [04:11:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001300: [04:11:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001300: [04:11:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001300: [04:11:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001300: [04:11:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001300: [04:11:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001300: [04:11:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009672: [04:11:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1300] RDOC 001300: [04:11:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001684D3A92D0 RDOC 001300: [04:11:59] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001300: [04:11:59] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001300: [04:11:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001300: [04:11:59] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001300: [04:11:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001300: [04:11:59] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000A000A8 RDOC 001300: [04:11:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001684D3A92D0 / 0x0000000000A000A8 RDOC 009672: [04:12:00] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001300: [04:12:00] vk_core.cpp(1883) - Log - Starting capture RDOC 001300: [04:12:00] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009672: [04:12:00] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 001300: [04:12:00] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001300: [04:12:00] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 001300: [04:12:00] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 25 referenced resources RDOC 001300: [04:12:00] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 001300: [04:12:00] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081536 bytes to 157158 (0.42 %) RDOC 001300: [04:12:00] vk_core.cpp(2429) - Log - Captured Vulkan frame with 35.363708 MB capture section in 0.073922 seconds RDOC 001300: [04:12:00] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001300: [04:12:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 001300: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 009672: [04:12:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166908 bytes) (time 1693192320) 5116 byte thumbnail RDOC 009672: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 009672: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009672: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009672: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009672: [04:12:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009672: [04:12:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009672: [04:12:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009672: [04:12:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009672: [04:12:01] vk_replay.cpp(4726) - Log - Created device. RDOC 009672: [04:12:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009672: [04:12:01] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009672: [04:12:01] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009672: [04:12:01] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009672: [04:12:01] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009672: [04:12:01] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009672: [04:12:01] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 009672: [04:12:01] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009672: [04:12:01] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009672: [04:12:01] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009672: [04:12:01] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009672: [04:12:01] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009672: [04:12:01] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009672: [04:12:01] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009672: [04:12:01] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009672: [04:12:01] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [04:12:01] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [04:12:01] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009672: [04:12:01] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009672: [04:12:01] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [04:12:01] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [04:12:01] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009672: [04:12:01] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [04:12:01] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [04:12:01] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009672: [04:12:01] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009672: [04:12:01] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [04:12:01] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [04:12:01] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009672: [04:12:01] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009672: [04:12:01] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009672: [04:12:01] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009672: [04:12:01] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009672: [04:12:01] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009672: [04:12:01] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 009672: [04:12:01] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009672: [04:12:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009672: [04:12:01] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009672: [04:12:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009672: [04:12:01] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009672: [04:12:01] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::165 RDOC 009672: [04:12:01] vk_core.cpp(2691) - Log - Timer chunk initialisation - 145.488 ms RDOC 009672: [04:12:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007408: [04:12:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007408: [04:12:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007408: [04:12:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007408: [04:12:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007408: [04:12:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8108 RDOC 008108: [04:12:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008108: [04:12:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008108: [04:12:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008108: [04:12:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008108: [04:12:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008108: [04:12:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008108: [04:12:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008108: [04:12:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008108: [04:12:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008108: [04:12:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008108: [04:12:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008108: [04:12:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008108: [04:12:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008108: [04:12:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007408: [04:12:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8108] RDOC 008108: [04:12:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028603F6FA10 RDOC 008108: [04:12:03] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008108: [04:12:03] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008108: [04:12:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008108: [04:12:03] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008108: [04:12:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008108: [04:12:03] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000001E03BC RDOC 008108: [04:12:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028603F6FA10 / 0x00000000001E03BC RDOC 008108: [04:12:04] vk_core.cpp(1883) - Log - Starting capture RDOC 008108: [04:12:04] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008108: [04:12:04] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008108: [04:12:04] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 007408: [04:12:04] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008108: [04:12:04] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 008108: [04:12:04] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008108: [04:12:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19437 (0.55 %) RDOC 008108: [04:12:04] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.057960 seconds RDOC 008108: [04:12:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008108: [04:12:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 008108: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007408: [04:12:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29187 bytes) (time 1693192324) 5116 byte thumbnail RDOC 007408: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007408: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007408: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007408: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007408: [04:12:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007408: [04:12:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007408: [04:12:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007408: [04:12:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007408: [04:12:05] vk_replay.cpp(4726) - Log - Created device. RDOC 007408: [04:12:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007408: [04:12:05] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007408: [04:12:05] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007408: [04:12:05] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007408: [04:12:05] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007408: [04:12:05] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007408: [04:12:05] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007408: [04:12:05] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007408: [04:12:05] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007408: [04:12:05] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007408: [04:12:05] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007408: [04:12:05] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007408: [04:12:05] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007408: [04:12:05] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007408: [04:12:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007408: [04:12:05] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007408: [04:12:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007408: [04:12:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007408: [04:12:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007408: [04:12:05] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007408: [04:12:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007408: [04:12:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007408: [04:12:05] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007408: [04:12:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007408: [04:12:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007408: [04:12:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007408: [04:12:05] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007408: [04:12:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007408: [04:12:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007408: [04:12:05] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007408: [04:12:05] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007408: [04:12:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007408: [04:12:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007408: [04:12:05] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007408: [04:12:05] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 007408: [04:12:05] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007408: [04:12:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007408: [04:12:05] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007408: [04:12:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007408: [04:12:05] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007408: [04:12:05] vk_core.cpp(2691) - Log - Timer chunk initialisation - 138.024 ms RDOC 007408: [04:12:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 012752: [04:12:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012752: [04:12:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012752: [04:12:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012752: [04:12:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012752: [04:12:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8040 RDOC 008040: [04:12:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 008040: [04:12:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008040: [04:12:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008040: [04:12:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008040: [04:12:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008040: [04:12:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008040: [04:12:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008040: [04:12:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008040: [04:12:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008040: [04:12:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008040: [04:12:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008040: [04:12:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008040: [04:12:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008040: [04:12:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012752: [04:12:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8040] RDOC 008040: [04:12:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027A692BDD80 RDOC 008040: [04:12:06] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008040: [04:12:06] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008040: [04:12:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008040: [04:12:07] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008040: [04:12:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008040: [04:12:07] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000A300A8 RDOC 008040: [04:12:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027A692BDD80 / 0x0000000000A300A8 RDOC 008040: [04:12:07] vk_core.cpp(1883) - Log - Starting capture RDOC 008040: [04:12:07] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008040: [04:12:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008040: [04:12:07] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012752: [04:12:07] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 008040: [04:12:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 008040: [04:12:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008040: [04:12:07] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35579 (0.65 %) RDOC 008040: [04:12:07] vk_core.cpp(2429) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.038504 seconds RDOC 008040: [04:12:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 008040: [04:12:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 008040: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 012752: [04:12:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48557 bytes) (time 1693192327) 7826 byte thumbnail RDOC 012752: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 012752: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012752: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012752: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012752: [04:12:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012752: [04:12:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012752: [04:12:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012752: [04:12:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012752: [04:12:08] vk_replay.cpp(4726) - Log - Created device. RDOC 012752: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012752: [04:12:08] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012752: [04:12:08] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012752: [04:12:08] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 012752: [04:12:08] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012752: [04:12:08] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012752: [04:12:08] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 012752: [04:12:08] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012752: [04:12:08] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012752: [04:12:08] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012752: [04:12:08] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012752: [04:12:08] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012752: [04:12:08] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012752: [04:12:08] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012752: [04:12:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012752: [04:12:08] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012752: [04:12:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012752: [04:12:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012752: [04:12:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012752: [04:12:08] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012752: [04:12:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012752: [04:12:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012752: [04:12:08] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012752: [04:12:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012752: [04:12:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012752: [04:12:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012752: [04:12:08] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012752: [04:12:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012752: [04:12:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012752: [04:12:08] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012752: [04:12:08] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012752: [04:12:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012752: [04:12:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012752: [04:12:08] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012752: [04:12:08] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 012752: [04:12:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012752: [04:12:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012752: [04:12:08] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012752: [04:12:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012752: [04:12:08] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012752: [04:12:08] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 012752: [04:12:08] vk_core.cpp(2691) - Log - Timer chunk initialisation - 127.592 ms RDOC 012752: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004172: [04:12:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 004172: [04:12:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004172: [04:12:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004172: [04:12:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004172: [04:12:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10636 RDOC 010636: [04:12:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010636: [04:12:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010636: [04:12:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010636: [04:12:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010636: [04:12:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010636: [04:12:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010636: [04:12:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010636: [04:12:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010636: [04:12:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010636: [04:12:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010636: [04:12:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010636: [04:12:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010636: [04:12:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010636: [04:12:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004172: [04:12:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10636] RDOC 010636: [04:12:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000204793BCFE0 RDOC 010636: [04:12:12] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010636: [04:12:12] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010636: [04:12:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010636: [04:12:12] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010636: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010636: [04:12:13] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000005003BE RDOC 010636: [04:12:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000204793BCFE0 / 0x00000000005003BE RDOC 004172: [04:12:13] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 010636: [04:12:13] vk_core.cpp(1883) - Log - Starting capture RDOC 010636: [04:12:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010636: [04:12:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010636: [04:12:13] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 010636: [04:12:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 010636: [04:12:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010636: [04:12:13] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26407 (0.66 %) RDOC 010636: [04:12:13] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.061824 seconds RDOC 010636: [04:12:13] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010636: [04:12:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010636: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004172: [04:12:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37548 bytes) (time 1693192333) 6656 byte thumbnail RDOC 004172: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004172: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004172: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004172: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004172: [04:12:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004172: [04:12:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004172: [04:12:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004172: [04:12:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004172: [04:12:14] vk_replay.cpp(4726) - Log - Created device. RDOC 004172: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004172: [04:12:14] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004172: [04:12:14] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004172: [04:12:14] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004172: [04:12:14] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004172: [04:12:14] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004172: [04:12:14] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 004172: [04:12:14] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004172: [04:12:14] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004172: [04:12:14] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004172: [04:12:14] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004172: [04:12:14] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004172: [04:12:14] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004172: [04:12:14] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004172: [04:12:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004172: [04:12:14] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [04:12:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [04:12:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004172: [04:12:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004172: [04:12:14] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [04:12:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [04:12:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004172: [04:12:14] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [04:12:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [04:12:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004172: [04:12:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004172: [04:12:14] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [04:12:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [04:12:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004172: [04:12:14] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004172: [04:12:14] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004172: [04:12:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004172: [04:12:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004172: [04:12:14] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004172: [04:12:14] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 004172: [04:12:14] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004172: [04:12:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004172: [04:12:15] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004172: [04:12:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004172: [04:12:15] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004172: [04:12:15] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 004172: [04:12:15] vk_core.cpp(2691) - Log - Timer chunk initialisation - 123.056 ms RDOC 004172: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_shader_debug_zoo.cpp:3546 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3549 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3552 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3555 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3558 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3561 Log: Running tests on int16 arithmetic
RDOC 003884: [04:12:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003884: [04:12:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003884: [04:12:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003884: [04:12:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003884: [04:12:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3684 RDOC 003684: [04:12:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003684: [04:12:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003684: [04:12:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003684: [04:12:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003684: [04:12:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003684: [04:12:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003684: [04:12:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003684: [04:12:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003684: [04:12:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003684: [04:12:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003684: [04:12:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003684: [04:12:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003684: [04:12:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003684: [04:12:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003884: [04:12:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3684] RDOC 003684: [04:12:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022C435CC630 RDOC 003684: [04:12:16] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003684: [04:12:16] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 003684: [04:12:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003684: [04:12:16] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003684: [04:12:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003684: [04:12:16] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000AD0346 RDOC 003684: [04:12:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022C435CC630 / 0x0000000000AD0346 RDOC 003684: [04:12:18] vk_core.cpp(1883) - Log - Starting capture RDOC 003684: [04:12:18] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 003884: [04:12:18] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003884: [04:12:18] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 003684: [04:12:18] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 003684: [04:12:18] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 003684: [04:12:18] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 53 referenced resources RDOC 003684: [04:12:18] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 003684: [04:12:18] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936960 bytes to 338312 (0.77 %) RDOC 003684: [04:12:18] vk_core.cpp(2429) - Log - Captured Vulkan frame with 41.901550 MB capture section in 0.074191 seconds RDOC 003684: [04:12:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003684: [04:12:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003684: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003884: [04:12:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (344967 bytes) (time 1693192338) 2526 byte thumbnail RDOC 003884: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003884: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003884: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003884: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003884: [04:12:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003884: [04:12:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003884: [04:12:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003884: [04:12:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003884: [04:12:19] vk_replay.cpp(4726) - Log - Created device. RDOC 003884: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003884: [04:12:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003884: [04:12:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 003884: [04:12:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 003884: [04:12:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003884: [04:12:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 003884: [04:12:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 003884: [04:12:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003884: [04:12:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003884: [04:12:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003884: [04:12:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003884: [04:12:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003884: [04:12:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003884: [04:12:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003884: [04:12:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003884: [04:12:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003884: [04:12:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003884: [04:12:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003884: [04:12:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003884: [04:12:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003884: [04:12:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003884: [04:12:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003884: [04:12:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003884: [04:12:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003884: [04:12:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003884: [04:12:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003884: [04:12:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003884: [04:12:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003884: [04:12:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003884: [04:12:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003884: [04:12:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003884: [04:12:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003884: [04:12:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003884: [04:12:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003884: [04:12:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 003884: [04:12:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003884: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003884: [04:12:19] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003884: [04:12:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003884: [04:12:19] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003884: [04:12:19] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::162 RDOC 003884: [04:12:19] vk_core.cpp(2691) - Log - Timer chunk initialisation - 579.334 ms RDOC 003884: [04:12:20] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:20] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:20] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:20] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:20] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:21] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:21] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:21] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:21] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:21] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:22] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:22] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:22] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:22] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:22] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:23] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:23] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:23] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:23] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:23] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:23] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:23] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:24] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:24] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:24] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:24] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:24] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:25] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:25] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:25] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:25] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:25] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:25] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:25] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:26] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:26] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:26] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:26] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:26] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 003884: [04:12:26] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:26] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:26] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:27] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:27] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:27] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:27] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:27] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:27] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:28] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:28] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:28] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:28] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:28] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:28] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:29] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:29] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:29] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:29] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:29] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:29] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:29] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:30] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:30] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:30] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:30] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:30] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:30] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:30] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:31] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:32] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:32] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:32] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:32] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:32] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:32] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:32] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:33] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:33] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:33] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:33] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:33] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:33] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:34] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:35] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:35] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:35] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:35] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:35] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:35] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:35] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:36] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:37] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:37] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:37] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:37] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:38] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:38] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:38] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:39] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:40] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 003884: [04:12:40] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:40] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:40] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:40] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:40] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:40] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:40] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:40] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:40] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:41] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:41] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:41] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:41] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:41] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:41] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:42] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:43] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:43] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:43] vk_shaderdebug.cpp(1811) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003884: [04:12:43] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:43] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:43] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:43] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:43] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:44] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:45] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:46] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:47] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 120 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:48] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:49] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:50] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:51] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:52] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:53] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:54] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:55] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:56] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:57] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:58] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:12:59] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:00] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:01] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:02] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:03] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:04] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] vk_shaderdebug.cpp(4543) - Log - Got 1 hit candidates out of 816 total instances RDOC 003884: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006908: [04:13:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006908: [04:13:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006908: [04:13:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006908: [04:13:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006908: [04:13:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12552 RDOC 012552: [04:13:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012552: [04:13:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012552: [04:13:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012552: [04:13:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012552: [04:13:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012552: [04:13:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012552: [04:13:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012552: [04:13:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012552: [04:13:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012552: [04:13:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012552: [04:13:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012552: [04:13:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012552: [04:13:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012552: [04:13:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006908: [04:13:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12552] RDOC 012552: [04:13:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E4A590F9B0 RDOC 012552: [04:13:06] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012552: [04:13:06] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012552: [04:13:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012552: [04:13:06] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012552: [04:13:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012552: [04:13:06] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000000D03C0 RDOC 012552: [04:13:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E4A590F9B0 / 0x00000000000D03C0 RDOC 006908: [04:13:07] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 012552: [04:13:07] vk_core.cpp(1883) - Log - Starting capture RDOC 012552: [04:13:07] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 012552: [04:13:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012552: [04:13:07] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012552: [04:13:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 012552: [04:13:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012552: [04:13:07] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32641 (0.60 %) RDOC 012552: [04:13:07] vk_core.cpp(2429) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.062809 seconds RDOC 012552: [04:13:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 012552: [04:13:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 012552: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006908: [04:13:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43559 bytes) (time 1693192387) 6438 byte thumbnail RDOC 006908: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006908: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006908: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006908: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006908: [04:13:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006908: [04:13:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006908: [04:13:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006908: [04:13:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006908: [04:13:08] vk_replay.cpp(4726) - Log - Created device. RDOC 006908: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006908: [04:13:08] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006908: [04:13:08] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006908: [04:13:08] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006908: [04:13:08] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006908: [04:13:08] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006908: [04:13:08] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006908: [04:13:08] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006908: [04:13:08] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006908: [04:13:08] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006908: [04:13:08] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006908: [04:13:08] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006908: [04:13:08] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006908: [04:13:08] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006908: [04:13:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006908: [04:13:08] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [04:13:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [04:13:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006908: [04:13:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006908: [04:13:08] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [04:13:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [04:13:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006908: [04:13:08] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [04:13:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [04:13:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006908: [04:13:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006908: [04:13:08] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [04:13:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [04:13:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006908: [04:13:08] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006908: [04:13:08] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006908: [04:13:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006908: [04:13:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006908: [04:13:08] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006908: [04:13:08] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 006908: [04:13:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006908: [04:13:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006908: [04:13:08] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006908: [04:13:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006908: [04:13:08] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006908: [04:13:08] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 006908: [04:13:08] vk_core.cpp(2691) - Log - Timer chunk initialisation - 150.028 ms RDOC 006908: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008744: [04:13:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 008744: [04:13:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008744: [04:13:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008744: [04:13:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008744: [04:13:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7080 RDOC 007080: [04:13:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007080: [04:13:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007080: [04:13:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007080: [04:13:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007080: [04:13:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007080: [04:13:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007080: [04:13:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007080: [04:13:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007080: [04:13:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007080: [04:13:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007080: [04:13:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007080: [04:13:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007080: [04:13:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007080: [04:13:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008744: [04:13:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7080] RDOC 007080: [04:13:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024E89C24BE0 RDOC 007080: [04:13:10] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007080: [04:13:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007080: [04:13:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007080: [04:13:10] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007080: [04:13:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007080: [04:13:10] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000AA00A8 RDOC 007080: [04:13:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024E89C24BE0 / 0x0000000000AA00A8 RDOC 007080: [04:13:11] vk_core.cpp(1883) - Log - Starting capture RDOC 007080: [04:13:11] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007080: [04:13:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007080: [04:13:11] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 008744: [04:13:11] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 007080: [04:13:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007080: [04:13:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007080: [04:13:11] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21278 (0.60 %) RDOC 007080: [04:13:11] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.054862 seconds RDOC 007080: [04:13:11] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007080: [04:13:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007080: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008744: [04:13:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31028 bytes) (time 1693192391) 5116 byte thumbnail RDOC 008744: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008744: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008744: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008744: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008744: [04:13:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008744: [04:13:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008744: [04:13:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008744: [04:13:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008744: [04:13:12] vk_replay.cpp(4726) - Log - Created device. RDOC 008744: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008744: [04:13:12] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008744: [04:13:12] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008744: [04:13:12] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008744: [04:13:12] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008744: [04:13:12] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008744: [04:13:12] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008744: [04:13:12] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008744: [04:13:12] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008744: [04:13:12] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008744: [04:13:12] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008744: [04:13:12] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008744: [04:13:12] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008744: [04:13:12] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008744: [04:13:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008744: [04:13:12] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [04:13:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [04:13:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008744: [04:13:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008744: [04:13:12] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [04:13:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [04:13:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008744: [04:13:12] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [04:13:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [04:13:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008744: [04:13:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008744: [04:13:12] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [04:13:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [04:13:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008744: [04:13:12] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008744: [04:13:12] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008744: [04:13:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008744: [04:13:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008744: [04:13:12] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008744: [04:13:12] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 008744: [04:13:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008744: [04:13:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008744: [04:13:12] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008744: [04:13:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008744: [04:13:12] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008744: [04:13:12] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 008744: [04:13:12] vk_core.cpp(2691) - Log - Timer chunk initialisation - 135.824 ms RDOC 008744: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 012228: [04:13:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012228: [04:13:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012228: [04:13:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012228: [04:13:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012228: [04:13:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9944 RDOC 009944: [04:13:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009944: [04:13:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009944: [04:13:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009944: [04:13:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009944: [04:13:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009944: [04:13:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009944: [04:13:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009944: [04:13:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009944: [04:13:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009944: [04:13:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009944: [04:13:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009944: [04:13:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009944: [04:13:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009944: [04:13:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012228: [04:13:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9944] RDOC 009944: [04:13:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000209C49F9500 RDOC 009944: [04:13:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009944: [04:13:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 009944: [04:13:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009944: [04:13:17] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009944: [04:13:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009944: [04:13:17] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000005303B8 RDOC 009944: [04:13:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000209C49F9500 / 0x00000000005303B8 RDOC 009944: [04:13:18] vk_core.cpp(1883) - Log - Starting capture RDOC 009944: [04:13:18] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 012228: [04:13:18] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 009944: [04:13:18] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009944: [04:13:18] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 009944: [04:13:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 009944: [04:13:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009944: [04:13:18] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156354 (0.42 %) RDOC 009944: [04:13:18] vk_core.cpp(2429) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.080713 seconds RDOC 009944: [04:13:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009944: [04:13:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 009944: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 012228: [04:13:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166104 bytes) (time 1693192398) 5116 byte thumbnail RDOC 012228: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 012228: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012228: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012228: [04:13:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012228: [04:13:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012228: [04:13:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012228: [04:13:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012228: [04:13:19] vk_replay.cpp(4726) - Log - Created device. RDOC 012228: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012228: [04:13:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012228: [04:13:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012228: [04:13:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 012228: [04:13:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012228: [04:13:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012228: [04:13:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 012228: [04:13:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012228: [04:13:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012228: [04:13:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012228: [04:13:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012228: [04:13:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012228: [04:13:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012228: [04:13:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012228: [04:13:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012228: [04:13:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:13:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:13:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012228: [04:13:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012228: [04:13:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:13:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:13:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012228: [04:13:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:13:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:13:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012228: [04:13:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012228: [04:13:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:13:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:13:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012228: [04:13:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012228: [04:13:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012228: [04:13:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012228: [04:13:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012228: [04:13:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012228: [04:13:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 012228: [04:13:19] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012228: [04:13:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012228: [04:13:19] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012228: [04:13:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012228: [04:13:19] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012228: [04:13:19] vk_core.cpp(2691) - Log - Timer chunk initialisation - 151.302 ms RDOC 012228: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005228: [04:13:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005228: [04:13:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [04:13:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005228: [04:13:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [04:13:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10832 RDOC 010832: [04:13:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010832: [04:13:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010832: [04:13:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010832: [04:13:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010832: [04:13:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010832: [04:13:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010832: [04:13:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010832: [04:13:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010832: [04:13:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010832: [04:13:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010832: [04:13:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010832: [04:13:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010832: [04:13:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010832: [04:13:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005228: [04:13:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10832] RDOC 010832: [04:13:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F0BAC5EFF0 RDOC 010832: [04:13:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010832: [04:13:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 010832: [04:13:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010832: [04:13:21] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010832: [04:13:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010832: [04:13:21] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000AD00A8 RDOC 010832: [04:13:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F0BAC5EFF0 / 0x0000000000AD00A8 RDOC 010832: [04:13:22] vk_core.cpp(1883) - Log - Starting capture RDOC 010832: [04:13:22] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010832: [04:13:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010832: [04:13:22] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 005228: [04:13:22] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 010832: [04:13:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010832: [04:13:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010832: [04:13:22] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21326 (0.61 %) RDOC 010832: [04:13:22] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.057848 seconds RDOC 010832: [04:13:22] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010832: [04:13:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010832: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005228: [04:13:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31076 bytes) (time 1693192402) 5116 byte thumbnail RDOC 005228: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005228: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005228: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005228: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005228: [04:13:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005228: [04:13:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005228: [04:13:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005228: [04:13:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005228: [04:13:23] vk_replay.cpp(4726) - Log - Created device. RDOC 005228: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005228: [04:13:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005228: [04:13:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005228: [04:13:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005228: [04:13:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005228: [04:13:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005228: [04:13:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005228: [04:13:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005228: [04:13:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005228: [04:13:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005228: [04:13:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005228: [04:13:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005228: [04:13:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005228: [04:13:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005228: [04:13:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005228: [04:13:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [04:13:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [04:13:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005228: [04:13:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005228: [04:13:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [04:13:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [04:13:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005228: [04:13:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [04:13:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [04:13:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005228: [04:13:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005228: [04:13:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [04:13:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [04:13:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005228: [04:13:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005228: [04:13:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005228: [04:13:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005228: [04:13:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005228: [04:13:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005228: [04:13:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 005228: [04:13:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005228: [04:13:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005228: [04:13:23] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005228: [04:13:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005228: [04:13:23] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005228: [04:13:23] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 005228: [04:13:23] vk_core.cpp(2691) - Log - Timer chunk initialisation - 125.584 ms RDOC 005228: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005228: [04:13:23] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3846 (0.11 %) RDOC 005228: [04:13:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005228: [04:13:23] vk_core.cpp(2691) - Log - Timer chunk initialisation - 10.518 ms RDOC 005228: [04:13:23] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3846 (0.11 %) RDOC 005228: [04:13:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000449! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000449! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000450! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000450! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000451! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000451! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000452! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000452! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::128 getting buffer data RDOC 005228: [04:13:24] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::128 getting texture data RDOC 005228: [04:13:24] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::128 getting texture data RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000460! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000462! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000464! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000464! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000467! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000467! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 005228: [04:13:24] vk_debug.cpp(1812) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 005228: [04:13:24] vk_debug.cpp(1788) - Error - Getting buffer data for unknown buffer/memory ResourceId::249! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::249! RDOC 005228: [04:13:24] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::249) RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000474! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000475! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] vk_debug.cpp(1823) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000675! RDOC 005228: [04:13:24] vk_replay.cpp(3277) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000675! RDOC 005228: [04:13:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005228: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006212: [04:13:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006212: [04:13:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006212: [04:13:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006212: [04:13:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006212: [04:13:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3832 RDOC 003832: [04:13:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003832: [04:13:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003832: [04:13:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003832: [04:13:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003832: [04:13:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003832: [04:13:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003832: [04:13:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003832: [04:13:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003832: [04:13:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003832: [04:13:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003832: [04:13:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003832: [04:13:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003832: [04:13:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003832: [04:13:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006212: [04:13:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3832] RDOC 003832: [04:13:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002BDA7FC33B0 RDOC 003832: [04:13:25] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003832: [04:13:25] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 003832: [04:13:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003832: [04:13:25] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003832: [04:13:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003832: [04:13:25] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000AE00A8 RDOC 003832: [04:13:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002BDA7FC33B0 / 0x0000000000AE00A8 RDOC 003832: [04:13:25] vk_core.cpp(1883) - Log - Starting capture RDOC 003832: [04:13:25] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006212: [04:13:25] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 003832: [04:13:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003832: [04:13:25] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 003832: [04:13:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 003832: [04:13:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003832: [04:13:25] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21401 (0.61 %) RDOC 003832: [04:13:25] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.063427 seconds RDOC 003832: [04:13:25] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 003832: [04:13:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 003832: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006212: [04:13:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35153 bytes) (time 1693192405) 9075 byte thumbnail RDOC 006212: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006212: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006212: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006212: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006212: [04:13:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006212: [04:13:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006212: [04:13:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006212: [04:13:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006212: [04:13:27] vk_replay.cpp(4726) - Log - Created device. RDOC 006212: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006212: [04:13:27] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006212: [04:13:27] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006212: [04:13:27] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006212: [04:13:27] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006212: [04:13:27] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 006212: [04:13:27] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 006212: [04:13:27] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006212: [04:13:27] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006212: [04:13:27] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006212: [04:13:27] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006212: [04:13:27] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006212: [04:13:27] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006212: [04:13:27] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006212: [04:13:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006212: [04:13:27] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [04:13:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [04:13:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006212: [04:13:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006212: [04:13:27] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [04:13:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [04:13:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006212: [04:13:27] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [04:13:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [04:13:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006212: [04:13:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006212: [04:13:27] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [04:13:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [04:13:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006212: [04:13:27] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006212: [04:13:27] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006212: [04:13:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006212: [04:13:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006212: [04:13:27] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006212: [04:13:27] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 006212: [04:13:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006212: [04:13:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006212: [04:13:27] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006212: [04:13:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006212: [04:13:27] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006212: [04:13:27] vk_core.cpp(2691) - Log - Timer chunk initialisation - 142.239 ms RDOC 006212: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 013052: [04:13:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 013052: [04:13:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 013052: [04:13:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 013052: [04:13:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 013052: [04:13:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1376 RDOC 001376: [04:13:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001376: [04:13:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001376: [04:13:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001376: [04:13:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001376: [04:13:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001376: [04:13:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001376: [04:13:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001376: [04:13:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001376: [04:13:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001376: [04:13:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001376: [04:13:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001376: [04:13:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001376: [04:13:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001376: [04:13:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 013052: [04:13:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1376] RDOC 001376: [04:13:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002608DF6EB70 RDOC 001376: [04:13:28] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001376: [04:13:28] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001376: [04:13:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001376: [04:13:28] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001376: [04:13:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001376: [04:13:28] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000009103B0 RDOC 001376: [04:13:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002608DF6EB70 / 0x00000000009103B0 RDOC 001376: [04:13:29] vk_core.cpp(1883) - Log - Starting capture RDOC 001376: [04:13:29] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 013052: [04:13:29] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 001376: [04:13:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001376: [04:13:29] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 001376: [04:13:29] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001376: [04:13:29] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001376: [04:13:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 22929 (0.65 %) RDOC 001376: [04:13:29] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.035372 seconds RDOC 001376: [04:13:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001376: [04:13:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 001376: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 013052: [04:13:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32679 bytes) (time 1693192409) 5116 byte thumbnail RDOC 013052: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 013052: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 013052: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 013052: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 013052: [04:13:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 013052: [04:13:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 013052: [04:13:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 013052: [04:13:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 013052: [04:13:30] vk_replay.cpp(4726) - Log - Created device. RDOC 013052: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 013052: [04:13:30] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 013052: [04:13:30] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 013052: [04:13:30] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 013052: [04:13:30] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 013052: [04:13:30] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 013052: [04:13:30] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 013052: [04:13:30] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 013052: [04:13:30] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 013052: [04:13:30] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 013052: [04:13:30] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 013052: [04:13:30] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 013052: [04:13:30] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 013052: [04:13:30] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 013052: [04:13:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 013052: [04:13:30] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 013052: [04:13:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 013052: [04:13:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 013052: [04:13:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 013052: [04:13:30] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 013052: [04:13:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 013052: [04:13:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 013052: [04:13:30] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 013052: [04:13:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 013052: [04:13:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 013052: [04:13:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 013052: [04:13:30] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 013052: [04:13:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 013052: [04:13:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 013052: [04:13:30] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 013052: [04:13:30] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 013052: [04:13:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 013052: [04:13:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 013052: [04:13:30] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 013052: [04:13:30] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 013052: [04:13:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 013052: [04:13:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 013052: [04:13:30] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 013052: [04:13:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 013052: [04:13:30] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 013052: [04:13:30] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::165 RDOC 013052: [04:13:30] vk_core.cpp(2691) - Log - Timer chunk initialisation - 128.467 ms RDOC 013052: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007124: [04:13:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 007124: [04:13:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007124: [04:13:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007124: [04:13:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007124: [04:13:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4536 RDOC 004536: [04:13:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 004536: [04:13:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004536: [04:13:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004536: [04:13:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004536: [04:13:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004536: [04:13:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004536: [04:13:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004536: [04:13:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004536: [04:13:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004536: [04:13:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004536: [04:13:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004536: [04:13:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004536: [04:13:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004536: [04:13:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007124: [04:13:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4536] RDOC 004536: [04:13:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000172EB1F0610 RDOC 004536: [04:13:32] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004536: [04:13:32] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 004536: [04:13:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004536: [04:13:32] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004536: [04:13:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004536: [04:13:32] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000B100A8 RDOC 004536: [04:13:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000172EB1F0610 / 0x0000000000B100A8 RDOC 007124: [04:13:32] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004536: [04:13:32] vk_core.cpp(1883) - Log - Starting capture RDOC 004536: [04:13:32] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 004536: [04:13:32] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004536: [04:13:32] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 007124: [04:13:32] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 004536: [04:13:32] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 004536: [04:13:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 004536: [04:13:32] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25664 (0.73 %) RDOC 004536: [04:13:32] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.070930 seconds RDOC 004536: [04:13:32] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 004536: [04:13:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 004536: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 007124: [04:13:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35374 bytes) (time 1693192412) 5074 byte thumbnail RDOC 007124: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 007124: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007124: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007124: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007124: [04:13:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007124: [04:13:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007124: [04:13:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007124: [04:13:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007124: [04:13:34] vk_replay.cpp(4726) - Log - Created device. RDOC 007124: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007124: [04:13:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007124: [04:13:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007124: [04:13:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007124: [04:13:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007124: [04:13:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 007124: [04:13:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 007124: [04:13:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007124: [04:13:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007124: [04:13:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007124: [04:13:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007124: [04:13:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007124: [04:13:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007124: [04:13:34] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007124: [04:13:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007124: [04:13:34] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [04:13:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [04:13:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007124: [04:13:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007124: [04:13:34] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [04:13:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [04:13:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007124: [04:13:34] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [04:13:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [04:13:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007124: [04:13:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007124: [04:13:34] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [04:13:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [04:13:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007124: [04:13:34] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007124: [04:13:34] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007124: [04:13:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007124: [04:13:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007124: [04:13:34] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007124: [04:13:34] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 007124: [04:13:34] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007124: [04:13:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007124: [04:13:34] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007124: [04:13:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007124: [04:13:34] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007124: [04:13:34] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::164 RDOC 007124: [04:13:34] vk_core.cpp(2691) - Log - Timer chunk initialisation - 160.769 ms RDOC 007124: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005552: [04:13:34] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005552: [04:13:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005552: [04:13:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005552: [04:13:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005552: [04:13:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3132 RDOC 003132: [04:13:35] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 003132: [04:13:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003132: [04:13:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003132: [04:13:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003132: [04:13:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003132: [04:13:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003132: [04:13:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003132: [04:13:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003132: [04:13:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003132: [04:13:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003132: [04:13:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003132: [04:13:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003132: [04:13:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003132: [04:13:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005552: [04:13:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3132] RDOC 003132: [04:13:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020B58B39520 RDOC 003132: [04:13:35] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003132: [04:13:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 003132: [04:13:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003132: [04:13:35] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003132: [04:13:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003132: [04:13:35] vk_core.cpp(3856) - Log - RegisterSurface() window 00000000001603C0 RDOC 003132: [04:13:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020B58B39520 / 0x00000000001603C0 RDOC 003132: [04:13:36] vk_core.cpp(1883) - Log - Starting capture RDOC 003132: [04:13:36] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003132: [04:13:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003132: [04:13:36] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 005552: [04:13:36] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 003132: [04:13:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 003132: [04:13:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003132: [04:13:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21343 (0.61 %) RDOC 003132: [04:13:36] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.057376 seconds RDOC 003132: [04:13:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003132: [04:13:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003132: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005552: [04:13:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31093 bytes) (time 1693192416) 5116 byte thumbnail RDOC 005552: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005552: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005552: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005552: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005552: [04:13:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005552: [04:13:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005552: [04:13:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005552: [04:13:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005552: [04:13:37] vk_replay.cpp(4726) - Log - Created device. RDOC 005552: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005552: [04:13:37] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005552: [04:13:37] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005552: [04:13:37] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005552: [04:13:37] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005552: [04:13:37] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005552: [04:13:37] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005552: [04:13:37] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005552: [04:13:37] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005552: [04:13:37] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005552: [04:13:37] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005552: [04:13:37] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005552: [04:13:37] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005552: [04:13:37] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005552: [04:13:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005552: [04:13:37] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005552: [04:13:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005552: [04:13:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005552: [04:13:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005552: [04:13:37] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005552: [04:13:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005552: [04:13:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005552: [04:13:37] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005552: [04:13:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005552: [04:13:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005552: [04:13:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005552: [04:13:37] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005552: [04:13:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005552: [04:13:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005552: [04:13:37] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005552: [04:13:37] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005552: [04:13:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005552: [04:13:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005552: [04:13:37] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005552: [04:13:37] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 005552: [04:13:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005552: [04:13:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005552: [04:13:37] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005552: [04:13:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005552: [04:13:37] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005552: [04:13:37] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 005552: [04:13:37] vk_core.cpp(2691) - Log - Timer chunk initialisation - 126.694 ms RDOC 005552: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008172: [04:13:38] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 008172: [04:13:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008172: [04:13:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008172: [04:13:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008172: [04:13:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1792 RDOC 001792: [04:13:38] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 001792: [04:13:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001792: [04:13:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001792: [04:13:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001792: [04:13:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001792: [04:13:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001792: [04:13:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001792: [04:13:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001792: [04:13:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001792: [04:13:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001792: [04:13:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001792: [04:13:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001792: [04:13:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001792: [04:13:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008172: [04:13:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1792] RDOC 001792: [04:13:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F615BA4810 RDOC 001792: [04:13:39] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001792: [04:13:39] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 001792: [04:13:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001792: [04:13:39] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001792: [04:13:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001792: [04:13:39] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000B90346 RDOC 001792: [04:13:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F615BA4810 / 0x0000000000B90346 RDOC 008172: [04:13:40] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001792: [04:13:40] vk_core.cpp(1883) - Log - Starting capture RDOC 001792: [04:13:40] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 001792: [04:13:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001792: [04:13:40] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 008172: [04:13:40] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 001792: [04:13:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 001792: [04:13:40] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001792: [04:13:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35439 (1.00 %) RDOC 001792: [04:13:40] vk_core.cpp(2429) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.060302 seconds RDOC 001792: [04:13:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001792: [04:13:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001792: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008172: [04:13:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44650 bytes) (time 1693192420) 4687 byte thumbnail RDOC 008172: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008172: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008172: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008172: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008172: [04:13:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008172: [04:13:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008172: [04:13:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008172: [04:13:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008172: [04:13:41] vk_replay.cpp(4726) - Log - Created device. RDOC 008172: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008172: [04:13:41] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008172: [04:13:41] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008172: [04:13:41] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008172: [04:13:41] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008172: [04:13:41] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 008172: [04:13:41] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 008172: [04:13:41] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008172: [04:13:41] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008172: [04:13:41] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008172: [04:13:41] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008172: [04:13:41] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008172: [04:13:41] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008172: [04:13:41] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008172: [04:13:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008172: [04:13:41] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008172: [04:13:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008172: [04:13:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008172: [04:13:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008172: [04:13:41] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008172: [04:13:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008172: [04:13:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008172: [04:13:41] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008172: [04:13:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008172: [04:13:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008172: [04:13:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008172: [04:13:41] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008172: [04:13:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008172: [04:13:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008172: [04:13:41] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008172: [04:13:41] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008172: [04:13:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008172: [04:13:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008172: [04:13:41] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008172: [04:13:41] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 008172: [04:13:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008172: [04:13:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008172: [04:13:41] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008172: [04:13:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008172: [04:13:41] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008172: [04:13:41] vk_core.cpp(2691) - Log - Timer chunk initialisation - 171.520 ms RDOC 008172: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002548: [04:13:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 002548: [04:13:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [04:13:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002548: [04:13:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [04:13:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7136 RDOC 007136: [04:13:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 007136: [04:13:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007136: [04:13:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007136: [04:13:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007136: [04:13:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007136: [04:13:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007136: [04:13:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007136: [04:13:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007136: [04:13:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007136: [04:13:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007136: [04:13:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007136: [04:13:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007136: [04:13:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007136: [04:13:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002548: [04:13:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7136] RDOC 007136: [04:13:42] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007136: [04:13:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002208398C628 RDOC 007136: [04:13:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007136: [04:13:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007136: [04:13:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000002208398C628 RDOC 007136: [04:13:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007136: [04:13:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002208398C628 RDOC 007136: [04:13:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 007136: [04:13:43] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002208398C628 / 0x0000000000B70132 RDOC 007136: [04:13:43] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007136: [04:13:43] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002548: [04:13:43] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 007136: [04:13:43] d3d11_device.cpp(1941) - Log - Starting capture RDOC 007136: [04:13:43] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 007136: [04:13:43] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 007136: [04:13:43] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 007136: [04:13:43] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 007136: [04:13:43] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 007136: [04:13:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 197619 (1.20 %) RDOC 007136: [04:13:43] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.121388 seconds RDOC 007136: [04:13:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007136: [04:13:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 007136: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 002548: [04:13:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (204273 bytes) (time 1693192423) 2526 byte thumbnail RDOC 002548: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 002548: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002548: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002548: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002548: [04:13:44] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002548: [04:13:44] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002548: [04:13:44] d3d11_replay.cpp(4426) - Log - Created device. RDOC 002548: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 002548: [04:13:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002548: [04:13:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002548: [04:13:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002548: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002548: [04:13:44] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 157.278 ms RDOC 002548: [04:13:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 47.655 ms RDOC 002548: [04:13:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.734 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.399 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.541 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.610 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.707 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.363 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.759 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.868 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.535 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.867 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.587 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.563 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.844 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.129 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.105 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.875 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.172 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.652 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.332 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.304 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.640 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.377 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.533 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.882 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.384 ms RDOC 002548: [04:13:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.620 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.957 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.199 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.111 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.864 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.142 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.458 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.285 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.314 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.387 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.125 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.237 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.318 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.805 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.339 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.503 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.772 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.570 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.134 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.838 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.574 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.961 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.430 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.060 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.999 ms RDOC 002548: [04:13:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.992 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.027 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.413 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.179 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.627 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.589 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.536 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.162 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.245 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.326 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.526 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.282 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.750 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.815 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.197 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.639 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.243 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.245 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.189 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.187 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.878 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.348 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.607 ms RDOC 002548: [04:13:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.281 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.094 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.199 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.907 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.980 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.727 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.594 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.237 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.143 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.758 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.533 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.349 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.992 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.577 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.829 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.261 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.822 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.215 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.857 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.741 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.470 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.611 ms RDOC 002548: [04:13:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.665 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.544 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.059 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.778 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.307 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 71.742 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.124 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 84.858 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.780 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.915 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 82.897 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.448 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 84.414 ms RDOC 002548: [04:13:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.954 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.344 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 137.269 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 97.366 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.521 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 113.859 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 99.432 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 107.977 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.497 ms RDOC 002548: [04:13:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 94.178 ms RDOC 002548: [04:13:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 113.180 ms RDOC 002548: [04:13:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.852 ms RDOC 002548: [04:13:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 137.747 ms RDOC 002548: [04:13:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 164.210 ms RDOC 002548: [04:13:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 140.596 ms RDOC 002548: [04:13:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 142.171 ms RDOC 002548: [04:13:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 142.159 ms RDOC 002548: [04:13:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 158.320 ms RDOC 002548: [04:13:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 174.401 ms RDOC 002548: [04:13:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 142.042 ms RDOC 002548: [04:13:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 142.015 ms RDOC 002548: [04:13:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 171.342 ms RDOC 002548: [04:13:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.448 ms RDOC 002548: [04:13:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 130.519 ms RDOC 002548: [04:13:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.069 ms RDOC 002548: [04:13:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.247 ms RDOC 002548: [04:13:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.501 ms RDOC 002548: [04:13:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.472 ms RDOC 002548: [04:13:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 159.765 ms RDOC 002548: [04:13:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.094 ms RDOC 002548: [04:13:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.295 ms RDOC 002548: [04:13:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.681 ms RDOC 002548: [04:13:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.425 ms RDOC 002548: [04:13:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.769 ms RDOC 002548: [04:13:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.699 ms RDOC 002548: [04:13:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 185.654 ms RDOC 002548: [04:13:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 186.577 ms RDOC 002548: [04:13:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 188.432 ms RDOC 002548: [04:13:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 188.717 ms RDOC 002548: [04:13:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 187.340 ms RDOC 002548: [04:13:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 189.153 ms RDOC 002548: [04:13:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 189.056 ms RDOC 002548: [04:13:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 191.076 ms RDOC 002548: [04:13:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 217.566 ms RDOC 002548: [04:13:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 258.053 ms RDOC 002548: [04:13:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 255.015 ms RDOC 002548: [04:13:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 279.500 ms RDOC 002548: [04:13:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 244.842 ms RDOC 002548: [04:13:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 254.847 ms RDOC 002548: [04:13:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 254.300 ms RDOC 002548: [04:13:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 258.415 ms RDOC 002548: [04:13:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 283.341 ms RDOC 002548: [04:13:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 255.271 ms RDOC 002548: [04:13:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 254.866 ms RDOC 002548: [04:14:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 252.707 ms RDOC 002548: [04:14:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 254.514 ms RDOC 002548: [04:14:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 286.962 ms RDOC 002548: [04:14:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 305.914 ms RDOC 002548: [04:14:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 255.566 ms RDOC 002548: [04:14:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 255.230 ms RDOC 002548: [04:14:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 254.269 ms RDOC 002548: [04:14:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 256.249 ms RDOC 002548: [04:14:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 255.550 ms RDOC 002548: [04:14:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 258.367 ms RDOC 002548: [04:14:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 340.304 ms RDOC 002548: [04:14:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 372.293 ms RDOC 002548: [04:14:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 357.065 ms RDOC 002548: [04:14:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 329.151 ms RDOC 002548: [04:14:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 441.714 ms RDOC 002548: [04:14:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 356.482 ms RDOC 002548: [04:14:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 328.254 ms RDOC 002548: [04:14:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 323.396 ms RDOC 002548: [04:14:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 324.730 ms RDOC 002548: [04:14:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 325.700 ms RDOC 002548: [04:14:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 321.697 ms RDOC 002548: [04:14:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 324.313 ms RDOC 002548: [04:14:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 350.364 ms RDOC 002548: [04:14:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 394.167 ms RDOC 002548: [04:14:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 395.800 ms RDOC 002548: [04:14:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 393.781 ms RDOC 002548: [04:14:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 326.516 ms RDOC 002548: [04:14:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 324.223 ms RDOC 002548: [04:14:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 325.033 ms RDOC 002548: [04:14:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 325.191 ms RDOC 002548: [04:14:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 328.141 ms RDOC 002548: [04:14:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 356.253 ms RDOC 002548: [04:14:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 363.727 ms RDOC 002548: [04:14:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 356.983 ms RDOC 002548: [04:14:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 445.197 ms RDOC 002548: [04:14:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 365.498 ms RDOC 002548: [04:14:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 492.320 ms RDOC 002548: [04:14:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 403.633 ms RDOC 002548: [04:14:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 432.447 ms RDOC 002548: [04:14:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 409.156 ms RDOC 002548: [04:14:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 434.652 ms RDOC 002548: [04:14:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 392.221 ms RDOC 002548: [04:14:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 390.495 ms RDOC 002548: [04:14:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 470.178 ms RDOC 002548: [04:14:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 367.544 ms RDOC 002548: [04:14:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 366.840 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 366.556 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.092 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.617 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.327 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.665 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.814 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.562 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.892 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.332 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.843 ms RDOC 002548: [04:14:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 91.028 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 84.296 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.783 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.238 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 88.802 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 82.915 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 96.434 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.807 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 81.679 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 97.127 ms RDOC 002548: [04:14:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.115 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 96.981 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.404 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.873 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 97.284 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 98.327 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 81.878 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 97.423 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.984 ms RDOC 002548: [04:14:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 97.396 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.884 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 97.715 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 96.874 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.166 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 97.038 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 81.290 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.634 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.491 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.135 ms RDOC 002548: [04:14:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 93.297 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 94.407 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 89.798 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.906 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.725 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 93.391 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 94.197 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.012 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.817 ms RDOC 002548: [04:14:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.846 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.699 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.435 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.389 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.274 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.595 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.618 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.869 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.694 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.854 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.955 ms RDOC 002548: [04:14:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.549 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.866 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.340 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 81.549 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.311 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.592 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.104 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.250 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.460 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.961 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.231 ms RDOC 002548: [04:14:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 94.692 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 94.706 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 94.155 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 91.870 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 94.916 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 95.538 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 110.347 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.300 ms RDOC 002548: [04:14:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 91.765 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 106.275 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 93.285 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 92.282 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 92.280 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 92.092 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 92.525 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 92.043 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 92.770 ms RDOC 002548: [04:14:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 92.282 ms RDOC 002548: [04:14:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 91.886 ms RDOC 002548: [04:14:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 93.567 ms RDOC 002548: [04:14:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003164: [04:14:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003164: [04:14:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003164: [04:14:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003164: [04:14:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003164: [04:14:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9916 RDOC 009916: [04:14:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 009916: [04:14:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [04:14:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [04:14:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009916: [04:14:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009916: [04:14:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009916: [04:14:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009916: [04:14:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009916: [04:14:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009916: [04:14:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009916: [04:14:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009916: [04:14:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009916: [04:14:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009916: [04:14:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003164: [04:14:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9916] RDOC 009916: [04:14:27] dxgi_common.cpp(1635) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009916: [04:14:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023BC959D838 RDOC 009916: [04:14:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 009916: [04:14:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009916: [04:14:27] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023BC959D838 RDOC 009916: [04:14:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009916: [04:14:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023BC959D838 RDOC 009916: [04:14:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 009916: [04:14:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023BC959D838 / 0x00000000007E034E RDOC 009916: [04:14:27] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009916: [04:14:27] d3d11_context.cpp(1530) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003164: [04:14:28] target_control.cpp( 891) - Log - Used API: D3D11 (Not presenting & supported) RDOC 003164: [04:14:28] target_control.cpp( 891) - Log - Used API: D3D11 (Presenting & supported) RDOC 009916: [04:14:28] d3d11_device.cpp(1941) - Log - Starting capture RDOC 009916: [04:14:28] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 009916: [04:14:28] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 009916: [04:14:28] d3d11_device.cpp(2023) - Log - Finished capture, Frame 5 RDOC 009916: [04:14:28] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 009916: [04:14:28] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 009916: [04:14:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 535347 (3.21 %) RDOC 009916: [04:14:28] d3d11_device.cpp(2264) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.245484 seconds RDOC 009916: [04:14:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009916: [04:14:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009916: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003164: [04:14:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (583212 bytes) (time 1693192468) 43031 byte thumbnail RDOC 003164: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003164: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:14:29] d3d11_replay.cpp(4102) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003164: [04:14:29] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003164: [04:14:30] d3d11_replay.cpp(4426) - Log - Created device. RDOC 003164: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:14:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003164: [04:14:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003164: [04:14:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003164: [04:14:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:14:30] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 476.474 ms RDOC 003164: [04:14:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:14:43] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003164: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:14:44] remote_server.cpp(1665) - Log - Capture open complete RDOC 003164: [04:14:44] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003164: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:14:45] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 003164: [04:14:45] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003164: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:01] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003164: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:03] remote_server.cpp(1665) - Log - Capture open complete RDOC 003164: [04:15:03] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003164: [04:15:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003164: [04:15:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003164: [04:15:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003164: [04:15:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003164: [04:15:03] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003164: [04:15:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003164: [04:15:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003164: [04:15:03] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003164: [04:15:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003164: [04:15:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003164: [04:15:03] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003164: [04:15:03] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 003164: [04:15:03] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003164: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 003164: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 003164: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 003164: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 003164: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 003164: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 003164: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 003164: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 003164: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 003164: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 003164: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 003164: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 003164: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 003164: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 003164: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 003164: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 003164: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 003164: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 003164: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 003164: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 003164: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 003164: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 003164: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 003164: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 003164: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 003164: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 003164: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 003164: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 003164: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 003164: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 003164: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 003164: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 003164: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 003164: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 003164: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 003164: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 003164: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 003164: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 003164: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 003164: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 003164: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 003164: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 003164: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 003164: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003164: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003164: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003164: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003164: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003164: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003164: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003164: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003164: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003164: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003164: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003164: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003164: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003164: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 003164: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 003164: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003164: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003164: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003164: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003164: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003164: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003164: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 003164: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 003164: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 003164: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 003164: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 003164: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 003164: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 003164: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 003164: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 003164: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 003164: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 003164: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 003164: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 003164: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 003164: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 003164: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 003164: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 003164: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 003164: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 003164: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 003164: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 003164: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003164: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003164: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003164: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003164: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 003164: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 003164: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 003164: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 003164: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 003164: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 003164: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 003164: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 003164: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 003164: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 003164: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 003164: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 003164: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 003164: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 003164: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 003164: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 003164: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 003164: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 003164: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 003164: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 003164: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 003164: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 003164: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 003164: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 003164: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 003164: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 003164: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 003164: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 003164: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 003164: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 003164: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 003164: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 003164: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 003164: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 003164: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 003164: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 003164: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 003164: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 003164: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 003164: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 003164: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 003164: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 003164: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 003164: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 003164: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 003164: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 003164: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 003164: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 003164: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 003164: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 003164: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 003164: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 003164: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 003164: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 003164: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 003164: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 003164: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 003164: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 003164: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 003164: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 003164: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 003164: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 003164: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 003164: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 003164: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 003164: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 003164: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 003164: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 003164: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 003164: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 003164: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 003164: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 003164: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 003164: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 003164: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 003164: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 003164: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 003164: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 003164: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 003164: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 003164: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 003164: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 003164: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 003164: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 003164: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 003164: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 003164: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 003164: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 003164: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 003164: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 003164: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 003164: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 003164: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 003164: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 003164: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 003164: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 003164: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 003164: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 003164: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 003164: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 003164: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 003164: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 003164: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 003164: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 003164: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 003164: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 003164: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 003164: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 003164: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 003164: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 003164: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 003164: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 003164: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 003164: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 003164: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 003164: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 003164: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 003164: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 003164: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 003164: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 003164: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 003164: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 003164: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 003164: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 003164: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 003164: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 003164: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 003164: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 003164: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 003164: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 003164: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 003164: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 003164: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 003164: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 003164: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 003164: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 003164: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 003164: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 003164: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 003164: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003164: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003164: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003164: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003164: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003164: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003164: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003164: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003164: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003164: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003164: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003164: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003164: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003164: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003164: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003164: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003164: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003164: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003164: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003164: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003164: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003164: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003164: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003164: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003164: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003164: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003164: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003164: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003164: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003164: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003164: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003164: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003164: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003164: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003164: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003164: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003164: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003164: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003164: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003164: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003164: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003164: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003164: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003164: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003164: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003164: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003164: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:18:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003164: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:18:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003164: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 003164: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 003164: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 003164: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 003164: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 003164: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 003164: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 003164: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 003164: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 003164: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 003164: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 003164: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 003164: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 003164: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 003164: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003164: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003164: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003164: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003164: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003164: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003164: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003164: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003164: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003164: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003164: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003164: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003164: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003164: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003164: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003164: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003164: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003164: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003164: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003164: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003164: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003164: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003164: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003164: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003164: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003164: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003164: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003164: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003164: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003164: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003164: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003164: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003164: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003164: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003164: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003164: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003164: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003164: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003164: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003164: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003164: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003164: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003164: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003164: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003164: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003164: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003164: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003164: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003164: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 003164: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 003164: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 003164: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 003164: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 003164: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 003164: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 003164: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 003164: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 003164: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 003164: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 003164: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 003164: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 003164: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 003164: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003164: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003164: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003164: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003164: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003164: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003164: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003164: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003164: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003164: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003164: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003164: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003164: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003164: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003164: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003164: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003164: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003164: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003164: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003164: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003164: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003164: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003164: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003164: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003164: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003164: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003164: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003164: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003164: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003164: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003164: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003164: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003164: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003164: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003164: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003164: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003164: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003164: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003164: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003164: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003164: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003164: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003164: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003164: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003164: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003164: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003164: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003164: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003164: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 003164: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 003164: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 003164: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 003164: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 003164: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 003164: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 003164: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 003164: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 003164: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 003164: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 003164: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 003164: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 003164: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 003164: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 003164: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 003164: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 003164: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 003164: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 003164: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 003164: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 003164: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 003164: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 003164: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 003164: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 003164: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 003164: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 003164: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 003164: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003164: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003164: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003164: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003164: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003164: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003164: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003164: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003164: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003164: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003164: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003164: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003164: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003164: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003164: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003164: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003164: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003164: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003164: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003164: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003164: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003164: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003164: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003164: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003164: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 003164: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 003164: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 003164: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 003164: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 003164: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 003164: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 003164: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 003164: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 003164: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 003164: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 003164: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 003164: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 003164: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 003164: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 003164: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 003164: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 003164: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 003164: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 003164: [04:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 003164: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 003164: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 003164: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 003164: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 003164: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 003164: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 003164: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 003164: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 003164: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 003164: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 003164: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 003164: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 003164: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 003164: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 003164: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 003164: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 003164: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 003164: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 003164: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 003164: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 003164: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 003164: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 003164: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 003164: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 003164: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003164: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003164: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003164: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003164: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003164: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003164: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003164: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003164: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003164: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003164: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003164: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003164: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003164: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003164: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003164: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003164: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003164: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003164: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:21:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:21:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003164: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003164: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003164: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003164: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003164: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003164: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 003164: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 003164: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 003164: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 003164: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 003164: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 003164: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 003164: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 003164: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 003164: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 003164: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 003164: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 003164: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 003164: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 003164: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 003164: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 003164: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 003164: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 003164: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 003164: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 003164: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 003164: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 003164: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 003164: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 003164: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 003164: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 003164: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 003164: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 003164: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003164: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003164: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003164: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003164: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003164: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003164: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003164: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003164: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003164: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003164: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003164: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003164: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003164: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003164: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003164: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003164: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003164: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003164: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003164: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003164: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003164: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003164: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003164: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003164: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003164: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003164: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003164: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003164: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003164: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003164: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003164: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003164: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003164: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003164: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003164: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003164: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003164: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003164: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003164: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003164: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003164: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003164: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003164: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003164: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003164: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003164: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003164: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003164: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003164: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003164: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003164: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003164: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003164: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003164: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:22:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:22:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003164: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003164: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003164: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003164: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003164: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003164: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003164: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003164: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003164: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003164: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003164: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003164: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003164: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003164: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003164: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003164: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003164: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003164: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003164: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003164: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 003164: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 003164: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003164: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003164: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003164: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003164: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003164: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003164: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 003164: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 003164: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 003164: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 003164: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003164: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003164: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003164: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003164: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003164: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003164: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003164: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003164: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003164: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003164: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003164: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003164: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003164: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003164: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003164: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003164: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003164: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003164: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003164: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003164: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003164: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003164: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003164: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003164: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003164: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003164: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003164: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003164: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003164: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003164: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003164: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003164: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003164: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003164: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003164: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003164: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003164: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003164: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003164: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:23:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:23:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003164: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003164: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003164: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003164: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003164: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003164: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003164: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003164: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003164: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003164: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003164: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003164: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003164: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003164: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003164: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003164: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003164: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003164: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003164: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003164: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003164: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003164: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003164: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003164: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003164: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003164: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003164: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003164: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003164: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003164: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003164: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003164: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003164: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003164: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003164: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003164: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003164: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003164: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003164: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003164: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003164: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003164: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003164: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003164: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003164: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003164: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003164: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003164: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003164: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003164: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003164: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003164: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003164: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003164: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003164: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003164: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003164: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003164: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003164: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003164: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003164: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003164: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003164: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003164: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 003164: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 003164: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 003164: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 003164: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 003164: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 003164: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 003164: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 003164: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 003164: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003164: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 003164: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003164: [04:24:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003164: [04:24:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003032: [04:24:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 003032: [04:24:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003032: [04:24:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003032: [04:24:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003032: [04:24:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10868 RDOC 010868: [04:24:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 010868: [04:24:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [04:24:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [04:24:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010868: [04:24:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010868: [04:24:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010868: [04:24:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010868: [04:24:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010868: [04:24:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010868: [04:24:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010868: [04:24:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010868: [04:24:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010868: [04:24:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010868: [04:24:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003032: [04:24:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10868] RDOC 010868: [04:24:59] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010868: [04:24:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A00A54CE10 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 0 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 8 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 18 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 21 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 23 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 27 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2269) - Log - Forcing no raytracing tier support RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 30 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 32 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2285) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 7 RDOC 010868: [04:24:59] d3d12_device_wrap.cpp(2237) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010868: [04:24:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A00A54CE10 RDOC 010868: [04:24:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010868: [04:24:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010868: [04:25:00] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010868: [04:25:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A00A54CE10 RDOC 010868: [04:25:00] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003032: [04:25:00] target_control.cpp( 891) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010868: [04:25:00] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010868: [04:25:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A00A54CE10 / 0x0000000000B900A8 RDOC 010868: [04:25:00] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 3 RDOC 003032: [04:25:01] target_control.cpp( 891) - Log - Used API: D3D12 (Presenting & supported) RDOC 010868: [04:25:01] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010868: [04:25:01] resource_manager.h(1469) - Log - Preparing up to 690 potentially dirty resources RDOC 010868: [04:25:01] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010868: [04:25:01] resource_manager.h(1526) - Log - Prepared 677 dirty resources, postponed 0, skipped 0 RDOC 010868: [04:25:01] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010868: [04:25:01] resource_manager.h(1538) - Log - Checking 677 resources with initial contents against 697 referenced resources RDOC 010868: [04:25:01] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 11 unreferenced RDOC 010868: [04:25:01] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18468800 bytes to 474522 (2.57 %) RDOC 010868: [04:25:01] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 17.613220 MB capture section in 0.304690 seconds RDOC 010868: [04:25:01] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010868: [04:25:01] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010868: [04:25:01] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010868: [04:25:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010868: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003032: [04:25:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3078065 bytes) (time 1693193101) 43031 byte thumbnail RDOC 003032: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003032: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:25:02] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003032: [04:25:02] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 003032: [04:25:02] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003032: [04:25:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003032: [04:25:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003032: [04:25:02] dxgi_common.cpp(2032) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003032: [04:25:02] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003032: [04:25:02] d3d12_replay.cpp(4608) - Log - Created device. RDOC 003032: [04:25:02] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:25:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:25:02] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003032: [04:25:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 003032: [04:25:03] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003032: [04:25:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003032: [04:25:03] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003032: [04:25:03] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 003032: [04:25:04] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1797.170 ms RDOC 003032: [04:25:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:25:28] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003032: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:25:30] remote_server.cpp(1665) - Log - Capture open complete RDOC 003032: [04:25:30] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003032: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:25:31] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 003032: [04:25:31] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003032: [04:25:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:25:56] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003032: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:25:59] remote_server.cpp(1665) - Log - Capture open complete RDOC 003032: [04:25:59] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003032: [04:25:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003032: [04:25:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003032: [04:25:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003032: [04:25:59] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003032: [04:25:59] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003032: [04:25:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003032: [04:25:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003032: [04:25:59] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 003032: [04:25:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 003032: [04:25:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003032: [04:25:59] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003032: [04:25:59] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 003032: [04:25:59] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003032: [04:26:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 003032: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 003032: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 003032: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 003032: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 003032: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 003032: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 003032: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 003032: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 003032: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 003032: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 003032: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 003032: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 003032: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 003032: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 003032: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 003032: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 003032: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 003032: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 003032: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 003032: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 003032: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 003032: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 003032: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 003032: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 003032: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 003032: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 003032: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 003032: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 003032: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 003032: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 003032: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 003032: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 003032: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 003032: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 003032: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 003032: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 003032: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 003032: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 003032: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:26:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:26:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 003032: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 003032: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 003032: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 003032: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003032: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003032: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003032: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003032: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003032: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003032: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003032: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003032: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003032: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003032: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003032: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003032: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003032: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 003032: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 003032: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003032: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003032: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003032: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003032: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003032: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003032: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 003032: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 003032: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 003032: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 003032: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 003032: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 003032: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 003032: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 003032: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 003032: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 003032: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 003032: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 003032: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 003032: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 003032: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 003032: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 003032: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 003032: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 003032: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 003032: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 003032: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 003032: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003032: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003032: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003032: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003032: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 003032: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 003032: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 003032: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 003032: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 003032: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 003032: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 003032: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 003032: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 003032: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 003032: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 003032: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 003032: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 003032: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 003032: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 003032: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 003032: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 003032: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 003032: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 003032: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 003032: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 003032: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 003032: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:27:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 003032: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:27:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 003032: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 003032: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 003032: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 003032: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 003032: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 003032: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 003032: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 003032: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 003032: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 003032: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 003032: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 003032: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 003032: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 003032: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 003032: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 003032: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 003032: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 003032: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 003032: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 003032: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 003032: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 003032: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 003032: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 003032: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 003032: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 003032: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 003032: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 003032: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 003032: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 003032: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 003032: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 003032: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 003032: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 003032: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 003032: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 003032: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 003032: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 003032: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 003032: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 003032: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 003032: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 003032: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 003032: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 003032: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 003032: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 003032: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 003032: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 003032: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 003032: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 003032: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 003032: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 003032: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 003032: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 003032: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 003032: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 003032: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 003032: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 003032: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 003032: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 003032: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 003032: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 003032: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 003032: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 003032: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 003032: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 003032: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 003032: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 003032: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 003032: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 003032: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 003032: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 003032: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 003032: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 003032: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 003032: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 003032: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 003032: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 003032: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 003032: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 003032: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:28:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:28:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 003032: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 003032: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 003032: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 003032: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 003032: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 003032: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 003032: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 003032: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 003032: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 003032: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 003032: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 003032: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 003032: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 003032: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 003032: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 003032: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 003032: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 003032: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 003032: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 003032: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 003032: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 003032: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 003032: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 003032: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 003032: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 003032: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 003032: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 003032: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 003032: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 003032: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 003032: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 003032: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 003032: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 003032: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 003032: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 003032: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003032: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003032: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003032: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003032: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003032: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003032: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003032: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003032: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003032: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003032: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003032: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003032: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003032: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003032: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003032: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003032: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003032: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003032: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003032: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003032: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003032: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003032: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003032: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003032: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003032: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003032: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003032: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003032: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003032: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003032: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003032: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003032: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003032: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003032: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003032: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003032: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003032: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003032: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003032: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003032: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003032: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003032: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003032: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:29:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:29:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003032: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003032: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003032: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003032: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003032: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 003032: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 003032: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 003032: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 003032: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 003032: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 003032: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 003032: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 003032: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 003032: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 003032: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 003032: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 003032: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 003032: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 003032: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003032: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003032: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003032: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003032: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003032: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003032: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003032: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003032: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003032: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003032: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003032: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003032: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003032: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003032: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003032: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003032: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003032: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003032: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003032: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003032: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003032: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003032: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003032: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003032: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003032: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003032: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003032: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003032: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003032: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003032: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003032: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003032: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003032: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003032: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003032: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003032: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003032: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003032: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003032: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003032: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003032: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003032: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003032: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003032: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003032: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003032: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003032: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003032: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 003032: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 003032: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 003032: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 003032: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 003032: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 003032: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 003032: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 003032: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 003032: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 003032: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 003032: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:30:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:30:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 003032: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 003032: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 003032: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003032: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003032: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003032: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003032: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003032: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003032: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003032: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003032: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003032: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003032: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003032: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003032: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003032: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003032: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003032: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003032: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003032: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003032: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003032: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003032: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003032: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003032: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003032: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003032: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003032: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003032: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003032: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003032: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003032: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003032: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003032: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003032: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003032: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003032: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003032: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003032: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003032: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003032: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003032: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003032: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003032: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003032: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003032: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003032: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003032: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003032: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003032: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003032: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 003032: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 003032: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 003032: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 003032: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 003032: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 003032: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 003032: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 003032: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 003032: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 003032: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 003032: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 003032: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 003032: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 003032: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 003032: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 003032: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 003032: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 003032: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 003032: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 003032: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 003032: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 003032: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 003032: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:31:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:31:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 003032: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 003032: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 003032: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 003032: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 003032: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003032: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003032: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003032: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003032: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003032: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003032: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003032: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003032: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003032: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003032: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003032: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003032: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003032: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003032: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003032: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003032: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003032: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003032: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003032: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003032: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003032: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003032: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003032: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003032: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 003032: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 003032: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 003032: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 003032: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 003032: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 003032: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 003032: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 003032: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 003032: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 003032: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 003032: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 003032: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 003032: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 003032: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 003032: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 003032: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 003032: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 003032: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 003032: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 003032: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 003032: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 003032: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 003032: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 003032: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 003032: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 003032: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 003032: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 003032: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 003032: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 003032: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 003032: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 003032: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 003032: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 003032: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 003032: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 003032: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 003032: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 003032: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 003032: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 003032: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 003032: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 003032: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 003032: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 003032: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003032: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003032: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003032: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003032: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003032: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003032: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003032: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003032: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003032: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003032: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003032: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003032: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:32:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:32:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003032: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003032: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003032: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003032: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003032: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003032: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003032: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003032: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003032: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003032: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003032: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003032: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 003032: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 003032: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 003032: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 003032: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 003032: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 003032: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 003032: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 003032: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 003032: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 003032: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 003032: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 003032: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 003032: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 003032: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 003032: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 003032: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 003032: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 003032: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 003032: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 003032: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 003032: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 003032: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 003032: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 003032: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 003032: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 003032: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 003032: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 003032: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003032: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003032: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003032: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003032: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003032: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003032: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003032: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003032: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003032: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003032: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003032: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003032: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003032: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003032: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003032: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003032: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003032: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003032: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003032: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003032: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003032: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003032: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003032: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003032: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003032: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003032: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003032: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003032: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003032: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003032: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003032: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003032: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003032: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003032: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003032: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003032: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003032: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003032: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003032: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003032: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003032: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003032: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:33:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:33:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003032: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003032: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003032: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003032: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003032: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003032: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003032: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003032: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003032: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003032: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003032: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003032: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003032: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003032: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003032: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003032: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003032: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003032: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003032: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003032: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003032: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003032: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003032: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003032: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003032: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003032: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003032: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003032: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003032: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003032: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003032: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003032: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 003032: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 003032: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003032: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003032: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003032: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003032: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003032: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003032: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 003032: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 003032: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 003032: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 003032: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003032: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003032: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003032: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003032: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003032: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003032: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003032: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003032: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003032: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003032: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003032: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003032: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003032: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003032: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003032: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003032: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003032: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003032: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003032: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003032: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003032: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003032: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003032: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003032: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003032: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003032: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003032: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003032: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003032: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003032: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003032: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:34:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:34:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003032: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003032: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003032: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003032: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003032: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003032: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003032: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003032: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003032: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003032: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003032: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003032: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003032: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003032: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003032: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003032: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003032: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003032: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003032: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003032: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003032: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003032: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003032: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003032: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003032: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003032: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003032: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003032: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003032: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003032: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003032: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003032: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003032: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003032: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003032: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003032: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003032: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003032: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003032: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003032: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003032: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003032: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003032: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003032: [04:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003032: [04:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003032: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003032: [04:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003032: [04:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003032: [04:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003032: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003032: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003032: [04:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003032: [04:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003032: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003032: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003032: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003032: [04:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003032: [04:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003032: [04:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003032: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003032: [04:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003032: [04:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003032: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003032: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003032: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003032: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003032: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003032: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003032: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003032: [04:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003032: [04:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003032: [04:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 003032: [04:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 003032: [04:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 003032: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 003032: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 003032: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 003032: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 003032: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 003032: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 003032: [04:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 003032: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 003032: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003032: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003032: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003032: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 003032: [04:35:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003032: [04:35:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67
RDOC 012512: [04:35:52] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 012512: [04:35:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012512: [04:35:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012512: [04:35:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012512: [04:35:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12100 RDOC 012100: [04:35:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012100: [04:35:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012100: [04:35:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012100: [04:35:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012100: [04:35:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012100: [04:35:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012100: [04:35:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012100: [04:35:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012100: [04:35:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012100: [04:35:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012100: [04:35:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012100: [04:35:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012100: [04:35:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012100: [04:35:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012100: [04:35:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012512: [04:35:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12100] RDOC 012100: [04:35:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012100: [04:35:53] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018CA2CCD140 RDOC 012100: [04:35:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012100: [04:35:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012100: [04:35:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012100: [04:35:53] gl_driver.cpp(1116) - Log - Deleting shader group 0000018CA2CCD140 RDOC 012100: [04:35:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012100: [04:35:53] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018CA2CCCFC0 RDOC 012100: [04:35:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012100: [04:35:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012100: [04:35:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012100: [04:35:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67) RDOC 012100: [04:35:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012512: [04:35:53] target_control.cpp( 891) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012100: [04:35:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000BB00A8 RDOC 012512: [04:35:54] target_control.cpp( 891) - Log - Used API: OpenGL (Presenting & supported) RDOC 012100: [04:35:54] gl_driver.cpp(2223) - Log - Starting capture RDOC 012100: [04:35:54] resource_manager.h(1469) - Log - Preparing up to 472 potentially dirty resources RDOC 012100: [04:35:54] resource_manager.h(1526) - Log - Prepared 472 dirty resources, postponed 0, skipped 0 RDOC 012100: [04:35:56] gl_driver.cpp(2294) - Log - Finished capture, Frame 5 RDOC 012100: [04:35:56] resource_manager.h(1538) - Log - Checking 472 resources with initial contents against 471 referenced resources RDOC 012100: [04:35:57] resource_manager.h(1642) - Log - Serialised 466 resources, skipped 6 unreferenced RDOC 012100: [04:35:57] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13789184 bytes to 397313 (2.88 %) RDOC 012100: [04:35:57] gl_driver.cpp(2443) - Log - Captured GL frame with 13.150391 MB capture section in 2.899870 seconds RDOC 012100: [04:35:57] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4643 bytes to 4643 (100.00 %) RDOC 012100: [04:35:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 012100: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 012512: [04:35:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (433462 bytes) (time 1693193757) 31291 byte thumbnail RDOC 012512: [04:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 012512: [04:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:35:58] gl_replay.cpp(3875) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 536.67 RDOC 012512: [04:35:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012512: [04:35:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012512: [04:35:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012512: [04:35:58] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012512: [04:35:58] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012512: [04:35:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012512: [04:35:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012512: [04:35:58] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012512: [04:35:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 012512: [04:35:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012512: [04:35:58] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012512: [04:35:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012512: [04:35:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012512: [04:35:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:36:02] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 3508.647 ms RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 012512: [04:36:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 012512: [04:36:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 012512: [04:36:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:36:16] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 012512: [04:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:36:23] remote_server.cpp(1665) - Log - Capture open complete RDOC 012512: [04:36:23] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 012512: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:36:24] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 012512: [04:36:24] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 012512: [04:36:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:36:43] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 012512: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:36:44] remote_server.cpp(1665) - Log - Capture open complete RDOC 012512: [04:36:44] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 012512: [04:36:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012512: [04:36:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012512: [04:36:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012512: [04:36:44] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012512: [04:36:44] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012512: [04:36:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012512: [04:36:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012512: [04:36:44] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 012512: [04:36:44] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012512: [04:36:45] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 012512: [04:36:45] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 012512: [04:37:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 012512: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 012512: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 012512: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 012512: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 012512: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 012512: [04:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 012512: [04:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 012512: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 012512: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 012512: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 012512: [04:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 012512: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012512: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012512: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012512: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 012512: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 012512: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 012512: [04:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 012512: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 012512: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 012512: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 012512: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 012512: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 012512: [04:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 012512: [04:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 012512: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 012512: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 012512: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 012512: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 012512: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 012512: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 012512: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012512: [04:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012512: [04:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012512: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 012512: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 012512: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 012512: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 012512: [04:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 012512: [04:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 012512: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 012512: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 012512: [04:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 012512: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 012512: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 012512: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 012512: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 012512: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012512: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012512: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012512: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 012512: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 012512: [04:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 012512: [04:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 012512: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 012512: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 012512: [04:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 012512: [04:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 012512: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 012512: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012512: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012512: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012512: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 012512: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 012512: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 012512: [04:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 012512: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 012512: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 012512: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 012512: [04:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 012512: [04:37:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 012512: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 012512: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 012512: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 012512: [04:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 012512: [04:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 012512: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 012512: [04:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 012512: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 012512: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 012512: [04:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 012512: [04:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 012512: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 012512: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 012512: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 012512: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 012512: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 012512: [04:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 012512: [04:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 012512: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:37:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:37:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 012512: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 012512: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 012512: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 012512: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 012512: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 012512: [04:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 012512: [04:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 012512: [04:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 012512: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 012512: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 012512: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 012512: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 012512: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 012512: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 012512: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 012512: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 012512: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 012512: [04:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 012512: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 012512: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 012512: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 012512: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 012512: [04:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 012512: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 012512: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 012512: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 012512: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 012512: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 012512: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 012512: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 012512: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 012512: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 012512: [04:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 012512: [04:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 012512: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 012512: [04:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 012512: [04:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 012512: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 012512: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 012512: [04:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 012512: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 012512: [04:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 012512: [04:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 012512: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 012512: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 012512: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 012512: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 012512: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 012512: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 012512: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 012512: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 012512: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 012512: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 012512: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 012512: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 012512: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 012512: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 012512: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 012512: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 012512: [04:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 012512: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 012512: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 012512: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 012512: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 012512: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 012512: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 012512: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 012512: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 012512: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 012512: [04:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 012512: [04:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 012512: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 012512: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 012512: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 012512: [04:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 012512: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 012512: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 012512: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 012512: [04:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 012512: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 012512: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 012512: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 012512: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 012512: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 012512: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 012512: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 012512: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 012512: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 012512: [04:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 012512: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 012512: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 012512: [04:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 012512: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 012512: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 012512: [04:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 012512: [04:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 012512: [04:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 012512: [04:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 012512: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 012512: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:38:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:38:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 012512: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 012512: [04:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 012512: [04:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 012512: [04:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 012512: [04:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 012512: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 012512: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 012512: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 012512: [04:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 012512: [04:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 012512: [04:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 012512: [04:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 012512: [04:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 012512: [04:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 012512: [04:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 012512: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 012512: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 012512: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 012512: [04:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 012512: [04:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 012512: [04:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 012512: [04:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 012512: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 012512: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 012512: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 012512: [04:39:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 012512: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 012512: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 012512: [04:39:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 012512: [04:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 012512: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 012512: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 012512: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 012512: [04:39:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 012512: [04:39:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 012512: [04:39:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 012512: [04:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 012512: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 012512: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 012512: [04:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 012512: [04:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 012512: [04:39:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 012512: [04:39:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 012512: [04:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 012512: [04:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 012512: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 012512: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 012512: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 012512: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 012512: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 012512: [04:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 012512: [04:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 012512: [04:39:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 012512: [04:39:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 012512: [04:39:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 012512: [04:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 012512: [04:39:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 012512: [04:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 012512: [04:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 012512: [04:39:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 012512: [04:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 012512: [04:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 012512: [04:39:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 012512: [04:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 012512: [04:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 012512: [04:39:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 012512: [04:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 012512: [04:39:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 012512: [04:39:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 012512: [04:39:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 012512: [04:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 012512: [04:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 012512: [04:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 012512: [04:39:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 012512: [04:39:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 012512: [04:39:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 012512: [04:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 012512: [04:39:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 012512: [04:39:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 012512: [04:39:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 012512: [04:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 012512: [04:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 012512: [04:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 012512: [04:39:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 012512: [04:39:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 012512: [04:39:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 012512: [04:39:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 012512: [04:39:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 012512: [04:39:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 012512: [04:39:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 012512: [04:39:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 012512: [04:39:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 012512: [04:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 012512: [04:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 012512: [04:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 012512: [04:39:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 012512: [04:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 012512: [04:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 012512: [04:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:39:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:39:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 012512: [04:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 012512: [04:40:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 012512: [04:40:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 012512: [04:40:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 012512: [04:40:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 012512: [04:40:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 012512: [04:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 012512: [04:40:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 012512: [04:40:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 012512: [04:40:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 012512: [04:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 012512: [04:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 012512: [04:40:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 012512: [04:40:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 012512: [04:40:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 012512: [04:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 012512: [04:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 012512: [04:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 012512: [04:40:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 012512: [04:40:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 012512: [04:40:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 012512: [04:40:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 012512: [04:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 012512: [04:40:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 012512: [04:40:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 012512: [04:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 012512: [04:40:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 012512: [04:40:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 012512: [04:40:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 012512: [04:40:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 012512: [04:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 012512: [04:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 012512: [04:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 012512: [04:40:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 012512: [04:40:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 012512: [04:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 012512: [04:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 012512: [04:40:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 012512: [04:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 012512: [04:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 012512: [04:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 012512: [04:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 012512: [04:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 012512: [04:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 012512: [04:40:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 012512: [04:40:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 012512: [04:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 012512: [04:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 012512: [04:40:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 012512: [04:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 012512: [04:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 012512: [04:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 012512: [04:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 012512: [04:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 012512: [04:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 012512: [04:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 012512: [04:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 012512: [04:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 012512: [04:40:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 012512: [04:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 012512: [04:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 012512: [04:40:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 012512: [04:40:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 012512: [04:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 012512: [04:40:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 012512: [04:40:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 012512: [04:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 012512: [04:40:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 012512: [04:40:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 012512: [04:40:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 012512: [04:40:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 012512: [04:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 012512: [04:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 012512: [04:40:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 012512: [04:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 012512: [04:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 012512: [04:40:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 012512: [04:40:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 012512: [04:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 012512: [04:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 012512: [04:40:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 012512: [04:40:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 012512: [04:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 012512: [04:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 012512: [04:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 012512: [04:40:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 012512: [04:40:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 012512: [04:40:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 012512: [04:40:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 012512: [04:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 012512: [04:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 012512: [04:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 012512: [04:40:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 012512: [04:40:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 012512: [04:40:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 012512: [04:40:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 012512: [04:40:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 012512: [04:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:40:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:40:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:40:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 012512: [04:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 012512: [04:41:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 012512: [04:41:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 012512: [04:41:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 012512: [04:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 012512: [04:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 012512: [04:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 012512: [04:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 012512: [04:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 012512: [04:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 012512: [04:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 012512: [04:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 012512: [04:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 012512: [04:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 012512: [04:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 012512: [04:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 012512: [04:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 012512: [04:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 012512: [04:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 012512: [04:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 012512: [04:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 012512: [04:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 012512: [04:41:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 012512: [04:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 012512: [04:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 012512: [04:41:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 012512: [04:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 012512: [04:41:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 012512: [04:41:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 012512: [04:41:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 012512: [04:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 012512: [04:41:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 012512: [04:41:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 012512: [04:41:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 012512: [04:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 012512: [04:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 012512: [04:41:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 012512: [04:41:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 012512: [04:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 012512: [04:41:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 012512: [04:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 012512: [04:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 012512: [04:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 012512: [04:41:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 012512: [04:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 012512: [04:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 012512: [04:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 012512: [04:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 012512: [04:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 012512: [04:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 012512: [04:41:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 012512: [04:41:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 012512: [04:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 012512: [04:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 012512: [04:41:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 012512: [04:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 012512: [04:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 012512: [04:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 012512: [04:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 012512: [04:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 012512: [04:41:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 012512: [04:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 012512: [04:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 012512: [04:41:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 012512: [04:41:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 012512: [04:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 012512: [04:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 012512: [04:41:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 012512: [04:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 012512: [04:41:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 012512: [04:41:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 012512: [04:41:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 012512: [04:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 012512: [04:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 012512: [04:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 012512: [04:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 012512: [04:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 012512: [04:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 012512: [04:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 012512: [04:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 012512: [04:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 012512: [04:41:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 012512: [04:41:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 012512: [04:41:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 012512: [04:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 012512: [04:41:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 012512: [04:41:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 012512: [04:41:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:41:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:41:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:41:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 012512: [04:41:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:41:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:41:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 012512: [04:42:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 012512: [04:42:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 012512: [04:42:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 012512: [04:42:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 012512: [04:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 012512: [04:42:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 012512: [04:42:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 012512: [04:42:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 012512: [04:42:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 012512: [04:42:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 012512: [04:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 012512: [04:42:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 012512: [04:42:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 012512: [04:42:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 012512: [04:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 012512: [04:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 012512: [04:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 012512: [04:42:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 012512: [04:42:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 012512: [04:42:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 012512: [04:42:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 012512: [04:42:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 012512: [04:42:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 012512: [04:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 012512: [04:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 012512: [04:42:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 012512: [04:42:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 012512: [04:42:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 012512: [04:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 012512: [04:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 012512: [04:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 012512: [04:42:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 012512: [04:42:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 012512: [04:42:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 012512: [04:42:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 012512: [04:42:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 012512: [04:42:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 012512: [04:42:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 012512: [04:42:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 012512: [04:42:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 012512: [04:42:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 012512: [04:42:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 012512: [04:42:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 012512: [04:42:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 012512: [04:42:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 012512: [04:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 012512: [04:42:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 012512: [04:42:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 012512: [04:42:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 012512: [04:42:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 012512: [04:42:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 012512: [04:42:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 012512: [04:42:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 012512: [04:42:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 012512: [04:42:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 012512: [04:42:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 012512: [04:42:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 012512: [04:42:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 012512: [04:42:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 012512: [04:42:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 012512: [04:42:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 012512: [04:42:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 012512: [04:42:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 012512: [04:42:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 012512: [04:42:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 012512: [04:42:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 012512: [04:42:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 012512: [04:42:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 012512: [04:42:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 012512: [04:42:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 012512: [04:42:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 012512: [04:42:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 012512: [04:42:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 012512: [04:42:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 012512: [04:42:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 012512: [04:42:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 012512: [04:42:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 012512: [04:42:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 012512: [04:42:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 012512: [04:42:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:42:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:42:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:42:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:42:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:42:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 012512: [04:43:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 012512: [04:43:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 012512: [04:43:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 012512: [04:43:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 012512: [04:43:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 012512: [04:43:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 012512: [04:43:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 012512: [04:43:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 012512: [04:43:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 012512: [04:43:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 012512: [04:43:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 012512: [04:43:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 012512: [04:43:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 012512: [04:43:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 012512: [04:43:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 012512: [04:43:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 012512: [04:43:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 012512: [04:43:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 012512: [04:43:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 012512: [04:43:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 012512: [04:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 012512: [04:43:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 012512: [04:43:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 012512: [04:43:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 012512: [04:43:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 012512: [04:43:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 012512: [04:43:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 012512: [04:43:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 012512: [04:43:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 012512: [04:43:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 012512: [04:43:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 012512: [04:43:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 012512: [04:43:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 012512: [04:43:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 012512: [04:43:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 012512: [04:43:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 012512: [04:43:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 012512: [04:43:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 012512: [04:43:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 012512: [04:43:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 012512: [04:43:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 012512: [04:43:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 012512: [04:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 012512: [04:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 012512: [04:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 012512: [04:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 012512: [04:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 012512: [04:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 012512: [04:43:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 012512: [04:43:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 012512: [04:43:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 012512: [04:43:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 012512: [04:43:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 012512: [04:43:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 012512: [04:43:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 012512: [04:43:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 012512: [04:43:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 012512: [04:43:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 012512: [04:43:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 012512: [04:43:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 012512: [04:43:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 012512: [04:43:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 012512: [04:43:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 012512: [04:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 012512: [04:43:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 012512: [04:43:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 012512: [04:43:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 012512: [04:43:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 012512: [04:43:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 012512: [04:43:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 012512: [04:43:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 012512: [04:43:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 012512: [04:43:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 012512: [04:43:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 012512: [04:43:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 012512: [04:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 012512: [04:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 012512: [04:43:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 012512: [04:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 012512: [04:43:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 012512: [04:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 012512: [04:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 012512: [04:43:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 012512: [04:43:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 012512: [04:43:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 012512: [04:43:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 012512: [04:43:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 012512: [04:43:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 012512: [04:43:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 012512: [04:43:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:43:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:43:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:43:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 012512: [04:43:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:43:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:43:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 012512: [04:44:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 012512: [04:44:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 012512: [04:44:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 012512: [04:44:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 012512: [04:44:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 012512: [04:44:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 012512: [04:44:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 012512: [04:44:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 012512: [04:44:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 012512: [04:44:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 012512: [04:44:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 012512: [04:44:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 012512: [04:44:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 012512: [04:44:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 012512: [04:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 012512: [04:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 012512: [04:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 012512: [04:44:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 012512: [04:44:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 012512: [04:44:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 012512: [04:44:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 012512: [04:44:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 012512: [04:44:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 012512: [04:44:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 012512: [04:44:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 012512: [04:44:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 012512: [04:44:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 012512: [04:44:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 012512: [04:44:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 012512: [04:44:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 012512: [04:44:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 012512: [04:44:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 012512: [04:44:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 012512: [04:44:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 012512: [04:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 012512: [04:44:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 012512: [04:44:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 012512: [04:44:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 012512: [04:44:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 012512: [04:44:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 012512: [04:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 012512: [04:44:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 012512: [04:44:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 012512: [04:44:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 012512: [04:44:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 012512: [04:44:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 012512: [04:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 012512: [04:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 012512: [04:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 012512: [04:44:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 012512: [04:44:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 012512: [04:44:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 012512: [04:44:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 012512: [04:44:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 012512: [04:44:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 012512: [04:44:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 012512: [04:44:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 012512: [04:44:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 012512: [04:44:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 012512: [04:44:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 012512: [04:44:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 012512: [04:44:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 012512: [04:44:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 012512: [04:44:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 012512: [04:44:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 012512: [04:44:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 012512: [04:44:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 012512: [04:44:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 012512: [04:44:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 012512: [04:44:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 012512: [04:44:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 012512: [04:44:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 012512: [04:44:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 012512: [04:44:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 012512: [04:44:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 012512: [04:44:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 012512: [04:44:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 012512: [04:44:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 012512: [04:44:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 012512: [04:44:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 012512: [04:44:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 012512: [04:44:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 012512: [04:44:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 012512: [04:44:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 012512: [04:44:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 012512: [04:44:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 012512: [04:44:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 012512: [04:44:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 012512: [04:44:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 012512: [04:44:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 012512: [04:44:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 012512: [04:44:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 012512: [04:44:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 012512: [04:44:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 012512: [04:44:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 012512: [04:44:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 012512: [04:44:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 012512: [04:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 012512: [04:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 012512: [04:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:44:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:44:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:44:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:44:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 012512: [04:44:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:44:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:44:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:45:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:45:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:45:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 012512: [04:45:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:45:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:45:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:45:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:45:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:45:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 012512: [04:45:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:45:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:45:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:45:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:45:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:45:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 012512: [04:45:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:45:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:45:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:45:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:45:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:45:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 012512: [04:45:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:45:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:45:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:45:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:45:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:45:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 012512: [04:45:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:45:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:45:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:45:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:45:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:45:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012512: [04:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 012512: [04:45:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012512: [04:45:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012512: [04:45:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012512: [04:45:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 012512: [04:45:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012512: [04:45:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 010956: [04:45:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 010956: [04:45:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010956: [04:45:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010956: [04:45:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 010956: [04:45:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010956: [04:45:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010956: [04:45:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010956: [04:45:05] d3d11_replay.cpp(4426) - Log - Created device. RDOC 010956: [04:45:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010956: [04:45:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010956: [04:45:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010956: [04:45:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010956: [04:45:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010956: [04:45:06] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 809.603 ms RDOC 010956: [04:45:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 13.373 ms RDOC 010956: [04:45:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010956: [04:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 010956: [04:45:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010956: [04:45:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010956: [04:45:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010956: [04:45:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010956: [04:45:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010956: [04:45:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010956: [04:45:07] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010956: [04:45:07] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010956: [04:45:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010956: [04:45:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010956: [04:45:07] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 010956: [04:45:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 010956: [04:45:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010956: [04:45:07] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010956: [04:45:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010956: [04:45:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010956: [04:45:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010956: [04:45:07] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 139.683 ms RDOC 010956: [04:45:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010956: [04:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 010956: [04:45:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010956: [04:45:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010956: [04:45:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010956: [04:45:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010956: [04:45:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010956: [04:45:08] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010956: [04:45:08] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010956: [04:45:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 010956: [04:45:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010956: [04:45:08] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010956: [04:45:08] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 010956: [04:45:09] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010956: [04:45:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010956: [04:45:09] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010956: [04:45:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010956: [04:45:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010956: [04:45:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010956: [04:45:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010956: [04:45:10] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 010956: [04:45:11] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 2961.333 ms RDOC 010956: [04:45:16] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 010956: [04:45:26] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 010956: [04:45:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 005500: [04:45:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005500: [04:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005500: [04:45:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005500: [04:45:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:34] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:34] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 568.664 ms RDOC 005500: [04:45:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:34] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:35] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 208.738 ms RDOC 005500: [04:45:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:35] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:35] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 194.450 ms RDOC 005500: [04:45:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:36] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:36] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 184.742 ms RDOC 005500: [04:45:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:37] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:37] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 193.805 ms RDOC 005500: [04:45:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:38] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:38] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 246.624 ms RDOC 005500: [04:45:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:39] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:39] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 188.104 ms RDOC 005500: [04:45:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:40] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:40] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 196.308 ms RDOC 005500: [04:45:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:40] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:41] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 200.888 ms RDOC 005500: [04:45:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:41] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:41] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 184.457 ms RDOC 005500: [04:45:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:42] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:42] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 192.033 ms RDOC 005500: [04:45:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:43] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:43] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 198.459 ms RDOC 005500: [04:45:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:44] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:44] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 184.689 ms RDOC 005500: [04:45:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:44] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:44] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 186.300 ms RDOC 005500: [04:45:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:45] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:46] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 199.543 ms RDOC 005500: [04:45:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:46] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:47] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 187.785 ms RDOC 005500: [04:45:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:47] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:47] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 189.353 ms RDOC 005500: [04:45:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:48] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:48] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 195.414 ms RDOC 005500: [04:45:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:49] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:49] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 191.874 ms RDOC 005500: [04:45:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005500: [04:45:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:50] d3d11_replay.cpp(4426) - Log - Created device. RDOC 005500: [04:45:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005500: [04:45:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005500: [04:45:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:50] d3d11_device.cpp(1358) - Log - Timer chunk initialisation - 189.968 ms RDOC 005500: [04:45:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:50] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:50] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:50] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 005500: [04:45:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005500: [04:45:50] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:51] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 56.355 ms RDOC 005500: [04:45:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:51] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:51] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:51] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:51] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.226 ms RDOC 005500: [04:45:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:51] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:51] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:51] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:51] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 23.626 ms RDOC 005500: [04:45:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:51] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:51] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:51] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:51] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:51] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 23.186 ms RDOC 005500: [04:45:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:52] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:52] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:52] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:52] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.453 ms RDOC 005500: [04:45:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:52] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:52] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:52] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:52] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.975 ms RDOC 005500: [04:45:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:52] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:52] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:52] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:52] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 21.618 ms RDOC 005500: [04:45:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:52] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:52] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:52] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:52] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:53] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 23.249 ms RDOC 005500: [04:45:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:53] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:53] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:53] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.567 ms RDOC 005500: [04:45:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:53] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:53] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:53] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.052 ms RDOC 005500: [04:45:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:53] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:53] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:53] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 23.138 ms RDOC 005500: [04:45:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:53] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:53] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:54] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 25.227 ms RDOC 005500: [04:45:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:54] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:54] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:54] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:54] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.809 ms RDOC 005500: [04:45:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:54] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:54] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:54] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:54] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 26.206 ms RDOC 005500: [04:45:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:54] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:54] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:54] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:54] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.380 ms RDOC 005500: [04:45:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:54] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:54] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:54] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:55] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 25.872 ms RDOC 005500: [04:45:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:55] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:55] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:55] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 21.691 ms RDOC 005500: [04:45:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:55] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:55] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:55] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.007 ms RDOC 005500: [04:45:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:55] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:55] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:55] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 22.445 ms RDOC 005500: [04:45:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005500: [04:45:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005500: [04:45:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005500: [04:45:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005500: [04:45:55] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005500: [04:45:55] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005500: [04:45:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005500: [04:45:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005500: [04:45:55] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005500: [04:45:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005500: [04:45:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:56] gl_driver.cpp(3424) - Log - Timer chunk initialisation - 21.874 ms RDOC 005500: [04:45:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005500: [04:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:45:56] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:45:56] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:45:56] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:56] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:45:56] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 4 RDOC 005500: [04:45:57] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:45:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:45:57] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:45:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:45:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:45:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:45:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:45:57] d3d12_device_wrap.cpp(2220) - Log - Checking feature support for 5 RDOC 005500: [04:45:59] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 3097.651 ms RDOC 005500: [04:45:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:45:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:45:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:45:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:45:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:45:59] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:45:59] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:45:59] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:45:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:45:59] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:00] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:00] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:01] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1946.666 ms RDOC 005500: [04:46:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:01] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:02] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:02] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:02] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:02] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:02] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:04] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 2000.258 ms RDOC 005500: [04:46:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:04] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:04] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:04] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:04] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:05] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:05] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:06] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 2004.993 ms RDOC 005500: [04:46:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:06] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:06] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:06] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:06] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:07] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:07] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:08] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1878.338 ms RDOC 005500: [04:46:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:08] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:08] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:08] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:09] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:09] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:10] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1896.601 ms RDOC 005500: [04:46:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:10] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:10] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:10] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:10] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:11] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:11] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:12] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1929.515 ms RDOC 005500: [04:46:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:13] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:13] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:13] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:13] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:13] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:13] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:15] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1923.824 ms RDOC 005500: [04:46:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:15] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:15] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:15] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:15] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:16] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:16] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:17] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 2042.748 ms RDOC 005500: [04:46:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:17] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:17] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:17] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:17] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:18] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:18] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:19] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1950.443 ms RDOC 005500: [04:46:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:19] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:19] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:19] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:19] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:20] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:20] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:21] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1844.775 ms RDOC 005500: [04:46:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:21] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:22] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:22] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:22] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:22] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:22] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:23] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1845.616 ms RDOC 005500: [04:46:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:24] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:24] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:24] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:24] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:24] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:24] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:26] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1910.630 ms RDOC 005500: [04:46:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:26] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:26] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:26] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:26] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:27] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:27] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:28] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1885.162 ms RDOC 005500: [04:46:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:28] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:28] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:28] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:28] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:29] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:29] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:30] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1913.144 ms RDOC 005500: [04:46:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:30] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:30] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:30] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:30] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:30] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:31] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:31] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:32] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1920.235 ms RDOC 005500: [04:46:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:32] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:32] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:32] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:32] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:33] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:33] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:34] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1889.170 ms RDOC 005500: [04:46:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:34] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:35] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:35] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:35] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:35] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:35] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:36] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1916.397 ms RDOC 005500: [04:46:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:37] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:37] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:37] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:37] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:37] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:37] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:39] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1840.775 ms RDOC 005500: [04:46:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005500: [04:46:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005500: [04:46:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005500: [04:46:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005500: [04:46:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005500: [04:46:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005500: [04:46:39] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005500: [04:46:39] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005500: [04:46:39] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005500: [04:46:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005500: [04:46:39] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005500: [04:46:40] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005500: [04:46:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005500: [04:46:40] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005500: [04:46:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005500: [04:46:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005500: [04:46:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005500: [04:46:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005500: [04:46:41] d3d12_device.cpp(4442) - Log - Timer chunk initialisation - 1897.701 ms RDOC 005500: [04:46:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:750 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005780: [04:46:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 005780: [04:46:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005780: [04:46:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005780: [04:46:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005780: [04:46:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12192 RDOC 012192: [04:46:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) capturing application RDOC 012192: [04:46:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012192: [04:46:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012192: [04:46:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012192: [04:46:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012192: [04:46:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012192: [04:46:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012192: [04:46:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012192: [04:46:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012192: [04:46:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012192: [04:46:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012192: [04:46:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012192: [04:46:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012192: [04:46:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005780: [04:46:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12192] RDOC 012192: [04:46:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C8BDB638A0 RDOC 012192: [04:46:42] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012192: [04:46:42] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 012192: [04:46:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012192: [04:46:42] vk_device_funcs.cpp(4060) - Log - Created capture device from physical device 0 RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012192: [04:46:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012192: [04:46:42] vk_core.cpp(3856) - Log - RegisterSurface() window 0000000000110022 RDOC 012192: [04:46:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C8BDB638A0 / 0x0000000000110022 RDOC 005780: [04:46:43] target_control.cpp( 891) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005780: [04:46:48] target_control.cpp( 891) - Log - Used API: Vulkan (Presenting & supported) RDOC 012192: [04:46:48] vk_core.cpp(1883) - Log - Starting capture RDOC 012192: [04:46:48] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 012192: [04:46:48] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 012192: [04:46:48] vk_core.cpp(2023) - Log - Finished capture, Frame 5 RDOC 012192: [04:46:48] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 012192: [04:46:48] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 012192: [04:46:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 392497 (2.75 %) RDOC 012192: [04:46:48] vk_core.cpp(2429) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.101312 seconds RDOC 012192: [04:46:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 012192: [04:46:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 012192: [04:46:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 005780: [04:46:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (443842 bytes) (time 1693194408) 46251 byte thumbnail RDOC 005780: [04:46:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 005780: [04:46:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:46:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:46:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:46:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005780: [04:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005780: [04:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005780: [04:46:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005780: [04:46:49] vk_replay.cpp(4726) - Log - Created device. RDOC 005780: [04:46:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:46:49] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005780: [04:46:49] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005780: [04:46:49] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005780: [04:46:49] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005780: [04:46:49] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GTX 970 (ver 536.67 patch 0x0) - 10de:13c2 RDOC 005780: [04:46:49] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (536.67) - CTS 1.3.5.0 RDOC 005780: [04:46:49] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005780: [04:46:49] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005780: [04:46:49] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005780: [04:46:49] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005780: [04:46:49] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005780: [04:46:49] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005780: [04:46:49] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005780: [04:46:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005780: [04:46:49] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [04:46:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [04:46:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005780: [04:46:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005780: [04:46:49] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [04:46:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [04:46:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005780: [04:46:49] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [04:46:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [04:46:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005780: [04:46:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005780: [04:46:49] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [04:46:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [04:46:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005780: [04:46:49] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005780: [04:46:49] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005780: [04:46:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005780: [04:46:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005780: [04:46:49] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005780: [04:46:49] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_queue (7) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_queue (8) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_vulkan_memory_model (3) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_win32_keyed_mutex (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_EXT_4444_formats (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_blend_operation_advanced (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_border_color_swizzle (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_buffer_device_address (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_calibrated_timestamps (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_color_write_enable (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_conditional_rendering (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conservative_rasterization (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_custom_border_color (12) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_depth_clamp_zero_one (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clip_control (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_enable (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_range_unrestricted (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_descriptor_buffer (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_indexing (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_discard_rectangles (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_extended_dynamic_state (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state3 (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_external_memory_host (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_fragment_shader_interlock (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_full_screen_exclusive (4) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_graphics_pipeline_library (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_hdr_metadata (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_host_query_reset (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_image_2d_view_of_3d (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_robustness (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_sliced_view_of_3d (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_view_min_lod (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_index_type_uint8 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_inline_uniform_block (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_line_rasterization (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_load_store_op_none (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_memory_budget (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_priority (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_multi_draw (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_non_seamless_cube_map (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_pci_bus_info (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pipeline_creation_cache_control (3) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_feedback (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_robustness (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_post_depth_coverage (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_primitive_topology_list_restart (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitives_generated_query (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_private_data (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_provoking_vertex (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_queue_family_foreign (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_robustness2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_sample_locations (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sampler_filter_minmax (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_scalar_block_layout (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_separate_stencil_usage (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_shader_atomic_float (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_image_atomic_int64 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_module_identifier (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_object (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_subgroup_ballot (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_vote (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_viewport_index_layer (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_subgroup_size_control (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_texel_buffer_alignment (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_tooling_info (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_transform_feedback (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_vertex_attribute_divisor (3) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_input_dynamic_state (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_image_arrays (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_NV_copy_memory_indirect (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_coverage_reduction_mode (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_dedicated_allocation (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_device_diagnostic_checkpoints (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_device_diagnostics_config (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_generated_commands (3) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_external_memory (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_external_memory_win32 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_fill_rectangle (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_fragment_coverage_to_color (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_framebuffer_mixed_samples (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_geometry_shader_passthrough (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_inherited_viewport_scissor (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_linear_color_attachment (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_low_latency (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_memory_decompression (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_sample_mask_override_coverage (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_shader_sm_builtins (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_shader_subgroup_partitioned (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_viewport_array2 (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_viewport_swizzle (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_win32_keyed_mutex (2) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NVX_multiview_per_view_attributes (1) RDOC 005780: [04:46:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_AMD_buffer_marker (1) RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005780: [04:46:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005780: [04:46:49] vk_debug.cpp(3160) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005780: [04:46:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005780: [04:46:49] vk_debug.cpp(3172) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005780: [04:46:49] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::197 RDOC 005780: [04:46:49] vk_core.cpp(2691) - Log - Timer chunk initialisation - 432.971 ms RDOC 005780: [04:47:15] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005780: [04:47:15] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005780: [04:47:15] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005780: [04:47:15] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005780: [04:47:15] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005780: [04:47:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005780: [04:47:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005780: [04:47:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005780: [04:47:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005780: [04:47:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005780: [04:47:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005780: [04:47:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005780: [04:47:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005780: [04:47:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005780: [04:47:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:47:22] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 005780: [04:47:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:47:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:47:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:47:22] remote_server.cpp(1665) - Log - Capture open complete RDOC 005780: [04:47:22] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 005780: [04:47:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:47:23] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 005780: [04:47:23] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 005780: [04:48:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:01] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 005780: [04:48:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:01] remote_server.cpp(1665) - Log - Capture open complete RDOC 005780: [04:48:01] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 005780: [04:48:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005780: [04:48:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005780: [04:48:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005780: [04:48:01] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005780: [04:48:01] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005780: [04:48:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005780: [04:48:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005780: [04:48:01] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 005780: [04:48:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 005780: [04:48:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005780: [04:48:01] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005780: [04:48:02] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 005780: [04:48:02] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 005780: [04:48:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 005780: [04:48:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 005780: [04:48:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 005780: [04:48:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 005780: [04:48:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 005780: [04:48:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 005780: [04:48:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 005780: [04:48:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 005780: [04:48:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 005780: [04:48:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 005780: [04:48:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 005780: [04:48:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 005780: [04:48:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 005780: [04:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 005780: [04:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 005780: [04:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 005780: [04:48:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 005780: [04:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 005780: [04:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 005780: [04:48:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 005780: [04:48:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:48:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 005780: [04:48:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:48:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:48:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:48:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 005780: [04:48:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:48:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:48:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 005780: [04:49:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 005780: [04:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 005780: [04:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 005780: [04:49:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 005780: [04:49:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 005780: [04:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 005780: [04:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 005780: [04:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 005780: [04:49:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:49:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 005780: [04:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 005780: [04:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 005780: [04:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 005780: [04:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 005780: [04:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 005780: [04:49:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 005780: [04:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 005780: [04:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 005780: [04:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 005780: [04:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 005780: [04:49:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 005780: [04:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 005780: [04:49:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 005780: [04:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 005780: [04:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 005780: [04:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 005780: [04:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 005780: [04:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 005780: [04:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 005780: [04:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 005780: [04:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 005780: [04:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 005780: [04:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 005780: [04:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 005780: [04:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 005780: [04:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 005780: [04:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 005780: [04:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 005780: [04:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 005780: [04:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 005780: [04:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 005780: [04:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 005780: [04:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 005780: [04:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 005780: [04:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 005780: [04:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 005780: [04:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 005780: [04:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 005780: [04:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 005780: [04:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 005780: [04:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 005780: [04:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 005780: [04:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 005780: [04:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 005780: [04:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 005780: [04:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 005780: [04:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 005780: [04:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 005780: [04:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 005780: [04:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 005780: [04:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 005780: [04:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 005780: [04:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 005780: [04:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 005780: [04:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:49:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:49:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 005780: [04:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 005780: [04:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 005780: [04:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 005780: [04:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 005780: [04:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 005780: [04:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 005780: [04:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 005780: [04:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 005780: [04:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 005780: [04:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 005780: [04:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 005780: [04:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 005780: [04:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 005780: [04:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 005780: [04:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 005780: [04:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 005780: [04:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 005780: [04:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 005780: [04:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 005780: [04:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 005780: [04:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 005780: [04:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 005780: [04:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 005780: [04:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 005780: [04:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 005780: [04:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 005780: [04:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 005780: [04:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 005780: [04:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 005780: [04:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 005780: [04:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 005780: [04:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 005780: [04:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 005780: [04:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 005780: [04:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 005780: [04:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 005780: [04:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 005780: [04:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 005780: [04:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 005780: [04:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 005780: [04:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 005780: [04:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 005780: [04:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 005780: [04:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 005780: [04:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 005780: [04:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 005780: [04:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 005780: [04:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 005780: [04:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 005780: [04:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 005780: [04:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 005780: [04:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 005780: [04:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 005780: [04:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 005780: [04:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 005780: [04:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 005780: [04:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 005780: [04:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 005780: [04:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 005780: [04:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 005780: [04:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 005780: [04:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 005780: [04:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 005780: [04:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 005780: [04:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 005780: [04:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 005780: [04:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 005780: [04:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 005780: [04:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 005780: [04:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 005780: [04:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 005780: [04:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 005780: [04:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 005780: [04:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 005780: [04:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 005780: [04:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 005780: [04:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 005780: [04:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 005780: [04:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 005780: [04:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 005780: [04:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 005780: [04:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:50:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:50:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 005780: [04:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 005780: [04:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 005780: [04:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 005780: [04:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 005780: [04:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 005780: [04:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 005780: [04:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005780: [04:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005780: [04:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005780: [04:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005780: [04:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005780: [04:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005780: [04:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005780: [04:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005780: [04:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005780: [04:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005780: [04:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005780: [04:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 005780: [04:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 005780: [04:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 005780: [04:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 005780: [04:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 005780: [04:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 005780: [04:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 005780: [04:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 005780: [04:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 005780: [04:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 005780: [04:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 005780: [04:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 005780: [04:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 005780: [04:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 005780: [04:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 005780: [04:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 005780: [04:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 005780: [04:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 005780: [04:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 005780: [04:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 005780: [04:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 005780: [04:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 005780: [04:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 005780: [04:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 005780: [04:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 005780: [04:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 005780: [04:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 005780: [04:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 005780: [04:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 005780: [04:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 005780: [04:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:51:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:51:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 005780: [04:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 005780: [04:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 005780: [04:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 005780: [04:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 005780: [04:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 005780: [04:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 005780: [04:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 005780: [04:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 005780: [04:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 005780: [04:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 005780: [04:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 005780: [04:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 005780: [04:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 005780: [04:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 005780: [04:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 005780: [04:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 005780: [04:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 005780: [04:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 005780: [04:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 005780: [04:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 005780: [04:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 005780: [04:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 005780: [04:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 005780: [04:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 005780: [04:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 005780: [04:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 005780: [04:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 005780: [04:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 005780: [04:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 005780: [04:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 005780: [04:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 005780: [04:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 005780: [04:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 005780: [04:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 005780: [04:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 005780: [04:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 005780: [04:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 005780: [04:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 005780: [04:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 005780: [04:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 005780: [04:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 005780: [04:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 005780: [04:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005780: [04:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 005780: [04:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 005780: [04:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 005780: [04:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 005780: [04:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 005780: [04:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 005780: [04:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 005780: [04:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 005780: [04:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 005780: [04:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 005780: [04:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 005780: [04:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 005780: [04:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 005780: [04:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 005780: [04:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 005780: [04:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 005780: [04:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 005780: [04:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 005780: [04:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 005780: [04:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 005780: [04:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 005780: [04:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 005780: [04:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 005780: [04:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 005780: [04:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 005780: [04:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 005780: [04:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 005780: [04:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 005780: [04:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:52:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:52:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 005780: [04:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 005780: [04:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 005780: [04:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 005780: [04:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 005780: [04:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 005780: [04:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 005780: [04:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 005780: [04:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 005780: [04:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 005780: [04:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 005780: [04:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005780: [04:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005780: [04:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005780: [04:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005780: [04:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005780: [04:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005780: [04:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005780: [04:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005780: [04:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005780: [04:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005780: [04:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005780: [04:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005780: [04:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005780: [04:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005780: [04:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005780: [04:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005780: [04:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005780: [04:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005780: [04:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005780: [04:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005780: [04:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005780: [04:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005780: [04:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005780: [04:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005780: [04:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005780: [04:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005780: [04:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005780: [04:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005780: [04:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005780: [04:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005780: [04:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005780: [04:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005780: [04:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005780: [04:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005780: [04:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005780: [04:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005780: [04:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005780: [04:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005780: [04:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005780: [04:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005780: [04:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005780: [04:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005780: [04:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005780: [04:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005780: [04:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005780: [04:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005780: [04:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005780: [04:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005780: [04:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 005780: [04:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 005780: [04:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 005780: [04:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 005780: [04:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 005780: [04:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 005780: [04:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 005780: [04:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 005780: [04:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 005780: [04:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 005780: [04:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 005780: [04:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 005780: [04:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 005780: [04:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 005780: [04:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005780: [04:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005780: [04:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005780: [04:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005780: [04:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:53:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:53:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005780: [04:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005780: [04:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005780: [04:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005780: [04:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005780: [04:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005780: [04:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005780: [04:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005780: [04:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005780: [04:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005780: [04:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005780: [04:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005780: [04:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005780: [04:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005780: [04:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005780: [04:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005780: [04:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005780: [04:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005780: [04:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005780: [04:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005780: [04:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005780: [04:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005780: [04:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005780: [04:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005780: [04:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005780: [04:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005780: [04:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005780: [04:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005780: [04:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005780: [04:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005780: [04:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005780: [04:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005780: [04:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005780: [04:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005780: [04:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005780: [04:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005780: [04:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005780: [04:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005780: [04:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005780: [04:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005780: [04:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005780: [04:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005780: [04:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005780: [04:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005780: [04:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 005780: [04:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 005780: [04:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 005780: [04:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 005780: [04:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 005780: [04:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 005780: [04:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 005780: [04:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 005780: [04:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 005780: [04:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 005780: [04:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 005780: [04:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 005780: [04:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 005780: [04:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 005780: [04:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005780: [04:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005780: [04:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005780: [04:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005780: [04:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005780: [04:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005780: [04:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005780: [04:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005780: [04:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005780: [04:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005780: [04:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005780: [04:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005780: [04:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:54:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:54:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005780: [04:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005780: [04:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005780: [04:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005780: [04:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005780: [04:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005780: [04:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005780: [04:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005780: [04:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005780: [04:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005780: [04:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005780: [04:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005780: [04:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005780: [04:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005780: [04:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005780: [04:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005780: [04:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005780: [04:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005780: [04:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005780: [04:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005780: [04:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005780: [04:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005780: [04:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005780: [04:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005780: [04:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005780: [04:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005780: [04:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005780: [04:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005780: [04:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005780: [04:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005780: [04:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005780: [04:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005780: [04:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005780: [04:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005780: [04:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005780: [04:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005780: [04:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 005780: [04:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 005780: [04:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 005780: [04:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 005780: [04:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 005780: [04:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 005780: [04:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005780: [04:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 005780: [04:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 005780: [04:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 005780: [04:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 005780: [04:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 005780: [04:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 005780: [04:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 005780: [04:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005780: [04:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005780: [04:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005780: [04:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005780: [04:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005780: [04:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005780: [04:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005780: [04:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005780: [04:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005780: [04:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005780: [04:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005780: [04:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005780: [04:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005780: [04:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005780: [04:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005780: [04:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005780: [04:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005780: [04:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005780: [04:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005780: [04:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005780: [04:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005780: [04:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:55:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:55:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005780: [04:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005780: [04:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005780: [04:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 005780: [04:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 005780: [04:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 005780: [04:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 005780: [04:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 005780: [04:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 005780: [04:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005780: [04:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 005780: [04:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 005780: [04:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 005780: [04:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 005780: [04:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 005780: [04:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 005780: [04:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 005780: [04:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005780: [04:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005780: [04:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005780: [04:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005780: [04:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005780: [04:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005780: [04:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005780: [04:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005780: [04:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005780: [04:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005780: [04:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005780: [04:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005780: [04:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005780: [04:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005780: [04:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005780: [04:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005780: [04:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005780: [04:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005780: [04:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005780: [04:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005780: [04:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005780: [04:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005780: [04:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005780: [04:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005780: [04:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 005780: [04:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 005780: [04:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 005780: [04:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 005780: [04:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 005780: [04:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 005780: [04:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005780: [04:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 005780: [04:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 005780: [04:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 005780: [04:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 005780: [04:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 005780: [04:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 005780: [04:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 005780: [04:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005780: [04:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005780: [04:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005780: [04:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005780: [04:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005780: [04:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005780: [04:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005780: [04:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005780: [04:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005780: [04:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005780: [04:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005780: [04:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005780: [04:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005780: [04:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005780: [04:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005780: [04:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005780: [04:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005780: [04:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005780: [04:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005780: [04:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005780: [04:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005780: [04:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005780: [04:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005780: [04:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:56:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005780: [04:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:56:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 005780: [04:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 005780: [04:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 005780: [04:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 005780: [04:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 005780: [04:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 005780: [04:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 005780: [04:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 005780: [04:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 005780: [04:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 005780: [04:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 005780: [04:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 005780: [04:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 005780: [04:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 005780: [04:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 005780: [04:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 005780: [04:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 005780: [04:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 005780: [04:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 005780: [04:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 005780: [04:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 005780: [04:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 005780: [04:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 005780: [04:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 005780: [04:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 005780: [04:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 005780: [04:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 005780: [04:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 005780: [04:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 005780: [04:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 005780: [04:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 005780: [04:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 005780: [04:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 005780: [04:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 005780: [04:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 005780: [04:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 005780: [04:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 005780: [04:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 005780: [04:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 005780: [04:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005780: [04:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005780: [04:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005780: [04:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005780: [04:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005780: [04:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005780: [04:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005780: [04:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005780: [04:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005780: [04:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005780: [04:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005780: [04:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005780: [04:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005780: [04:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005780: [04:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005780: [04:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005780: [04:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005780: [04:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005780: [04:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005780: [04:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005780: [04:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005780: [04:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005780: [04:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005780: [04:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005780: [04:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005780: [04:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 005780: [04:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 005780: [04:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 005780: [04:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 005780: [04:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 005780: [04:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 005780: [04:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 005780: [04:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 005780: [04:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 005780: [04:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:57:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:57:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 005780: [04:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 005780: [04:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 005780: [04:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 005780: [04:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 005780: [04:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005780: [04:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005780: [04:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005780: [04:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005780: [04:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005780: [04:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005780: [04:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005780: [04:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005780: [04:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005780: [04:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005780: [04:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005780: [04:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005780: [04:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005780: [04:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005780: [04:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005780: [04:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005780: [04:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005780: [04:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005780: [04:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005780: [04:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005780: [04:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005780: [04:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005780: [04:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005780: [04:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005780: [04:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005780: [04:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005780: [04:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005780: [04:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005780: [04:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005780: [04:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005780: [04:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005780: [04:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005780: [04:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005780: [04:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005780: [04:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005780: [04:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005780: [04:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005780: [04:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005780: [04:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005780: [04:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005780: [04:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005780: [04:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005780: [04:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005780: [04:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005780: [04:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005780: [04:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005780: [04:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005780: [04:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005780: [04:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005780: [04:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005780: [04:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005780: [04:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005780: [04:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005780: [04:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005780: [04:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005780: [04:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005780: [04:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005780: [04:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005780: [04:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005780: [04:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005780: [04:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005780: [04:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:58:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:58:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005780: [04:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005780: [04:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005780: [04:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005780: [04:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005780: [04:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005780: [04:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005780: [04:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005780: [04:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005780: [04:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005780: [04:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005780: [04:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005780: [04:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005780: [04:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005780: [04:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005780: [04:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005780: [04:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005780: [04:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005780: [04:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005780: [04:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005780: [04:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005780: [04:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005780: [04:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005780: [04:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005780: [04:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005780: [04:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005780: [04:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005780: [04:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005780: [04:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005780: [04:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005780: [04:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005780: [04:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005780: [04:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005780: [04:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005780: [04:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005780: [04:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005780: [04:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005780: [04:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 005780: [04:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 005780: [04:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 005780: [04:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 005780: [04:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 005780: [04:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 005780: [04:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 005780: [04:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 005780: [04:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 005780: [04:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 005780: [04:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005780: [04:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005780: [04:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005780: [04:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005780: [04:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005780: [04:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005780: [04:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005780: [04:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005780: [04:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005780: [04:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005780: [04:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005780: [04:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005780: [04:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005780: [04:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005780: [04:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005780: [04:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005780: [04:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005780: [04:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005780: [04:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005780: [04:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005780: [04:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005780: [04:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005780: [04:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005780: [04:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005780: [04:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005780: [04:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005780: [04:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [04:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [04:59:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [04:59:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [04:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005780: [04:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [04:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [04:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005780: [05:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 005780: [05:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 005780: [05:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 005780: [05:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 005780: [05:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 005780: [05:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 005780: [05:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 005780: [05:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 005780: [05:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 005780: [05:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 005780: [05:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 005780: [05:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005780: [05:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 005780: [05:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 005780: [05:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005780: [05:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 005780: [05:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [05:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [05:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [05:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 005780: [05:00:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005780: [05:00:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 006752: [03:56:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (788a0ca98fac37c35a66be5fcb9ccc9197df7f34) loaded in replay application RDOC 006752: [03:56:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006752: [03:56:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006752: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006752: [03:56:36] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006752: [03:56:36] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006752: [03:56:36] vk_replay.cpp(4726) - Log - Created device. RDOC 006752: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006752: [03:56:37] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.3667 RDOC 006752: [03:56:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006752: [03:56:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006752: [03:56:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67 RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006752: [03:56:37] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 006752: [03:56:37] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 006752: [03:56:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006752: [03:56:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006752: [03:56:37] gl_replay.cpp(3922) - Log - Created OpenGL replay device. RDOC 006752: [03:56:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 536.67) RDOC 006752: [03:56:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006752: [03:56:38] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006752: [03:56:40] vk_replay.cpp(4726) - Log - Created device.